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General Chat => Creative Common => Topic started by: antodonnell on 16 June, 2010, 10:24:40 PM

Title: 3d Dredd bust
Post by: antodonnell on 16 June, 2010, 10:24:40 PM
Hi all, I'm still doodling away but this week I have been overcome with the urge to do a 3d Dredd model. Here is the 1st 5 hours of work. I'm still blocking it out and deciding what elements to incorporate from the many great Dredd styles that exist. Is the helmet tapered ? Do I do a curved back badge or flat vertical ? Is Dredd's chin realistic or stylized ? It goes on and on.

Either way I'll post the progress here.

(http://www.antodonnell.com/dredd_wip_pres.jpg)
Title: Re: 3d Dredd bust
Post by: Spaceghost on 17 June, 2010, 08:32:09 AM
That is awesome.

If you don't mind a tiny bit of constructive criticism, the eye holes are way too high. I think they need to be placed much lower down with the upside down 'V' almost at the very bottom.

Other than that, fantastic. You've got the chin and mouth spot on.
Title: Re: 3d Dredd bust
Post by: antodonnell on 17 June, 2010, 08:46:21 AM
Hi,

Fire away with the criticism. That's why I posted here you guys know Dredd the best :)

I'll adjust the red trim to make the eye holes smaller. I have been checking from the characters POV in Maya if the upside down V or red trim would affect line of sight. I have always wondered how some artists Dredd's see.

I was between Kev walkers and Jim Murray's Dredd with a dash of Bolland last night.
Kev's newer version has more visor.

http://www.2000ad.org/artwork/dredd_kw.jpg (http://www.2000ad.org/artwork/dredd_kw.jpg)

As opposed to Greg Staples one. Both artists are amazing. My goal is to come out with my version in the end

http://www.2000ad.org/images/wallpaper/dreddshout_1024.jpg (http://www.2000ad.org/images/wallpaper/dreddshout_1024.jpg)
Title: Re: 3d Dredd bust
Post by: Spaceghost on 17 June, 2010, 09:47:12 AM
I don't think you need to make the eye holes any smaller, just lower. I think you're right, Dredd probably wouldn't be able to see out of his helmet, it's more artistic license than practical design.

The way I justify it to myself in a fanboy style is that the red portion around the eyes is transparent from inside but that's just my own theory.
Title: Re: 3d Dredd bust
Post by: johnnystress on 17 June, 2010, 10:44:40 AM
Looking really good

But yeah, the inverted V shape is to protect the bridge of his nose so it needs to be lowered a little

Great stuff so far though
Title: Re: 3d Dredd bust
Post by: Emperor on 19 June, 2010, 05:41:22 PM
Quote from: spaceghost on 17 June, 2010, 09:47:12 AM
I don't think you need to make the eye holes any smaller, just lower.

Indeed - if you look at Dredd, the lower quadrant of the X is generally placed so it frames the end of the nose (as johnnystress says the X and the parts of the helmet above the middle of the cross are on the bridge of the nose) and the lowest corner of the bottom "legs" of the X fall into the clear area at the edge of the visor.
Title: Re: 3d Dredd bust
Post by: antodonnell on 25 July, 2010, 10:33:18 PM
I've managed to steal a couple of hours from today to work on this. I have made a lot of the changes mentioned above on the helmet. The bottom of the "X" is still a little high though. I might leave it.Unless the overall vote is needs more moving down.
 
The body, badge and face/chin are still a wip. I went for the Cliff Robinson style shoulder pad to be a bit different  ;)

(http://www.antodonnell.com/dredd_wip_pres_2.jpg)
Title: Re: 3d Dredd bust
Post by: Emperor on 25 July, 2010, 10:59:57 PM
Quote from: antodonnell on 25 July, 2010, 10:33:18 PMThe bottom of the "X" is still a little high though. I might leave it.Unless the overall vote is needs more moving down.

It needs moving down ;)

You didn't think we'd let you get away so easily did you? ;)
Title: Re: 3d Dredd bust
Post by: CrazyFoxMachine on 25 July, 2010, 11:39:01 PM
Aye the helmX needs move down - to cover the bridge of the nose - and the badge needs to be bigger. The rest looks DARN SWANKY though. Looking forward to see the textur'd render.
Title: Re: 3d Dredd bust
Post by: TordelBack on 25 July, 2010, 11:58:09 PM
Bolland sometimes drew the visor that high up, particularly in profile, around about Day the Law Died.
Title: Re: 3d Dredd bust
Post by: antodonnell on 26 July, 2010, 11:22:45 PM
All the above points are true :) I'll probably move it down more. I went through a lot ofback progs and GN's. I have found as many artists who have the X higher than lower. I guess it's one of those subjective things. What I see now is the shoulder pad needs bulking up to work better. Seems a bit weak for the man himself.
Title: Re: 3d Dredd bust
Post by: Mike Carroll on 27 July, 2010, 10:35:55 AM
Quote from: antodonnell on 26 July, 2010, 11:22:45 PM
I have found as many artists who have the X higher than lower. I guess it's one of those subjective things.

Exactly the conclusion I reached when I was creating my own 3D Dredd - input and feedback from the other fine members of this board helps, but ultimately you have to just do what feels right to you!

One thing I discovered along the way was that if the helmet is sculpted around a normal-proportioned head, it looks too big. I tend to chop off the top and back of the head - and the ears, so that they don't stick out through the sides of the helmet!

I've also found that, for aesthetic reasons, it's often necessary to adjust the scale of the helmet for each pose!

But I do like what you've got so far - can't wait to see the finished version!

-- Mike
My Judge helmet (http://www.michaelowencarroll.com/3d-dredd.htm#dreddhelmet)
Title: Re: 3d Dredd bust
Post by: Dandontdare on 27 July, 2010, 11:38:52 AM
Quote from: Mike Carroll on 27 July, 2010, 10:35:55 AMI tend to chop off the top and back of the head - and the ears, so that they don't stick out through the sides of the helmet!

Wow, I know the Academy of Law is "the toughest school on earth", but that's HARSH!  :D
Title: Re: 3d Dredd bust
Post by: Mike Carroll on 27 July, 2010, 02:36:15 PM
Quote from: Dandontdare on 27 July, 2010, 11:38:52 AM
Quote from: Mike Carroll on 27 July, 2010, 10:35:55 AMI tend to chop off the top and back of the head - and the ears, so that they don't stick out through the sides of the helmet!

Wow, I know the Academy of Law is "the toughest school on earth", but that's HARSH!  :D

See, that's Dredd's secret: it's not that he doesn't take off his helmet, it's that he can't.