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Messages - Steve Green

Pages: [1] 2 3 ... 554
1
Creative Common / Re: 1977 Dredd helmet
« on: 12 August, 2018, 10:23:25 pm »
Sort of finished blocking out the model, and stuck the Minty lawmaster in there...


2
Creative Common / Re: 1977 Dredd helmet
« on: 08 August, 2018, 08:54:55 pm »
And at opposite ends of the scale...






3
Creative Common / Re: 1977 Dredd helmet
« on: 08 August, 2018, 05:32:55 pm »
From what I recall, the original Mad Max was one inspiration for look.

I think it was all coming from that same style - dialled back from the massive shoulder pads.

4
Film & TV / Re: Judge Dredd: Mega-City One - TV show announced!
« on: 06 August, 2018, 10:23:39 am »
That's a main character though - apart from Walter early on how often do you really see robots front and centre?

It's usually just the blue collar replacements chipping in, or the public defender droid.

It all depends on how much interaction they have with actors, what they're required to do.

If they're dropped in occasionally then I don't really see any budgetary reason to not have them.

5
Film & TV / Re: Star Wars Episode IX
« on: 05 August, 2018, 09:46:46 pm »

Just so long as things explode. I love it when things explode, especially big things.

Fingers crossed for a big space station with a super laser.

Biggest surprise possible for IX would be that there isn't one!  Or that if there is, Rose builds it for  the Resistance: "That's how we are going to win. Not fighting what we hate, but but blowing it up with a ruddy big superlaser. Of love".

Rose becomes Saddam Hussein in Big Dave? Bold move.

6
General / Re: Panel borders 2000 AD special
« on: 05 August, 2018, 01:19:56 pm »
Surprised no-one's done that cosplay yet (complete with stick on Dredd on the sunglasses)

7
Film & TV / Re: Judge Dredd: Mega-City One - TV show announced!
« on: 05 August, 2018, 01:16:46 pm »
It all costs, but at the level of adding CGI, robots are at the cheaper end.

E.g. the facial animation can be more basic, or it could even be a puppet/person in a suit.

I've no idea if they plan to set up their own facility or outsource it - A friend of mine worked on the Captain Scarlet reboot last decade, and DNeg/Passion Pictures set up a studio just to do that.

Even with that expertise, their pipeline wasn't suited for fully animated CGI series, and they ended up bringing in the late Ron Thornton to get it back on track.

8
Film & TV / Re: Judge Dredd: Mega-City One - TV show announced!
« on: 05 August, 2018, 12:32:57 pm »
Flying cars are one of the easiest things to do.

If you're adding background city blocks then the hard work is done.

I don't think the odd robot would kill the budget either - again it's at the end of the easier things to add in.
It's not like an animal where you've got a living thing to mimic.

It's not like the city is wall-to-wall robots, compared to Robo-hunter.

10
Creative Common / Re: 1977 Dredd helmet
« on: 05 August, 2018, 11:20:33 am »
Around then, yeah.

11
General / Re: Space Spinner 2000AD
« on: 04 August, 2018, 08:20:22 pm »
Had a bit of respite the past week but the last couple of days it's back with a vengeance, like an unwanted text story.

12
Creative Common / Re: 1977 Dredd helmet
« on: 02 August, 2018, 04:43:35 pm »
Cheers,

the 2012 costume is closer to the 1977 version than it's given credit for.

Would be interesting to do a full-on 1977 version IRL.

13
Creative Common / Re: 1977 Dredd helmet
« on: 02 August, 2018, 11:04:46 am »
You're welcome!

14
Creative Common / Re: 1977 Dredd helmet
« on: 02 August, 2018, 09:01:17 am »

15
Creative Common / Re: 1977 Dredd helmet
« on: 02 August, 2018, 08:07:02 am »
A few people use chicken feeders as a base.

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