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Messages - GordonR

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1
Film & TV / Re: Doctor Who Series 11 Discussion
« on: 18 October, 2018, 11:50:25 am »
The first underlit cavernous monstrosity was surely the Seventh Doc’s gloomy gothic cathedral interior seen in the TV movie.  (Complete with crap CGI bats.).

Which predates the Time Wat.  But at least the Tardis cloister bell made sense, with that one.

2
Film & TV / Re: Doctor Who Series 11 Discussion
« on: 08 October, 2018, 08:34:54 am »
That was very entertaining.

Especially if you imagined ABCwarBOT’s peeved little face as he sat there watching it with his pre-prepared checklist of things to complain about, desperately sucking on his weak lemon drink every time a woman or POC appeared on screen.

3
General / Re: Fundraiser to Honour Carlos Ezquerra
« on: 04 October, 2018, 04:57:22 pm »
Dale Jackson’s permanently banned from the Thought Bubble con for assaulting a 2000AD member of staff.

But, please, go ahead and give him your money.

4
Prog / Re: Prog 2100 - Anderson's Darkest Hour
« on: 28 September, 2018, 12:14:14 pm »
Regarding Brink- I'll be surprised if it is editorial causing the spolier boxes. To me it feels perfectly in line with the presentation of the strip. We get info boxes letting us know who folk are etc so I see this as another layer of the presentation.

Yes.  Pretty sure it’s a deliberate stylistic choice done for - quite obvious - comedy effect.

But, in the meantime, let’s all enjoy Frank’s authoritative pronouncements on what he thinks goes on behind the scenes.

5
Film & TV / Re: New Dr Who Trailer
« on: 25 September, 2018, 07:59:46 am »
Quote
I bet when Eccleston got the gig there were a few complaints from the upper class about how he was a Time Lord, not a Time Lout, and so on.

I remember listening to someone with a broad working class Geordie accent complaining on their Doctor Who podcast about the casting of Eccleston, because he looked and sounded too common and Northern.

Boy, did that guy have issues.  Not as many as ABCwarBOT, obviously.  But, still....issues.

6
General / Re: Forthcoming Thrills - 2019
« on: 24 September, 2018, 10:00:19 pm »
'The Complete Caballistics Inc.' is listed on Amazon as released on 21st February 2019. Torn between buying this or the two 2000ad Ultimate Collection hardcovers?? Can't make up my mind which is the better buy.

Wait for the Complete edition.  Because it might be.....complete?

7
Suggestions / Re: Let's bring Ian Gibson back in the from the cold.
« on: 24 September, 2018, 07:42:09 am »
As for this “as the co-creator of Halo Jones, his depiction of the character must be accepted as completely valid” shite....well, Alan Moore didn’t seem so impressed:

Quote
According to Moore, Halo Jones – cited as one of one of the top 50 comic characters by Empire magazine in 2008 – was conceived as "an attempt to introduce a realistically observed and realised female character into the alpha-male dominated line up of 2000AD".

"I fail to see how my original intentions for the character are served by a long-lens shot of her with her 50th-century tits out," he added. "In fact, rather the opposite." 

https://www.theguardian.com/books/2013/mar/21/halo-jones-topless-row-ian-gibson

Whose creative opinion seems more valid here: the guy who thought up the character and her world, or the guy who drew her after someone else had thought her up?

8
Film & TV / Re: New Dr Who Trailer
« on: 20 September, 2018, 11:18:55 pm »
Trailer Linky

I don't mind what gender the Doctor is, but a Yorkshire accent?  It's not exactly tiffin, what?

“Lots if planets have a North.”

9
Suggestions / Re: Let's bring Ian Gibson back in the from the cold.
« on: 20 September, 2018, 10:49:25 am »
Timeline check:  Ian’s last 2000AD work was in 2008. The topless HJ kerfuffle was in 2013.

Therefore, whatever went wrong with his 2000AD relationship happened well before then.

10
Off Topic / Re: The Political Thread
« on: 12 September, 2018, 07:39:17 am »
As unemployment falls to its lowest level for over forty years.

Yes, you dropped this same one-line non sequitur a few months ago, and then got schooled in the facts just as you’re getting schooled in them again.

Do you really not remember this?

11
General / Re: Pat Mills Doctor Who Strips To Be Adapted For Audio
« on: 14 August, 2018, 09:52:14 pm »
There seems to be a name missing from that press release…





Is it Martin Emond’s, again?

12
Megazine / Re: Meg 398 - Meet the Strange Brigade
« on: 17 July, 2018, 04:25:51 pm »
There’s absolutely no connection between the Strange Brigade game (and this comic strip spin-off) and Caballistics, Absalom etc.

I’ve been working on the game for the last year, and the thought’s never even crossed my mind.

13
General / Re: So what ever happened to Stickleback???
« on: 27 June, 2018, 11:53:44 pm »
At least Vanguard had an ending.

Did it?

Vanguard was designed to the same template that gave us the wildly successful Nicolai Dante.

Trust me, it was originally intended to run for multiple series.

14
Help! / Re: Lawgiver ammunition types
« on: 22 June, 2018, 01:02:59 pm »
The inside scoop from the Secret Dredd Writers' Club:

Every Lawgiver round incorporates all the special round features.  The default setting is Standard, but selecting a specific round type activates that mode in the next bullet to be fired.

Lawgiver rounds are probably really expensive to make...

15
Games / Re: A Couple of Ideas for Rebellion
« on: 17 June, 2018, 06:51:32 pm »
This is not a massive open-world game with a narrative that lasts for 100 hours, so it's pretty unfair to compare it with games that plays in another league. You substantially reduce the expenses and find a publisher with enough capital and confidence in your concept. Genuine ambition, compromises and a great idea can realize a lot.   

Rewind to the beginning of this conversation:

James C:
Quote
I’d love to see a really good Dredd-world game but I don’t think the big open-world thing is ever going to happen.

You:
Quote
It can definitely be done if the concept is good enough and you can gather the right people behind it.

So you’ll forgive us if we thought that you were indeed talking about a giant, open-world Dredd game, since....y’know, that’s what you said could definitely be done.

I’ve worked on a couple of dozen games, big and small, and i respectfully disagree with your take on what is and isn’t possible in mainstream game production.


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