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Messages - Steven Denton

#16
Creative Common / Re: Pixel Dredd
12 August, 2020, 05:23:46 PM


https://gfycat.com/willinggiddychanticleer

I've started doing a new, slightly larger Dredd. still testing the pixel water. this time i started with Dredd impatiently checking his headset and shaking his head.
#17
Creative Common / Re: Pixel Dredd
10 August, 2020, 06:05:49 PM
Quote from: Trooper McFad on 10 August, 2020, 06:00:56 PM
:( Got the same issue with your updated Dredd - I can still see your originals - Dam Mac  :-[

https://gfycat.com/amusedrecentleopard
#18
Creative Common / Re: Pixel Rogue Trooper
10 August, 2020, 06:03:42 PM
Quote from: Trooper McFad on 10 August, 2020, 05:58:52 PM
:( I still can't see the shoot from the hip - i'm putting it down to using Mac products.

Still like the first one though I'll just imagine the second one

Link should work https://gfycat.com/grosshappyburro
#19
Creative Common / Re: Pixel Dredd
10 August, 2020, 05:57:51 PM


I added a little muzzle flash and put the top of his helmet back on. I was just looking at the files and wondering how on earth I managed to get an animation out of the deranged mess that was my working 'method' pretty much every element was worked on individually with each body part starting as a separate file before being pinned together. I think I thought I would be able to re-use and customise the elements but that just turned out to be a lot of work that made things harder rather than easier.
#20
Creative Common / Re: Pixel Rogue Trooper
10 August, 2020, 11:59:11 AM
Quote from: karlos on 09 August, 2020, 08:43:46 PM
VERY nicely done, Steven!

Thanks, I had to look up 'mugen'. doing the graphics for something like that would take a while but probably no longer than it takes to do 10 pages of comics for a seasoned animator. A committed team could do it relatively easily.

I'm just feeling my way into the basics at the moment but I'm really happy with the way this little animation turned out.
#21
Creative Common / Re: Pixel Rogue Trooper
10 August, 2020, 11:53:38 AM
Quote from: Trooper McFad on 10 August, 2020, 09:38:26 AM
Is it just me but I can't see the shooting from the hip?



for some reason i can see it on my laptop and desktop but not my phone.

lets see if it likes it any more this time

#22
Creative Common / Re: Pixel Rogue Trooper
09 August, 2020, 02:57:21 PM


Now with Shooting from the Hip.
#23
Creative Common / Re: Pixel Rogue Trooper
09 August, 2020, 12:40:43 PM




I could probably do him shooting from the hip, it's transitions that are a pain in the arse to animate (meaning they take real skill rather than my rather limited animation ability)
#24
Quote from: Jim_Campbell on 20 July, 2020, 01:54:35 PM
Quote from: sheridan on 20 July, 2020, 01:29:43 PM
It looks like their speciality is soft-core porn for teenagers (or, to play in to a stereotype, grown men who didn't quite get past a teenage stage).

I worked for Zenescope for almost five years and their cheesecake-a-gogo approach had a bafflingly large female following.

Without whishing to over simplify. Sexy women appeal to women who like to look at sexy women, as much as men who like to look at sexy women. it has a broader audience because, essentially, it's less offensive. Most people will enjoy boobs, many fewer people will enjoy 4 zucchinis in the butt. foreplay will get you a wider audience than 22 pages of money shots. 
#25
Creative Common / Pixel Rogue Trooper
08 August, 2020, 07:29:24 PM


Doodling to no particular purpose
#26
Creative Common / Re: Pixel Dredd
07 August, 2019, 07:14:42 PM
that's a fantastic little sprite. I can see why going small and working up would be a good idea!
#27
Creative Common / Re: Pixel Dredd
06 August, 2019, 07:40:22 PM
I would like to see your nes sprite.

I did have the shoulder pad and body moving an extra frame each way before but the body looked a bit flamboyant and the pad looked a bit like it was floating rather than attached to the body. Cutting the animation down made it look more solid and pinned to the body but with the side effect if it looking like a different frame rate. Maybe I need a small movement or a tilt or something. I'll try a few things next time I get some free time.

My Dredd is a big sprite but that's what I'm interested in. my first couple of tests sprites were much smaller but I wasn't getting what I wanted from them. I played on a Spectrum in the 8 bit days and an Amiga in the 16 bit days. It's the Amiga that really sets down my aesthetic, but I've ended up going bigger. It's a dumb way to learn to animate because of all the bloody detail.
#28
Creative Common / Re: Pixel Dredd
04 August, 2019, 07:08:08 PM
Quote from: GrudgeJohnDeed on 04 August, 2019, 12:42:30 AM
Wow that's an big impressive sprite, nice one! Pixel art and Dredd, two of my favourite things in the world <3

Looks suitable for gameplay, do you plan on doing anything with it in that regard? It's so easy to make games these days with Game Maker and Unity etc (I have a Dredd NES game prototype I must return to :D )

Some animation points for the last walk gif you posted - his vertical weight shift behaves differently in the last half of the gif versus the first half, it looks off because it should be the same (one cycle for each leg). Draw a line 1 pixel above his head every frame and you'll see what I mean as it animates.

Also his shoulder pads are animating at half the rate as the rest of him, with these big sprites and how much distance the pads have to cover it can look choppy. Could do with some frames between to smooth it out!

Great work!

Thanks' and thank you for the advice, I'm a complete novice at this!

I see what you mean about the uneven height bounce thing. its like the second half of the cycle holds at the apex for too long. I'm pretty sure I approached this the worst way possible, working on individual elements and only really seeing it come together as a whole at the end. I need to develop a method that lets me keep myself in check without getting to technical.

The shoulder pads have less different animation steps because the eagle is an absolute pain in the arse. I should have done more, smaller movements but moving half a pixel is way harder than a whole pixel. (hence the jump)

I did some tests with constructor 2 a while back and found it pretty understandable. I worked out how to set up a side scrolling sprite with actions in a few hours. my freeing keeps telling me I need to learn unity. I would like to make a game at some point but my plan for this is a test animation that looks like a game so I can get to grips with pixel animation.
#29
Thank you! I do like a good Nu Earth battle scene.
#30


I'm still working on this but I haven't heard back from anyone in a long time.