A plot of ideas leaves Warriors a shadow of their former selves.ABC Warriors - Shadow Warriors Book 3 demonstrates a trait that happening more and more in Uncle Pat's work over the last few years (self absorbed time). I've mentioned it before, but as I mentioned I find this story both frustrating and fascinating as so I'll try to explain the point.
The story is a 10 part battle between the ABCs and eponymous Shadow Warriors. The ABCs newer, cooler, more deadly counterparts and its all gloriously rendered by Henry Flint. The trouble is it is essentually a ten part battle. Yet it fills all ten parts quite easily, why, well with all things Uncle Pat its filled with amazing, imaginative ideas.
So what the problem???
Well its filled with amazing, imaginative ideas and at times, as so often, Uncle Pat seems so beguiled by those ideas that he loses sight of the story and the fact they need to be driven by characters, not just the ideas be they political polemic, scientific denial or flights of glorious fancy. Now don't get me wrong some of them are so good that I happily roll with them. I mean Blackblood being turned inside out is just fantastical and what turns you on or off will always be subjective with these daliances. There just feels like there's too many of them driving the story*, not enhancing the story.
Its evident in the very first part of the strip. The Shadow Warriors and their ABC Warriors counterparts are cleverly introduced by the villian's weapons of choice, fired towards their 'goodie' opposite. They are fun, but seven of them, half utterly silly in quick succession, turns them from a tool of clever expoistion avoidance into over egged nonsense. Made worse by the fact that the nonsense seems to stem from the fact that Uncle Pat had a list of bullet ideas and some worked, some didn't, but he hammered ahead 'cos it was a good idea.*
Possibly the greatest example of Uncle Pat's folly is the dastardly fate that awaits Hammerstein as captured by the dread enemies, who are in the ascendancy (until the end when they are not for ... mainly as the ABCs aren't as defeated as they seemed, but that's not the point I'm trying make here... although maybe it is...) and the evil Doctor Maniacus implants two nanobot (quite big nano but again I digress) parasite robosnakes that eat robot brain, one a day, and turn Hammerstein into a trojan horse sent back to the Warriors - our giant metallic titans - who have survived so much - seemingly doomed by two robot brain eating snakes... no really all of that is in there. Now fair to say so much of 2000ad requires you to suspend belief, or more likely get sweep along with the raw thrillpower of the story so you don't even notice what you are reading is utter pockycock and so often it does that so well.
So often Uncle Pat does that so well.
But really this idea so enthralls Uncle Pat that he runs with it for 3 or 4 episodes and gets utterly diluted and looses all impact. And in the end it turns out the snakes hate their master a lot, more than they hate Hammerstein, so they'll just eat Doctor Maniacus robobrain instead... or something...
Its just nonsense and doesn't serve the story, or characters at all, drags on for 3 plus episodes and then just ends, cos Uncle Pat loved the idea, but seemed to have no idea what to do with it, so again he just slammed it in*.
Its at times like this I wish Uncle Pat wasn't so fearsome and terrifying to editors* as I feel a braver editor could have taken this story and hammered it down into a 7 or 8 part Mills classic. But we know one of Matt Smith's great strenghts is his light touch editorship, that allows he creators to run free and produce their best, unfettered by editorial edict*. Its so often works and creates such good will from creators to the title* but sometimes, and so often to Uncle Pat, its a good stories downfall.
The frustrating part is we know when Uncle Pat - who has given us so much and to whom I'm so grateful for some of the best comics I've ever read - lets the story be driven by character and is attentive to plot and pacing he is still brilliant. Recent (in self absorbed time) Savage has more than shown that. He can still fire in ideas by the dozen, but they don't drive the story into corners, nor drown out character, or hammer home theme, they can, when he's being deft of touch, enhance and elevate in the way he's so often done in the past.
Uncle Pat is a genius and he is welcome in the Prog whenever he desires, he's earnt it... I just wish if he can't edit himself Tharg could find the courage to control his father.
*I, of course have no idea if that true?