I played through Dead of Night a little while ago - I wasn't excited to get to this one, because frankly the title and cover art are totally boring, but had loads of fun playing it which shouldn't have been a surprise because it's written by Jm Bambra and Stephen Hand who know a few things about rpgs!
You play a paladin-type holy warrior on a mission to defeat your demonic arch-rival and rescue your parents into the bargain, travelling through a corrupted, Warhammer roleplay esque low fantasy world where demons and horrors lurk at every turn. Everything here is down at heel, dirty and broken: there's a element of being a witchfinder about it, as corruption could (and often is) lurking in most locations, although your character is very much a hero and not a cruel witchburner type - keeping your own goodness up by doing the right thing is a major plot point. There's some nasty little tricks in it to trip you up along the way as things aren't always what they seem, as well as a dose of body horror with a living demonic factory, plenty of undead and superstition, and multiple paths to the ending that reward good play and decisions. Gorgeous artwork from Martin McKenna only enhance the dirty, Oldhammer-y atmosphere.
No playthrough on this one from me, but here's how I bit the dust (repeatedly):
Despite all this, loved it.
I'm now playing, on and off, the new Huntress books from Magnamund which are a Lone Wolf prequel of sorts.
You play a paladin-type holy warrior on a mission to defeat your demonic arch-rival and rescue your parents into the bargain, travelling through a corrupted, Warhammer roleplay esque low fantasy world where demons and horrors lurk at every turn. Everything here is down at heel, dirty and broken: there's a element of being a witchfinder about it, as corruption could (and often is) lurking in most locations, although your character is very much a hero and not a cruel witchburner type - keeping your own goodness up by doing the right thing is a major plot point. There's some nasty little tricks in it to trip you up along the way as things aren't always what they seem, as well as a dose of body horror with a living demonic factory, plenty of undead and superstition, and multiple paths to the ending that reward good play and decisions. Gorgeous artwork from Martin McKenna only enhance the dirty, Oldhammer-y atmosphere.
No playthrough on this one from me, but here's how I bit the dust (repeatedly):
- Killed by the possessed corpse of a necromancer I'd previously dispatched, having failed to prevent a ritual from summoning something horrible and tentacled into his body.
- Dissolved by a pool of sentient sludge after foolishly wading into it.
- Battered to death by an ogre after some bad dice rolls.
- Eaten by the huge demon on the cover as, instead of running away I wasted my turn using my 'demon sense' power to see if it was real and not an illusion (it was indeed real)
- Stabbed by a bazillion floating knives trying to nab some magic armour
Despite all this, loved it.
I'm now playing, on and off, the new Huntress books from Magnamund which are a Lone Wolf prequel of sorts.