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Messages - terrapin

#1
Creative Common / Re: The sequential thread
14 June, 2012, 10:06:20 PM
#2
Creative Common / Re: The sequential thread
30 May, 2012, 03:29:03 PM
Great links ghostpockets and simud, im working my way through the cinematic article at the moment. Its fascinating to read how story telling techniques have been developed over time. A variety of names and examples to research here.
#3
Creative Common / Re: The sequential thread
25 May, 2012, 06:02:15 PM
Having said that i just read a graphic novel that used this panel layout a lot and it worked really well. Its a book by shaun tan called the arrival. Its a graphic novel with no words and so the panels read almost like an animation storyboard. Would have loved to see the script for the artist to work from here.

http://www.shauntan.net/books/the-arrival.html
#4
Creative Common / Re: The sequential thread
24 May, 2012, 09:20:51 PM
woh thats mathematical.

Interesting to hear things from a writers point of view. The more words in a panel the slower the pace of the story. There are times when ive been enjoying reading a page and then got frustrated by a dense block of lengthy dialogue. People tend to think of the artist as the visual story teller but the number of panels and the pacing of the text is initially down to the skill and vision of the writer.

On a side note, Ive always hated a symmetrical 8 panel layout. Its like looking at a tv shop window - is that just me?

#5
Creative Common / Re: The sequential thread
23 May, 2012, 05:36:58 PM
Thanks Chivo, I had never thought of the pacing of panels in my work before reading this article. I would choose to make one panel larger than another to illustrate its importance, but the fact it could slow down the pace of the story was a bit of a revelation. I like the idea of the artwork having a beat

"Will Eisner set a precedent in his paneling by going with an "A, B, A, B" approach. A rhythmic variation from bordered panel to borderless and back again. It creates a sort of "beat" that helps maintain a constant interest in the storytelling. Like the bass beat in dance music. There's no tune necessary for the melody itself, but somehow . . . it keeps you tapping your feet and interested in the song. It's rhythmic and therefore unstoppable."

Finally drawing your scene without framing it in a panel at all to create a sense of timelessness - a useful device for a thought provoking moment in the script
#6
Creative Common / The sequential thread
22 May, 2012, 09:58:19 PM
I was reading through the attempts at the sample script thread (which has been very interesting lately) and thought it would be a good idea to have a thread devoted to sequential art theory. I spend too many hours trawling the internet looking for pages on panels, establishing shots, cinematic choices, pacing etc. Having one thread where people could share ideas and knowledge on this art form has to be a good thing.

So to get the ball rolling - an interesting page i found on Paneling, Pacing, and Layout in Comics - lots of food for thought here

http://lilrivkah.livejournal.com/168859.html

#7
cheers
#8
I just tried to download the sample script for sorrow hill but was sent to an error page when clicking on the  link. Can anyone send me a working link to the sample scripts?
#9
Hi Paul, tight layouts! I think the point PJ made about the first panel being an establishing shot is important. The image of the murdered woman should linger through the remaining panels on the page I feel. By making the panel bigger you give it more importance and also i think makes the reader look at it for a longer space of time  allowing for an emotional response. The perspective in the second panel works well -I found this tricky. I think if there was a little more space between the two characters it would create more suspense in the scene- no way dredds missing from there. The close up is great but the characters seem to be facing in different directions over the 2nd to 4th panel and it confuses whats happening i think. Hope that is useful.
#10
Woh, thats a good crit from PJ - strong critiques like this are what makes this thread so important for us aspiring artists. Good job with the changes youve made so far Alistermac. PJ critted my work on my last sample attempt and it was a real help - look forward to seeing your revised pages.
#11
Creative Common / Re: HOT DANG DOODLE!
15 May, 2012, 08:56:41 AM
Brilliant work Grim, great technique!
#12
Thanks Nightbook glad you liked it! As for books id recommend Drawing the clothed figure by Barbara Bradley - sounds strange i know but holds a wealth of knowledge on figure drawing. For dynamic poses and foreshortening id recommend Force by Michael Mattesi. I look in these books all the time and always learn something new. If you want a book on muscles I think the best thing to do is get a muscle mag and anatomy diagram. Its what i do and you do get funny looks from the newsagent, but if its what you want to draw i think its the best way.
#13
cheers Tordelback, though my wife has just pointed out he has no nipples. a bit of a boo boo... nevermind
#14
ink wash experiment over a Slaine sketch - he is about to go into a serious spasm

#15
Nice work Allister - lots of inspiring stuff on your deviant page! Inspired by the work of Simone Bianchi also with his inkwash pieces, so I thought id have a go using a sketch I did of Slaine entering warp spasm. I know this is a thread for sample attempts so ive added a link to it below, take a look

http://terrapin-man.deviantart.com/gallery/#/d4zqc2p