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Dungeon Hero

Started by ThryllSeekyr, 02 August, 2009, 04:54:59 AM

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ThryllSeekyr

Imagine a game like "Dungeon Keeper"..... except it's by todays standards of concept, design, attention to detail, imerciveness, and interaction.

I heard about this game late last year, --wether it's from thsi forum, I can't tell, but I did check on the search engine--and have checked up on it's progress yet again today. They still aren't going have this one out for a while, yet.

I said "Dungeon Keeper" because they theyve based the games point of view on it's not so savvory inhabitants......

It was one of the first games that turned tables on other games that had controlling the hero/s.

The Goblins.

Of course, that doesn't mean to say that this would be all about building a dungeon, tile by tile, floor by floor or if even the player would be controlling the goblins or the thing that controls the goblins.

Apparantly, the Goblins are misunderstood creatures. Not really being partically evil. It's just that they don't fit in with regular humans and it's hard being a un-educated spawn of chaos. stiol they what they do and I would find it hard not to find them uncomfortable to be around if I found myself on the wrong side of them. However pathetic they seem to be.

They are goblins after all.

http://www.fireflyworlds.com/index.php?option=com_content&task=view&id=260&Itemid=274&limit=1&limitstart=2

After reading another synopsis. I think I have it that. You the player are one of the many dungeon dwellers, a goblin. You need to eat, sleep, socialise with the other goblins, working your way up through their ranks. Fighting off and surviving the many raids by troups of heros and such.

Blah, blah blah. I might go on and on and on, but thats all I really need to say.