2000 AD Online Forum

General Chat => Games => Topic started by: The Doctor Alt 8 on 24 October, 2013, 05:06:07 PM

Title: Morrowind
Post by: The Doctor Alt 8 on 24 October, 2013, 05:06:07 PM

I have stared playing this.
Have acquired a pair of boots of lighting speed.

when I put them on... everything went dark...

So how can I use them?
Title: Re: Morrowind
Post by: jackstarr on 24 October, 2013, 06:21:30 PM
These are the "Boots of Blinding Speed", and hence will blind you when worn!

Morrowind is a game of trade-offs - you get superspeed, but at the expense of being able to see clearly.

Luckily there's a way to get around this - you can use resist magicka to minimise the blinding effect and allow you to see much better.

These boots are also unique and collectable - there's a museum in the expansion Tribunal, and you can sell the boots to the museum for decent cash.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 25 October, 2013, 01:08:17 PM
Ack! Bloody things got me stuck in a hole & I had to go back to my last game save.

And now I have caught something that has left me with only 3 bloody health points....
Title: Re: Morrowind
Post by: Theblazeuk on 25 October, 2013, 02:24:15 PM
Heh. Just near the starting town, you'll hear a long, descending scream. Look around for the crumpled body near you or if you are lucky, enjoy the sight of an elf plummeting from the heavens at terminal velocity. Since this is Morrowind, it goes without saying that you'll loot his corpse - where you'll find some lovely scrolls that will let you leap straight over Red Mountain.

Careful how you land though or you'll end up like the first guy.
Title: Re: Morrowind
Post by: jackstarr on 25 October, 2013, 02:29:32 PM
From your other thread:
Quote
Posted by: The Doctor Alt 8
« on: Today at 12:41:57 PM »

Help! I think that I have caught something ( and I have been sooo careful) I only have 3 health points... Harth heal doesn't work. I have taken a cure poison potion and that didn't work either... Strength was at 0 until I took a potions to cure that... But fortitude is stuck at 0 and I can't get the panacea scroll to work... At least it doesn't work like using everything else.... Advice please  ( twitch I am a n addict )

Ok, cure poison won't work, as it looks like you've contracted a disease rather than been poisoned - so you'll need a cure disease potion (or scroll, or spell).  You can make a potion yourself if you know the ingredients (don't cheat though, it's more fun to discover these things as you go), or you can buy a spell, potion or scroll from a vendor.

Hopefully you've contracted a common disease rather than the Blight (which is part of the main quest) - do you know the name of the disease?  If unsure, look at the icons at the bottom right of your screen - you should see a red icon which denotes a negative active effect).

If you mean the Scroll of Daydene's Panacea, that should do the trick if you cast it correctly (you select it and cast it as a spell, and the scroll will vanish from your inventory.  There's always a chance a spell can fail in Morrowind (can't remember if this applies to scrolls though).  I'd suggest always keeping a couple of
Title: Re: Morrowind
Post by: jackstarr on 25 October, 2013, 02:36:13 PM
continued...

...I'd suggest always keeping a couple of cure disease potions with you, as getting a disease mid-fight or out in the wilderness can often have fatal consequences.  I'm pretty sure the first shopkeeper you meet in Seyda Neen stresses this advice too.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 25 October, 2013, 04:18:10 PM
Yes I have some of those Panacea scrolls... Donno how to use them.....
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 26 October, 2013, 10:19:46 AM
Damn it.. It WAS the Black heart blight. Ended up restarting the game play at an early saved point which cost me 2 hard earned levels. Considering how many bloody animals keep attacking me ( half of whom are labled" diseased" it wont be long before I catch it again.... >:(

stuck trying to get to and into the ruins for the puzzle box quest.... Been walking around for bloody hours...
Title: Re: Morrowind
Post by: jackstarr on 26 October, 2013, 01:21:56 PM
Do you know how to cast a spell?  You cast a scroll in the same way - equip it as you would a spell (a scroll icon will appear in your spell box at the bottom left of the screen).  Press the cast key once equipped to cast the scroll.  Common diseases are common, and can be cured with cure common disease - blight diseases are a lot less common and can only be cured with cure blight disease (a lot rarer to find).

For the puzzle box, Hasphat gave you directions when he gave you the quest, but it doesn't get written down in your journal so you have to remember.

I'll give you a head-start:

1) From Balmora, head South out of town past the Silt Strider port.  Before leaving, make sure you have plenty of health potions, and decent armour if possible.
2) Cross the bridges East over the Odai River
3) Head North at the signpost towards Caldera
4) At the nearby signpost to Molag Marr, turn right and head uphill (North East) on the old road to cross an ancient Dwemer bridge over Foyada Mamaea.  Save as soon as you see the bridge.
5) On the bridge will be a powerful enemy - make sure you're prepared, have resist magic, and plenty of health potions.
6)The entrance to Arkngthand is on the east side of the Foyada, South of the bridge.
Turn the crank on a pipe near the door to open it
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 29 October, 2013, 03:32:50 PM
I decided to do something else.... I'm only a level 8 mage and I think I need to be more powerful before I tackle that bu**er on the bridge.

I am getting the impression that my mage/ blade instructors are giving me quests deliberately outside my ability... Am I being paranoid or are they out to get me killed?

There seems to be a few problems with the targeting on spells. I use the crosshairs... it is clearly on the creature/ opponent I want to hit... BUT even though the spell hasn't failed... it looks like they miss...

Some creatures only take one hit now to kill... HOWEVER they don't seem to realize that they are bloody dead and bite you again for 5 seconds before they understand.. !!!!
Title: Re: Morrowind
Post by: jackstarr on 29 October, 2013, 04:00:43 PM
Heh, yeah, Morrowind can be quite unforgiving, particularly at early levels.

When you move on to Skyrim, you'll be frustrated by Skyrim's easy difficulty, quest handholding, and constantly regenerating health and magicka...!

Combat in Morrowind is more stats-based than real-time - quite often you'll see your character appear to make contact with the enemy, but the dice roll behind the scenes will determine success rather than what you see on screen.  With spells, as long as you hear with "success whoosh" rather than the lower-pitched "failure whoosh" then the spell will be doing damage.  There are mods available which make the combat tactile and responsive rather than stats-based.

Level 8 seems reasonable to start the main quest - but it's possible you're just not ready yet.  Join the mages guild in Balmora, and do a few quests for them before moving on to the main quest.  Make sure you're prepared for any possible combat situation - take plenty of health potions and magicka potions with you- and plenty of resist potions - and be prepared to use them mid-fight.

You mention you're a mage - what race, and what are your current stats, equipment and spells?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 29 October, 2013, 04:31:59 PM
High Elf born under the Ritual sign.

I'll have to look up the rest.
I have joined the Mage guild in Balmora...

Done a few easy duties... now one wants me to either persuade or kill a mage to join the guild. (and to get to THEM I also have to cross THAT BRIDGE )

another wants me to steal a book.

The fighters guild want me to kill 4 travanti agents who I can't even FIND and probably can't kill either....
They have been stealing stuff from the ebony mine near caldera...

Title: Re: Morrowind
Post by: jackstarr on 29 October, 2013, 05:17:50 PM
One good option - use the difficulty slider to make the combat easier - you can adjust this at any point during the game, so if you find it tricky at the start, drag the slider until you find the sweet spot for you.  You can always adjust it later on if you find things are getting too easy.

Don't be afraid of adjusting options like this - Morrowind is quite hardcore, and it's a normal course of action to mess with difficulty until you find the right balance for your character.

I think that guy is put on the bridge on purpose - if you can't defeat him, then you'll struggle with some of the other enemies coming your way on the main quest...but he is a right pain in the arkngthand.

One thing you could try is to avoid the bridge entirely, and make your way the long way around to Arkngthand.

Morrowind doesn't have any invisible walls anywhere - if you can see somewhere, you can find a way to get there.

Do you have a paper map that came with your copy of Morrowind?

If not, take a look at this map - http://mwmap.uesp.net/?centeron=Balmora - centred on Balmora - you can see the bridge and that annoying guy ("Snowy Granius") to the east of Balmora.  Maybe try navigating a different route?

Another option could be to get a few potions of levitation or an enchanted item of levitation - then just fly around - or if you feel brave, levitate over him and throw down fireballs while dodging his own missile attacks.
Title: Re: Morrowind
Post by: Theblazeuk on 30 October, 2013, 10:31:03 AM
RE: the spells - quite a lot of them don't do instakill damage. They hit, then they cause damage over time ("1 fire damage over 10 seconds = 10 fire damage"). Which can lead to spells hitting and then them coming over and smacking you in the face.

A good way to get to grips with them is to try and craft your own spell, and just play around with the sliders. Everything has tradeoffs.

RE: The missions - yes, yes they will send you to places you will likely die. Be good at running or turning invisible. I think I beat the guy on the bridge by being a ranger/thief type with a sideline in alteration magic. I had a spell which let me jump over his head entirely (acrobatics + 50) and I dodged around firing arrows and finally smashing his face in with my sword.

Being a mage...well you're likely quite fragile unless you're building towards a Battlemage build, using heavy armour and destruction magic. Relying entirely on your mana is bad news at the beginning.
Title: Re: Morrowind
Post by: jackstarr on 30 October, 2013, 10:51:05 AM
QuoteBe good at running or turning invisible.
Hah, yes!  That's a very good point - in Morrowind it's often advisable to avoid trouble wherever possible, and if you need to, don't be afraid to turn and run.  Many a time I turned and ran the other direction, to be chased down by the enemy - if you're close to a settlement you can run up to a guard and let the guards deal with the enemy.
I often choose a character majoring in Athletics and Acrobatics - it allows me to get to places out of harms way, and allows me to outrun an enemy - either to get away from them completely or to put enough distance between us to calculate best combat strategy based on the combat style of the enemy.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 30 October, 2013, 05:00:46 PM
I've got a reasonable athletics skill.... as I discovered the "automatic run" button.  :lol:

Haven't got an invisibility spell.
But I think I need some range spell attacks.

is it better to hunt around the various mages and buy one? OR should I go to a spell maker and have a spell "custom built"?

Got to level 10.

I am surprised that there is any bloody wildlife left in this game... with only a couple of exceptions EVERYTHING ATTACKS YOU... THERE SHOULD BE NOTHING LEFT.
Title: Re: Morrowind
Post by: jackstarr on 30 October, 2013, 08:23:54 PM
That's so true.  I use the mod "Passive Healthy Wildlife" which fixes the insane suicidal tendencies of the animals - the diseased animals still attack, but the healthy ones will only attack if you attack them first, or get right up in their face.

If you're interested it's a tiny 3kb download from http://morrowind.nexusmods.com/mods/282

Ranged spells are pretty much a necessity for a pure mage - if you've got the cash, get one custom built, otherwise trape around until you find something useful.
Title: Re: Morrowind
Post by: Theblazeuk on 31 October, 2013, 11:00:56 AM
You're playing vanilla morrowind?

Change this now and thrillpower will increase exponentially. Particularly anything to get rid of those suicidal cliff racers
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 31 October, 2013, 01:16:31 PM
F**k I have contracted Ash-chance blight and now am as popular as Piers Morgan with Rabies.
Just when I have finally found Llarer Bereloth to convince him to join the Mages guild! I have no cure blight potion. Now is it worth the effort of walking all the way back.... And hoping that someone will sell me a cure or what?
Title: Re: Morrowind
Post by: Theblazeuk on 31 October, 2013, 03:13:17 PM
The answer to that lies within you.

Could just kill Llarer Bereloth, tis what I did. But then I was a very stabby kind of mage.


Title: Re: Morrowind
Post by: jackstarr on 31 October, 2013, 03:19:10 PM
Have you tried to persuade him to join?  If you can get his disposition to 70 then you won't have to fight him (if you have any Telvanni Bug Musk or other speech fortification items that'd help).

If you've made it to Sulipund, then you should be ok to get back - enemies only respawn after a number of days have passed - so if you killed enemies en-route, they shouldn't have respawned just yet.

When you get back to town, make sure you stock up on potions so this doesn't happen again - have 2 or 3 cure common disease and 2 or 3 blight disease if possible - or if you've got the cash get the spell...if you can't get either option, then resist disease potions or items would be very useful.

Mark and Recall spells could be incredibly useful - place your mark at your base before you head out on a quest, then when you're finished cast Recall and you'll teleport back to base.  Almsivi Intervention or Divine Intervention would also get you out of a tight spot - teleporting you to the nearest temple/shrine.

I think the mantra should be: Be Prepared.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 31 October, 2013, 04:06:24 PM
Well according to Google search. I have to go to an imperial temple so back to moonmouth barrecks which is the nearest. Trouble is there is a bloody fire Antioch stalking me and I don't as yet have a major frost spell ( it costs over a thousand gold... So would building one)

didn't know you could learn scrolls.. Have to figure out how to do that..
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 31 October, 2013, 10:30:45 PM
Oh F**ing brilliant.... I have returned to Moonmoth barrecks and the bloody priest refuses to cure me
... Tells me I have to find a temple....YOU ARE THE BLOODY TEMPLE...
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 31 October, 2013, 11:19:49 PM
Ok... Now I think that I must be going insane...

I went back to an earlier game save when I didn't have the blight. At the puzzle box quest. I checked if I already had the box in my inventory. No. Go to where the box is. It isn't there.. Go round and round in bloody circles... Past all the NPCs I'd used poison bloom on... NO BOX... WTF... 
Title: Re: Morrowind
Post by: jackstarr on 01 November, 2013, 10:23:13 AM
Is the puzzlebox not in the same place as shown on this map -  http://www.uesp.net/morrow/quest/mq_caius1.shtml (http://www.uesp.net/morrow/quest/mq_caius1.shtml) ?

Did you pick up the puzzle box on your other save?

One thing to watch out for with the Elder Scrolls games is the game cache not clearing properly when loading a game.

Try and avoid loading different saves without first quitting the game - always load your save from a fresh load of the main menu.

If possible, also avoid letting the game auto-load when you die - go back to the main menu and load from there (I'm extra cautious and usually quit back to desktop and reload).
Title: Re: Morrowind
Post by: Theblazeuk on 01 November, 2013, 01:13:31 PM
The more I read these issues the less shiny my memories of Morrowind are.

This is a game where I actually spent most of time playing with the mods and running around aimlessly looting/stabbing/angering things and people. Think I polished off a lot of the house hlaalu quests and the thieves/fighter guild stuff but ended up with infinite money due to theft and started enchanting ridiclous items. Levitation boots, invisibility rings, all that.

I was very fortunate to not encounter too many bugs, just wasn't caught up in the main quest enough to bother with it.
Title: Re: Morrowind
Post by: GrinningChimera on 02 November, 2013, 12:46:24 AM
Quote from: Theblazeuk on 01 November, 2013, 01:13:31 PM
I was very fortunate to not encounter too many bugs, just wasn't caught up in the main quest enough to bother with it.

I was told to try the elder scrolls games since I love fallout 3 /new vegas and beat the main story on both countless times. Could not get into them at all.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 02 November, 2013, 06:00:57 AM
Alright I admit it I was being a bit of a prat. In my defence I hadn't had a lot of sleep... I have the box what I can't bloody do is navigate myself though the Redolan (?) canton on Vivcee... I can see the bloody bridge I need to cross to get to the foreign canton... But there is no way out To that bridge... I have been running around that bloody canton like a rat in a box for HOURS... If a town planner had done this in real life they would be fired. ( ultimately it is lazy & stupid game design... It isn't clever people and if I was a game designer I wouldn't do it...)

And someone explain how my armor rating goes up when l remove armour and run around in a long robe?

And how do I sneak?
Title: Re: Morrowind
Post by: jackstarr on 02 November, 2013, 09:07:04 AM
Vivec City is the most annoying place in the game at the start, but once you get familiar with the layout it stops being frustrating and just becomes slightly irritating...

Luckily you don't need to spend a huge amount of time there.

Use the map to help you navigate - do you have a paper map which came in the game box?  Bethesda provides paper maps with their games for the initial release as they're pretty much essential.

If not, use this map - http://mwmap.uesp.net/?centeron=Vivec (http://mwmap.uesp.net/?centeron=Vivec) -this shows the Canton layout.  Bear in mind you may need to go up the stairs as there are bridges on different levels.
Title: Re: Morrowind
Post by: jackstarr on 02 November, 2013, 09:13:45 AM
QuoteI was told to try the elder scrolls games since I love fallout 3 /new vegas and beat the main story on both countless times. Could not get into them at all.

The Elder Scrolls and Fallout games are very different beasts, despite the same engine and surface similarities.

Fallout is a more traditional story-based RPG.

Elder Scrolls is a true open-world "be who you want, do what you want" experience. 
Exploration is the key, and the ability just to wander and stumble across hidden treasures.
The main quest is often incidental to many people's playthroughs.  In Skyrim, I've played characters who aren't the dragonborn, and live a purely pacifist life as a farmer.

I love Fallout and Elder Scrolls, but for me, mods maketh the game - I play the sort of game *I* want to play on that particular playthrough, on my terms and my conditions, thanks to mods.
Title: Re: Morrowind
Post by: jackstarr on 02 November, 2013, 09:21:01 AM
QuoteAnd someone explain how my armor rating goes up when l remove armour and run around in a long robe?
I assume you have the "unarmored" skill?
If so, you are better defended when *not* wearing armour.  Your character is not skilled in armour, and so is more likely to take damage when wearing armor, as the armour impedes their movements and leads them to take more damage. 
Wear a robe, and you'll be fine.
There's bug in the game which means you need to wear at least one piece of armor to get full benefit from unarmored skill - this bug, and dozens of others, is fixed with the Morrowind Code Patch - available from http://morrowind.nexusmods.com/mods/19510 (http://morrowind.nexusmods.com/mods/19510).
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 02 November, 2013, 12:10:36 PM
No paper map, its a second hand game
And trust me I have been upstairs and downstairs and round and sneeking round ..... But no exit to the bridge can I find...
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 02 November, 2013, 03:41:36 PM
I don't have the internet at home... but the game did install what I think may be a patch program onto the PC (Using a swiss army knife icon.) not sure how to.... use it...
Title: Re: Morrowind
Post by: jackstarr on 03 November, 2013, 09:21:49 AM
The swiss army knife icon is the "Morrowind Construction Set".

This is the program which allows you to make mods!

The official patches aren't installed automatically (unless you have the Steam version).

If you installed from disc, you probably need to download and install the official patch from Bethesda - http://support.bethsoft.com/patches.php (http://support.bethsoft.com/patches.php) - scroll to the bottom and choose the version of Morrowind that you have.

Once you have the official patch you should also get the unofficial Morrowind Code Patch I linked to in my earlier post, and also the Unofficial Morrowind Patch Project from http://www.uesp.net/wiki/Tes3Mod:MPP (http://www.uesp.net/wiki/Tes3Mod:MPP)

If you find it difficult to download these (as you don't have internet at home), I'm happy to download them for you - if you want to send me a PM I can put them on a disc and send them in the post (and any other mods you might want).

QuoteAnd trust me I have been upstairs and downstairs and round and sneeking round ..... But no exit to the bridge can I find...
Which canton are you on at the moment?  I'll boot up Morrowind and see if I can give you step-by-step directions.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 03 November, 2013, 03:50:26 PM
I am still in Vicee, currently in the library of the Hall of Wisdom. I am trying to steal a Book for Casius the something of truth. A banned and therefore expensive book that I can't find anywhere else or afford to buy.
I took an invisibly potion first as I only have a sneak of 9 and I don't even know how to activate it anyway and I STILL GOT CAUGHT....

So how can I take it without being caught? I have a 4 point reputation to protect....

:lol:
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 04 November, 2013, 12:38:05 AM
I don't think that the chameleon spell works either.... I get seen regardless
Title: Re: Morrowind
Post by: Theblazeuk on 04 November, 2013, 10:40:42 AM
Chameleon improves sneak skill

Invisibility makes you invisible - but taking any action, opening doors or taking things for example, will render you visible once more.

Title: Re: Morrowind
Post by: The Doctor Alt 8 on 04 November, 2013, 01:06:42 PM
Gordon Bennett what is the bloody point in that? And no one has managed to explain how to get Sneak to work...!
Title: Re: Morrowind
Post by: Theblazeuk on 04 November, 2013, 01:42:37 PM
Well you can walk past most people and instantly stop aggro if you turn invisible.

And sneak works by crouching and moving out of sight. The higher your skill the less likely you will be rumbled - and the more you can swipe stuff without being caught redhanded.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 04 November, 2013, 05:37:28 PM
OK all you guys needed to say was; Press the ctrl button to sneak... :lol: :lol: :lol: :lol:

(Took me ages to find that in a forum )
Title: Re: Morrowind
Post by: jackstarr on 05 November, 2013, 01:59:42 PM
 
QuoteOK all you guys needed to say was; Press the ctrl button to sneak..
:lol:
Did you not get a manual with your copy of the game?
http://cdn.steampowered.com/Manuals/22320/mwgoty_pcmanual.pdf?t=1342228509 (http://cdn.steampowered.com/Manuals/22320/mwgoty_pcmanual.pdf?t=1342228509)
It's well worth a read - it covers the controls, as well as some of your earlier queries, like how to use scrolls/spells and how armour rating works.
I'd strongly suggest taking the time to sit down and read through the manual.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 05 November, 2013, 03:28:12 PM
No I didn't....

Second hand game....


Might explain why my spell list/ magic items panel has disappeared perminantly from the bottom right hand corner.... ANNOYING and dangerous.
Title: Re: Morrowind
Post by: Theblazeuk on 05 November, 2013, 05:37:28 PM
You've turned off a bit of the HUD by mistake.

And it's always ctrl. Except when its a poorly optimised console conversion
Title: Re: Morrowind
Post by: jackstarr on 05 November, 2013, 06:42:56 PM
In that case, make sure you bookmark the link I posted above to the manual.  You'll find it invaluable - and should make things a lot easier, for example...

QuoteYou've turned off a bit of the HUD by mistake.
...see page 7 of the manual for info on the HUD.

QuoteAnd it's always ctrl. Except when its a poorly optimised console conversion
:lol:
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 05 November, 2013, 08:41:44 PM
HUD? Wasn't that a Rick Hudson film?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 06 November, 2013, 04:41:08 AM
Oh F**k! It has taken me bloody ages to find the bloody cave where the robbers of Atia Wave-Beakers jewellery are hiding out. I killed two reasonably easily... But still my level 15 mage gets splattered with only two hits from this guy with a f**king big hammer. Unlike the others he seems totally unaffected by my poisonblome spell ( kills 99% of all robbers dead in two blasts) not even a scroll of shock damage does anything. The entry about this quest made it seem like a push over... And I. Don't want to walk away from this again as it has taken me to bloody long to find the cave again ( poor bloody woman has been pacing outside Caldara for months now.
Title: Re: Morrowind
Post by: Theblazeuk on 06 November, 2013, 10:19:56 AM
It's a hard life being a mage. Particularly when Morrowind doesn't have any meatshield companions.

Any summoning spells to hand?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 06 November, 2013, 02:15:53 PM
The only thing I have is a scroll of summon skeleton. I don't think that it will do any good. They are quite easy to defeat. Three good swipes of a charged blade & down they go.  Unfortunately I can't get near enough to him to do that.
Title: Re: Morrowind
Post by: Theblazeuk on 06 November, 2013, 02:18:13 PM
It's more to get in between you and him whilst you zap him.

Title: Re: Morrowind
Post by: The Doctor Alt 8 on 08 November, 2013, 04:51:28 AM
Well I have succeeded in defeating all the opponents in that cave. ( Although the skeleton I summoned just bloody STOOD there....)


took the jewellery back & freed the slaves... Even got to level 17.. But I am being stalked by flame ant storm Antioch's... I can't survive more than one hit if caught ( thank goodness I bought an invisibility spell but they can fail even with 46 luck...) I need advice on what spell will serve to kill them... And then there is this bloody code book to get off Sottitude ... I am not a member of the thieves guild so I tried as the hits site suggested taunting her enough for her to attack me... And no... Nothing  she just bloody stands there calling me pathetic...
Title: Re: Morrowind
Post by: jackstarr on 08 November, 2013, 07:36:53 AM
If you spoke with Percius back at the fighters guild, he told you to try and avoid killing her - if you're having difficulty with taunting, then she likes you too much (or doesn't see you as a threat!) - what is her current disposition towards you?

If you can get her disposition to 70, she'll just give you the book -

1) Sheathe any weapons (and if your "magic hands" are out, put them away) - NPCs see you in a combat stance as a threat and will like you less.
2) Bribe her (but make sure the bribe is substantial or she might be insulted that you're offering a low bribe)
3) Use a charm spell to increase her disposition
4) Use a potion of Telvanni Bug Musk (or other item with fortify personality) to increase your own personality score and then immediately speak with her to increase her disposition
5) Are you able to trade with Sottilde, or are her services restricted to thieves guild members (I can't remember).  If you can trade with her, sell an item or buy an item, and her disposition to you will slowly go up.  Trade low-value items one at a time in order to get her disposition up faster (ie. sell an item, exit dialogue, speak to her again, sell another item, etc.) - selling items individually like this is an exploit, but just roleplay it as you trading with her over a period of time in order to get her to know and trust you so she likes you more.

If you try pickpocketing her and the pickpocket fails, chances are she'll automatically start attacking you.  Just bear in mind that the fighters guild and thieves guild quests conflict (as do many guild quests in Morrowind)- if you kill her and then want to join the thieves guild later, you'll find it tricky (or expensive) to do so.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 08 November, 2013, 02:00:58 PM
I have the musk & a belt of Charisma but no charm spell.... Her last disposition score was 0 so she should have attacked me... Seems I have to do it slowly... Damn. 50 coins is not enough for this!
Title: Re: Morrowind
Post by: jackstarr on 09 November, 2013, 06:36:34 AM
If her disposition is at 0, then that restricts pretty much all forms of conversation with her...

If this is the case, there's another trick you could try - get naked.

Yep, seriously, take off all your clothes (including jewellery and shoes, and make sure you put any weapons/shields away too), and hope she's either impressed or finds it amusing...

Then once you have the normal conversation and barter topics, slowly raise her disposition.  See this as a long-term endevour - in Morrowind you sometimes have to play the long game - trying to make her like you too quickly may end up in failure and frustration.  Get her disposition up by 10 or so a day, and go and find some other quests to do in the meantime.

Are there any misc fetch quests available from other townsfolk?

What other quests are listed in your journal at the moment?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 09 November, 2013, 03:22:30 PM

let me see now...

Divided by Nix Hounds (CANNOT find the guy.... Nor his wife!)


Alchemical Formulas: A rival alchemist is spoiling business for a loyal Hlaalu alchemist.

Mystery of the Dwarves: Discover what really happened to the Dwemer.

Title: Re: Morrowind
Post by: The Doctor Alt 8 on 10 November, 2013, 04:38:48 AM
And also I can't get hold of a copy of the progress of truth... I wanted to brake into the secret libarary at the ministry of justice... But I can't bloody find it and there are too many people around. Tried the rare book store but the bribes are not working and as he is thieves guild I couldn't steal even if I did find out where he kept his copy... Can't get the vampire book either.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 11 November, 2013, 04:51:54 PM
OK solved the Book quest with the help of LOTS of money....   :lol: :lol: :lol:

But two questions...


I have cleared out a thieves cave, In a couple of crates there are these ash statues... are they valuable or what?


Also I have managed to trap some souls...  Some are too expensive for enchanters to buy... so how can I use them myself? They don't appear in my spell item list... do I need to buy a spell to operate them? Cause where do I go? The only NPC who teaches enchanting claims I am not at a high enough level... (At the moment a level 20 mage...)
Title: Re: Morrowind
Post by: Theblazeuk on 11 November, 2013, 10:33:32 PM
You can take them to an enchanter and pay for him to do the hard work for you, just provide him a soul gem (complete with appropriate soul. For which you'll need soul trap. I had a knife that had it enchanted so I finished people off with that)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 12 November, 2013, 01:00:41 AM
Yep that is what I am using too...
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 12 November, 2013, 05:03:25 AM
I have entrapped souls to sell & a glass deardric sword from a Golden Saint I killed.. But no one seems to have the money to buy them. Who has pockets deep enough?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 13 November, 2013, 05:03:54 PM

I now have endurance of a big fat red 0

BUT I do not seem to have an illness...
Nothing is showing in the right hand bar

tried both blight cure potion, scroll of Daydans panacea... NOTHING


now when I "rest" although my Magicka is restored... my health stays at it's unrested state... I have to restore it with Hearth Heal

I am getting no hostile reaction... so I know I don't appear to be "sick"

So what has happened to me ?
Title: Re: Morrowind
Post by: Theblazeuk on 14 November, 2013, 10:21:53 AM
Few merchants in Morrowind have deep pockets. There's a mod to give more money that's a little gamebreakey but less frustrating.

Go to one of the altars in Ebonheart, Sadroth Mora, Ald'Ruhn or the forts. Might be a curse. If you've been doing the main quests you might have corprus but it should say somewhere in your stats why.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 14 November, 2013, 02:52:51 PM
Hmmm... Wonder how I picked that up.... :-*
Title: Re: Morrowind
Post by: Theblazeuk on 14 November, 2013, 03:38:53 PM
If it's part of the main quest - well go speak to shirtless git (Cassius) in his hovel. He'll let you know how to cure it, though honestly I think you sound a little low level for this to have happened yet.

It's essentially FATE if its corprus.
Title: Re: Morrowind
Post by: Cactus on 14 November, 2013, 06:52:39 PM
It's a long time since I played this but I think there's someone in Caldera with 5000 cash you can sell expensive items to.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 15 November, 2013, 06:07:56 PM
Yep, found him! A scamp called "the Creeper"

I have loads of expensive stuff though that even he can't buy!
Title: Re: Morrowind
Post by: Theblazeuk on 15 November, 2013, 11:17:54 PM
There's a mudcrab with 10,000 gold somewhere near Vivec.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 22 November, 2013, 05:05:13 PM
Is there any way to prevent/ cure someone who (even after you have killed them) manages to perminantly damage your attributes WTHOUT having to go to a bloody imperial temple.

I had to go NAKED (almost)  across the bloody country cause some damn mage reduced my strength (with was over 40 and fatigue to 0 so I couldn't even wear cloths.

NO ONE was amused.
Title: Re: Morrowind
Post by: jackstarr on 23 November, 2013, 09:32:24 AM
QuoteNO ONE was amused.
Really?  I've had some quite amusing responses from NPCs when addressing them while naked.

As for restoring attributes on the fly, you can buy a spell or a potion to restore them.

If you're out and about, away from civilisation, but have a mortar and pestle, you might also be lucky enough to have some of the following ingredients in your inventory in order to make a restore strength potion:

    Dreugh Wax
    Gold Kanet
    Horn Lily Bulb
    Scamp Skin
    Stoneflower Petals
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 23 November, 2013, 09:28:31 PM
Perhaps because I was playing a female? All I had was" don't you have any sense of decency walking around like that / I am not amused. "

Not actually figured out how to make a potion (although I have spent money on alchemy training and have a master pestle & mortar & alembic ( raided from dead rogue mages I have killed.... Got quite a few empty cave bases I can use.... Not encountered horn lily bulbs or draugh wax.... But I Can look up supplier on the Wiki page...
Title: Re: Morrowind
Post by: jackstarr on 24 November, 2013, 08:08:18 AM
If you've not done any alchemy yet, I'd suggest avoiding spoiler lists of ingredients online wherever possible - it's much more fun and satisfying discovering which ingredients work on your own...

Each ingredient has 4 alchemical effects, but depending on your alchemy skill level you won't see all of them.  At low level, only expect to see one effect.  Mixing potions or increasing your alchemy skill by making potions will "unlock" additional effects - but not all of the effects you can't yet see will be beneficial...so you'll need more than just a mortar and pestle.

Just read the info on this main page to get you started:
http://www.uesp.net/wiki/Morrowind:Alchemy (http://www.uesp.net/wiki/Morrowind:Alchemy)

List of equipment you'll eventually need:
-Mortar and Pestles are the only required instrument and determine the initial potion strength.
-Alembics decrease the magnitude and duration of all negative ingredient effects.   
-Retorts increase the magnitude and duration of all positive ingredient effects.
-Calcinators increase the magnitude and duration of all ingredient effects.

Make as many potions as you can from ingredients you pick up - even if the potions are of no use to your character, you're still increasing your alchemy skill, and they're a good source of cash as you can sell your own home-brew potions.
Title: Re: Morrowind
Post by: Theblazeuk on 24 November, 2013, 11:44:38 PM
Put everything inna pot

See wot comes out

Enjoy
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 26 November, 2013, 10:26:47 PM
I am at level 43... Last time I spoke to Trebonious ( the head of the Mages'. Guild) he effectively challenged me to a duel for leadership in the Vicece arena. Should I accept?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 28 November, 2013, 05:33:03 AM
I've caught a blight disease again.. I took two potions of cure blight from a reliable supplier AND been to the Imperial alter & paid for a cure blessing... Niether has worked.. What is going on?  ( No it isn't the corpus ) its hell joint.
Title: Re: Morrowind
Post by: jackstarr on 28 November, 2013, 01:20:22 PM
Helljoint is a common disease rather than a blight disease - so you need a potion of cure common disease :)
Title: Re: Morrowind
Post by: jackstarr on 28 November, 2013, 01:23:53 PM
Imperial shrine should have worked, though...
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 02 December, 2013, 04:33:28 PM
Noticed there is an error with the Recovering Cloudcleaver quest.


I encountered Hlormar Wine-Sot  very early on... while I had no heal companion spell. He died beating off one too many psychopathic cliff racers...

(He really did enjoy fisting them)

But when I finally met Sosia Caristiana she still things he is alive & well & following me.

(should be a dialogue option "because of your stupid "lession lady, the barbarian you stole the weapon from has died. Hope your happy with yourself. Idiot!")
Title: Re: Morrowind
Post by: jackstarr on 03 December, 2013, 01:37:25 PM
This is the sort of bug that is usually (and may well be) fixed by the Unofficial Morrowind Patches.

There are so many variables in the order in which players do things in quests that it's very easy to overlook certain variables when coding, and the vast majority of players wouldn't encounter every situation - I've never encountered the issue you've described in what must be thousands of hours worth of playing Morrowind over the past decade.  (I did this quest many times - and even recreated the naked nord quest as a mod for Skyrim).  Luckily this sort of quest fix is easy to do in the Construction Set, so I'd be very surprised if someone hasn't made a patch/mod to fix this by now.

If you don't want to download a patch, you'll just have to make do with the quest being bugged.  I wouldn't worry too much - there are plenty of other quests you can be getting on with instead!
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 07 December, 2013, 04:28:08 PM

I know that I will have to contract the dreaded corpus disease as part of the quest cycle... I am only at level 62 and am working hard to gain 100 on all the magic schools (Hard as the trainers in conjuration and restoration will only train temple members and I haven't joined them)

I am running out of quests..

I have completed all the mage guild quests... and have been given leadership of the guild.

I have to gain another promotion before I get asked to Remove Sjoring's Supporters: Kill a pair of corrupted Fighters Guild members.
Kill Hard-Heart: Kill the Master of the Fighters Guild in Vivec

even though I have bought training in a number of skills... it isn't enough...

The only Blades quest I have left is the one that will mean me contracting the corpus disease .. and hoping that I will be cured in order to fulfill the Neverine prophesy

I also have yet to work out...

How to meet up with the living god emperor...
How to get acknowledged as a "mouth" for all three great houses... (another essential for this prophesy... I stupidly joined House Hlaau first, so I can't join the others.

What next? I seem to have done most of the minor side quests...
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 08 December, 2013, 09:43:44 PM
Oh for Gruds sake what will it take to get the Canneron Tong to attack you? Apart from the smith who I disposed of... Non of the others will rise to taunting or intimidation... And if I just attack them I end up with a very high bounty on my head!
Title: Re: Morrowind
Post by: CheechFU on 08 December, 2013, 11:44:28 PM
http://morroblivion.com/forums/skyrim/skywind-mod-releases/3323
Title: Re: Morrowind
Post by: Theblazeuk on 09 December, 2013, 10:59:02 AM
Get Bloodmoon expansion. Visit an island off the coast of Skyrim.

Become a werewolf.

Or hell, stay on Vvardenfell and contract vampirism. That can be fun.
Title: Re: Morrowind
Post by: jackstarr on 09 December, 2013, 06:17:26 PM
Or how about just going out exploring?

I bet you've still got huge chunks of the map that haven't been uncovered yet.  There's plenty of hand-placed unique loot to be found in out-of-the-way places, as well as more chance of finding some decent levelled loot.

Once I'd completed all the quests I could find in towns, I went wandering off the beaten path, checking where I was on the map and making sure I'd been absolutely everywhere...and sure enough, there were still some interesting places to find.
Title: Re: Morrowind
Post by: Theblazeuk on 10 December, 2013, 10:43:33 AM
I just went wandering as soon as I could hit things without falling over. Found the merchant mudcrab all on me own
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 12 December, 2013, 05:12:16 PM
Oh hell no. NOW I have lost the INVANTORY LIST. donno how I did it... nor how to get it back and the Almsivi / divine intervention spell dose not work either. (I have an amulet for both) Is it because I travelled inside the Ghostfence... I left now but it still dose not work.
Title: Re: Morrowind
Post by: jackstarr on 13 December, 2013, 06:04:42 PM
Don't worry, it's easily done.  You probably just clicked on the "x" on that window by mistake and closed the inventory menu.

Just click on your equipped weapon icon to bring back the inventory menu.

If it happens with any of the other menus, click on your health/magicka/fatigue bars to bring up your stats menu, click on your mini-map to bring up your map menu, and click on your equipped magic spell for your magic menu.

Are your amulets out of magicka?  In Morrowind, items are charged (there's a blue line underneath them) - when they're out of juice you won't be able to use them without recharging.  This goes for enchanted weapons too - they'll still do physical damage, but not magical damage. 

If your amulet is out of magicka, you'll need to start doing some enchanting.  To do so, you'll need a soul gem filled with a soul...http://www.uesp.net/wiki/Morrowind:Enchant/ (http://www.uesp.net/wiki/Morrowind:Enchant)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 17 December, 2013, 12:16:35 PM
Thanks for that!  Went after & got Azura's star but not sure what I can do with it....

Now also been given the last of the fighter guilds quest... But as I am already arch mage on Vicece 's orders won't being nominated as head of this guild to be a bit daft ( should I succeed in killing Edris fire eyes and the Orc leader of Vivices guild branch ) And won't I get a bounty on my head? I am no good at getting others to attack me after a good taunting. ( Must work on my Outrageous French accent).
Title: Re: Morrowind
Post by: NapalmKev on 17 December, 2013, 01:35:58 PM
Quote from: The Doctor Alt 8 on 17 December, 2013, 12:16:35 PM
Thanks for that!  Went after & got Azura's star but not sure what I can do with it....


In Oblivion and Skyrim 'Azuras Star' acts as a re-usable 'Greater Soul Gem'. Any souls you trap can be used to recharge magic weapons/items.

Cheers
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 17 December, 2013, 09:18:47 PM
Dispite having an enchant skill of 100, ( and that took a lot of effort) I haven't had much luck in actually making / recharging items. Most of my enchanted objects do no appear in the recharge menu and the levitation ring I made Used to work normally but now whenever I wear it there is this dreadful sound form the speakers as if it hinting that my feet are scrapping across the ground....!

I found a cave entrance with no name... And it wouldn't let me enter...
Title: Re: Morrowind
Post by: jackstarr on 19 December, 2013, 12:14:11 PM
Quotewhenever I wear it there is this dreadful sound form the speakers as if it hinting that my feet are scrapping across the ground....!
Yep, that's the "magic failed" sound, which also applies when you're out of charge.

Do you have plenty of souls left in your soul gems (or in Azura's star)?

It might be that the item you're trying to recharge it too high a level for the type of soul you're trying to recharge it with.

Try activating a grand or greater soul gem (or Azura's star filled with greater or grand) from your inventory menu, then select recharge when it comes up with the usual enchant/charge option.
Title: Re: Morrowind
Post by: mogzilla on 21 December, 2013, 10:55:19 AM
I had this on my xbox 360 but it was very slow I was temted to try it on my laptop but wondered how easy is it to set up my xbox controller to play it?
Title: Re: Morrowind
Post by: jackstarr on 22 December, 2013, 08:09:10 AM
I've not tried myself - I have a 360 controller but prefer to use keyboard and mouse - Morrowind has extensive menus/inventory, and a mouse (or laptop touchpad) would be much quicker to navigate these compared with having to use the controller joystick.

The wired 360 controller should just be plug and play, but to use wireless you'll need some 3rd party software such as xpadder.

http://forums.bethsoft.com/topic/238948-how-to-make-your-360-gamepad-work-on-pc-morrowind/
http://forums.nexusmods.com/index.php?/topic/171416-how-to-use-a-xbox-360-gamepad-for-morrowind-pc/


By the way, Morrowind is currently half-price (£6.50) in the Steam Christmas Sale - http://store.steampowered.com/app/22320


Title: Re: Morrowind
Post by: The Doctor Alt 8 on 22 December, 2013, 05:09:52 PM
Hay... Wait a cotton picking minute.... That game looks miles better than the version I got ( as a copy of sold out games. ) No mention of a clockwork city either... >:(
Title: Re: Morrowind
Post by: jackstarr on 23 December, 2013, 09:37:26 AM
QuoteHay... Wait a cotton picking minute.... That game looks miles better than the version I got ( as a copy of sold out games. )
One word - Mods!
The visual overhaul gets it looking as seen in this youtube video: http://www.youtube.com/watch?v=-ZKHu5n8TiI

QuoteNo mention of a clockwork city either... >:(
That's from the expansion pack Tribunal, which comes with the Game of the Year edition.  You can still probably pick it up separately on ebay.

Title: Re: Morrowind
Post by: Theblazeuk on 23 December, 2013, 11:03:02 AM
I am fairly sure I linked to a whole bunch of mods that make your morrowind shinier, stabler and weirder.

Title: Re: Morrowind
Post by: jackstarr on 23 December, 2013, 08:32:13 PM
Actually, I think Doctor Alt 8 was just referring to the Steam page pictures of Morrowind?   If so, that won't be mods, but the default game.   Maybe your video settings are lower than they need to be (possibly the game isn't recognising your graphics card so is setting them too low?)  - try adjusting your settings - up the view distance and texture quality, etc.

But yeah, even then, the default game now looks pretty pants without mods to bring it up to spec.  And that's not even taking SkyWind into consideration, which cleverly imports Morrowind into the Skyrim engine, making it look even prettier.  It does of course require you to have both Skyrim and Morrowind, and as it uses the Skyrim engine a lot of stuff is simplified (Skyrim is a lot less complex than Morrowind) but it looks great!

See http://www.youtube.com/watch?v=Ohcqh5_pQjY for a quick teaser of Skywind.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 23 December, 2013, 11:45:58 PM
Ah this computer is old... I doult that fiddling with the settings will do much good. What have I got myself into?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 29 December, 2013, 08:15:18 PM
OKAY either I have gone mad or I have completely lost a tomb.

3 days ago I entered a tomb that had clearly been infested with Deadra. I cleared them out but going down some stairs I discovered a a waterlogged maze. I levitated over this & entered a cavern  with a body laid out in a sailing boat wearing dragon scale and ebony armour and several locked chests.  One refused to open with the usual Ondusi's open door spell and as I had run out of scrolls of Ekash's lock splitter I resolved to go back later to see what was inside.

I could have sworn that the tomb was one of the two on the island of Tel Brannor. But when I returned to them... Niether had the maze... Have I become confused or what? It is  driving me mad... Or did I dream it? Help!
Title: Re: Morrowind
Post by: GrinningChimera on 29 December, 2013, 11:36:22 PM
Quote from: The Doctor Alt 8 on 29 December, 2013, 08:15:18 PM
Or did I dream it?

You know it's time to stop playing when you start dreaming about games. I had a similar thing with my week long binge of GTA V when that came out.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 30 December, 2013, 05:26:38 PM
HA! I WASN'T dreaming.


It was THIS...
Morrowind:Ennbjof's Nord Burial


The UESPWiki – Your source for The Elder Scrolls since 1995

< Morrowind: Quests: Vivec City / Azura's Coast / Miscellaneous

Jump to: navigation, search


This quest page is currently being rewritten as part of the Morrowind Overhaul Project.
The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.


[ Show ]

Detail















Contents
  [hide] 1 Quick Walkthrough
2 Detailed Walkthrough 2.1 A Drink and a Chat
2.2 Within the Tomb
2.3 Olmgerd's Buried Ship

3 Notes
4 Quest Stages

   
Give some mazte to Ennbjof to hear the tale of a legendary lost tomb.


Quest Giver:
Ennbjof at the Lizard's Head Tavern in Vivec's Telvanni Canton

Location(s):
Marvani Ancestral Tomb

Reward:
Daedric Face of God, Daedric Warhammer, Ebony Bracers, Stormkiss

ID:
MS_Nord_burial
   




The Burial site.

[edit] Quick Walkthrough
1.(Optional) Buy a mazte for Ennbjof at the tavern in Telvanni Canton.
2.(Optional) Listen to his story and receive an old key.
3.Travel to Marvani Ancestral Tomb.
4.Explore the tomb until you find the entrance to Tukushapal, Sepulcher.
5.Enjoy the treasures.

[edit] Detailed Walkthrough

[edit] A Drink and a Chat

Grab some mazte and have a chat with Ennbjof at The Lizard's Head Tavern on the Telvanni Canton's Waistworks level in Vivec. In order for him to tell you the secret, you'll need to give him the mazte. Once done, he'll give you an old key and a story about an old burial chamber on a small island off the west coast of the peninsula between the Daedric Shrine of Zaintiraris and Tel Branora. He then goes home to Skyrim to die of mazte poisoning, never to be seen again. Unfortunately, these directions are rather vague and could refer to any number of tombs within the area.

[edit] Within the Tomb

The tomb in question, however, is the Marvani Ancestral Tomb and it is north of Tel Branora and slightly west of Zaintiraris/Molag Mar (northeast of the Prelude Shipwreck). If you head west-northwest from Tel Branora you should be able to find the entrance on the southern shore of a small island. If you have sufficient Security skill to open the 80 point lock in the back, you can explore the tomb without speaking to Ennbjof.

[edit] Olmgerd's Buried Ship

Once inside, you'll quickly realize that this is no ordinary tomb. Once down the long flight of stairs, you are faced with a small maze of sorts. One end of the maze ends with a door with the name of Tukushapal, Sepulcher (levitation comes in handy if you don't like mazes, even simple ones). Inside is the burial chamber of Olmgerd the Outlaw, the illegitimate son of a Nordic king, who was laid to rest in a Viking ship. There's all sorts of loot including a Daedric helm and warhammer sitting beside a chest far above the ship (which will require levitation to reach), and some Raw Ebony deposits in the water beneath the ship (but watch out for the Dreugh).

[edit] Notes
This "quest" is never really completed, per se. The only journal entry you'll ever receive for this is the first one when Ennbjof tells you about the tomb.
Olmgerd's name is misspelled "Oldgerd" in the journal entry, but Ennbjof definitely says "Olmgerd", and this spelling is also used earlier in the same entry.

[edit] Quest Stages

These Codes can be used along with the Journal Console Command and Quest ID given within the chart to update the quest to a certain point.


Ennbjof's Nord Burial (MS_Nord_burial)


Index

Finishes Quest

Journal Entry

1  A Nord named Ennbjof gave me a key and a tale about a ship burial of Olmgerd the Outlaw, son of Harald Hand-Free, a First Age king of Skyrim. Ennbjof thinks an enchanted battle-axe called Stormkiss was buried with Oldgerd [sic]. Ennbjof thinks the burial is somewhere on the stretch between the Daedric ruins at Zaintiraris and Tel Branora, on the western side of the peninsula.
Title: Re: Morrowind
Post by: jackstarr on 31 December, 2013, 02:04:12 PM
Hah - Morrowind can still surprise me to this day with its hidden caves and treasures.

Did you manage to find the tomb again?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 31 December, 2013, 06:26:56 PM
Yeah... No problem. If I could of carried it I would stripped The corpse of weapons & armor.  Now I am doing a Buffy, wondering how to get Hard-Heart to attack me first ... Swearing cause I've lost a slave key then discovered two more slaves that I now can't free...
Title: Re: Morrowind
Post by: jackstarr on 31 December, 2013, 07:13:34 PM
QuoteIf I could of carried it I would stripped The corpse of weapons & armor.

You could always do the usual exploit - mark and recall - mark by a vendor with plenty of cash, travel to the tomb, then recall straight back to the vendor.

QuoteSwearing cause I've lost a slave key then discovered two more slaves that I now can't free...

You had the key for that cave, but then lost it?  That's easily done - which is why in later Elder Scrolls games important items are marked as "quest items" that can't ever be dropped or sold until the associated quest is complete (although that can annoying in its own right, cluttering the inventory).  If you really can't find the key, you'll have to leave the slaves to their current fate, or cheat by using the dev console to add the key to your inventory.  Hopefully you didn't leave the key in an unsafe container which deletes all items at cell reset, and you'll stumble across it again at some point.
Title: Re: Morrowind
Post by: Dandontdare on 31 December, 2013, 07:21:27 PM
Could I nominate Jackstarr as Most Helpful Boarder of 2013? I've not played this game, but I've found this thread fascinating.

Also, his advice about my long-time Skyrim bug was spot on - lowered the graphics resolution and it works! Still stumbling around like an idiot for now, but I may be begging for similar answers myself soon (if I ever get long enough to get some game time in to work out how to do things. I'm all hacking and little magic at this stage.)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 01 January, 2014, 02:34:35 AM
I suspect that I dumped the key to get rid of some excess weight. ( typical woman eh guys?) I do have quite a lot of stuff.. So if I could ever get bloody cheat codes to work... I'd do that. Provided I can find the cheat code....
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 02 January, 2014, 05:00:45 PM

And now even if I could get the cheat code to work...


The library has blocked access to all gaming tip websites so I can't look it up anyway!!! >:(
Title: Re: Morrowind
Post by: CheechFU on 02 January, 2014, 05:56:10 PM
Quote from: The Doctor Alt 8 on 02 January, 2014, 05:00:45 PM
The library has blocked access to all gaming tip websites so I can't look it up anyway!!! >:(
Use a proxy.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 02 January, 2014, 07:43:30 PM
They are wise to that trick. All proxy servers are blocked automatically.  >:(
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 04 January, 2014, 06:46:39 PM
Well now.... There doesn't appear to be a cheat code to complete this quest.... So I am a bit stuck. He won't react to taught / intimidation... And he has to attack me first... I can't just kill him. ( Is it because I am a level 68 mage?)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 06 January, 2014, 11:50:37 AM
Not that I can get any cheat code to work....
there is one for a open EVERY THING skeleton key
Ideal I thought for my previous slave problem...
but does it work? No.
Title: Re: Morrowind
Post by: jackstarr on 06 January, 2014, 02:40:08 PM
I think I'm getting confused...which quest(s) are you talking about?  Are you unable to get the loot in the ship's tomb (Stormkiss)?  Or do you mean the slave bracers  - in which case, what's the name of the slave?

Have you tried the cheat code "unlock"?  Open the dev console, then click on the container (chest, slave bracers, etc.) you want to unlock, and type "unlock" (without the quotes).  That should unlock the container...but not sure what would happen in the case of slave bracers.


QuoteI may be begging for similar answers myself soon (if I ever get long enough to get some game time in to work out how to do things. I'm all hacking and little magic at this stage.)
Heheh, feel free to ask!
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 06 January, 2014, 04:59:29 PM
Oh I can get to Storm kiss any time I like. (Just acquired Keening and Sunder so all I need is wraithguard.)


been trying to build up my Mage levels to 100 in all schools before I attempt
Morrowind:Sixth House Base


The UESPWiki – Your source for The Elder Scrolls since 1995

< Morrowind: Quests: Main Quest

Jump to: navigation, search


This quest page is currently being rewritten as part of the Morrowind Overhaul Project.
The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.


[ Show ]

Detail















Contents
  [hide] 1 Quick Walkthrough
2 Detailed Walkthrough 2.1 Orders from Caius
2.2 Report from Raesa
2.3 Rumors in Gnaar Mok
2.4 Ilunibi Caverns
2.5 Return to Caius

3 Bugs
4 Quest Stages

   
Dispose of a Sixth House base recently discovered near Gnaar Mok.


Quest Giver:
Caius Cosades in Balmora

Location(s):
Buckmoth Legion Fort, Gnaar Mok, Ilunibi Caverns

Prerequisite Quest:
Meet Sul-Matuul

Next Quest:
Corprus Cure

Reward:
Promotion in the Blades Faction

ID:
A2_2_6thHouse

Suggested Spells:
Levitate, Restore Attribute

Difficulty:
Medium
   




The Sixth House Base

[edit] Quick Walkthrough
1.Receive orders from Caius in Balmora to wipe out a Sixth House base in Gnaar Mok.
2.Visit Raesa Pullia in Buckmoth Legion Fort to receive a report of the scouting party.
3.Travel to Gnaar Mok and talk to the locals to find the location of the Sixth House base.
4.Enter the Ilunibi caverns and fight your way to the shrine.
5.Fight and slay Dagoth Gares.
6.Return to Caius.

[edit] Detailed Walkthrough

[edit] Orders from Caius

Returning to Caius Cosades in Balmora after your journey to the Urshilaku Camp yields you a task (along with 400 gold) to raid and wipe out a Sixth House base near Gnaar Mok, in particular to kill the priest Dagoth Gares. Since Caius doesn't know the exact location, you are to report to Raesa Pullia in Buckmoth Legion Fort.

[edit] Report from Raesa

Buckmoth Legion Fort is just south of Ald'ruhn; the quickest way is by Silt Strider or Guild Guide. Raesa is just inside the main fort interior entrance. She gives you the report on the Sixth House base they discovered. Apparently, out of the original scouting party, only one person returned. He died shortly thereafter from the dreaded Corprus disease, but first mentioned a cavern on the coast named Ilunibi. Though Raesa is not familiar with it, she suggests asking the locals in Gnaar Mok about it. If you haven't been to Gnaar Mok yet, its on the west coast of the island, southwest of Ald'ruhn. Raesa gives you directions to walk there, but the fastest method is to take the Ald'ruhn Silt Strider to Khuul, then take the local boat to Gnaar Mok.

[edit] Rumors in Gnaar Mok

Once you get to Gnaar Mok, talk to just about anyone to find out information on the Ilunibi cavern (you will need to raise their disposition to 50 or higher to get the information). You find out that the caverns are located on the north end of the island, on Khartag Point. You should have Khartag Point marked on your map when you ask about it, just a little northwest of the village. You should find the caverns named as Ilunibi, Carcass of the Saint.

[edit] Ilunibi Caverns

Just inside the entrance to Ilunibi you'll find a very nice little waterfall. It gets much worse just farther in, however. Most of the monsters are random, but depend on your level: lower-level characters are most likely to encounter Skeletons, Ash Slaves, Ash Zombies and Scamps, higher-level characters more likely to have a chance of seeing Bonewalkers, Ash Ghouls, Ascended Sleepers, Atronachs and Golden Saints. There's also a fair number of Dreamers around.

Once you get into the final section of the caverns, Soul's Rattle, you should encounter Dagoth Gares, a unique Ash Ghoul. He will initiate conversation with you and you should try and get as much information as you can before you exit: he can tell you some pretty interesting things about the history of Nerevar and Dagoth-Ur, at least as seen from Dagoth's insane corrupted perspective. Gares is tough, casts spells, and hits pretty hard, but doesn't take too many big hits before he goes down. The bad part is that when he dies, he curses you with the Corprus disease: evidently this fulfills a part of the Nerevarine Prophecies. After killing Gares, don't forget to loot the bell chamber nearby as it has some some excellent loot (including the Fists of Randagulf).

At this point in the Main Quest you'll start seeing several barely dressed Dunmer standing still on the roads. They call themselves Dreamers and are people who have fallen under the influence of Dagoth Ur's growing powers. They're the same Dreamers that you may have already been seeing in other Sixth House caves and they will attack on sight.

[edit] Return to Caius

Once you've finished in the caverns, head back to Caius in Balmora (walk to Caldera, east of Gnaar Mok, and use a Guild Guide, or walk a little farther to Balmora southeast of Gnaar Mok - or simply cast Almsivi Intervention from the cave.) Upon your return, you will be promoted to Traveler. Furthermore, Caius has been gathering some information of his own, and found someone who is doing research into Corprus Disease with a view to finding a cure: the Telvanni wizard, Divayth Fyr, who he suggests you visit, on the grounds that if he can't help you, nobody else can.

[edit] Bugs
You may not receive Corprus after killing Gares. PC Note This can be fixed with the console commands player->AddSpell "Corprus" and Journal A2_2_6thHouse 50.

When he asks you about your orders at the beginning of this quest (after you return from Urshilaku), keep selecting the answer: "I'm willing, but cautious" over and over again. Caius will keep giving you 400 gold, if your level is under 6.

[edit] Quest Stages

These Codes can be used along with the Journal Console Command and Quest ID given within the chart to update the quest to a certain point.


Sixth House Base (A2_2_6thHouse)


Index

Finishes Quest

Journal Entry

1  Before I take my next mission, the Spymaster wants me to improve my skills. He suggests I take a few guild jobs, cash in the loot, and upgrade my equipment. He gave me 400 gold to spend. When I think I'm ready, I'll go back to him, and he'll give me my next mission.
2  The Spymaster suggests I do some more freelance work, and invest all I earn in training and equipment. When I think I'm ready, I'll go back to him, and he'll give me my next mission.
5  The Spymaster has sent me to find a Sixth House base near Gnaar Mok. There I must kill a Sixth House priest named Dagoth Gares, and bring the Spymaster a full report on the Sixth House base. But first I need to speak to Raesa Pullia, the Champion of Fort Buckmoth. She'll tell me about the patrol that found the base, and how to find it.
7  The Spymaster says a patrol found a Sixth House base in a cave the locals call Ilunibi. However, the one trooper who escaped to report died of corprus disease. Before he died, the trooper encountered monsters, cultists, and a powerful Sixth House priest called Dagoth Gares. The Spymaster says to go talk to Raesa Pullia, Champion of Fort Buckmoth. She'll give me the details.
10  I spoke with Raesa Pullia. The trooper who escaped died mad and disfigured with corprus. The cavern with the Sixth House base -- Ilunibi -- is not on the maps. I'll ask in Gnaar Mok about Ilunibi. The patrol fought cultists, disfigured man-beasts, and a half-man creature named Dagoth Gares. Dagoth Gares killed all the patrol, but sent one survivor out with messages about awakened sleepers and Lord Dagoth Ur.
20  A scout in Gnaar Mok told me about an old sea cave, called Ilunibi Caverns, up on the north end of the Gnaar Mok island, right on the coast. He said there was nothing but rats and slaughterfish, though smugglers and outlaws might use it for a hide-out.
40  The priest of Ilunibi Shrine tells me that Dagoth Ur bids me come to Red Mountain, where he would grant me counsel and power, if only I would pledge that friendship anew. He says the path to Red Mountain is long, and filled with danger, but there I will find wisdom, a firm friend, and all the power I need to set the world aright. So Dagoth Ur hopes to attract me to his service with promises of friendship and power.
42  Dagoth Gares says the Sixth House was only sleeping. Now Dagoth Ur and the Sixth House will free Morrowind of foreign rulers and divine pretenders. When the land is swept clean of 'false friends' and 'greedy thieves', the children of Veloth 'will build anew a garden of plenty in this blighted wasteland'. So the Sixth House means to drive out the Empire, overthrow the Temple, and restore the pre-Imperial Dunmer nation of Morrowind.
44  Dagoth Gares describes the Sleepers and Dreamers as new and weak worshippers. But the Children of His Flesh -- I think he means the corprus beasts -- are 'deep in the heart of his mysteries'. He also says that he and the servants of Ilunibi we are the least of Dagoth Ur's servants, and that servants called 'Ash Poets', 'Ascended Sleepers', and 'Ash Vampires' are more powerful and more blessed by Lord Dagoth.
46  Dagoth Gares says Lord Dagoth would far rather have me as a friend than as an enemy. But until I submit to Lord Dagoth, Sixth House servants will treat me as an enemy. If I want to be a friend of the Sixth House, first I must go to Lord Dagoth in his citadel on Red Mountain, and make my submission.
48  Dagoth Gares says Ilunibi shrine is only a small, quiet retreat where Sixth House servants share the sacraments of flesh and blood, and dream the dreams of their Lord. He says other lesser shrines are hidden throughout the land, but the greatest shrines of Sixth House servants lie beneath Red Mountain, in the citadels of our Lord and his close kin.
49  Dagoth Gares addressed me as if I were Lord Nerevar, giving me Dagoth Ur's words. Dagoth Ur says Nerevar and he were friends and brothers, but that Nerevar struck Dagoth Ur down beneath Red Mountain while Dagoth Ur protected a treasure Nerevar had sworn Dagoth Ur to protect. Yet Dagoth Ur offers to forgive me and raise me high in his service. So Dagoth Ur thinks I'm Lord Nerevar. I wonder about their history together.
50 Finishes quest I have killed Dagoth Gares, as the Spymaster ordered. But with his dying breath, Dagoth Gares pronounced a curse on me, and now I have the corprus disease. He said I would come to Dagoth Ur ' in his flesh, and of his flesh'. I don't feel any different, but the marks of the disease are plain on my face. I'll have to return and report to the Spymaster on the Sixth House base, and hope he knows of some way to cure this disease.



I have been building a reserve of magic supplies outside the town of Balmora for when I contract the Corpus... as I'll be on my own after that.

As for weapons... well now I suppose I had better store some of them to.

Good job none of the NPCs are thieves....


(Oh and in answer to your question Jackstar.... I wanted the Skeleton key to open slave bracers...) Not that I can ever get ANY BLOODY CHEAT CODE FOR ANY GAME TO WORK....
Title: Re: Morrowind
Post by: jackstarr on 06 January, 2014, 05:48:07 PM
Are you sure you were using the right key for those particular slaves?  I don't remember this very well  (I played a heavily modded slave questline which expanded the twin lamps and all the game mechanics to do with slavery).   I checked the UESP though, and each bunch of slaves seems to have their own unique key...

http://www.uesp.net/wiki/Morrowind:Keys

To get the Skeleton key legitimately, you need to follow the Thieves Guild questline.  Rather than cheating and getting the Skeleton key, why not use the dev console to add your lost slave key for the slaves you're trying to free? 

Open the console and type:
player->AddItem "skeleton_key" 1
then press enter, and 1 skeleton key will be added to your inventory.
If you like, replace the word "skeleton_key" with correct key from the above link.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 06 January, 2014, 09:37:53 PM
1/ found two more slaves AFTER disposing of slave key ( while looking for poly ehatathingamijig stones and that is a waste of time as there is clearly a bug in my copy cause two are not where the game guides state they are)
2/ want to free the slaves at Moleg Mar ... Game guides say that there IS no key for them.)
can't bloody unlock twin lamps quest either... Dispiste the number of slaves bought/ set free when I've cleared out bandit caves....
Title: Re: Morrowind
Post by: jackstarr on 07 January, 2014, 09:08:05 AM
Quotelooking for poly ehatathingamijig stones and that is a waste of time as there is clearly a bug in my copy cause two are not where the game guides state they are)
Have you double checked here? -
http://www.uesp.net/wiki/File:MW-map-PropylonIndices.jpg
http://www.uesp.net/wiki/Morrowind:Propylon_Indices

For the rest of your queries, my memory fails me, so I'm relying on the UESP...

Quotewant to free the slaves at Moleg Mar ... Game guides say that there IS no key for them.)
UESP says "in some cases, there is no key to be found. These slaves can still be freed, however. All you need to do is cast Command Humanoid on them, and get them to follow you to the nearest location for which you DO have a key. Once they are in that location, your key will work. "

Quotecan't bloody unlock twin lamps quest either... Dispiste the number of slaves bought/ set free when I've cleared out bandit caves....
The UESP says "After you have freed 20 slaves, you will be told a secret phrase and Ilmeni Dren in Vivec will have some quests for you. After you free 30, you can speak to Jobasha (also in Vivec) to receive 3 skill books as a reward." 

Does this help?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 07 January, 2014, 03:57:15 PM

I know that I must have released over 20 slaves... yet I still haven't been given the key phrase.

looked all over here
Marandus Propylon Index
index_maran
Vivec, St. Olms Temple The Temple in the St. Olms district of Vivec is reached via the Plaza level. The index is on the floor next to some crates, downstairs in the northwest storage room.
the index simply IS NOT THERE...

I think this is a bug. But thanks for this link....

(Insert headbanging smillie here)

UESP says "in some cases, there is no key to be found. These slaves can still be freed, however. All you need to do is cast Command Humanoid on them, and get them to follow you to the nearest location for which you DO have a key. Once they are in that location, your key will work. "

Will this work with "cattle" (the slaves of vampires that I have killed.) I read in one game guide that there is no point in freeing these people due to the face that they apparently respawn

Thanks again for your patience Jackstarr  I am a right pain in the arse aren't I?


It also doesn't help that the tilde (~) key dose NOT open the control consol. instead it is the key next on the left hand side of the number one at the top of the querty keyboard.

Soooo when you try to use " in the instruction you don't get a "... oh dear me no... you get the @ symbol instead.

(I have noticed this before. game guides say use the tilde key to open the control consol... IT IS NEVER THE TILDE KEY (~) it's always the key next on the left hand side of the number one at the top of the querty keyboard...
Title: Re: Morrowind
Post by: jackstarr on 07 January, 2014, 04:35:58 PM
QuoteI have noticed this before. game guides say use the tilde key to open the control consol... IT IS NEVER THE TILDE KEY (~) it's always the key next on the left hand side of the number one at the top of the querty keyboard...
This is true - the reason it's referred to as the tilde key is that on the US keyboard, the tilde is found in that position.  As we're in the UK, our tilde is all the way across by the Enter key. 
The correct button to bring up the console is whichever button is left of the 1 key, below the Esc key, and above the Tab key.

Quotethe index simply IS NOT THERE...
Try adding the Maran index to your inventory via the console:
player->AddItem "index_maran" 1

QuoteWill this work with "cattle" (the slaves of vampires that I have killed.) I read in one game guide that there is no point in freeing these people due to the face that they apparently respawn
Well, it depends how you want to play the game.  They'll still be registered as freed - just imagine that other vampires have recruited new cattle if you go back there again in the future after the cells have reset.

Did you ever manage to install the official Morrowind patch and the unofficial Morrowind Code Patch?  I'm still pretty confident that these would make life easier for you.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 07 January, 2014, 04:54:22 PM
Well I have downloaded a patch today on my dongle.
fingers crossed I can get it to work...


Quote

Will this work with "cattle" (the slaves of vampires that I have killed.) I read in one game guide that there is no point in freeing these people due to the face that they apparently respawn


Well, it depends how you want to play the game.  They'll still be registered as freed - just imagine that other vampires have recruited new cattle if you go back there again in the future after the cells have reset.

Even though I have killed all the vampires in that building?
Title: Re: Morrowind
Post by: jackstarr on 07 January, 2014, 05:58:42 PM
Make sure you grabbed the correct patch for your version of Skyrim (ie. the European patch, and if you don't have the expansions Bloodmoon and Tribunal make sure you don't have the patch that supports them).


QuoteEven though I have killed all the vampires in that building?
Vampires will probably respawn too - generic spawns tend to respawn on cell reset (a "cell" is just a term for an area) in Elder Scrolls games - could be anywhere from in-game days to in-game weeks.  Even if the vampires don't respawn there, you could just roleplay that they were out hunting when you visited ;)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 10 January, 2014, 08:39:04 PM
A friend of mine has bought me the Bloodmoon expansion pk.  Do I have to have tribunal first ? ( the game instruction say it is ok but...

A rotten skelletal champion is squating in my Azuras star.... ( needed a golden saint ) how do I evict it?
Title: Re: Morrowind
Post by: jackstarr on 11 January, 2014, 12:27:34 PM
QuoteA friend of mine has bought me the Bloodmoon expansion pk.  Do I have to have tribunal first ? ( the game instruction say it is ok but...
I bought and installed them in order of release (Tribunal, then Bloodmoon) so I don't have any firsthand knowledge, but if you're planning on playing Tribunal at any stage, you should do so first, as I did a quick forum search and this advice popped up:
Quote
no you don't need tribunal to play bloodmoon BUT if you have both of them then you need to install tribunal before bloodmoon since bloodmoon holds the most up to date patch for the game, which is why people state it gives them errors.

In other words:

Morrowind + Tribunal = Fine

Morrowind + Bloodmoon = Fine

Morrowind + Tribunal + Bloodmoon = Fine

Morrowind + Bloodmoon (Installing it first) + Tribunal = Can lead to errors


Quote
A rotten skelletal champion is squating in my Azuras star.... ( needed a golden saint ) how do I evict it?
I think you'll need to enchant something to empty it again.

Title: Re: Morrowind
Post by: The Doctor Alt 8 on 11 January, 2014, 04:42:27 PM
The patch I downloaded wouldn't work. sigh. it seemed to be a patch for the construction part. (Didn't SAY THAT though!)

can't download the other patch I found....

oh I can't find a way to get Heard Heart to attack me. I bought a spell of frenzy humanoid (on recommendation) then got a spell maker to strengthen it and convert it to target mode.

the spell had NO EFFECT even though it didn't fail.

so now what can I do to complete the quest? he can't be provoked or taunted.... >:(
Title: Re: Morrowind
Post by: jackstarr on 12 January, 2014, 10:42:35 AM
1) Official patch page:
http://support.bethsoft.com/patches.php

Firstly you should install Bloodmoon (as the other patches won't work properly without it), then the one you want from that page is the European version of the Bloodmoon-compatible patch - http://download.zenimax.com/elderscrolls/morrowind/patches/Bloodmoon_v1.6.1820.exe

2) You then want the Unofficial Patch - made by members of the modding community - fixes many hundreds of bugs that the official patch by Bethesda doesn't fix.  You can get the latest version (1.6.5b) from http://btb2.free.fr/files/morrowind_patch.zip

3) Finally, you want the Unofficial Code Patch.  This fixes many game engine bugs that the other patches are unable to fix, and prevents and allows fixes to savegame corruption.  You can get this from http://download.fliggerty.com/download-58-139

You'll need all three patches (installed in that order) in order to have the most bug-free and stable version of Morrowind.



As for Hard Hart, that's a bug :(
You'll need to hit him first.  The UESP says
Quote
He may not outright attack you but demand to know if you've killed the Thieves Guild bosses yet. You may have to attack him (or use the console) to fight him but you should not draw a bounty or be expelled from the Fighters Guild (if you are near other Fighters Guild NPCs, they will become hostile with you if you provoke the fight).
Title: Re: Morrowind
Post by: jackstarr on 12 January, 2014, 10:48:53 AM
1) Official patch page:
http://support.bethsoft.com/patches.php

Firstly you should install Bloodmoon if you're planning to and haven't yet (as the other patches won't work properly without it), then the one you want from that page is the European version of the Bloodmoon-compatible patch - http://download.zenimax.com/elderscrolls/morrowind/patches/Bloodmoon_v1.6.1820.exe

2) You then want the Unofficial Patch - made by members of the modding community - fixes many hundreds of bugs that the official patch by Bethesda doesn't fix.  You can get the latest version (1.6.5b) from http://btb2.free.fr/files/morrowind_patch.zip

3) Finally, you want the Unofficial Code Patch.  This fixes many game engine bugs that the other patches are unable to fix, and prevents and allows fixes to savegame corruption.  You can get this from http://download.fliggerty.com/download-58-139

You'll need all three patches (installed in that order) in order to have the most bug-free and stable version of Morrowind. 
Note: If you want to install Tribunal at any stage, hold of playing Morrowind until you can get that - if you're quick you can get the expansion disc off ebay for £2.99 including shipping http://www.ebay.co.uk/sch/i.html?_trksid=p2050601.m570.l1313.TR0.TRC0.Xmorrowind+tribunal&_nkw=morrowind+tribunal&_sacat=0&_from=R40.  If you want to do that, then install Tribunal first, then Bloodmoon, then the patches.



As for Hard Hart, that's a bug :(
You'll need to hit him first.  The UESP says
Quote
He may not outright attack you but demand to know if you've killed the Thieves Guild bosses yet. You may have to attack him (or use the console) to fight him but you should not draw a bounty or be expelled from the Fighters Guild (if you are near other Fighters Guild NPCs, they will become hostile with you if you provoke the fight).
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 17 January, 2014, 01:23:14 AM
Well I managed to kill Hard-Heart without getting a bounty...
even installed the update. (Thanks Jackstarr for finding the right one for me)

Now in Bloodmoon I have a problem with the Test of Strength quest. I completed it but I can't find the Sharman to report my success and can't get the next quest in the chain as a result.

I thought that he would be in the same place on the lake..
no!

I have walked all around the lake... He isn't there....

I have checked his home... Not there either....


what is wrong?
Title: Re: Morrowind
Post by: GrinningChimera on 17 January, 2014, 06:19:09 AM
I believe this could be the best investment you could make this year http://www.amazon.com/The-Morrowind-Prophecies-Official-Strategy/dp/0929843320 (http://www.amazon.com/The-Morrowind-Prophecies-Official-Strategy/dp/0929843320)
Title: Re: Morrowind
Post by: jackstarr on 17 January, 2014, 08:34:48 AM
UESP says:

Quote
Notes:

Sometimes when you complete the trial Wind-Eye may not be in the same place on the northern shore of the lake or found anywhere else. If you go back to the Skaal Village and talk again to Heart-Fang at the Great Hall about the quest and get him to repeat where Wind-Eye is located, when you go back to the lake he should have returned to his previous position.


Bugs:

When receiving this quest from Heart-Fang, make sure to select "prove your strength" and receive the journal entry before speaking to Korst in his hut; otherwise Korst will not appear at the lake to complete the quest (remaining in his hut), and after the werewolf attack in the next quest, will disappear altogether.

I'll be surprised if this bug isn't fixed by the unofficial patches, but if it isn't fixed, try going back to Heart-Fang in the great hall and getting him to repeat the shaman's location and see if that works.  If not, the next step would be to use the console to move him to you and/or to use "setstage" to force the quest to be finished, enabling the next quest.  But try speaking with Heart-Fang again first.


Quote
I believe this could be the best investment you could make this year http://www.amazon.com/The-Morrowind-Prophecies-Official-Strategy/dp/0929843320
If you're stuck offline and need immediate assistance, the book might be worth a punt, but everything in it and anything else you could want to know can be found for free on the UESP.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 17 January, 2014, 04:56:26 PM
Yep... that tip fixed it...
Title: Re: Morrowind
Post by: jackstarr on 17 January, 2014, 05:24:59 PM
Great!

Remember the Skaal well - you'll be visiting Solstheim again, 200 years in the future, if you get around to playing Skyrim and its DLC, Dragonborn...
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 17 January, 2014, 05:39:22 PM
Regrettably not. I have no internet connection and the stupid steam people well ... I bought TWO copies of Skyrim and they say BOTH are registered to me but... one shouldn't be because I bought it for a friend so he could play it and he can't cause it says it's mine so I gave him the password I used and it refuses to recognize it and ....
Title: Re: Morrowind
Post by: jackstarr on 17 January, 2014, 07:27:31 PM
Well, let's get that fixed then!

What happens when you log into Steam yourself - does it recognize your password?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 18 January, 2014, 01:07:39 AM
Eh... Well now last time it didn't....

Title: Re: Morrowind
Post by: The Doctor Alt 8 on 18 January, 2014, 01:49:11 AM
Mind you at the moment I am still waiting for The Spirit Bear to turn up.... Or rather the werewolfs to kill the two members of the Spirit Bear hunting party. The game guide says that I have to wait next to long tooth until we hear a scream .... Been standing next to him for over an hour real time.... NOTHING....
Title: Re: Morrowind
Post by: jackstarr on 18 January, 2014, 09:17:39 AM
Quote
Known bugs:

The Ristaag quest can be broken if you say goodbye to Rolf before doing the "ensure our success" topic, causing him to say "Shhh... we must hunt..." with no further options.

This bug is fixed by the Morrowind Patch Project.
Get it from http://btb2.free.fr/files/morrowind_patch.zip


If this is what you did, you need the Unofficial Morrowind Patch - but not sure if this will fix the issue once encountered (sometimes the patches only prevent bugs from happening in the first place, not fix them once they have happened).  Do you have a savegame from before you spoke with him regarding the Ristaag?



QuoteEh... Well now last time it didn't....
Does that mean you're able to log into Steam now?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 18 January, 2014, 01:25:09 PM
No it means when I have tried it claims that I have already registered an account THEN when I enter the password says its incorrect / not fully registered.
That happened with the first copy of Skyrim.

then when I bought a second for a friend who tried to use HIS details... It said that the new game was already registered to me ... Even though it was unopened and I live in Croydon and he lives in Clacton On Sea....

So I tried my usual passwords on it.... None were accepted.

Then his PC broke down... And when he tried to install it to his new machine... It still claimed that it was mine....


Title: Re: Morrowind
Post by: jackstarr on 20 January, 2014, 12:36:02 PM
Do you know your Steam account name?

To reset a lost password:

- Launch the Steam application on your computer.
- From the Steam Login dialog, click the "Retrieve a lost account..." button.


1) If you do not know your Steam Account name:

Select the I don't know my account name. option and click Next.
- Select an item of information, preferably the account's contact email address.
- Enter the contact email address on record with Steam to have Steam Support email your Steam Account name to this address.
- Repeat the initial step in this process and, upon receiving the email message containing your Account name, select the "I know my account name" option. Or, if you didn't receive this email message, Contact Steam Support.


2) If you know your Steam Account name:

- Select the I know my account name. option and click Next.
- Enter your account name in the Account name field and click Next.
- Check the contact email address for your Steam account for an email containing your Verification Code and Secret Question. If you didn't receive this email message, Contact Steam Support.
- Enter your verification code and the answer to your secret question in the Verification code and Secret answer fields respectively, then click Next.
- Steam will next require you to select a new password. Enter your new password twice to confirm the change, then click the Next button to reset your password.



I suspect that what has happened, is that the game you bought for your friend is still in your Steam Inventory - once you can get signed in to Steam, you can then go to you Inventory and gift it to your friend from there...but we'll see to that when we get to that stage :)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 20 January, 2014, 04:15:30 PM
Thanks... I have passed this info onto my friend.....

(Let's hope he stops playing HIS game long enough to try it out...)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 22 January, 2014, 04:49:05 PM

Damn it is happening AGAIN...

I know it isn't a hard wear problem.... BUT every one in a while there is an electronic "clunk" sound" and the mouse is disconnected from the game as a controller.

leaving me pretty much helpless.


the only option I have is to wait (seconds, minutes, hours...) for the bloody thing to "clunk" and re connect by itself OR

turn the computer off....



Title: Re: Morrowind
Post by: jackstarr on 22 January, 2014, 05:45:33 PM
That does sound like a hardware issue - faulty USB connection on your laptop, possibly?  Try plugging your mouse into another USB slot and see if that fixes it.

Another thing you can try is adjusting your computer's power settings - if it's set to a "power saving" setting, then it might be trying to conserve power by switching off the USB either after a period of inactivity or if the pc is being pushed harder than usual.  Are you on Windows 7, or Vista?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 22 January, 2014, 10:24:43 PM
Niether  ... Its a v old desktop running windows XP and it happens regardless of which slot I use. Never lose mouse control on anything else
Title: Re: Morrowind
Post by: jackstarr on 23 January, 2014, 11:06:53 AM
It may not happen with anything else, as nothing else may push your system as hard as Morrowind does.

Try: Right-click My Computer, select Properties, select Hardware, select Device Manager.  Scroll down to
Universal Serial Bus Controllers, open the plus sign next to Universal Serial Bus Controllers, scroll down the list to USB Root Hub and highlight.  Right-click that entry and choose Properties.  A window will open with four tabs.  Choose Power Management.  The page should say USB Root Hub and below that, should be a box ticked for "Allow the computer to turn off the device to save power"  Untick that box and close.  Close all dialog boxes, including Device Manager.

The other thing you can try is uninstalling the mouse driver...that'll often fix things.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 27 January, 2014, 12:34:41 AM
Sigh...
I got halfway through Jackstarrs excellent advice when the mouse disconnected so I couldn't complete the task...

and I don't know how to uninstall my mouse's software...

( Not that it matters... Totally stuck on the dead horker quest. Can't get that Kris the rickling to the banquet hall entrance... And without him I can't get in... He can't get through the icicles...)
Title: Re: Morrowind
Post by: jackstarr on 27 January, 2014, 08:45:18 AM
UESP says that's a known bug:

QuoteKrish may become stuck or frozen once the last grahl has been killed.

This can be fixed with console commands - open your console, click on Krish, and type:
SetPos, x, 370
SetPos, y, -178
SetPos, z, -117.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 27 January, 2014, 04:07:18 PM
Em you DO realize that I am unable to get any cheat code to work... don't you?
Title: Re: Morrowind
Post by: jackstarr on 27 January, 2014, 06:10:46 PM
Oh?

I thought you had that sorted by now - we were talking a while back about the tilde key, and the correct key to use on a UK keyboard (the one to the left of "1", below "Esc" and above "Tab").

When you press that key, do you not then get the ability to type?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 27 January, 2014, 10:27:37 PM
Oh I can type in the console box....

but it utterly refuses to acknowledge any code I but in....

the same problem happened with another rpg game.... It would only accept one cheat code... ( fortunately it was the "kill all enemies" so I could live with that. ) But Morrowind doesn't accept any.
Title: Re: Morrowind
Post by: jackstarr on 28 January, 2014, 01:39:45 PM
Ok, so there must be something really simple that you've missed.

Try opening the console, and type the simplest code:

tcl

Press enter when you've typed it - and then press the console key again to leave the console. Now you should be able to fly around, going straight through objects.

Does this work?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 28 January, 2014, 04:00:05 PM
Just tcl?

no player1>/ player_1>  before it?
Title: Re: Morrowind
Post by: jackstarr on 28 January, 2014, 06:46:08 PM
nope.

Some codes, like the one I just posted, are global, and all you need is the code itself.

Some codes work on the subject - ie. you need to open the console, then click on the thing you want to apply the code to.

Other codes need to edit the player character, in which case you need to type
Player->
before the rest of the code.   For example:
Player->AddItem "Gold 001" 500
will add 500 gold to your inventory.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 28 January, 2014, 09:52:37 PM
Yes! That code did work!  :D
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 28 January, 2014, 10:02:04 PM
Quote from: jackstarr on 27 January, 2014, 08:45:18 AM
UESP says that's a known bug:

QuoteKrish may become stuck or frozen once the last grahl has been killed.

This can be fixed with console commands - open your console, click on Krish, and type:
SetPos, x, 370
SetPos, y, -178
SetPos, z, -117.

Ok tried this.... It refuses to let me enter the last line...
then tells me that the code is not acceptable due to the lack of last x axis line!
Title: Re: Morrowind
Post by: jackstarr on 29 January, 2014, 08:20:00 AM
eek....there's an errant full stop at the end of the last line - try without the full stop.  Make sure you press enter after typing each line of code.
You might also want to try typing the codes separately - ie. open console, type first code, close console, type second code, etc.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 29 January, 2014, 04:56:15 PM
Ok... I'll let you know what happens.....

:o
Title: Re: Morrowind
Post by: Minkyboy on 29 January, 2014, 06:11:14 PM
I can't speak for anyone else but I'm on tenterhooks.
Title: Re: Morrowind
Post by: Link Prime on 29 January, 2014, 11:07:48 PM
Quote from: Minkyboy on 29 January, 2014, 06:11:14 PM
I can't speak for anyone else but I'm on tenterhooks.

Leave those Starr crossed lovers to their console commands, Minkyboy.
Cupids arrow is in flight- and this time it's Orcish.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 30 January, 2014, 04:40:49 AM
Ok... Now the bloody mouse won't work at all.... Until it stops sulking I can't even load the game let alone test if I can get the cheat code to work...


(please let me find a  code to gain more ebony arrows of slaying.... They are BRILLIANT! )
Title: Re: Morrowind
Post by: jackstarr on 30 January, 2014, 09:02:04 AM
Quote
Leave those Starr crossed lovers to their console commands, Minkyboy.
Cupids arrow is in flight- and this time it's Orcish.
Hah!  I think my wife would have something to say about that!


Quoteplease let me find a  code to gain more ebony arrows of slaying.... They are BRILLIANT!

AddItem "bm_ebonyarrow_s" 10

...will add 10 extra ebony arrows of slaying.

1) This is cheating - there are only meant to be 5 of them in the whole game!
2) If you fire one against an enemy that has reflect, you will die immediately.
3) Don't use them at the end of the main quest - there's a bug and you will break the game ending.




Title: Re: Morrowind
Post by: The Doctor Alt 8 on 30 January, 2014, 01:20:54 PM
Don't worry..
if I can get the cheat code to work I'll be using them against ricklings... And deadly grahls.....
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 30 January, 2014, 10:34:58 PM
Quote from: jackstarr on 23 January, 2014, 11:06:53 AM
It may not happen with anything else, as nothing else may push your system as hard as Morrowind does.

Try: Right-click My Computer, select Properties, select Hardware, select Device Manager.  Scroll down to
Universal Serial Bus Controllers, open the plus sign next to Universal Serial Bus Controllers, scroll down the list to USB Root Hub and highlight.  Right-click that entry and choose Properties.  A window will open with four tabs.  Choose Power Management.  The page should say USB Root Hub and below that, should be a box ticked for "Allow the computer to turn off the device to save power"  Untick that box and close.  Close all dialog boxes, including Device Manager.


Finally managed to follow the instructions... Well it seemed to work for a time...
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 30 January, 2014, 11:39:44 PM
Quote from: jackstarr on 30 January, 2014, 09:02:04 AM
Quote
Leave those Starr crossed lovers to their console commands, Minkyboy.
Cupids arrow is in flight- and this time it's Orcish.
Hah!  I think my wife would have something to say about that!


Quoteplease let me find a  code to gain more ebony arrows of slaying.... They are BRILLIANT!

AddItem "bm_ebonyarrow_s" 10

...will add 10 extra ebony arrows of slaying.

1) This is cheating - there are only meant to be 5 of them in the whole game!
2) If you fire one against an enemy that has reflect, you will die immediately.
3) Don't use them at the end of the main quest - there's a bug and you will break the game ending.

Mind you I can't get any add item cheat code to work as the " key in the console converts to a @ symbol...
Title: Re: Morrowind
Post by: jackstarr on 31 January, 2014, 10:27:01 AM
QuoteMind you I can't get any add item cheat code to work as the " key in the console converts to a @ symbol...
Ok, so it's set up for the US keyboard in that case, where the " and @ keys are swapped.

Type the @ key and it should appear on screen as ".
Title: Re: Morrowind
Post by: Minkyboy on 31 January, 2014, 02:22:06 PM
Can I nominate Jackstarr for the most patient and helpful boarder of the year please?
Oh, I just have.
Who is running the Board Awards anyway?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 31 January, 2014, 04:05:21 PM
Quote from: jackstarr on 31 January, 2014, 10:27:01 AM
QuoteMind you I can't get any add item cheat code to work as the " key in the console converts to a @ symbol...
Ok, so it's set up for the US keyboard in that case, where the " and @ keys are swapped.

Type the @ key and it should appear on screen as ".

Well that is odd...
I tried swapping round those keys BEFOR and it didn't work.... I can only assume this was fixed in the update.

HOWEVER although the code was accepted... (the line turned violet & there were no error message)

the items did not appear in my inventory. sigh
Title: Re: Morrowind
Post by: jackstarr on 31 January, 2014, 04:14:40 PM
You did remember to add player-> to the beginning of the code to make sure it's added to you?

player->AddItem "bm_ebonyarrow_s" 10
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 03 February, 2014, 08:07:56 PM
Oh Grud!

dispite following jackstarrs advice re my recurring mouse problems I have now totally lost all mouse function not just in the game but for every thing.
Can anybody advise me on how to uninstall the mouse software as this apparently my only hope....
Title: Re: Morrowind
Post by: jackstarr on 04 February, 2014, 09:48:24 AM
1) If your mouse came with any 3rd party software, then uninstall this first via "Add/Remove Programs" from "Start" > "Control Panel".  If unsure, check the brand of your mouse (for example logitech or microsoft) and see if there is any installed software that looks as though it's to do with your mouse.  If your mouse is unbranded, there probably isn't any 3rd party software installed.

2) Go to "Start" > "Control Panel" > "Performance and Maintenance" > "System," then open the "Hardware" tab and click on "Device Manager." Expand the list of devices under "Mice and other pointing devices," then double-click on your mouse.

3) Click to open the "Driver" tab, then click on the "Uninstall" button at the bottom of the dialogue box. You will now be prompted to confirm the operation. Click "OK" to continue. The uninstallation process will now commence.  Unplug your mouse.

4) Reboot your pc.  When it restarts, plug in your mouse, and Windows should automatically check for the correct driver.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 04 February, 2014, 04:57:45 PM
I think its a hardware problem with the computer... not the Mouse.
I found another two usb ports in a different part of the PC... when I slotted the mouse into that it behaved normally...


whereas wen I tried to access my usb memory sticks from the same three ports next to each other that I had been previously using for the mouse.... the PC didn't recognize them being plugged it...


Mind you the cheat code for the ebony arrows of slaying still don't work... so I don't think I have any chance of getting that rickling to the banqueting hall...
Title: Re: Morrowind
Post by: jackstarr on 04 February, 2014, 06:25:03 PM
Ah, my fault once again - I've been so used to Oblivion/Skyrim console commands that I gave you the wrong command to type - I forgot the commas in the code  :-[

This is the correct command:

player->additem, "bm_ebonyarrow_s", 10

This one will work!


Glad you sorted the mouse issue.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 07 February, 2014, 04:18:47 PM
Panto mode folks


did this work?

This is the correct command:

player->additem, "bm_ebonyarrow_s", 10

This one will work!


OH NO IT DIDN'T!
Title: Re: Morrowind
Post by: jackstarr on 07 February, 2014, 05:28:59 PM
(jackstarr looks behind himself, on cue).

Aaaaaaargggghhhh!

/pantomode.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 10 February, 2014, 09:56:31 PM
Oh great... I can't destroy the heart of Lorkhan... No matter how many bloody times I've hit it with the hammer Sunder...
And Dagoth Ur won't die either... Even after he did an Anakin Skywalker and fell into the lava flow..
I've killed all the other Dagoths and pinched their stuff....
Title: Re: Morrowind
Post by: jackstarr on 11 February, 2014, 10:06:11 AM
Umm...you do have both Sunder and Keening, right?

You need to hit the heart once with Sunder, and five times with Keening...

And yes, you can't kill Dagoth Ur directly - he is a "god", after all.

Once you've destroyed the heart, ignore Dagoth Ur and get the hell out of there!
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 11 February, 2014, 01:22:29 PM
Ah... Right. I've only been beating that heart up with sunder. Haven't hit it with keening.... Although I Have both.. And all the other artifacts to....
Title: Re: Morrowind
Post by: jackstarr on 11 February, 2014, 03:19:50 PM
Yep, you would have learnt from various sources that both of Kagrenac's Tools are essential in destroying the heart in the Akulakhan. 

The lore behind all this is crazy - http://www.uesp.net/wiki/Lore:Numidium.  This is just the surface explanation - if you ever dare to enter the Elder Scrolls Lore subforums at the official Elder Scrolls site, you'll find the metaphysics go deeper than anything I've ever read about.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 11 February, 2014, 04:05:53 PM
I hope it doesn't matter that Dagoth Ur is currently having a paddle in lava...

(I have NO idea how he fell down in there ... but it dose make my job a hell of a lot easier!)

My advice for the final confrontation?

Make up a high potency fortify intelligence potion to increase available Magicka

Make sure you have trained in Conjuration (my level is 94... it's actually my weakest skill... all other magic disciplines are at 100)

Buy/ acquire scrolls/ artifacts that you can use to summon Deadra...

(especially Golden Saints, winged twilights and Demora lords...)

Throw every single one you can summon at Dagoth Ur.

While he is busy fighting them. you can levitate your way to the heart....
Title: Re: Morrowind
Post by: jackstarr on 11 February, 2014, 05:21:57 PM
So, did you manage to destroy the heart and defeat Dagoth Ur?

If so, what are your plans in the game next?   :D
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 11 February, 2014, 07:59:25 PM
Yep.....heart destroyed... No idea what to do next as I have accidentally completed the main quest on Bloodmoon to. Have to wait until I can get a copy of Tribunal....

I don't surpose once I have done THAT  that I can transfer my existing character to Oblivion? I hate to say goodbye to my humble level 70 high elf mage....
Title: Re: Morrowind
Post by: jackstarr on 12 February, 2014, 10:40:59 AM
Quoteaccidentally completed the main quest on Bloodmoon
:lol:
Only you could "accidentally" complete an expansion pack... :D

QuoteHave to wait until I can get a copy of Tribunal...
Plenty of 2nd hand copies on ebay and amazon, so you shouldn't have to wait too long.

QuoteI don't surpose once I have done THAT  that I can transfer my existing character to Oblivion? I hate to say goodbye to my humble level 70 high elf mage....

Unfortunately not.  Each Elder Scrolls game starts from scratch, with completely different character possibilities (different stats, attributes, spell effects etc.) so there's no way to port your character.

Level 70 is a good level though to reach - and by the time you've finished tribunal you can either retire the character or start adding mods to extend the possibilities for both character advancement and quests.

Or you could even start a new game of Morrowind with a new character, roleplaying and choosing completely different skillsets and quests than you chose before - some questlines will have locked you out of others as a result of your actions, so it's not possible to see and do everything the game has to offer with one character.

Having said that, once you've finished Tribunal (which is more linear than the game you'll have experienced so far) I'd suggest starting afresh with Oblivion - a whole new game to explore.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 21 February, 2014, 08:04:28 PM
OK I now have another issue...
I have been dropping hints that I want Tribunal for my birthday...

Today I received not just Tribunal but a game disk with all three interlinked games... ( Morrowind,Tribunal Bloodmoon)

my question: can I install this disc and continue to play the game from my current status... And complete the Tribunal part or if I do this would I have to start the game from the very beginning again?


Thanks
Title: Re: Morrowind
Post by: jackstarr on 21 February, 2014, 09:07:46 PM
Yay!  Does this mean birthday greetings are in order?

I assume you have the Game of the Year Edition.  Have you tried loading the disc?  I thought there were three separate installation files on there, so there's one for just Tribunal?
Title: Re: Morrowind
Post by: Dandontdare on 21 February, 2014, 09:33:15 PM
QuoteToday I received not just Tribunal but a game disk with all three interlinked games... ( Morrowind,Tribunal Bloodmoon)

is this from the chap that you were soliciting dinner etiquette for? If so, I think you could serve him any old shit, he's hooked!
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 21 February, 2014, 10:48:08 PM
Quote from: jackstarr on 21 February, 2014, 09:07:46 PM
Yay!  Does this mean birthday greetings are in order?

I assume you have the Game of the Year Edition.  Have you tried loading the disc?  I thought there were three separate installation files on there, so there's one for just Tribunal?

Yes I think so. Bur being a good girl I will wait until Monday before attempting to install.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 21 February, 2014, 10:58:48 PM
Quote from: Dandontdare on 21 February, 2014, 09:33:15 PM
QuoteToday I received not just Tribunal but a game disk with all three interlinked games... ( Morrowind,Tribunal Bloodmoon)

is this from the chap that you were soliciting dinner etiquette for? If so, I think you could serve him any old shit, he's hooked!

Nope... Different friend. And no it isn't like em... that.

As I have said I am a good girl....

The kind men only want as a friend.

( Trust me couldn't even get propositioned by a randy bi- sexual elf in Dragons Age Origins
...)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 22 February, 2014, 12:52:26 PM
I've also been given the anniversary edition of Oblivion

Say goodbye folks... I'm going to be a LONG TIME....  :lol:
Title: Re: Morrowind
Post by: jackstarr on 24 February, 2014, 11:52:12 AM
Mwahahahaha.

Bet you'll be back in 5 minutes for some more help  :P :lol:
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 24 February, 2014, 12:08:14 PM
Yes, yes I will... Cause the idiot bought new editions which...

NEED THE BLOODY INTERNET...

Title: Re: Morrowind
Post by: jackstarr on 24 February, 2014, 12:30:12 PM
 ::)

Are they GFWL ("Games for Windows Live")?  If so, better install quickly...Microsoft have announced that the GFWL system (which is used by Oblivion for copy protection) will be discontinued in July 2014...

By the way, the Anniversary edition of Oblivion includes the 2 main DLC, Knights of the Nine and Shivering Isles...but doesn't include a bunch of smaller DLC, and the only way to get these legally nowadays is on the standalone Knights of the Nine expansion disc, or on Steam (they used to be downloadable directly from the Bethesda website, but no longer).
It doesn't include: Horse Armor, Wizard's Tower/Frostcrag Spire (player home), Thieves Den (player home), Fighter's Stronghold/Battlehorn Castle (player home), Spell Tomes (loads of new spells added), Vile Lair/Deepscorn Hollow (player home), Mehrune's Razor (quest and artifact), and The Orrery (quest and powers). http://www.uesp.net/wiki/Oblivion:Official_Add-Ons
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 24 February, 2014, 01:08:01 PM
Eh... No. But I have no internet. Which is why I shortlisted old, previously played games... Figuring that they wouldn't need the internet to verify the copy... )
Title: Re: Morrowind
Post by: jackstarr on 24 February, 2014, 01:31:01 PM
If they're not GFWL, then why do you need the internet?  Are they Steam?

Are you sure you need to be online to verify?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 25 February, 2014, 03:44:52 PM
Yes they are steam.....

Grrr


Pretty shore yes.
and can someone tell me why, when I have sneek of 100... and the glove to treachery which increases it to 120 I cannot actually successfully pick pocket.
I am trying to get this 9. Belt of Sanguine Fleetness This belt can be found on Hrordis in the Halfway Tavern in Pelagiad.  but can't seem to do so without killing her..


also... trying to complete this Navil and Ranes Ienith
25 June 2003

This quest is basically identical to the Thieves Guild quest to kill these two Camonna Tong brothers, so you might have already completed it. Both brothers can be found in the basement of the Dren Plantation Villa, behind two locked doors (Ranes is invisible and will appear behind you once you attack Navil). Be careful, these two and powerful and can be a tough fight, especially with their paralysing daggers. You earn 1000 gold for each of the murders.

There is a possible bug in this quest. If you kill both the brothers but cannot finish the quest when you talk to the Morag Tong guild members, open the console and enter the command:

Journal, MT_WritNavil, 100
This should allow you to finish the quest successfully.
killed one brother... can't find the other. But was attacked by   Orvas Dren:  whom I killed. I would like to free the slaves... but I can't find the key to unlock them.



Also, I have noticed than no spells either those I cast or those on scrolls of frenzy/ control humanoids seem to work now... which is making Morag Tong quests difficult. even after I ramp up my personality points and cast a spell fortifying my illusion skill (Base level 100)
Title: Re: Morrowind
Post by: jackstarr on 25 February, 2014, 04:20:46 PM
Hmmm...was pretty sure that both Tribunal and Oblivion Anniversary aren't Steam games - at least the retail disc versions of them aren't - or did he just download the games from Steam and put them on a disc for you?




If the NPC is actually wearing the Belt of Sanguine Fleetness, you won't be able to pickpocket it - you can only pickpocket items they aren't actually wearing.  Also, just to discard the obvious - is your sneak icon displaying at the exact moment you pickpocket her?

Luck can also play a part - it's possible to have high skills and fail at something due to bad luck - which is why neglecting your luck skill isn't always a good idea, even though the skill may not seem to do much in everyday play.

I assume you're doing the Morag Tong questline - in which case you're expected to assassinate her in any case.



As for the two brothers - is it Navil Ienthith that you killed?  Ranes isn't scripted to appear until after you attack his brother.  If Ranes isn't appearing, you could try forcing via the console (if you've managed to get the console to work, that is!)

PlaceAtPC "Ranes Ienith",1,1,1

This should place him just in front of you.  Or just type RA into the console to reset all actors back to where they're meant to be.


As for spells - are they not working at all, or just doing very little damage?  Maybe you just need more powerful spells.  You might need to do some new spellmaking :)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 25 February, 2014, 04:28:03 PM
Spells seem to do nowt at all...
I have luck of 61.... although I have potions that could enhance it....

the game was a sealed new boxed edition of the three games Morrowind with the two expansion packs included. when I tried to install... it said I needed the internet to verify via a steam account... (which said friend STILL HASN@T SORTED OUT see Skyrim question earlier )

I was never told to kill her ...just get the bet. I was hoping to either negotiate or steal...  
Title: Re: Morrowind
Post by: jackstarr on 25 February, 2014, 05:18:25 PM
For the spells - what's your Willpower?  If the spells are failing completely, then maybe try fortifying your willpower, as that governs spell chance success.  Make sure none of your attributes are damaged.


According to the Steam website, there aren't any retail editions of Morrowind that require Steam....so not sure what's going on with your edition!  Are you 100% sure it's Steam?  If it is, there will be an obvious serial number on the box that you would need to enter into your Steam account.


As for the npc - if she won't let you talk to her, and she's wearing the item you want to steal, then you'll have to kill her.  Before you do that though, try a couple of things first:
- Get naked.  Yes.  Take off all your clothes, armor, jewellry etc. and try talking to her again.   Maybe she'll be impressed or shocked enough to want to initiate dialogue.
- Try going invisible (not chameleon).  Try talking to her again.


Title: Re: Morrowind
Post by: The Doctor Alt 8 on 25 February, 2014, 07:41:12 PM
I have willpower of 120.... I have items for that..... :-\

and yes the box has a code...
Title: Re: Morrowind
Post by: jackstarr on 25 February, 2014, 08:49:04 PM
Hah, so there's a new edition of Morrowind out then :)

Hope you get Steam sorted out...what you'll need to do is to back up your save games (I can talk you through this if you don't know where to find them), uninstall your current version of the game and install the Steam version, then copy your current savegame to the new Steam location.  Sounds complex, but really pretty easy. 

I did this myself not so long ago - had the boxed retail version from 2002, and got fed up having to keep finding the (increasingly scratched) disc each time I wanted to install, so bought the Steam version when it was on sale.  Just copied my save games over, and they worked fine.


What spells do you have?  Do you have enough magicka to cast them?  Have you tried buying or making more powerful (or less powerful) spells?
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 25 February, 2014, 10:45:47 PM
Yes I have a great deal of Magicka...
I have the Mentors Ring and Aeslips Ring so my maximum magicka is 350...
Intelligence 110,

As for spells; ( most of which work just to the human controlling ones don't)


I have every spell a available to buy except those offered to te.ple members as I have not joined )
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 26 February, 2014, 05:03:21 PM
I just killed her & paid the fine...

still would like to know why the spells didn't work...


Title: Re: Morrowind
Post by: jackstarr on 26 February, 2014, 05:09:05 PM
Quote
still would like to know why the spells didn't work...
Me too.  Which spells in particular don't work, and which spells do work?  Let's see if we can pin it down.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 26 February, 2014, 11:38:33 PM
It seems to be the control  and frenzy humanoid that don't work... Every thing else... Fine.
Title: Re: Morrowind
Post by: TordelBack on 27 February, 2014, 01:21:36 AM
Quote from: The Doctor Alt 8 on 26 February, 2014, 11:38:33 PM
It seems to be the control  and frenzy humanoid that don't work...

If only this post was in the Etiquette thread...
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 27 February, 2014, 04:49:35 AM
That could be arranged...
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 01 March, 2014, 04:21:52 PM
https://www.youtube.com/watch?feature=player_embedded&v=NF-XMtNEudQ (https://www.youtube.com/watch?feature=player_embedded&v=NF-XMtNEudQ)


WHY WOULD SOMEONE DO THIS ??????
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 02 March, 2014, 02:16:13 AM
Now here is a puzzler

According to game guides if you have over 75 reputation points before contracting Corpus... You do NOT have to run around all the various houses and tribes to be acknowledged Horator & Neverine as you have sufficient reputation...

Now dispite compleating the main quest.... And being acknowledged and called Neverine by all unsundry...
When I visit certain leaders... They are expecting me to complete tasks to gain their vote as Horator....


gah!
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 03 March, 2014, 02:14:59 AM
Quote from: jackstarr on 12 February, 2014, 10:40:59 AM
Quote

m
QuoteI don't surpose once I have done THAT  that I can transfer my existing character to Oblivion? I hate to say goodbye to my humble level 70 high elf mage....


Level 70 is a good level though to reach - and by the time you've finished tribunal you can either retire the character or start adding mods to extend the possibilities for both character advancement and quests.


Level 70 is the highest you can get.... Even if I manage to get the extra two point to get 100 in conjunction... I need points to gain level 71... And being a magic user you only gain points for magic skills not anything else...
Title: Re: Morrowind
Post by: jackstarr on 03 March, 2014, 11:56:50 AM
QuoteWHY WOULD SOMEONE DO THIS ??????
You would be shocked by some of the other mods available then.

QuoteLevel 70 is the highest you can get.... Even if I manage to get the extra two point to get 100 in conjunction... I need points to gain level 71... And being a magic user you only gain points for magic skills not anything else...
If you're a naughty magic user, and get sent to jail, you'll lose some skillpoints but not attributes - you can then take advantage of a game glitch and go to a master trainer and get trained back up to where you were before...each time doing so will contribute to your character levelling so before too long you'll gain another level.

QuoteNow dispite compleating the main quest.... And being acknowledged and called Neverine by all unsundry...
When I visit certain leaders... They are expecting me to complete tasks to gain their vote as Horator....
If you've already completed the main quest then you've already been named Hortator by each of the houses. 
Even if you're hortator, that doesn't automatically make you a master member of a house - think of the title as honorary, and a necessity in order for the Nerevarine prophecy to come to pass.
Are you instead trying to join and gain rank in the great houses?   If so, bear in mind that some quests are mutually exclusive - and depending on how you handled the main quest you might be locked out of some of the great house quests.
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 03 March, 2014, 12:57:46 PM
Well I did the quests needed to officially be named horator of all three houses.... And got gifts... Robe, ring belt but you are right I joined the Morag Tong.... Got all the missing threadspinner equipment ( to be honest most of them I already aquired by just blundering about..I swear there isn't a tomb, cave deadric shrine I haven't raided.... And that includes vampire lairs....  Only some of whom regenerate.... And vampire dust is valuable... And as I am immune...

But no master will give me quests from either House Halu or the Morage Tong... Even though the game guides say that there is more available...

So I think that I will now be trying my hand at Oblivion...
Title: Re: Morrowind
Post by: jackstarr on 03 March, 2014, 01:14:39 PM
QuoteSo I think that I will now be trying my hand at Oblivion...
If you've exhausted what you're able to do in Morrowind, then that seems like a good option.
I'm sure you'll come back to Morrowind at some stage, though!

Oblivion is a very different beast - much more immediate, and a lot less RPG - and a LOT easier!

Having said that, if you're used to Morrowind, you'll probably miss some of the things you're used to, and won't take advantage of the new features in Oblivion.

One thing I'd suggest - Unlike Morrowind, Oblivion does really need mods to get the best from it.  Start playing the game, and when you get annoyed with something we'll see how we can get it fixed.

Shall we start a new thread for Oblivion? :)
Title: Re: Morrowind
Post by: The Doctor Alt 8 on 03 March, 2014, 02:07:30 PM
Certainly... Just as soon as I get the game installed ( and I will be back to Morrowind as soon as I can get a second hand copy of Tribunal) Idiot friend mistakenly bought ANOTHER copy of Bloodmoon.
Don't worry the Oblivion is Steam free... I checked the back of the box...)