2000 AD Online Forum

General Chat => Games => Topic started by: sheridan on 11 April, 2016, 06:11:59 PM

Title: 2000AD RPGs
Post by: sheridan on 11 April, 2016, 06:11:59 PM
As a potential RPG thread could threaten the general boardgame thread - here's a list of what got released to start the dice rolling...
Games Workshop[/size]Mongoose - D20, Dredd
[/color][/size]Mongoose - D20, [/size]Sláine
[/size]Mongoose - Traveller[/font]

Title: Re: 2000AD RPGs
Post by: sheridan on 11 April, 2016, 06:20:00 PM
Let's try that without any formatting to mess things up...

As a potential RPG thread could threaten the general boardgame thread - here's a list of what got released to start the dice rolling...

Games Workshop
Judge Dredd the Role-Playing Game (box set / rulebook depending on edition, based on WFRP)
The Judge Dredd Companion (supplement)
Judgement Day (scenario)
Citi-Block (JD/W40k supplement)
Slaughter-Margin (scenario)

Mongoose - D20, Dredd
Judge Dredd Roleplaying Game (rulebook, based on D20)
The Rookie's Guide to the Justice Department (sourcebook)
Full Eagle Day (scenario)
Mega-City One's Most Wanted (sourcebook)
The Rookie's Guide to Block Wars (sourcebook)
The Rookie's Guide to Psi-Talent (sourcebook)
The Kazan Trilogy: The Sleeping Kin (scenario)
The Kazan Trilogy: Russian Roulette (scenario)
The Kazan Trilogy: Target: Mega-City One (scenario)
The Rookie's Guide to Criminal Organisations (sourcebook)
The Rookie's Guide to Brit Cit (sourcebook)
The Rookie's Guide to Crazes (sourcebook)
The Rookie's Guide to the Undercity (sourcebook)

Mongoose - D20, Sláine
Sláine: The Roleplaying Game of Celtic Heroes for d20 (rulebook)
Tir Nan Og (sourcebook)
Horned Lord and Moon Sow: The Invulnerable King (scenario)
Horned Lord and Moon Sow: The Teeth of the Moon Sow (scenario)
Horned Lord and Moon Sow: The Ragnarok Book (scenario)
Horned Lord and Moon Sow: Way of the Horned God (scenario)
The Sessair (sourcebook)
The Fir Domain (sourcebook)
The Falians (sourcebook)
The Finians (sourcebook)
Sláine: The Roleplaying Game of Celtic Heroes for MRQ (rulebook)

Mongoose - Traveller
Judge Dredd (2009, based/dependent upon Traveller)
Democracy Falls (scenario)
Bad Moon Rising (scenario)
Traveller Book 9: Robot (supplement designed for Traveller and JD?)
Strontium Dog (rulebook)
Title: Re: 2000AD RPGs
Post by: Theblazeuk on 22 April, 2016, 02:49:32 PM
Hmm... Mega City 1 in D&D 5E.

It's doable.

Title: Re: 2000AD RPGs
Post by: ThryllSeekyr on 29 April, 2016, 04:07:38 AM
Quote from: sheridan on 11 April, 2016, 06:20:00 PM
Let's try that without any formatting to mess things up...

As a potential RPG thread could threaten the general boardgame thread - here's a list of what got released to start the dice rolling...


Mongoose - D20, Sláine
Sláine: The Roleplaying Game of Celtic Heroes for d20 (rulebook)
Tir Nan Og (sourcebook)
Horned Lord and Moon Sow: The Invulnerable King (scenario)
Horned Lord and Moon Sow: The Teeth of the Moon Sow (scenario)
Horned Lord and Moon Sow: The Ragnarok Book (scenario)
Horned Lord and Moon Sow: Way of the Horned God (scenario)
The Sessair (sourcebook)
The Fir Domain (sourcebook)
The Falians (sourcebook)
The Finians (sourcebook)
Sláine: The Roleplaying Game of Celtic Heroes for MRQ (rulebook)


If only you knew how hard it was for me to source the Finans source book through the military book store from the nearest city roughly tens years ago now. I had started buying them whilst I was living in caravan park in Sydney. I had brought one of the new Horned God novels that were also just rereleased back then as well. The ones that were printed in two book format. I'm not sure which one, but one of them got soaked after buying that one from either Comic Book Kings or Kings Comics in their CBD. That place new the resturaunt with the three monkeys sculpture on the street corner. I brought core rule book with only eighty bucks spending money left over for food after paying my caravan allowance. At the time I thought I might have waited until I was earning more money, but was very excited to get his book.....

I then began to buy the other remaining books (Before I vacated the caravan park at the eve of News Years day.) in the subsequent fortnights. There were a few more books I still had to get before I stopped buying them all together for the time being. These were all being purchased from Games Paradise on Pitt street. I had to return home up here almost three years later when I tried to resume purchasing the rest of those.

This military bookstore whom I won't name, did comply for a few more of those books, but not the Finans which they stated was out of print & I even asked Mongoose Publishing themselves via their forums. They said the same thing, but I was able to source a copy of the book through Ebay once I had got my debit card set up. It was such a bitch trying to purchase anything online without one. The book was still in it's plastic wrapping like a lot of them were. They were still brand new, not second hand!!!!

I was annoyed by their attempts to stop me from buying this book and made a lot of noise about it here on  the MP website. That Military boost store is now no longer there, but they have another store in Sydney Their staff definitely don't like me, but I'm not really sure why they disappeared otherwise.

The books themselves are just souvenirs to me . I don't think I will ever be playing that game anytime soon. Not any RPG actually, unless it's online MMO, or just a forum game.  Although, the author who isn't Pat Mills had some very interesting theories about Slaine & his world based on what he research and had got from the comics. Back then, I didn't have access to Slaine in his entirety so far & was at a lost for much of it too. I find book knowledge very satisfying enough, but always had a issue with Slaine being from race of Warped-Ones rather than just being human man who possessed a gift from the Earth-Goddess.

Mongoose Publishing then dropped the D20 game when there were plans to write more sourve books concerning the Fortress of Dinas Emyrs, Drunelords, Cythrawl, El-Worlds & everything you wanted to know about Pluke!!!!

Yet they were cancelled. I think whomever was doing this ran out of licence to write about it. Such a shame, as I was otherwise enjoying they're take on it.

Then the Slaine - RuneQuest which used all the Clint Lanely art work in black n white variety. If you weren't lucky enough to win the limited edition book using photo real colours. I might try to source that one. That book was the only one they did for that game that was also dropped.

Then they were going to write a Legends version & brought the core rules for that. They were pocket version. Not sure I like this, and told them that they might like to see if they could get rope the Paladium rules guy into doing this along with Judge Dredd, Strontium Dog (Which had also been as RPGS based on the rules for Traveller!) and then there were plans for Rogue Trooper & Nemesis the Warlock......
Title: Re: 2000AD RPGs
Post by: Emp on 01 May, 2016, 07:02:31 PM
There's also a variant Slaine RPG, again Mongoose Publishing, but usuing the Runequest system.
Title: Re: 2000AD RPGs
Post by: sheridan on 02 May, 2016, 12:50:36 AM
Quote from: Emp on 01 May, 2016, 07:02:31 PM
There's also a variant Slaine RPG, again Mongoose Publishing, but usuing the Runequest system.
I dimly remembered something about that - a little research suggests that it's largely the same as the D20 version, but with a few bits changed and then repackaged (in low quality B&W, according to the review I read).
Title: Re: 2000AD RPGs
Post by: ThryllSeekyr on 03 May, 2016, 04:08:13 AM
Quote from: sheridan on 02 May, 2016, 12:50:36 AM
Quote from: Emp on 01 May, 2016, 07:02:31 PM
There's also a variant Slaine RPG, again Mongoose Publishing, but usuing the Runequest system.
I dimly remembered something about that - a little research suggests that it's largely the same as the D20 version, but with a few bits changed and then repackaged (in low quality B&W, according to the review I read).

I believe without checking the book itself, that it compiles every book  from the D20 version, minus all the meta-plot stuff....maybe (http://forums.2000adonline.com/Smileys/default/confused.gif).
Title: Re: 2000AD RPGs
Post by: sheridan on 26 February, 2017, 03:00:47 AM
...and now there's going to be a new role playing game, based on What's OLD is New (https://www.worldsof2000adrpg.com/).

p.s. if an admin sees this, could you get rid of the initial post in this thread, with the formatting that went haywire?  Ta!
Title: Re: 2000AD RPGs
Post by: Third Estate Ned on 06 September, 2017, 07:25:37 PM
I was invited to a role playing game night by a friend this week, something I've no experience of whatsoever and had no idea what to expect other than a creeping embarrassment and sense of shame. Yet, once I'd overcome that I absolutely loved it and wish I'd been into it before, when I had bags of time. I can't wait to try more.

It'd be great to introduce these people to Dreddworld or Strontium Dog but the core rules aren't so cheap, so I'd probably just choose one. Could any of you experienced RPGers kindly help me out on something? The game system we used was GURPs for a Call of Cthulu scenario and it seemed straightforward enough after a bit of practice. The rules I've seen for Dredd are both D20 and Traveller, with SD being the latter. Of the two systems which is closest the the GURPs system and accessible for total know-nothings like myself?

I know a new system is coming out but I'm looking at what's on eBay now to get into it ASAP.
Title: Re: 2000AD RPGs
Post by: sheridan on 06 September, 2017, 07:58:43 PM
Quote from: Third Estate Ned on 06 September, 2017, 07:25:37 PM
I was invited to a role playing game night by a friend this week, something I've no experience of whatsoever and had no idea what to expect other than a creeping embarrassment and sense of shame. Yet, once I'd overcome that I absolutely loved it and wish I'd been into it before, when I had bags of time. I can't wait to try more.

It'd be great to introduce these people to Dreddworld or Strontium Dog but the core rules aren't so cheap, so I'd probably just choose one. Could any of you experienced RPGers kindly help me out on something? The game system we used was GURPs for a Call of Cthulu scenario and it seemed straightforward enough after a bit of practice. The rules I've seen for Dredd are both D20 and Traveller, with SD being the latter. Of the two systems which is closest the the GURPs system and accessible for total know-nothings like myself?

I know a new system is coming out but I'm looking at what's on eBay now to get into it ASAP.

Last time I played Traveller was in the 1980s, and I only played it once so I don't know much about that.  In some ways (basic stats) GURPS is a little like D&D/D20.  I will note one thing - why the core books for D20 and D&D 5th edition are about forty pounds each (and you might need the Dungeon Masters Guide as well as the Players Handbook), you can get some even more basic rules for free (totally legally).  Look for D20 SRD or 5th edition SRD, SRD standing for Systems Reference Document.  Third party games developers are free to use the SRD to create their own games based on D&D, as long as the licence notice is included.  Anyway, Wizards of the Coast / Hasbro have made the SRDs for both systems available in downloadable PDFs, so have a look and judge for yourself before hitting eBay.
Title: Re: 2000AD RPGs
Post by: Third Estate Ned on 07 September, 2017, 11:58:40 AM
Thanks for such a comprehensive answer. So does that mean if I bought Mongoose's Judge Dredd the Roleplaying Game (the one with Dredd towering over the skyline at dusk), which is based on the D20 system, I would also need an additional set of core rules like the ones you suggested (D20 SRD)?

Likewise for Traveller?

This is a whole new world you're opening up for me here, so cheers.
Title: Re: 2000AD RPGs
Post by: Lobo Baggins on 07 September, 2017, 12:33:40 PM
Quote from: Third Estate Ned on 07 September, 2017, 11:58:40 AM
Thanks for such a comprehensive answer. So does that mean if I bought Mongoose's Judge Dredd the Roleplaying Game (the one with Dredd towering over the skyline at dusk), which is based on the D20 system, I would also need an additional set of core rules like the ones you suggested (D20 SRD)?

Likewise for Traveller?

This is a whole new world you're opening up for me here, so cheers.

Yes and yes - the D20 system requires the Dungeons and Dragons v3.0 Player's Handbook and the Traveller system needs the Traveller Player's Manual.

The Games Workshop system is probably the most like GURPS and is entirely self contained, so you only need the one book if you track down a copy of the hardback edition on eBay or somewhere.  Admittedly, the background material would be 32 years out of date now...
Title: Re: 2000AD RPGs
Post by: Pyroxian on 07 September, 2017, 12:37:55 PM
Quote from: Lobo Baggins on 07 September, 2017, 12:33:40 PM
Yes and yes - the D20 system requires the Dungeons and Dragons v3.0 Player's Handbook and the Traveller system needs the Traveller Player's Manual.

D20 system is under the Open Gaming License, so the rules are all here: http://www.d20srd.org/index.htm

Title: Re: 2000AD RPGs
Post by: sheridan on 07 September, 2017, 01:10:39 PM
Quote from: Pyroxian on 07 September, 2017, 12:37:55 PM
Quote from: Lobo Baggins on 07 September, 2017, 12:33:40 PM
Yes and yes - the D20 system requires the Dungeons and Dragons v3.0 Player's Handbook and the Traveller system needs the Traveller Player's Manual.
D20 system is under the Open Gaming License, so the rules are all here: http://www.d20srd.org/index.htm (http://www.d20srd.org/index.htm)

And here's the  5th edition SRD (on the wizards site) (http://dnd.wizards.com/articles/features/systems-reference-document-srd)
And a wiki based on the SRD (https://5thsrd.org/)
Title: Re: 2000AD RPGs
Post by: Theblazeuk on 07 September, 2017, 03:05:09 PM
I would dip your toes into running an RPG in its base setting before tackling the complexities of conversion :) That said Slaine springs to mind as something you could immediately do. Or Kingdom.

As someone converted to RPGs in the last two years, welcome to the fold!

My tips on systems I have played and 2000AD properties you could easily adapt them to:

-RED Markets RPG (http://www.redmarketsrpg.com)= a Zombie horror game that is really mostly about making money, covering your cost of living and trying to save up for retirement. The zombies just provide a kind of background and persistent threat - you could entirely remove them from the game in honesty. Uses a great system that encourages Risk/Reward and has a lot of potential for disaster. Would suit: Deadworld, Strontium Dogs, Gaming in the Cursed Earth
-Call of Cthulu = The classic HP lovecraft horror game. Investigate RPG where finding the answers to your questions will challenge sanity, and physical traits rapidly become quite meaningless as dread elder beings rend your mind and body. Fun. Would Suit: Ampney Crusis (duh)
-Delta Green = Spin off of the above, this is a modern day interpretation where you generally play law enforcement or military agents who have been inducted into a conspiracy dedicated to fighting the unnatural. The conspiracy is more along the lines of a cult than a powerful MiB style organisation though, at best simply helping you skip your day job so you can hunt shoggoths in the Florida swamps. Slightly more shooty, would suit Caballistics or maybe even Brink.
-Only War = the WH40k RPG which sees you play grunts in the Imperial Guard. Change things up and lo, you are a squad of grunts in Bad Company or The VCs. Play encourages character losses and replacements from the ranks. Find it more complex than the other ones mentioned here but has fun.

Title: Re: 2000AD RPGs
Post by: Third Estate Ned on 07 September, 2017, 04:37:23 PM
Thanks, guys, for all this information. That's loads to be getting started with. A bit daunting, even, but don't take that as a complaint.

And thanks, Theblazeuk. Without having looked at it yet I was wondering whether all the open source material meant it wasn't strictly necessary to have any specific Dredd/SD source book since all the material/background for a scenario can be gleaned from the comics.

After reading your conversion tips I'm thinking the GURPS system that the GamesMaster already knows could be used to accommodate a Dredd scenario of my own making. Otherwise the players would have to learn another set of rules.

Seems like there's tons of ways to do it without having to fork out too much.
Title: Re: 2000AD RPGs
Post by: sheridan on 07 September, 2017, 06:22:23 PM
Quote from: Third Estate Ned on 07 September, 2017, 04:37:23 PM
And thanks, Theblazeuk. Without having looked at it yet I was wondering whether all the open source material meant it wasn't strictly necessary to have any specific Dredd/SD source book since all the material/background for a scenario can be gleaned from the comics.

The rulebooks I mentioned wouldn't have anything setting specific, they're all about the mechanics of the games.  You're supposed to have the Dredd, SD or Slaine books and the players handbook (PHB) for 3.5, but the freely-downloadable one can replace the PHB.

Oh, if you do end up going down the D&D path, the three 'core' books (though many people get by with just the PHB:
PHB: Players HandBook
DMG: Dungeon Master's Guide
MM: Monster Manual
of if you don't want to fork out for those:
SRD: System Reference Document (released under the OGL: open gaming licence).
Title: Re: 2000AD RPGs
Post by: Third Estate Ned on 07 September, 2017, 09:55:42 PM
I would never have imagined how much in-depth reference material was required for this. The only core books available where I live for the characters I'm interested in are based on Traveller. It might be worth waiting for the new 2000 AD RPGs to come out and see how they are received before committing the time to understand it well enough to play.

I would need to understand it in detail to convince the gaming group it was worth it. These are people who spent 10 mins in character bickering about whether it was better to visit the Land Registry or Civic Library first during Call of Cthulu.
Title: Re: 2000AD RPGs
Post by: Theblazeuk on 07 September, 2017, 11:04:23 PM
You are playing Call of Cthulu absolutely correctly in those cases!

DnD is easy to use and you don't need the books to run, can easily do with the SRD available online. The only drawback with DnD would be that it's v.geared towards magic, combat and adventure - not say, being a Judge or a Dog.

Many RPGs can be purchased in PDF form from www.drivethrurpg.com btw. For example this great old school style SF game 'Stars Without Number', where you generate a solar system and factions and your players bounce around doing whatever adventures you had in mind. http://www.drivethrurpg.com/product/86467/Stars-Without-Number-Free-Edition



(Also apologies for my last post not being formatted properly I didn't close one of my Italics right at the start, doh)
Title: Re: 2000AD RPGs
Post by: Third Estate Ned on 08 September, 2017, 07:59:49 AM
No apologies needed, it just heightened the enthusiasm. Will any of you be getting the new 2000 AD RPG material or would be a case of learning yet another system?

I like the fact the first book will be self-contained.
Title: Re: 2000AD RPGs
Post by: Robin Low on 08 September, 2017, 08:35:35 AM
Quote from: sheridan on 06 September, 2017, 07:58:43 PM
In some ways (basic stats) GURPS is a little like D&D/D20. 

I'd say GURPS and D&D (any edition) are very, very different beasts.

In some way, GURPS could be a good fit, as in theory it's adaptable to your vision of a setting, but the apparent level of detail and number of options can be off-putting even for experienced gamers.

However, my suggestion would be Savage Worlds, £6.99 +p&p:

http://www.gameslore.co.uk/acatalog/PR_Savage_Worlds_RPG_Deluxe_Edition_Explorers.html

For a pdf version of the game and support, try here:

https://www.peginc.com/product-category/savage-worlds/


Regards,

Robin
Title: Re: 2000AD RPGs
Post by: sheridan on 08 September, 2017, 01:41:00 PM
Quote from: Third Estate Ned on 07 September, 2017, 09:55:42 PM
I would never have imagined how much in-depth reference material was required for this. The only core books available where I live for the characters I'm interested in are based on Traveller. It might be worth waiting for the new 2000 AD RPGs to come out and see how they are received before committing the time to understand it well enough to play.

I would need to understand it in detail to convince the gaming group it was worth it. These are people who spent 10 mins in character bickering about whether it was better to visit the Land Registry or Civic Library first during Call of Cthulu.


They only spent ten minutes bickering?  Quite a fast-moving group then? ;)
Title: Re: 2000AD RPGs
Post by: Pyroxian on 08 September, 2017, 03:37:25 PM
Quote from: sheridan on 08 September, 2017, 01:41:00 PM
Quote from: Third Estate Ned on 07 September, 2017, 09:55:42 PM
I would never have imagined how much in-depth reference material was required for this. The only core books available where I live for the characters I'm interested in are based on Traveller. It might be worth waiting for the new 2000 AD RPGs to come out and see how they are received before committing the time to understand it well enough to play.

I would need to understand it in detail to convince the gaming group it was worth it. These are people who spent 10 mins in character bickering about whether it was better to visit the Land Registry or Civic Library first during Call of Cthulu.


They only spent ten minutes bickering?  Quite a fast-moving group then? ;)

They should've just split up and done both :)
Title: Re: 2000AD RPGs
Post by: Third Estate Ned on 08 September, 2017, 04:11:14 PM
We did but my character, a disturbed WWI veteran with alcoholism as a character disadvantage, ended up in the pub getting wasted after failed dice rolls testing my will.
Title: Re: 2000AD RPGs
Post by: sheridan on 08 September, 2017, 06:26:25 PM
Quote from: Pyroxian on 08 September, 2017, 03:37:25 PM
Quote from: sheridan on 08 September, 2017, 01:41:00 PM
Quote from: Third Estate Ned on 07 September, 2017, 09:55:42 PM
I would never have imagined how much in-depth reference material was required for this. The only core books available where I live for the characters I'm interested in are based on Traveller. It might be worth waiting for the new 2000 AD RPGs to come out and see how they are received before committing the time to understand it well enough to play.

I would need to understand it in detail to convince the gaming group it was worth it. These are people who spent 10 mins in character bickering about whether it was better to visit the Land Registry or Civic Library first during Call of Cthulu.


They only spent ten minutes bickering?  Quite a fast-moving group then? ;)

They should've just split up and done both :)


Don't split they party!  Pity the poor GM!
Title: Re: 2000AD RPGs
Post by: Theblazeuk on 08 September, 2017, 06:32:50 PM
That makes CoC a bit weird though as 2 war veterans, a private detective and a socialite all hang around the library waiting for the professor to spend 7 hours looking for the works of a 15th century architect. Always split the party!
Title: Re: 2000AD RPGs
Post by: Lobo Baggins on 10 September, 2017, 11:05:48 AM
Quote from: Theblazeuk on 08 September, 2017, 06:32:50 PM
That makes CoC a bit weird though as 2 war veterans, a private detective and a socialite all hang around the library waiting for the professor to spend 7 hours looking for the works of a 15th century architect. Always split the party!

No, no, no... you need to go to the Land Registry first to research where you're going, then the Library - as any PC sufficiently skilled in Research based abilities will be far too insane following a visit to a CoC Library to successfully find anything out at a map based place.

Incidentally, I'll be appearing on the Mega-City Book Club podcast soon talking about the Games Workshop Judge Dredd RPG (and mentioning Call of Cthulhu, or at least a Carbide Spelunker Lamp).  Admittedly, it's mainly just me reading out my draft zero notes in my second poshest voice as nerves rather got the better of me, but hopefully it might be of interest (I was also supposed to do something called 'being pos-i-tive' that I've never quite got my head around...)
Title: Re: 2000AD RPGs
Post by: Theblazeuk on 18 September, 2017, 12:57:54 AM
GURPS Traveller is available as a super cheap PDF bundle at https://bundleofholding.com/presents/GURPSTrav1-2017

You can also find a bundle of GURPS Traveller Wars for more bloodshed, which seems suitable for the Tooth.
Title: Re: 2000AD RPGs
Post by: Eamonn Clarke on 18 September, 2017, 03:10:49 PM
(https://i.imgur.com/F3P8d1L.jpg)

Here is Lobo with a very high experience score, and me with practically zero xp, talking about the JD RPG.

http://megacitybookclub.blogspot.co.uk/2017/09/44-judge-dredd-role-playing-game.html
Title: Re: 2000AD RPGs
Post by: sheridan on 09 October, 2017, 12:39:41 PM
Preview of a page from the forthcoming Judge Dredd and Worlds of 2000AD (https://gamerswebweb.wordpress.com/2017/10/08/enworld-previews-judge-dredd-and-worlds-of-2000ad-roleplaying-game/) game.
Title: Re: 2000AD RPGs
Post by: Third Estate Ned on 10 October, 2017, 06:08:04 AM
Thanks for that tidbit, which contains when it will be released: this winter. Not long, then.
Title: Re: 2000AD RPGs
Post by: Third Estate Ned on 19 October, 2017, 04:40:42 PM
Apologies for the double post. Another preview page here.

http://www.enworld.org/forum/content.php?4581-Skysurfers!-A-New-Preview-of-Judge-Dredd-The-Worlds-of-2000AD!&s=90f40fa6a1ea49fffb6b9290940cc899&-The-Worlds-of-2000AD!=#.WeSREkzMxBw (http://www.enworld.org/forum/content.php?4581-Skysurfers!-A-New-Preview-of-Judge-Dredd-The-Worlds-of-2000AD!&s=90f40fa6a1ea49fffb6b9290940cc899&-The-Worlds-of-2000AD!=#.WeSREkzMxBw)
Title: Re: 2000AD RPGs
Post by: sheridan on 27 October, 2017, 01:13:31 PM
Another preview page: ENWorld (http://www.enworld.org/forum/content.php?4606-Fear-The-Law-And-Play-As-A-Perp!#.WfMZS1tSxpg).

...and here's their tag for 2000AD RPG previews (https://www.worldsof2000adrpg.com/news-previews/)