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Messages - Keef Monkey

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Games / Re: Last game played...
« on: 22 May, 2018, 03:50:40 pm »
They're great! And I say that as someone who has never really clicked with the RTS genre, I've always been far too terrible at them but these were really accessible. That probably means that hardcore RTS folk might find them a bit shallow I guess, but they were pitched perfectly for me.

Games / Re: Last game played...
« on: 21 May, 2018, 10:28:55 am »
Catching up on some DLC expansions for games I enjoyed, so played through the Frank Rising and Super Ultra Dead Rising 4 Mini-Golf expansions for Dead Rising 4 (good scrappy fun and the mini-golf is surprisingly addictive) and the Operation Spearbreaker and Awakening The Nightmare packs for Halo Wars 2, which were excellent. Awakening The Nightmare in particular has probably my favourite Halo Wars missions actually, some really intense moments and the mission variety was great, each one had a different wrinkle to think about.

Games / Re: Retro Dredd game from 1995 coming to steam this year
« on: 14 May, 2018, 10:06:39 am »
I tried a playthrough of the SNES version quite recently, and couldn't figure out how to leave the first level! I'm sure I was just being a berk (old games are hard), I should dig it out and have another look.

Film & TV / Re: The Expanse
« on: 11 May, 2018, 03:50:31 pm »
Gutted. Haven't seen any of season 3 yet (because we get them on a few month's delay on Netflix here) but seasons 1 and 2 established it as my favourite show on TV, by a very long way. Hopeful that with it being a Netflix original they'll be keen to pick it up and continue it (one can dream)!

Film & TV / Re: Judge Dredd: Mega-City One - TV show announced!
« on: 09 May, 2018, 10:05:41 am »
To be fair to the director, he's not the only one to have struggled with hitting a PG rating on a blockbuster action film.
Batman (89) was the first film to be given a 12 certificate because it was too violent for a PG but they couldn't stand the idea of bumping it up to a 15 and losing so much potential income. Jurrassic Park was a PG with a special advisory that it wasn't really a PG but, hey, kids love dinosaurs. I think Spider-Man had a similar advisory on its 12 certificate (mainly because of the very violent final battle).

Spiderman was the first 12A, and the point where the 12 rating switched from being 'nobody under 12 allowed' to 'nobody under 12 allowed without an adult'. A combination of parents unhappy they couldn't take their kids to a Spiderman movie and cinema chains upset they would be losing the family audiences caused the change if I remember right. There have been plenty of times I've had a 12 movie cinema experience ruined by parents bringing in really young noisy kids, so from a grumpy old bastard standpoint I often wish they'd kept it as 'nobody under 12 allowed'!

I remember Batman being in a weird limbo where the 12 certificate had been introduced for cinema releases but not for home video, so the video was a 15 despite it being the same cut of the film (I think). First 12 I ever went to see was Young Guns 2 (I'm getting nostalgic now)!

Games / Re: Last game played...
« on: 30 April, 2018, 10:51:39 am »
Played through Assassin's Creed: Origins, which I enjoyed a lot initially and then became a real trudge.

It started out really promisingly, with a very cool setting and a couple of lead characters I immediately cared about. By the end though I'd really soured on it, thanks to very messy mission design and the controls for movement, free-running and traversal being astonishingly bad for a franchise this far along, let alone one where free-running and traversal is such a focus. So many other games have come along and done that well while AC has never really been afforded the development time to properly nail it.

Bug-wise it was solid though, so all those launch woes must have been patched out. It's just such a shame it takes such a nose-dive, especially coming after Black Flag which was a real high point of the series, and the only AC game so far I'd call a classic.

Prog / Re: Prog 2078: Agent of Destruction!
« on: 27 April, 2018, 09:39:04 am »
Glad it's not just me then, although it sounds like it's quite rare. I'm using the 2000AD app on Android and now that I think about it the change might have coincided roughly with when I got a new tablet, and I maybe just didn't notice for a while. Could well be a compatibility thing then, might try another comic reader and see what happens.

As for Anderson, I'm having the same problem as others have mentioned, I just have no idea what's going on from panel to panel unfortunately. It totally lost me around part 2. I'm going to give the whole thing a read once it's done and hopefully it'll click with me and flow better, I suspect it'll work a lot better that way and it may turn out to just be me getting easily confused (as happens often).

Prog / Re: Prog 2078: Agent of Destruction!
« on: 26 April, 2018, 06:43:43 pm »
Apologies if this has come up already, but is anyone else reading digital and seeing boxes around sound effects and titles/credits? I've been seeing it for a few weeks, not sure if the printed prog has had them too. Looks like where the sfx have been digitally placed over the artwork.

Just curious if there's something wrong with my progs! I first noticed it a few weeks ago I think and it's everywhere.

Games / Re: Last game played...
« on: 23 April, 2018, 01:50:42 pm »
Because it won ALL of the BAFTAs this year and because it's just fresh out on XB1 I figured I should play through Hellblade: Senua's Sacrifice to see what all the fuss was about. Turns out it's very deserving of the praise, it's a really unique and intense experience. It looks great (especially in high resolution mode), the central performance is incredible (was shocked to hear she isn't a full-time actor - apparantly is an animator at the studio who was initially just getting to grips with the mocap setup and wound up playing the lead role) and the audio design is a real standout. It's unusual these days with everyone mixing their games for home cinema systems and trying to make everything sound as wide and expansive as possible that Hellblade is mixed for headphones and designed to envelope you very closely, it makes for a really claustrophobic and sometimes overwhelmingly oppressive atmosphere.

Only small gripe is that it unfortunately falls into the trap of throwing waves and waves of enemies at you late in the game, and while the combat is decent it's not one of the game's strengths and with checkpoints being pretty far apart the frustration can creep in. Those fight scenes can feel a lot like padding, which wouldn't be a problem in a lot of games but here everything else is so interesting and original that it jars a bit in the later stages.

Still, a small complaint about what is otherwise a real masterpiece. It's not 'fun', rather it's very disturbing and harrowing, but it's definitely an experience in the real 'lights down, headphones cranked up' sense. Loved it.

Film & TV / Re: The Last Jedi - Forum Opinion
« on: 23 April, 2018, 10:03:04 am »
Rewatched this last night in 4K and it looked glorious! Still love the movie too (sorry/not sorry).

Games / Re: The Board Game Thread
« on: 16 April, 2018, 09:44:20 am »
Also played Pandemic, a game I bounced off quite hard the first time a long time ago. This time with a clearer hand at the wheel it was very engaging even if we completely failed to save the world (but seemed like we were just steps away right up until East Asia collapsed).

That's been almost every game of Pandemic Legacy for us! We've won a couple of months of it but the last bunch have all been failures and every time we've been one, maybe two turns away from completing our plan for success. Pretty disheartening but we keep going back for some reason.

Games / Re: Last game played...
« on: 13 April, 2018, 09:29:14 am »
Played through a PC puzzler called Gunpoint this week. A neat set of mechanics (you have to infiltrate buildings to steal data or items, with your main ability being to rewire the building's systems - hooking a motion sensor to a different door or hacking a lightswitch to call a lift etc. - and then tricking the security guards into opening up the paths you need). It's really intuitive and the levels that are all pretty easy to solve if you just want to get the data and get out again, but because there are bonus stipulations on the missions (no witnesses, hack bonus laptops etc.) it can be as tricky as you want it to be really. The writing is really amusing and cleverly the dialogue options are varied in a way that lets you dictate the tone of the game, it can be gritty or it can be a laugh, and the story works both ways quite happily.

Short too, at maybe three hours, which made it the ideal lunch break game.

Games / Re: Last game played...
« on: 11 April, 2018, 09:58:12 am »
Yeah that Mad Max game was great fun, very cool. I got pretty burnt out on it towards the end, I may have been trying to do way too much in terms of side objectives and stuff which meant the game eventually outstayed its welcome, but that's probably more a problem with my own gaming habits than the game itself! Definitely a bargain at £free.

Games / Re: Last game played...
« on: 10 April, 2018, 09:59:37 am »
Played through a couple of puzzlers last week, Slayaway Camp and Kalimba, both on the XB1.

Slayaway Camp is a sliding puzzle game where you slide a horror movie killer around a grid trying to kill every victim and reach the exit, along with lots of unlockable copyright-free movie killers (Candyman is 'Sweets Man' for example). Really fun and satisfying to solve, although I personally found myself using the hint system on a handful of levels towards the end because I really couldn't think that many moves ahead. Means I finished it feeling a bit deflated.

Kalimba is a really charming and colourful puzzle platformer where you control two characters on-screen simultaneously and try to get them to the end of levels without dying. It's very tricky in places, and it's amazing how much extra dexterity is required just with trying to keep both characters' movements in mind as you do things, plus one of the central hooks is that a blue character can move through blue areas but will be killed by green areas etc. which requires some crafty manouvering. Really good game, even if at the end of almost every level it told me one of my mates had done it better. Argh. The studio also made Max: The Curse of Brotherhood (also great) before folding I believe, which is a real shame.

Film & TV / Re: Last movie watched...
« on: 10 April, 2018, 09:51:01 am »
Went to see A Quiet Place, which was brilliant. Very impressed with how hard they commit to silence and how well they manage to sustain tension throughout, a pretty amazing accomplishment.

One guy didn't agree - in the lift after the film a chat started up about it and he said he wished it hadn't been as quiet as it was because 'you miss stuff don't you? When you're looking at your phone and the film isn't making any noise then you miss stuff'.


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