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Strontium Dog RPG

Started by ukdane, 21 July, 2009, 08:57:58 PM

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ukdane

Hot on the heals of Mongoose's August Dredd RPG release...

Mongoose have announced the release of the first Strontium Dog RPG (also based on the Traveller game system).
It will be released in October, in conjunction with the a Dredd RPG supplement "Democracy Falls", and a Strontium Dog supplement "Bounties and Warrants".
http://www.mongoosepublishing.com/home/detail.php?qsID=1724&qsSeries=Traveller


There are also a couple of Free Downloadable Previews. http://www.mongoosepublishing.com/home/series.php?qsSeries=51
Cheers

-Daney



COMMANDO FORCES

Strontium Dog as well. I am perplexed now, I was always going to buy all the Dredd stuff but should I buy all these ones as well.
My poor wallet :'(

Richmond Clements


KingdomOfAdventure

There are rumours of an ABC Warriors supplement and a Halo Jones one...  I fear for the latter and pray they do an amazing job of the former.
__________________________________________
Kingdom Of Adventure
www.kingdomofadventure.co.uk
david@kingdomofadventure.co.uk
Tel : 01592 328121
21-23 Whytescauseway, Kirkcaldy, KY1 1XF

COMMANDO FORCES

Oh my God, it's getting worse.....

TordelBack

Quote...a Halo Jones one...

Monstrous!  Still...

Career options:

Aqua-boppette (benefit: speak cetacean).
Unemployed Shopper (benefit: second hand dota).
Sockless Hostess (benefit:  contacts, algae baron).
Drunk (benefit: catsblood never runs dry).
Soldier (Tour 1 benefit: thumb-to-eye combat; Tour 2 benefit: age does not increase for this tour).
Slutty NCO (benefit: starship with free-lunch drive).



Richmond Clements

Some of it seems to be (semi) offical:

QuoteSerious thought is beginning to be given to an ABC Warriors RPG, powered by Traveller, natch

http://blog.mongoosepublishing.co.uk/index.php?blog=2&title=end_of_the_week_1&more=1&c=1&tb=1&pb=1

ThryllSeekyr

#7
Quote from: ukdane on 21 July, 2009, 08:57:58 PM
Hot on the heals of Mongoose's August Dredd RPG release...

Mongoose have announced the release of the first Strontium Dog RPG (also based on the Traveller game system).
It will be released in October, in conjunction with the a Dredd RPG supplement "Democracy Falls", and a Strontium Dog supplement "Bounties and Warrants".
http://www.mongoosepublishing.com/home/detail.php?qsID=1724&qsSeries=Traveller


There are also a couple of Free Downloadable Previews. http://www.mongoosepublishing.com/home/series.php?qsSeries=51


How does the "Traveller" game system compare to D20 or any other popular system?

From what I 've read of it, I'm not really impressed, but I happen to have read here......

http://en.wikipedia.org/wiki/Kevin_Siembieda

The person whos contributed to "Traveller" also happens to be the president of the  Palladium role playing game.

As I said before, I had a funny feeling that the Palladium Rules system would be a neat way of adapting everything 2000AD to the role playing game medium.

It's only apity that that gaming company have lost a lot of money through embezzlement.

KingdomOfAdventure

Kevin Siembieda has nothing to do with Traveller.  Marc Miller (not the comics one) however is 'father' of Traveller.
It's nothing like the Palladium system and is very very simple to play (unlike the Palladium system).
All the info is here - http://en.wikipedia.org/wiki/Traveller_(role-playing_game)
__________________________________________
Kingdom Of Adventure
www.kingdomofadventure.co.uk
david@kingdomofadventure.co.uk
Tel : 01592 328121
21-23 Whytescauseway, Kirkcaldy, KY1 1XF

ThryllSeekyr

#9
Your right about that 8)

You must have posted while I went back and edited my last message above :D

I just edited it to say that he's contributed to 'Traveller' rpg as well.

It says in the wiki that he's done art work and perhaps cartogapghy for the other game.

He's well known for all the concept sketch's you;ll find in just about all of the Palladium books.

Of course, I guess that doesn't mean theres much of a connection between both systems.

As for the "traveller" game system rules. Maybe they are simple and thats why I don't like them.

I'm abit of geek for pages filled with charts, stuff like that and  I guess thats why I like game systems such as RoleMaster. a good example. great game despite having to go thrpough a lot books to play it properly.

As I said earlier I played a game or two using the Palladium rules and while I never known them well enough to run a game myself. I was quite satified with character creation and game play. Which was simple enough and interesting at the same time.

Dash Decent

Quote from: ukdane on 21 July, 2009, 08:57:58 PM
Mongoose have announced the release of the first Strontium Dog RPG (also based on the Traveller game system).
It will be released in October, in conjunction with the a Dredd RPG supplement "Democracy Falls", and a Strontium Dog supplement "Bounties and Warrants".
http://www.mongoosepublishing.com/home/detail.php?qsID=1724&qsSeries=Traveller

That's an interesting cover.  Johnny & Wulf look computer generated rather than drawn.  I wonder if that's a clue that there's a Stront game in the making.
- By Appointment -
Hero to Michael Carroll

"... rank amateurism and bad jokes." - JohnW.

ThryllSeekyr

I had a look at the generic "Traveller" character sheets. and wasn't impressed. They are very simple, the statistics listed there are just Str,Dex,Edurance,Int,Education,Social. Not much more complex than what you might find in a "Fighting Fantacy" novel.

http://www.mongoosepublishing.com/home/detail.php?qsID=1546&qsSeries=Traveller

Well thats just my opinion.

The funny thing about "Travellar" rules is that they are meant for the "Traveller" universe and now their rules sytem is making room to accomadate Judge Dredd and "Strontium Dog".

I wonder if they are still calling the game "Traveller". Like the "Traveller" rules for "Judge Dredd" and so on.

It's a shame that there isn't a generic "2000AD" game rules system. Sort of like the "Dicemen" systwem, but more complex.

I wonder if both the "Judge Dredd" and "Strontium Dog" universe will spill over into actual "Traveller" univerce as they might spill over into each others?






Richmond Clements

QuoteThey are very simple, the statistics listed there are just Str,Dex,Edurance,Int,Education,Social. Not much more complex than what you might find in a "Fighting Fantacy" novel.


QuoteIt's a shame that there isn't a generic "2000AD" game rules system. Sort of like the "Dicemen" systwem, but more complex.

Mmmmm...

TordelBack

Traveller's relative simplicity in terms of pure stats is probably one of its strengths, Thryllseekr - almost any character can be summarised as a simple string of numbers, which is handy for the referee/GM.  

However, an enormous degree of complexity can be added to each character in the creation process through the Careers system, to the extent that character generation can almost be considered a separate and rather fun solo game (especially for armchair RPGers like myself).  You can choose to start the game young,  poor and inexperienced, or old, slower and more skilful (ohhh baby[/BarryWhite]) and  in the old days, characters regularly died during this process by taking just one combat tour too many in an effort to secure a better pension or better aptitude with heavy weapons.  The current edition has rolled back from this fatality element, but it still exists as an option.  

A lot of people would have concerns that this particular strength of Traveller is going to be lost entirely in the Dredd version, where most Judges should follow a very similar career path.  Instead, we might expect the same unlikely alliances of Med Judges, Tek Judges, Psi Judges and Street Judges as characterised the Games Workshop version, just to allow some player diversity.  But we live in hope.



Dog Deever

Didn't Traveller start off as a generic science fiction game though? Wasn't it only later versions that added the setting?
I'm asking because I don't know much about it- never played it and don't know anyone who has.
I'm totally unfamiliar with any of it's rule systems.
From the small amount I've read on it, I always thought it would be too simplistic (though this is just ignorant assumption rather than informed opinion). I never much cared for RPG's that were very simplistic and I couldn't be arsed with the 'overcomplex' ones like classic Runequest and D20.

It's something I think games manufacturers only rarely get right. Too complex and it gets too much like work- too simple and it's either lacking in scope or else you have to do loads of additional work to add to it, then it becomes too much like work.

Like someone else said- I don't get much chance to play anything anymore- but I still buy some books and supplements and have a read.
Just a little rough and tumble, Judge man.