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Spoilers => Prog => Topic started by: JamesC on 02 March, 2013, 10:34:36 AM

Title: Prog 1822 - The Sound Of The Underground
Post by: JamesC on 02 March, 2013, 10:34:36 AM
Not a bad cover - Simon Davis'scharacters always look a bit stiff to me though and the covers always have lots of white space.

Dredd was okay. Wolves finishes this week and I didn't really understand the ending. [spoiler]Mega City Two?[/spoiler]
Still not sure about the art either. Hershey looks like a school girl and Dredd is wearing one of those snug helmets that make you wonder how it got over his ears. The vehicle designs are ace though.

I'm still not reading Ampney or Red Seas. I don't know what it is about Edington's characters - I just don't care about them. When you look at the page count over the last few years Jack Dancer should be one of 2000ad's most well loved and iconic characters but I don't think he is - he's just a bit bland.

The Future Shock was good fun and the art was lovely.

Savage is as good as ever and Patrick Goddard's art blows me away every time. I wouldn't be surprised to see him teaming up with Garth Ennis on one of his military themed books - he'd be we'll suited.


All in all not the best prog of recent weeks and I'll be glad when the new line up comes around.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: JUDGE BURNS on 02 March, 2013, 11:29:35 AM
Prog just literally dropped thru the door right now.

love Simon Davis' cover of Bill Savage.

Dredd . artwork looks too comicy for me. Hershey does look very young. Inteesting ending though with the russian citz ending up in Mega city "???

Ampney and Red Seas as before will read them once their run is complete.

A nice little future shock by Arthur Wyatt and drawn by Pye/Parr

Savage: this week it reminds of a die hard movie.  john mclean against the Volgs.  Looking forward to see how this ends.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: blixab on 02 March, 2013, 11:45:44 AM
Must agree with the two previous posts - The art for Hershey makes her look as if she has just left school

Pat Mills airs a few more of his political offerings in Savage but that aside building up to a great climax in next weeks Prog.

Never have been enamoured with either Ampney Crucis or Red Seas but at least one has finished and only one further week for the other.

Bring on the new line up.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Colin YNWA on 02 March, 2013, 12:10:07 PM
Something new to say, alas its not too positive. A couple of ending here that I felt were a bit of a bum note. Dredd seemed to be free wheeling to an ending that didn't really give us anything we hadn't had from the previous parts. The debate about whether it was okay to ship the Sov Citizen's wasn't really fleshed out. Then right at the end a complete about turn, not too well executed for me. Ampney was similar. In this case a bit of an exploitation heavy ending, then flash BANG wallop and we're done, like that.

The saving grace for both is the endings do seem to set up some intriguing possibilities for the future. For the time being though a bit disappointing after enjoying what has gone before. Oh and Hershey, said it last week and its no different this week, as many have pointed out already.

The Future Shock wasn't a hit for me either I'm afriad. The other two Savage and Red Seas continued on fine form. Possibly felt as though it was treading water a little, but it did it very nicely.

It wasn't a bad Prog by any stretch, just not up to the standards of late, but I guess they were very high standards.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Matt Timson on 02 March, 2013, 12:23:41 PM
Somebody will have to explain the Dredd ending to me. Sorry. I'm sure it's not very complicated, but it obviously involves something about Mega City 2 from my 2000ad wilderness years. A quick Google only left me more confused!

Bit of help?
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Colin YNWA on 02 March, 2013, 12:36:23 PM
I assumed that [spoiler]rather than send the Sov Citizen's to East Meg 2 Hershey went with Dredd's alternative of sending them to the abandoned Mega City 2. It would appear still though under the guard of East Meg Judges for some reason, I assume a resource one. Meaning East Meg accepted it as a compromise and still provided the food to Mega City One.[/spoiler]. I hope I got that right, as I said I didn't think it was well executed so I could well be wrong

Apologies for the spoiler heavy post, but under the circumstances...
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: moly on 02 March, 2013, 12:52:09 PM
Dredd finish was a bit confusing or maybe just setting it up for a future story, best thing this week was red seas shame if next week is the last one
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Colin YNWA on 02 March, 2013, 12:54:26 PM
Quote from: moly on 02 March, 2013, 12:52:09 PM
Dredd finish was a bit confusing or maybe just setting it up for a future story, best thing this week was red seas shame if next week is the last one

Yeah meant to say hope it gets a double sized send off and a lovely cover next week. I know its not the most popular strip these days (you damned fools you) but I think it really deserves a good send off.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: moly on 02 March, 2013, 12:57:01 PM
Need to do a case files for red seas think a lot more people would enjoy it then
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: McNulty on 02 March, 2013, 01:08:48 PM
Dredd: I agree it was a bit of a confusing ending with [spoiler]Mega City Two[/spoiler]. Perhaps the Sov Block were allowed to take over this ruin in exchange for the food and taking in the Sov citizens?
I had the idea of using the small satellite city of robot citiblocks just outside Mega City One to house the Sov citizens but that was introduced in Judge Anderson's strip in the Megazine and therefore might not be canon with Wagner.

Crucis: A lot of exposition in this episode, mostly concerning what has been going on in this story arc.

Red Seas: Building up to a great ending for next week I hope.

Future Shocks: Entertaining.

Savage: The words of the Volgons to be sensible and stop fighting sound a little hollow after what they did to the East End of London.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Rog69 on 02 March, 2013, 02:09:22 PM
Wasn't there a story a while back that showed that Hondo city had rebuilt MC2, which then conflicted with a more recent story that established it was still a ruin. Now it's been re-built by the sovs?
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: A.Cow on 02 March, 2013, 02:47:51 PM
Cover: Nice.

Dredd: Preliminary? [1] [2] [3]

Crucis: Anticlimactic.

Red Seas: Interminable.

Future Shocks: Predictable.

Savage: Prattle.

Overall: "Meh".


[1]  I presume this is a set-up for a forthcoming story where [guesswork] Dmitri's wife dies at Luka's hands, and Dmitri vows revenge on MC1 & Dredd, for [spoiler]allowing Luka to board rather than locking him up[/spoiler] [/guesswork].

[2]  There are a lot of people getting confused here, needlessly.  The Sovs are giving away food to gain slave labour in East-Meg 2.  Just because the sign says [spoiler]Mega City Two[/spoiler] it doesn't necessarily mean the one in America -- the Sovs would presumably describe their own Mega-Cities without an "East Meg" qualifier.  Also, they're not exactly stuck for space in that part of Russia, and don't need to set up [spoiler]a satellite city in a high-radioactivity area of the former USA[/spoiler].

[3]  Hershey too young?  I'm more concerned that her hair keeps changing length (it's a medium bob, not a long one!) and that Dredd looks like Stallone Dredd (especially bottom of second page of story).
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Colin YNWA on 02 March, 2013, 02:57:21 PM
Quote from: A.Cow on 02 March, 2013, 02:47:51 PM

[2]  There are a lot of people getting confused here, needlessly.  The Sovs are giving away food to gain slave labour in East-Meg 2.  Just because the sign says [spoiler]Mega City Two[/spoiler] it doesn't necessarily mean the one in America -- the Sovs would presumably describe their own Mega-Cities without an "East Meg" qualifier.  Also, they're not exactly stuck for space in that part of Russia, and don't need to set up [spoiler]a satellite city in a high-radioactivity area of the former USA[/spoiler].


I wondered that as there is a lot of indicators that its is a 'Russian' mega City, the writing, the block with the star on it, the poster for one would assume a political leader. If that was the case however (which it might be) why have Dredd propose his alternative, not ideal option in his own words solution, to the Cursed Earth and East Meg for it just to drop off into nothing?
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Eamonn Clarke on 02 March, 2013, 02:58:54 PM
The helmet does look too small, and like Stallone's, but the rest of the art is good

I enjoyed the Ampney conclusion but suspect we'll have to wait until the next instalment to work out what happened.

With Savage finishing next week I guess we're going to finish on a cliffhanger before the battle of London finishes.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: I, Cosh on 02 March, 2013, 03:44:07 PM
Quote from: Colin_YNWA on 02 March, 2013, 02:57:21 PM
Quote from: A.Cow on 02 March, 2013, 02:47:51 PM
[2]  There are a lot of people getting confused here, needlessly.  The Sovs are giving away food to gain slave labour in East-Meg 2.  Just because the sign says [spoiler]Mega City Two[/spoiler] it doesn't necessarily mean the one in America -- the Sovs would presumably describe their own Mega-Cities without an "East Meg" qualifier.  Also, they're not exactly stuck for space in that part of Russia, and don't need to set up [spoiler]a satellite city in a high-radioactivity area of the former USA[/spoiler].
I wondered that as there is a lot of indicators that its is a 'Russian' mega City, the writing, the block with the star on it, the poster for one would assume a political leader. If that was the case however (which it might be) why have Dredd propose his alternative, not ideal option in his own words solution, to the Cursed Earth and East Meg for it just to drop off into nothing?
Yeah, I'd initially thought it might be the Sov Mega City 2 (where they were initially being sent), but that doesn't really make sense in terms of Dredd's proposed alternative voiceover in the last few panels. I seem to remember Carroll had a previous story set in the ruins of MC2 so perhaps he's got a fondness for the setting and this will be the start of something ongoing with it.

Bit of a damp squib this story really. I thought the idea of internment was a strong enough hook in itself without overegging the pudding.

Elsewhere a somewhat confounding end to Ampney. Looking forward to a reread of this one.

I presume nobody is going to complain about the lack of ink in this week's Red Seas centrespread? I just reread that odd Red Seas story set in London during the blitz so have a number of thoughts about what's going to happen next week but I've been proven wrong every time I try to predict Edginton's writing so I'm saying nothing.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Darren Stephens on 02 March, 2013, 05:05:26 PM
Good, solid Prog.
Cover: Blistering Savage illustration by Davis. Love it.

Dredd: Agree it's a little confusing, that ending. Shame, as Ive enjoyed the story up to that point. Could do without the Stallone helmets, though. Seems a little off-model.

Ampney: Mmmm. Probably need a re-read of this. Seemed to loose me along the way, which may be my own fault. I have a limited attention sp....oh look. I still have a buscuit left from lunch. Bonus!

Red Seas: Really enjoyed this, but it feels like it's run its course, so won't be too sorry when it's gone.

Future Shock: Enjoyable little tale, I thought. Loved the art. Like a crazy mix of Roger Langridge and Steve Roberts.  Love to see more.

Savage: About time that sniper got his dues.....great stuff.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: IndigoPrime on 02 March, 2013, 05:41:10 PM
Given the way 2000 AD not only squashed the 'Chinese take MC-2' thing but also consider it such a mis-step it's been ret-conned out of Dredd history, it's curious they'd essentially allow the same thing, but with Russians.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Pioneer on 02 March, 2013, 06:36:57 PM
Well I instantly assumed it was East Meg Two, although after reading this thread I'm now not so sure?? We need the Carroll droid to clear this one up maybe??
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Taryn Tailz on 02 March, 2013, 11:32:37 PM
Noticed that The Gherkin building is on this weeks cover. In real life that was built in the early 2000s, so would it still have been built in a Britain under Volgan rule?

Anyway it's a great cover.  :)
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Buttonman on 03 March, 2013, 12:49:30 AM
I read the Dredd and thought it was East Meg 2 where the internees were sent - my musing was that they wouldn't have the 'east' in their own name for their city - east of where from their perspective? Having read this thread I'm not sure - why would a city under construction habe 5 million tonnes of food going spare? The swap for slave labour makes sense and is now my take. Not clear either way though.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Banners on 03 March, 2013, 10:31:04 AM
Quote from: Matt Timson on 02 March, 2013, 12:23:41 PM
A quick Google only left me more confused!

Me too. Totally bemused by the ending (and the premise of expelling all Sovs - but that's another matter). The Dmitry and Luka storyline also seemed inconsequential by the end. Presumably, this is setting things up for something further down the line?
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Slip de Garcon on 03 March, 2013, 01:19:11 PM
That last Dredd frame - you've got cits coming out of a MC1 ship, then walking the wrong way past a sign saying it's the entrance to a Sov-branded MC2.

So they are either leaving MC2 or East Meg 2.

And if it's MC2, it's either the Hondo-rebuilt MC2 we've forgotten about or the radioactive ruin it was last time? So I suspect it's EM2.

I'm hopelessly confused, but Carroll's Dredd scripts do this to me.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Dark Jimbo on 03 March, 2013, 05:29:12 PM
I think the problem is that exposition was sacrificed in favour of a 'shock' end panel.

For my money I think it's fairly clear that the peeps are being set into a newly rebuilt (Sov run) Mega City Two - it's just that this doesn't ring especially true when it's come out of absolutely nowhere. I doubt that you could entirely rebuild a city overnight even in the 22nd century.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: strontium71 on 03 March, 2013, 06:08:27 PM
Quote from: Dark Jimbo on 03 March, 2013, 05:29:12 PM
I doubt that you could entirely rebuild a city overnight even in the 22nd century.

Robots...

...and magic elves
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Steve Green on 03 March, 2013, 06:09:56 PM
I think it's a mistake/miscommunication in the lettering, and that is East-Meg 2, not MC-2.

Until Michael can clarify, we won't know for sure.

It does seem highly unlikely that they'd retcon out the Hondocit rebuild to then do the same thing with a different foreign government.

Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Fisticuffs on 03 March, 2013, 06:42:08 PM
Cover - What's Ampney Crucis doing with an M4? Needs a shave too. (A sight on the rifle would have been nice, as would the correct shaped empty cartridges...winge winge...moan moan...)

Dredd went out on a major damp squib, and a confusing one at that. Shame, really like the previous two installments. Still love the chunky vehicles though.

Ampney - Nice enough.

Red Seas - Still no idea what's going on, seems to have been an extended battle scene for about 8 progs now.

Future Shocks - Loved it. Cute, cool and funny. More please!

Savage - Blah blah oil, blah blah evil corporations, blah blah get over yourself.

Overall, bit of a throw away issue this week. :(
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Proudhuff on 04 March, 2013, 09:56:47 AM
Dredd: I'd assumed it was East Meg Two, all the clues are there.  The Sovs don't think of themselves as 'East' of anywhere but the centre of things.

The confusion for me was the text in the boxes, not sure which was Dredd's and which was Hershey's.

Further initial confusion for me with the cover as I'd thought it was Ampney at first  ::)

The tidy up of Ampney was all a bit quick but leaves a nice set up for  the future story

Red Seas enjoyable romping

The one off story seemed a bit familar, but I couldn't place it

Savage enjoyable stuff glad to see Savage finally growing a bit of charachter
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: The Enigmatic Dr X on 04 March, 2013, 07:43:37 PM
DREDD: It was clearly a Sov city to me. It occurs to me that the problem is that many new(er) readers won't recognise a Sov Judge's uniform. It was also a monumentally odd decision to take, the deporting, but maybe that is the point.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: vzzbux on 04 March, 2013, 07:49:22 PM
The way I interpreted the ending to Dredd was that the Narrative was all Hershey, her plan stayed in motion the food from meg 2 being far too important to turn down. Dredd didn't voice his alternative. East Meg 2 would be Mega City 2 The east meg tag is just to stow confusion.




V
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: A.Cow on 04 March, 2013, 09:25:13 PM
Darn you, Carroll!  Darn you to heck!

Your words pictures made us confusion in the head!
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: McNulty on 04 March, 2013, 10:00:45 PM
Quote from: Proudhuff on 04 March, 2013, 09:56:47 AMThe one off story seemed a bit familar, but I couldn't place it

It reminded me about this one...

(http://img.photobucket.com/albums/v102/McNulty/th_Thunderbots.jpg)
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: McNulty on 04 March, 2013, 10:12:26 PM
(http://img.photobucket.com/albums/v102/McNulty/Thunderbots.jpg)
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Steve Green on 05 March, 2013, 09:12:42 AM
Quote from: Buttonman on 03 March, 2013, 12:49:30 AM
I read the Dredd and thought it was East Meg 2 where the internees were sent - my musing was that they wouldn't have the 'east' in their own name for their city - east of where from their perspective? Having read this thread I'm not sure - why would a city under construction habe 5 million tonnes of food going spare? The swap for slave labour makes sense and is now my take. Not clear either way though.

It doesn't make an awful lot of sense for them to call themselves East Meg, but they do call themselves that in the Apocalypse War - and is less confusing when you need to establish locations.

If the sign had been omitted, it probably would have read a little better.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mike Carroll on 05 March, 2013, 10:45:44 AM
Hi all,
These days I generally try not to respond publicly to comments and criticisms about something I've written (though I will always do my best to reply if someone asks me directly), but the ending of "Wolves" does seem to be causing some confusion so I'm breaking my rule...

First point of confusion: the last few captions on episode 3, page 6... Here's how they break down:

Panel 3: Hershey, we're throwing them to the wolves [...]
That's Dredd. Should be an obvious one, as he mentions Hershey by name.

Panel 4: They can't stay here, Dredd. [...]
Hershey. Again, obvious as she uses Dredd's name. Keen-eyed observers will note that this caption doesn't have a closing quotation mark, indicating that she's not done talking. that was clearer in the script because it ended with a long dash, and the next caption began with one.

Panel 5, caption 1: If you have a better solution [...]
Hershey, continuing from the previous caption. In the script, this caption was also on panel 4 - don't know why it was moved to panel 5.

Panel 5, caption 2: I do. It's not ideal, but...
Dredd, responding to Hershey's comment. Again, you'll see that Dredd's caption doesn't have a closing quotation mark, and ends with an ellipsis: he's not finished talking.

Panel 6: ...It'll give them a fighting chance.
Dredd, continuing his sentence from the previous panel.


Second point of confusion:
Where are they going? Well, here's the script for last few panels of page 6, episode three:



----------
3. On the two huge hovercraft, now both on the ground. Judges and Marines stand guard as hundreds of Sovs line up to get on board.

CAPTION:   "HERSHEY, WE'RE THROWING THEM TO THE WOLVES SO THAT THE REST OF US CAN HAVE FULL BELLIES."


4. Ext. Evening. Cursed Earth. The two hovercraft are in the air.

CAPTION:   "THEY CAN'T STAY HERE, DREDD. AND THEY WON'T SURVIVE IN THE CURSED EARTH—

CAPTION:   "—BUT IF YOU HAVE A BETTER SOLUTION, LET'S HEAR IT."


5. Ext. Dusk. The hovercraft are approaching a mega-city which is silhouetted against the setting sun.

CAPTION:   "I DO. IT'S NOT IDEAL. BUT...


6. Ext. City gates. We see Dmitry and his wife and son, with many others – including Jason – escorted by Judges and Marines as they walk away from the hovercraft, toward the gates. They're all wearing backpacks with "Survival Pack" on the back. Next to the gates we see a large sign: "Now Entering Mega-City Two."

CAPTION:   "...IT'LL GIVE THEM A FIGHTING CHANCE."

End.

So: The Sovs are being relocated to Mega-City Two (for extra clarity: that's the Mega-City Two on the west coast of North America, not some Sov-based city that happens to use the same name). You'd have to ask the artist why there are Sov Judges present, why there's a pic of the Sov ambassador on the side of the building, and why some of the background buildings look a bit "Sovvy" - as you'll see from above, none of those are in the script. The Sov-looking typeface on the "Welcome to Mega-City Two" sign adds to the confusion (as does its position on the gate - it does look like it's on the wrong side!).

Sometimes I get to see the artwork before it's published (for example: PJ Holden sends me the pages as he completes each one - and just wait until you see the magnificent job he's doing on "The Forsaken"!), and if I'd seen Mr. Currie's work in advance I would have asked for that last panel to be changed. But I didn't see the artwork until my copy of the prog arrived yesterday morning, and obviously it was far too late then!

Hope that clears up some of the confusion!

- Mike
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Proudhuff on 05 March, 2013, 11:00:41 AM
Thanks Mike, that makes perfect sense to me now  :-[
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Steve Green on 05 March, 2013, 11:31:38 AM
Cheers Mike,

makes more sense in the script - the sov stylings in the final page threw me.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Hawkmumbler on 05 March, 2013, 11:36:11 AM
Frankly i've given up on MC2. It's a continuity shit storm.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Banners on 05 March, 2013, 11:39:20 AM
Mike, you're a gent - thank you. It seems the art droid's cocked up.

Dredd changed Hershey's initial plan by sending the expelled Sovs to Mega-City 2 (in America) rather than East-Meg 2 (in Russia). There's the dramatic clout I was missing initially. Good  stuff.

It appears the art droid hasn't picked up on what Dredd's done (ie. his "better solution") and has drawn the last panel as if they've made it back to East-Meg 2 as originally planned.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: IndigoPrime on 05 March, 2013, 11:52:03 AM
Thanks, Mike. The funny thing is, if it was a case of "dump them in MC2" (presumably decontaminated somehow), that's more interesting than "dump them in MC2, now owned/run by the Sov administration". The former could allow a new city state to start up and open up a bone of contention later if needed. The latter just strikes me as odd. Perhaps everyone will get their go on MC2; give it a year and it'll be being run by the Swedes.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: JamesC on 05 March, 2013, 01:06:21 PM
Thanks for breaking your rule - I think it was warranted on this occasion.
I can only imagine how disheartening it must be to have your story met with confusion and criticism (which genuinely seem to relate to the art job rather than the script) but rest assured I look forward to your next script!   
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mike Carroll on 05 March, 2013, 01:21:26 PM
Quote from: JamesC on 05 March, 2013, 01:06:21 PM
I can only imagine how disheartening it must be to have your story met with confusion and criticism (which genuinely seem to relate to the art job rather than the script) but rest assured I look forward to your next script!

It can be a little mystifying when that happens, but that's the nature of the business - sometimes things are changed, or they just don't work out as expected! Mr. Currie's inclusion of Sov Judges in the scene does throw a spanner into the works regarding my future plans, but adversity brings opportunity: it may well be that this will spin the future stories in a direction I might not otherwise have thought of...

-- Mike
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 05 March, 2013, 01:46:04 PM
I very much appreciate you taking the time to forwarding your side of the story, Mike. And thanks to you clearing up a few things my reading of Wolves will hopefully be a much more enjoyable read, come tomorrow when i pick my copy up. Thank you!
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Colin YNWA on 05 March, 2013, 02:06:00 PM
Its good to have clarification and it does seem that most of the problems with the ending come from artistic choices.

This is a possible example of something I've raised here before. From all reports Matt Smith, either by design, or necessity, has quite a hands off approach to editing and its fair to say normally we reap the benefit of that in getting quality stories from creators able to revel in their freedom. This is potentially the down side and really it should (I believe) be the editors job to see the problems that last panel would create, as clearly evidenced here and get some changes made.

Now the specifics I'm of course not aware of (nor indeed the more general points I make (but there is evidence to support those), so maybe deadlines were a factor, who knows, but it is a shame. 
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Matt Timson on 05 March, 2013, 02:44:52 PM
Quote from: Mike Carroll on 05 March, 2013, 10:45:44 AM

So: The Sovs are being relocated to Mega-City Two (for extra clarity: that's the Mega-City Two on the west coast of North America, not some Sov-based city that happens to use the same name). You'd have to ask the artist why there are Sov Judges present, why there's a pic of the Sov ambassador on the side of the building, and why some of the background buildings look a bit "Sovvy" - as you'll see from above, none of those are in the script. The Sov-looking typeface on the "Welcome to Mega-City Two" sign adds to the confusion (as does its position on the gate - it does look like it's on the wrong side!).

Sometimes I get to see the artwork before it's published (for example: PJ Holden sends me the pages as he completes each one - and just wait until you see the magnificent job he's doing on "The Forsaken"!), and if I'd seen Mr. Currie's work in advance I would have asked for that last panel to be changed. But I didn't see the artwork until my copy of the prog arrived yesterday morning, and obviously it was far too late then!

Hope that clears up some of the confusion!

- Mike

Perfectly, thanks! I had wondered if it was an art goof- as a relocation to MC2 makes sense with the accompanying dialogue- but the Sov judges and blocks threw me off.

I'm amazed that you're artist doesn't actually work 'with' you, though. I don't think I've ever worked on anything that the writer hasn't seen as I've been doing it. How can it not end in tears?!?
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Matt Timson on 05 March, 2013, 02:47:22 PM
Arrrgh! Your. YOUR!!

Why is this stupid forum the only place on the entire cocking internet where I can't edit my posts?
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 05 March, 2013, 02:54:53 PM
Quote from: Matt Timson on 05 March, 2013, 02:47:22 PM
Arrrgh! Your. YOUR!!

Why is this stupid forum the only place on the entire cocking internet where I can't edit my posts?

:D

I totally understand your frustration mate! It gets on my tits when i make a typo or spelling cock up and can't edit.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: IndigoPrime on 05 March, 2013, 03:20:23 PM
Quote from: Mike Carroll on 05 March, 2013, 01:21:26 PMMr. Currie's inclusion of Sov Judges in the scene does throw a spanner into the works regarding my future plans, but adversity brings opportunity: it may well be that this will spin the future stories in a direction I might not otherwise have thought of...
Although I imagine a professional comics writer such as yourself could probably dismiss that panel relatively easily, if necessary. Perhaps there was an agreement for Sov judges to assist in the relocation and then they just bugger off, or something?

Quote from: Colin_YNWA on 05 March, 2013, 02:06:00 PMFrom all reports Matt Smith, either by design, or necessity, has quite a hands off approach to editing
That said, we do hear of him providing ideas to script writers, which is great from a comics editor. Still, it's a shame this one wasn't sanity checked. Even from a costs standpoint, you'd only be looking at a panel being reworked, which wouldn't have been insurmountable.

Quote from: Matt Timson on 05 March, 2013, 02:47:22 PM
Arrrgh! Your. YOUR!! Why is this stupid forum the only place on the entire cocking internet where I can't edit my posts?
Because Scojo. Still, I'm happy to wave my admin wand at posts like this whenever anyone wants.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Matt Timson on 05 March, 2013, 06:27:12 PM
Didn't you used to have a couple of minutes to make an edit or something? Naturally, nobody ever sees their mistakes until the moment they've been posted.

Happy to leave it in, now. I'm happy for the world to finally see that I'm not unfallable.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 05 March, 2013, 06:33:18 PM
There's times you can edit, but other times you can't, which can be frustrating at times.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: vzzbux on 05 March, 2013, 08:52:55 PM
You could say that the Sov Judges were there to make sure their former cit's are seen right. A bit of PR on the Sov front. The buildings in the back drop just titivated just for show only.




V
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: A.Cow on 06 March, 2013, 01:52:35 AM
Many thanks, Mr Carroll, for clearing things up!

However, it does beg the question of what the Sovs get out of the deal now?   They've had to give food away (unless Dredd's decision vetoes that), and now they're a taxi service to MC2.

(Sorry -- I can see now why you try to avoid getting involved in feedback over your own stories!)
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Zarjazzer on 06 March, 2013, 10:35:09 AM
Tip top prog again especially Dredd. Ampney had a interesting ending and even Savage engaged my interest once more. Even the art droids apparent error referred to earlier has made it all even more interesting.Great art from Mr Currie as well. :thumbsup:

Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Dark Jimbo on 06 March, 2013, 12:15:44 PM
Top prog this week, although not without its problems.  On balance I'd say the good outweighs the bad - but only just. Cracking art on all five strips but some real scripting problems.

Wolves has been my favourite Caroll Dredd to date with my favourite Currie art to date. It helps that Dredd himself has been a mainly background prescence throughout - I'm not always too keen on how he writes the character (too bleeding-heart by far, conflicting a bit with Joe as written by, say, Ewing or Wagner). Citizens-eye-view stories are always my favourites, and this was a belter - but something really went wrong this week

The Dmitry/Luka plotline really had me gripped as it seemed like it was really going somewhere interesting, but... it ultimately just sort of stops. The two guys on the bus likewise felt a bit redundant in the end, serving little purpose other than to provide a sudden deus ex machina ending to Dmitry's storyline - and making him look like a pretty wet fish into the bargain, having done nothing at all of note. And while I'm picking holes (sorry Mike!) I don't understand why everyone was so dead-set against being sent back to East Meg Two in the first place. Stay in a half-ruined city with no food, no water, no power, little surviving infrastructure, corpses as far as the eye can see and no real future - or go (free!) to a thriving city where everything works and there's plenty of food, money, power, etc etc. No contest! Surely cits would be lining up to get out of this particular sinking ship? A story about non-Sov citizens trying to blag a ticket out of the city on the Sov ships at any cost would have made much more sense to me and been more 'classically' Mega-City.

Ampney Crucis has also has his best outing to date, and has also dropped the ball at the elventh hour. That ending comes out of absolutely nowhere. Make no mistake, this isn't Devlin Waugh and long-lost brother Freddy - Crucis Snr has never been mentioned before, bar one dialogue reference earlier in this same story, so the 'shock reveal' of Ampney's pater doesn't really work as anything of the sort. For us as readers it has zero emotional impact. His story is a bit garbled to say the least, having had absolutely NO sort of foreshadowing before now, and I'm not even sure it needed to be Crucis Snr, did it, other than to somewhat awkwardly contrive a personal involvement for Ampney? Joe Bloggs would have done just as well, unless I'm missing something - and the whole thing just feels like an unecessary redux of Jack's dad in Red Seas. How did he meet this 'thing'? Where? When? Egypt? England? Why is a being who lives in the Cretaceous and can 'scroll back time' and transport the consciousnesses of an entire race across the interstellar void mucking about robbing gold from a train in the 1930s? Guh. At the end one of two things happened - either the 'thing' has now infected Ampney, in which case we're stuck with this deeply silly storyline for the forseeable - or he killed it and we won't hear from it again, in which case the whole mess is rendered utterly pointless. Either way I've gone right off this strip again, which is a shame as it had only just won me round.

At least Red Seas fares better this week, mainly because it's nice and straightforward and actually makes a modicum of sense. Not much to say about this episode but likewise nothing to really criticise either.

Intestinauts was good fun - it reminded me of that Simon Spurrier future shock about the little cyborg team who go into the body to fight foreign bodies, except it turns out they're basically an advanced form of spermicide. There was a lot more going on in this one, though, with the relationship between the two robots being nicely developed and some wry marketing satire at the end. Oh, and the art - GAWGEOUS.

Savage is easily the best ongoing strip this week. Like Red Seas it's nice and straightforward, but there's a whole lot more going on. When it started I thought I was all savaged-out, but this outing has really won me round. Yes there's been some clunky dialogue and some less-than-subtle political digs, but I'm really invested in The Battle for Waterloo Bridge. I love this idea of their passing day after day and night after night in this battered little bunker while the city goes to pot around them either side of the river. The humanising of the Volgs, which I found a bit heavy-handed earlier in this outing, I'm now really digging - just wish it had happened several books earlier.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: IndigoPrime on 06 March, 2013, 12:21:19 PM
I think the point about returning to EM2 was that the regime there (as it's been painted) would be likely to look very negatively on those people.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 06 March, 2013, 12:25:11 PM
Love your review, Dark Jimbo! Great stuff :thumbsup:
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Steve Green on 06 March, 2013, 03:18:40 PM
Quote from: IndigoPrime on 06 March, 2013, 12:21:19 PM
I think the point about returning to EM2 was that the regime there (as it's been painted) would be likely to look very negatively on those people.

Yep,

It really would be a frying pan/fire situation, oppressed (even more) by the authorities there, treated as traitors by the resident citizens - it would be a similar situation, and MC2 was the least worst option.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Grant Goggans on 06 March, 2013, 05:58:46 PM
I'm happy to agree with Dark Jimbo on just about every point there.  In Carroll's defense, 18 pages isn't a lot of room for the nuances of who'd like to stay and who'd like to leave MC-1, but there's a very valid point in that criticism.  I'd love to see a few short stories dealing with how MC-1 is actually restructuring itself - surely they're not keeping the smaller populace of 50 million all sprawled out within the same borders, but rather shrinking the city limits and building walls between the new, smaller city and the soon-to-be-decaying city blocks outside.

And along with that comes the question: why still live in Mega-City One?  It's been unparalleled disaster after disaster for 25 years - The Apocalypse War, two robot wars, Cal, Necropolis, Judgement Day, now this... why the heck still live here?  Why not move to Texas-City or Canadia?  I'd question whether even a majority of the remaining citizens still have enough patriotic pride to want to stay on when they could go to some Mega-City where this level of catastrophe doesn't happen all the damn time.

Put another way, sure, the characters that we met loved this city and called it their home, but plenty more should have been rushing onto those transporters with kisses for the judges.

As for Ampney Crucis, that really was an amazingly awful ending.  I was enjoying the bejezus out of that story and these last six pages just blew it.  I'd call it far too neat, tidy, and convenient a wrap-up if it had made any sense or had any emotional resonance at all.  That was just a tremendous disappointment, but at least the ten episodes that preceded it delivered most of the kind of convoluted and weird sci-fi/occult mystery that I had been hoping for, and kept me intrigued and guessing.  The series benefits from longer stories, but evidently much, much longer stories might be needed to develop ideas into their best form.  Still, I hope we get a new story very soon.

Savage and the Future Shock were good.  I skipped Red Seas, but I'll catch up and reread the last few weeks of it before reading the (double-length, I hope) conclusion next Wednesday.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Fisticuffs on 06 March, 2013, 06:16:31 PM
Savage - If all the Volgs want to do is destroy the bridge, why are they bothering with all this ground assault milarky? Just bomb the thing (along with Savage and his cronies) and move on. If they wanted to capture it intact I'd understand, but one Volgan specifically states they just want to destroy it.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Richmond Clements on 06 March, 2013, 06:40:45 PM
Quote from: Matt Timson on 05 March, 2013, 02:47:22 PM
Arrrgh! Your. YOUR!!

Why is this stupid forum the only place on the entire cocking internet where I can't edit my posts?

Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Richmond Clements on 06 March, 2013, 06:42:49 PM
QuoteAnd along with that comes the question: why still live in Mega-City One?  It's been unparalleled disaster after disaster for 25 years - The Apocalypse War, two robot wars, Cal, Necropolis, Judgement Day, now this... why the heck still live here?  Why not move to Texas-City or Canadia?  I'd question whether even a majority of the remaining citizens still have enough patriotic pride to want to stay on when they could go to some Mega-City where this level of catastrophe doesn't happen all the damn time.

This is something I have also pondered. I'd suggest that while all you say about MC-1 is true, we don't know what goes on in the rest of the world. Other mega cities may have it a LOT worse than MC-1...
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 06 March, 2013, 06:46:44 PM
Quote from: Fisticuffs on 06 March, 2013, 06:16:31 PM
Savage - If all the Volgs want to do is destroy the bridge, why are they bothering with all this ground assault milarky? Just bomb the thing (along with Savage and his cronies) and move on. If they wanted to capture it intact I'd understand, but one Volgan specifically states they just want to destroy it.

I think the bridge is a 'MacGuffin'; just there to move the plot forward. Otherwise we wouldn't have all this intriguing interplay!  :D
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Dark Jimbo on 06 March, 2013, 06:46:53 PM
Quote from: Fisticuffs on 06 March, 2013, 06:16:31 PM
Savage - If all the Volgs want to do is destroy the bridge, why are they bothering with all this ground assault milarky?... If they wanted to capture it intact I'd understand, but one Volgan specifically states they just want to destroy it.

No, they want to take the bridge - as the Volgan officer says this week, it's now the only remaining Thames river crossing and the city can't get back to 'normal' without it. The same officer is then told to liquidate Savage and take the bridge.

Quote from: Grant Goggans on 06 March, 2013, 05:58:46 PM
In Carroll's defense, 18 pages isn't a lot of room for the nuances of who'd like to stay and who'd like to leave MC-1, but there's a very valid point in that criticism.

I did have a line about how this story having been a four-parter would have cleared most of this up, but I think I lost it in an edit.

Quote from: Steve Green on 06 March, 2013, 03:18:40 PM
Quote from: IndigoPrime on 06 March, 2013, 12:21:19 PM
I think the point about returning to EM2 was that the regime there (as it's been painted) would be likely to look very negatively on those people.
It really would be a frying pan/fire situation, oppressed (even more) by the authorities there, treated as traitors by the resident citizens - it would be a similar situation, and MC2 was the least worst option.

Really?! How much worse could the East Meggers concievably be that life in the post-DoC city would be preferable?! Surely one nationalistic facist overlord is much like another at the best of times; and as Grant points out, how could life there possibly be worse than in the Meg just now? I loved the story on the whole, just can't understand the character's reasons for wanting to stay post-DoC...
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Fisticuffs on 06 March, 2013, 06:58:02 PM
The Volg soldier on the second page says - 'Why is it so important to destroy the bridge sarge?', That's what threw me.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: vzzbux on 06 March, 2013, 07:52:54 PM
We still don't know the impact to the rest of the Dredd world. It got out there, other cities would have been infected.




V
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 06 March, 2013, 10:41:06 PM
Programme 1822

I have to agree with Dark Jimbo and a lot of others on this; not the strongest of progs, BUT there was still some enjoyment to be derived...

Judge Dredd: Wolves Part 3; felt a little rushed toward the end for me. The Dmitry and Luka storyline looked really promising but came to an abrupt end, especially how it built up in the preceding Progs. The confusion of the last page is understandable, but thanks to Mike Carroll taking the time to clear it up, i didn't have much of a problem. I hope this misunderstanding doesn't affect their working relationship as i felt Currie's artwork had been superb. Not many cameo's by well known faces this time round (unless you've spotted something i haven't!) but very well done. Hopefully we will see more of his work soon.

Ampney Crucis also felt a little rushed, and like a lot of you guys felt let down by the ending....now Red Seas, this is one strip which for me has been almost consistent from the start. I can't remember one week where i did not derive some pleasure from it. Out of Edginton's two strips this one i enjoyed most, of course Edgibton's writing being key but a considerable part of that enjoyment has to do with Steve Yeowell's outstanding b&w artwork aswell, and nowhere is it depicted more better than the two page splash halfway through the Prog. In a word - Wow. I wish i could've bought another copy so i could frame that centre spread up on my wall, yes thats how highly i regard Yeowell's work. I know i'm in the minority when i say this but i will hugely miss this strip once it finishes next week.  :'(

Future Shocks: Intestinauts; I loved how the title paid 'homage' to one of my son's favourite TV shows; The Octonauts! :D. I really enjoyed the strip; sort of like the Fantastic Voyage or Inner Space but with robot capsule 'Octonauts' instead of humans - which is far more interesting if you ask me! and the artwork by Pye Parr was superb. 

Savage was excellent. I enjoyed the humanising of the Volgan's as there's always two sides to every war (Steeleye seems to be the voice of reason amongst the Volgan's) but that said i still wanna see that bastard sniper getting his comeuppance next Prog! Patrick Goddard's artwork has been absolutely outstanding throughout this series, one thing i forgot to mention in previous reviews is that i love his design of the panels, the heavy edges making the image more striking and immediate - almost like you're watching a live action film. For me he is one of the most talented artists around and i wish we could see him Interrogated in the Megazine! (Molch-R  if you're reading this then please could you take it under consideration?) I hope we can see more output from him, even if its for a different strip. But coming back to the story it's been thrilling and engaging thus far, and i'm really looking forward to next week.

So all in all, enjoyable stuff, not as thrilling as the last few Progs but still quite strong especially where Savage and Red Seas are concerned.

3.5/5



Title: Re: Prog 1822 - The Sound Of The Underground
Post by: SuperSurfer on 06 March, 2013, 10:51:04 PM
Quote from: Mabs on 06 March, 2013, 10:41:06 PM
Judge Dredd: Wolves Part 3... Not many cameo's by well known faces this time round (unless you've spotted something i haven't!)...
Stallone? Page 2, panel 6.

Seriously though, I'm a fan of Andrew Currie's work. I really like the expressive figures and facial expressions he draws. Reminds me of the work of Will Eisner and some of the artists from MAD.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 07 March, 2013, 01:01:58 AM
Quote from: SuperSurfer on 06 March, 2013, 10:51:04 PM
Quote from: Mabs on 06 March, 2013, 10:41:06 PM
Judge Dredd: Wolves Part 3... Not many cameo's by well known faces this time round (unless you've spotted something i haven't!)...
Stallone? Page 2, panel 6.

Seriously though, I'm a fan of Andrew Currie's work. I really like the expressive figures and facial expressions he draws. Reminds me of the work of Will Eisner and some of the artists from MAD.

Yeah, there is quite a resemblance! As for Currie's artwork; i wasn't too taken with it at first, however i warmed to it very quickly. I see what you mean by Will Eisner too, it (Currie's work) is quite evocative of the legends work, and i also love his characters facial expressions and spot-the-star style!  :D
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: The Sherman Kid on 07 March, 2013, 11:11:43 AM
Quote from: vzzbux on 06 March, 2013, 07:52:54 PM
We STILL don't know the impact to the rest of the Dredd world. It got out there, other cities would have been infected.
V

Been a long time now. Could you put us in the picture, powers that be please; also as someone else has posted can we have a better overview of Mega-City One now as things stand ie how the population is scattered/divided, reconstruction efforts, the millions of masterless robots situation(as after the Apocalypse War) and so on and so forth.

Dredd-Really liked it but like everyone else the ending came too quickly and threw me.Thanks for the explanation Mike but still a bit confused about where we stand with Mega City Two (is that Hondo reconstruction story definately written off or what?). Why would they allow the sovs there? Anyway, if this could be made clearer in the future that would be great.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Spikes on 07 March, 2013, 06:07:20 PM
A top prog this week, and i also thought that was Ampney on the cover, as i picked it up..
Top cover, BTW.

Dredd did feel a tad confusing, but i see that Mike's already explained it all. It did feel a bit too quickly wrapped up as well, but clearly its setting up for future stories.
And, thisll get Mr Curries eyes rolling, i kinda miss the good girl part of his art, now its absent. Can we have the odd one thrown in now and again? The panel of Dredd encased in the riot foam, and the other Judges comment, made me smile, as did Hershey with her hands on her hips.

Ampney is just a total joy. Very much hoping it returns soon.
The future shock was fun, as was Red Seas. Savage is the Guv, and looking forward to reading the finale (along with Red Seas, of course) next week.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Satanist on 07 March, 2013, 11:55:43 PM
Quote from: Richmond Clements on 06 March, 2013, 06:42:49 PM
QuoteAnd along with that comes the question: why still live in Mega-City One?  It's been unparalleled disaster after disaster for 25 years - The Apocalypse War, two robot wars, Cal, Necropolis, Judgement Day, now this... why the heck still live here?  Why not move to Texas-City or Canadia?  I'd question whether even a majority of the remaining citizens still have enough patriotic pride to want to stay on when they could go to some Mega-City where this level of catastrophe doesn't happen all the damn time.

This is something I have also pondered. I'd suggest that while all you say about MC-1 is true, we don't know what goes on in the rest of the world. Other mega cities may have it a LOT worse than MC-1...

Most of them are on the dole so they can either walk via the cursed earth or live with the occasional disaster. Like it or lump it.

Was confused at the last panel of Dredd as its obviously a drawing of a Sov city so glad that was cleared up, cheers Mike as I have enjoyed it so far.

rest of the progs not been doing much for me so looking forward to clearing the decks.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: MercZ on 09 March, 2013, 05:32:36 AM
I suppose the thing that bugged me the most was the whole Mega City Two bit, but I guess we'll have that explained one day. Unless it's never referred to ever again.

Otherwise good, though more lowkey, prog. The futureshocks was pretty clever, sad to see Ampney go on break, the ending kind of seemed rushed to me. I will look forward to Red Seas' conclusion and Savage taking care of the sniper whose griefed them long enough.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Slip de Garcon on 09 March, 2013, 01:22:16 PM
Quote from: Mike Carroll on 05 March, 2013, 01:21:26 PM
Quote from: JamesC on 05 March, 2013, 01:06:21 PM
I can only imagine how disheartening it must be to have your story met with confusion and criticism (which genuinely seem to relate to the art job rather than the script) but rest assured I look forward to your next script!

It can be a little mystifying when that happens, but that's the nature of the business - sometimes things are changed, or they just don't work out as expected! Mr. Currie's inclusion of Sov Judges in the scene does throw a spanner into the works regarding my future plans, but adversity brings opportunity: it may well be that this will spin the future stories in a direction I might not otherwise have thought of...

-- Mike

Many thanks to Mike Carroll for clearing this up - makes sense now. Though the subsequent comment on the 'Continuity Shitstorm' that is MC2 did raise a titter....
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: TordelBack on 09 March, 2013, 02:19:33 PM
Hmmm.  Shame about the Dredd, which up to the very end was one of the best of recent days.  Even with Mike's generous clarification I'm not sure the final page worked, with blame apportioned three ways.  I love the voice that Mike's Dredd has and I've completely fallen for Andrew's exuberant art, but I do think that if Tharg had being paying a bit more attention to proceedings this sort of thing might have been avoided. In-story I'm disappointed in Hershey - it does play up just how desperate things are, and it's a nice counterpoint to her blackmailed position on the mutant question that emphasises Dredd's loss of influence, but for me it was a betrayal too far for an already depopulated city: hang together or hang separately.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Richmond Clements on 09 March, 2013, 06:40:28 PM
QuoteIn-story I'm disappointed in Hershey - it does play up just how desperate things are, and it's a nice counterpoint to her blackmailed position on the mutant question that emphasises Dredd's loss of influence, but for me it was a betrayal too far for an already depopulated city: hang together or hang separately.

My reading is that Hershey's sometimes doing this sort of thing just to spite Dredd - to send him a clear message that she's in charge and not him.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Spikes on 09 March, 2013, 06:51:07 PM
And Dredd insist's on calling her by her last name only. There's a lot of tit-for-tat, with these two.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: TordelBack on 09 March, 2013, 06:55:48 PM
Quote from: Richmond Clements on 09 March, 2013, 06:40:28 PM
QuoteIn-story I'm disappointed in Hershey - it does play up just how desperate things are, and it's a nice counterpoint to her blackmailed position on the mutant question that emphasises Dredd's loss of influence, but for me it was a betrayal too far for an already depopulated city: hang together or hang separately.

My reading is that Hershey's sometimes doing this sort of thing just to spite Dredd - to send him a clear message that she's in charge and not him.

I suspect you're right.  It just felt like an unfortunate step down the road almost all CJs must walk, the one that ends with Dredd standing over their corpse. Hershey may be unique in that she listened to Dredd's advice/barracking and things still went munce-shaped, but that doesn't mean she should ignore him now.  Hershey's machiavellian side has precedent, and the character's long journey has been interesting, but this feels too much like taking the Owen Krysler back home despite everything - and she should know better than that. 
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Richmond Clements on 09 March, 2013, 07:01:35 PM
Good point, TB. I think our hope lies in the fact that Wagner's fond of the character, so maybe he'll keep her alive... although, of course, this is John Wagner we're talking about...
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Proudhuff on 11 March, 2013, 10:14:46 AM
Hershey is one of the more interesting characters in Dredd,
I do wish the tired old ever-young Anderson would be retired and that focus that is currently on her, especially in the Megazine would switch to Hershey: there is her time on the street, time in the big chair, her exile and return, and her fight in the big chair with Dredd's perpetual petulance, comic gold I tellsye!
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Colin YNWA on 11 March, 2013, 10:32:30 AM
Quote from: Proudhuff on 11 March, 2013, 10:14:46 AM
Hershey is one of the more interesting characters in Dredd,
I do wish the tired old ever-young Anderson would be retired and that focus that is currently on her, especially in the Megazine would switch to Hershey: there is her time on the street, time in the big chair, her exile and return, and her fight in the big chair with Dredd's perpetual petulance, comic gold I tellsye!

I was always interested in her exile while Tour of Duty was ongoing. I really thought that there would be more done with that period. Hershey was always a reluctant Chief Judge, however good, but then to have that role taken from her in circumstance that became very suspicious and be moved to a position where you could do nothing to support the city you had served so well was very rich territory in my mind. Alas nowt was really done.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: TordelBack on 11 March, 2013, 10:57:47 AM
Quote from: Colin_YNWA on 11 March, 2013, 10:32:30 AM
I was always interested in her exile while Tour of Duty was ongoing. I really thought that there would be more done with that period. Hershey was always a reluctant Chief Judge, however good, but then to have that role taken from her in circumstance that became very suspicious and be moved to a position where you could do nothing to support the city you had served so well was very rich territory in my mind. Alas nowt was really done.

Yeah, very fertile ground that.  A short flashback run by one of the not-Wagners of What Hershey Did Next would be great, exploring a judge's life off-world and maybe some lessons learned.  Just as long as it isn't by Alan Grant and Steve Sampson.  What little we've seen of the Colonies is intriguing, and I'd like to see something other than the Space Corps and the Mandroids stomping bugs and crocs.   
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Proudhuff on 11 March, 2013, 11:43:47 AM
Quote from: TordelBack on 11 March, 2013, 10:57:47 AM
Quote from: Colin_YNWA on 11 March, 2013, 10:32:30 AM
I was always interested in her exile while Tour of Duty was ongoing. I really thought that there would be more done with that period. Hershey was always a reluctant Chief Judge, however good, but then to have that role taken from her in circumstance that became very suspicious and be moved to a position where you could do nothing to support the city you had served so well was very rich territory in my mind. Alas nowt was really done.

Yeah, very fertile ground that.  A short flashback run by one of the not-Wagners of What Hershey Did Next would be great, exploring a judge's life off-world and maybe some lessons learned.  Just as long as it isn't by Alan Grant and Steve Sampson.  What little we've seen of the Colonies is intriguing, and I'd like to see something other than the Space Corps and the Mandroids stomping bugs and crocs.

I would agree.
The subtlety needed for how her time off-world changes Hershey from the Dreed tag team-mate to the CJ she is now, and the compromises needed, the ones Dredd would accept, would be fertile ground that would need one of the younger more nuanced writers, she could also have a bit of think to think about the whole Dredd/Mutie vote thing and how that affected her.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Dandontdare on 11 March, 2013, 11:50:27 AM
Quote from: TordelBack on 11 March, 2013, 10:57:47 AM
Just as long as it isn't by Alan Grant and Steve Sampson. 

Am I the only one who really liked those Steve Sampson Hershey tales? I thought they were excellant and Sampsons stark black'n'red design was very dramatic.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: TordelBack on 11 March, 2013, 07:40:06 PM
Quote from: Dandontdare on 11 March, 2013, 11:50:27 AM
Quote from: TordelBack on 11 March, 2013, 10:57:47 AM
Just as long as it isn't by Alan Grant and Steve Sampson. 

Am I the only one who really liked those Steve Sampson Hershey tales? I thought they were excellant and Sampsons stark black'n'red design was very dramatic.

Are you maybe thinking of the Igor 'Clown' Goldkind and Kevin 'Creep' Cullen ones?  'Cos they were quite striking design-wise.  I was actually being snide about the Anderson-in-Space stories, and Sampson's (I don't often say this) very poor entry in particular. 
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Dandontdare on 11 March, 2013, 08:18:03 PM
Quote from: TordelBack on 11 March, 2013, 07:40:06 PM
Quote from: Dandontdare on 11 March, 2013, 11:50:27 AM
Quote from: TordelBack on 11 March, 2013, 10:57:47 AM
Just as long as it isn't by Alan Grant and Steve Sampson. 

Am I the only one who really liked those Steve Sampson Hershey tales? I thought they were excellant and Sampsons stark black'n'red design was very dramatic.

Are you maybe thinking of the Igor 'Clown' Goldkind and Kevin 'Creep' Cullen ones?  'Cos they were quite striking design-wise.  I was actually being snide about the Anderson-in-Space stories, and Sampson's (I don't often say this) very poor entry in particular.


Nope, not them  - but you're half right. You made me search barfney and dig out all my old Megs to discover it was Marc Wigmore that I meant (written by Paul Neal):

(http://www.2000ad.org/covers/megazine/hires/3.11.jpg)

So that's okay, we can all go back to laying into Steve Sampson for those horrible Andersons!
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: TordelBack on 11 March, 2013, 09:33:29 PM
Ha, I have no memory of any Marc Wigmore work beyond that Outlaw rubbish in the Prog, but that cover does make it look good.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: TordelBack on 11 March, 2013, 09:35:27 PM
*The 'rubbish' in Outlaw being the story, not the art.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: vzzbux on 11 March, 2013, 09:45:53 PM
I am sorry TB we have to take your first quote, no backsies.





V
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Hawkmumbler on 12 March, 2013, 11:52:08 AM
I don't see what everyone is disliking about Ampney, I thought it was a fitting ending albait a bit rushed and it tied a subplot up nicely all the while keeping things open. Look at it this way, the government just commisioned a hit on a Babaggist church, how is the divine head of the organisation going to deal with this? Could be looking at war here.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: TordelBack on 12 March, 2013, 12:07:53 PM
Quote from: Hawkmonger on 12 March, 2013, 11:52:08 AM
I don't see what everyone is disliking about Ampney...

Agreed, thought it was excellent wrap-up of an excellent story myself: by far my favourite Ampney outing yet, with just the right mix of self-contained plot and broader implications.  While the overall setup ([spoiler]homeless aliens from a 'lost' planet in our Solar System become a nuisance[/spoiler]) is something of a re-tread from Scarlet Traces: The Great Game this is No Bad Thing, as the ST 'trilogy' is one of The Best Things Ever.  Watching it all tangle in with Stickleback and the Red Seas follow-ons (you know there will be some) is going to be a treat.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 12 March, 2013, 12:21:06 PM
I just had a question about Red Seas; i really hope to see a TPB of this series soon, but (seeing as the collection would be very short) i  was thinking would it be better to collect the whole thing (including previous series)  in one awesome hardcover or even a TPB a la Mazeworld? I would really be over the moon if we could get that, and pay top money to purchase it. What would the powers that be at 2000ad, make of that? Please take it under consideration i beg of you... :'(
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Dark Jimbo on 12 March, 2013, 12:36:48 PM
Quote from: Mabs on 12 March, 2013, 12:21:06 PM
I just had a question about Red Seas; i really hope to see a TPB of this series soon, but (seeing as the collection would be very short) i  was thinking would it be better to collect the whole thing (including previous series)  in one awesome hardcover or even a TPB a la Mazeworld? I would really be over the moon if we could get that, and pay top money to purchase it. What would the powers that be at 2000ad, make of that?

It's been a TPB twice before now. The original collection of the first few stories was one of the DC/Rebellion line in 2004/5(ish) and I don't believe sold especially well. Like most of the original DC books it was eventually 'rebooted' as a new edition to match the current TPB line - and still didn't sell very well. It's unlikely Rebellion is going to try a third attempt of the same material any time soon when they must still have piles of copies sat in their warehouse. See also - the Sinister Dexter books and even the early couple of Dantes. And let's be honest, if a stellar series like Nikolai Dante has trouble hitting enough numbers to warrant a reprint then Red Seas frankly has no hope.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 12 March, 2013, 12:44:23 PM
Quote from: Dark Jimbo on 12 March, 2013, 12:36:48 PM
Quote from: Mabs on 12 March, 2013, 12:21:06 PM
I just had a question about Red Seas; i really hope to see a TPB of this series soon, but (seeing as the collection would be very short) i  was thinking would it be better to collect the whole thing (including previous series)  in one awesome hardcover or even a TPB a la Mazeworld? I would really be over the moon if we could get that, and pay top money to purchase it. What would the powers that be at 2000ad, make of that?

It's been a TPB twice before now. The original collection of the first few stories was one of the DC/Rebellion line in 2004/5(ish) and I don't believe sold especially well. Like most of the original DC books it was eventually 'rebooted' as a new edition to match the current TPB line - and still didn't sell very well. It's unlikely Rebellion is going to try a third attempt of the same material any time soon when they must still have piles of copies sat in their warehouse. See also - the Sinister Dexter books and even the early couple of Dantes. And let's be honest, if a stellar series like Nikolai Dante has trouble hitting enough numbers to warrant a reprint then Red Seas frankly has no hope.

BALLS.  :(

Still, thanks for the info Dark Jimbo.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: James Stacey on 12 March, 2013, 12:48:47 PM
by a quick barney count there are upwards of 116 episodes of red seas so about 700 pages so 2 - 3 case file sized editions
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 12 March, 2013, 01:13:46 PM
Quote from: James Stacey on 12 March, 2013, 12:48:47 PM
by a quick barney count there are upwards of 116 episodes of red seas so about 700 pages so 2 - 3 case file sized editions

Is it that long? I wouldn't have known! That makes my job of locating the trades that much harder now. So does anyone know how many TPB's in total? Your help will be much appreciated guys, as i really loved this new series and would love to read previous stories.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: I, Cosh on 12 March, 2013, 01:18:13 PM
Quote from: Mabs on 12 March, 2013, 01:13:46 PM
Quote from: James Stacey on 12 March, 2013, 12:48:47 PM
by a quick barney count there are upwards of 116 episodes of red seas so about 700 pages so 2 - 3 case file sized editions
Is it that long? I wouldn't have known! That makes my job of locating the trades that much harder now. So does anyone know how many TPB's in total? Your help will be much appreciated guys, as i really loved this new series and would love to read previous stories.
All information available here: Red Seas on Barney (http://www.2000ad.org/?zone=thrill&page=profiles&Comic=2000AD&choice=redseas).
There is a full size hardback reprinting the very first Red Seas story and a paperback in the more conventional size which reprints the first three stories. There are no more collections, nor are there likely to be any in the future.

Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 12 March, 2013, 01:26:10 PM
Thank you for the link, The Cosh! (and everyone else for helping out). Apologies also if veering off topic, i should've probably opened a Red Seas specific thread, oh well. :)
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: sheldipez on 12 March, 2013, 02:57:10 PM
Quote from: The Cosh on 12 March, 2013, 01:18:13 PM
Quote from: Mabs on 12 March, 2013, 01:13:46 PM
Quote from: James Stacey on 12 March, 2013, 12:48:47 PM
by a quick barney count there are upwards of 116 episodes of red seas so about 700 pages so 2 - 3 case file sized editions
Is it that long? I wouldn't have known! That makes my job of locating the trades that much harder now. So does anyone know how many TPB's in total? Your help will be much appreciated guys, as i really loved this new series and would love to read previous stories.
All information available here: Red Seas on Barney (http://www.2000ad.org/?zone=thrill&page=profiles&Comic=2000AD&choice=redseas).
There is a full size hardback reprinting the very first Red Seas story and a paperback in the more conventional size which reprints the first three stories. There are no more collections, nor are there likely to be any in the future.

The first volume of Red Seas is so cheap  (http://www.amazon.co.uk/gp/offer-listing/1905437498/ref=dp_olp_new?ie=UTF8&condition=new)on amazon that I'm tempted to buy it, and I don't even like Red Seas.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Hawkmumbler on 12 March, 2013, 03:20:25 PM
Quote from: sheldipez on 12 March, 2013, 02:57:10 PM
The first volume of Red Seas is so cheap  (http://www.amazon.co.uk/gp/offer-listing/1905437498/ref=dp_olp_new?ie=UTF8&condition=new)on amazon that I'm tempted to buy it, and I don't even like Red Seas.
Bloody hell that is a bit good. One copy for me please.  :D
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 12 March, 2013, 03:26:19 PM
Sheldipez, you're a star mate! I've just only gone and ordered a copy!  :D

Cheers!
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Taryn Tailz on 12 March, 2013, 03:36:58 PM
Well that's three more copies of The Red Seas TPB sold at least. How many more do we need to shift for volume 2 Tharg?  :lol:
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: IndigoPrime on 12 March, 2013, 03:42:05 PM
That's crazy. Must be dead stock that those companies are offloading. That's the paperback, too (i.e. the book that you want, versus the hardback that only had something like 64 pages).
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: James Stacey on 12 March, 2013, 03:44:26 PM
It's one of the books that Mongoose was selling off as remaindered stock so I guess there were a lot that went unsold.
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Taryn Tailz on 12 March, 2013, 03:50:04 PM
I actually bought my copy off of Amazon last year for 1p. Which means its had a 780% price increase since then.  :lol:
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 12 March, 2013, 03:57:05 PM
Quote from: Tim Tailz on 12 March, 2013, 03:50:04 PM
I actually bought my copy off of Amazon last year for 1p. Which means its had a 780% price increase since then.  :lol:

Blimey. 1p?  :o
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Taryn Tailz on 12 March, 2013, 04:00:49 PM
Quote from: Mabs on 12 March, 2013, 03:57:05 PM
Quote from: Tim Tailz on 12 March, 2013, 03:50:04 PM
I actually bought my copy off of Amazon last year for 1p. Which means its had a 780% price increase since then.  :lol:

Blimey. 1p?  :o

Yep, and that was for a brand new copy too. I don't mind the Red Seas but I think even people who hate it would buy the trades if they were 1p each.  :lol:
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 12 March, 2013, 04:28:24 PM
I feel like i've been shortchanged paying 79p for my copy! :lol:
Title: Re: Prog 1822 - The Sound Of The Underground
Post by: Mabs on 12 March, 2013, 04:32:34 PM
I've just had an e-mail confirmation saying that my copy's just been dispatched. Talk about fast  delivery. Wow!  :D