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General Chat => Games => Topic started by: Albion on 06 November, 2012, 07:33:22 AM

Title: Elite could be returning to a PC near you.
Post by: Albion on 06 November, 2012, 07:33:22 AM
I used to love playing this on the Spectrum. Now there is going to be a Kickstarter project to bring it back for the PC and possibly other platforms.

http://www.bbc.co.uk/news/technology-20187897

Title: Re: Elite could be returning to a PC near you.
Post by: Jim_Campbell on 06 November, 2012, 07:44:13 AM
Bah. All versions were inferior to the mighty BBC Micro original! Very nearly caused me to fail my O-levels, that did...

Cheers!

Jim
Title: Re: Elite could be returning to a PC near you.
Post by: pauljholden on 06 November, 2012, 08:40:28 AM
I find the kickstarter for this to be utterly baffling - a million and a quarter to get the thing kickstarted? Seriously, they could write a neat little ipad version for a fraction of a fraction of that, make a million and a quarter and then pour the money into a PC version.

OR, they could do the minecraft model - start small and expand. (Which, according to their website has now sold something like 8million at £16 each!)

-pj


Title: Re: Elite could be returning to a PC near you.
Post by: Banners on 06 November, 2012, 08:49:20 AM
For that kind of money they should be selling equity and giving shares.
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 06 November, 2012, 08:51:58 AM
The (vastly superior) Spectrum version did the same for me too Jim :)

I would love a new Elite game, it's amazing how those guys crammed a complete universe into less memory that a .Jpeg uses these days. I thought David Braben was supposed to have been working on Elite 4 for some years now (in between being a bit of a dick about second hand games)?
Title: Re: Elite could be returning to a PC near you.
Post by: Mark Taylor on 06 November, 2012, 11:23:13 AM
If you want to relive the oringal Elite experience, albeit with much improved graphics and tons of (optional) extra contact in the form of community mods, look no further than http://www.oolite.org/

I love it.
Title: Re: Elite could be returning to a PC near you.
Post by: TordelBack on 06 November, 2012, 11:38:16 AM
Yes, I was about to suggest that too Mark.   What exactly is wrong with Oolite? 
Title: Re: Elite could be returning to a PC near you.
Post by: Colin YNWA on 06 November, 2012, 11:48:06 AM
My brother played this for hours... I on the other hand struggled to learnt to dock my ship... I've never been very good at computer games but this one burnt. It looked so bloody good but I was so rubbish at it.
Title: Re: Elite could be returning to a PC near you.
Post by: Richmond Clements on 06 November, 2012, 12:01:27 PM
Yeah, right up until you get a docking computer, it's hard work!
Title: Re: Elite could be returning to a PC near you.
Post by: TordelBack on 06 November, 2012, 12:09:14 PM
Quote from: Richmond Clements on 06 November, 2012, 12:01:27 PM
Yeah, right up until you get a docking computer, it's hard work!

There is no more horrible moment in gaming than when that precious Docking Computer gets blown up on some Tech Level 1 Anarchy like Riedquat, and you realise that in order to deliver those 40 tonnes of Computers you're going to have to remember how to dock the bloody ship yourself.
Title: Re: Elite could be returning to a PC near you.
Post by: Frank on 06 November, 2012, 12:12:35 PM
Being pish at Elite formed the intrinsic distrust of free markets and the arms industry that dwell within me to this day. Lousy rubber keyboard.
Title: Re: Elite could be returning to a PC near you.
Post by: LARF on 06 November, 2012, 12:17:06 PM
Quote from: pauljholden on 06 November, 2012, 08:40:28 AM
I find the kickstarter for this to be utterly baffling - a million and a quarter to get the thing kickstarted? Seriously, they could write a neat little ipad version for a fraction of a fraction of that

There is an iPad game that I play called Galaxy on Fire and very similar to Elite.

Can anyone remember Elite - Frontier? I used to play this on the Amiga 500, it was David Brabham's sequel to Elite. Also there are plenty of great online space trading games. Eve online is bloody awesome and addictive.

Title: Re: Elite could be returning to a PC near you.
Post by: TordelBack on 06 November, 2012, 12:20:04 PM
Quote from: LARF on 06 November, 2012, 12:17:06 PM
Can anyone remember Elite - Frontier? I used to play this on the Amiga 500, it was David Brabham's sequel to Elite.

That was the one where you could land on multicoloured polygons planets, yeah?  I played that one for ages, but never seemed to get anywhere.
Title: Re: Elite could be returning to a PC near you.
Post by: Mark Taylor on 06 November, 2012, 12:58:07 PM
Once you have your docking computer try to get in the habit of docking manually from time to time just to stay in practice. If you follow the manual docking procedure correctly with a bit of practice there is (almost) no chance of screwing it up. Just don't get impatient and try to go in too fast...
Title: Re: Elite could be returning to a PC near you.
Post by: Judge Fish on 06 November, 2012, 01:09:57 PM
I never could dock the damn ship worth a damn back in the day. Any time I did it was clearly more blind luck than actual skill.  :lol:

Ah, the days of wireframe graphics...



Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 06 November, 2012, 04:08:48 PM
There is a free version of Frontier: Elite 2 with nice shiney open GL graphics here:-

http://tom.noflag.org.uk/glfrontier.html (http://tom.noflag.org.uk/glfrontier.html)

It's based on the source code of the Atari ST version mixed with an ST emulator so it is pretty much the original game rather than a remake. It certainly runs better than it did on the ST originally, Frontier was a slideshow on my old ST. The ST did have what is considered by many to be the definitive version of Elite though.

There is a remake of Elite out there that was based on the original code, reverse engineered to make a PC version. It is absolutely spot on but it got taken down after the rights holders got a bit pissy about it (it's out there though, just do a search for The New Kind). It was even ported to the Gameboy advance, I still have it running on an old Flash2Advance cart.
Title: Re: Elite could be returning to a PC near you.
Post by: Dash Decent on 10 November, 2012, 12:15:58 AM
My brother was ace at this game but I always had to dock his ship for him until he got the docking computer.

Oh, and it was the C64 version that was the best! ;)
Title: Re: Elite could be returning to a PC near you.
Post by: Mark Taylor on 10 November, 2012, 10:46:27 AM
Manual docking in Oolite is easier than the original Elite due to the fact that every station has a navigational buoy lined up with its docking port. I only just realised/remembered that they didn't have these in the original Elite. Doh. (Having said that, manual docking in the original still was not really that difficult, just a bit tedious and long-winded).
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 10 November, 2012, 06:46:47 PM
My docking technique was to do a close flypast of the station from behind and then centre the planet in my view, travel on for a little way before slamming the brakes on and flipping over to face the station. This should put you dead in line with the entrance. I would then fly up to it slowly and when I was pretty close to the entrance I would accelerate hard into it as it rotated into a horizontal position. It hardly ever failed  :D.

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 12 November, 2012, 10:35:22 AM
Used to play this on the old Comodore 64, and my highest ranking score was Deadly. Played it up to getting the misson where I had to hunt for the Constrictor ship stolen from the Intergalactic Navy by space pirates and couldn't find any further missons.

Quote from: Rog69 on 10 November, 2012, 06:46:47 PM
My docking technique was to do a close flypast of the station from behind and then centre the planet in my view, travel on for a little way before slamming the brakes on and flipping over to face the station. This should put you dead in line with the entrance. I would then fly up to it slowly and when I was pretty close to the entrance I would accelerate hard into it as it rotated into a horizontal position. It hardly ever failed  :D.

My method for docking was the same, except I would fly at top speed upon apporoach after I flipped over.

Works every time :)

Glad they are rereleasing it.

Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 12 November, 2012, 01:21:44 PM
My docking manouvre was to put 'the Blue Danube' on the record player (remember those kids?!?) and imitate that scene in 2001: A Space Odyssey.  On the rare occasions I crashed and burned I at least had some soothing classic music on to stop me smashing my Acorn Electron up with my chair.

Did someone mention Galaxy on Fire 2 on the iPad?  It's excellent - very free romaing like Elite, free markets, space pirates, different races, a fek load of ship types and even a story!  It has had a couple of expansions and to this day is the only iPad game that has hooked me for longer than a year.  Well worth a look!
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 12 November, 2012, 01:45:45 PM
I played the demo of Galaxy on Fire 2 on the ipad, very impressive for a tablet game.

They have released it for the PC now too, it's on Steam for £12.99. I'll probably pick it up in the winter sale.

http://store.steampowered.com/app/212010/ (http://store.steampowered.com/app/212010/)
Title: Re: Elite could be returning to a PC near you.
Post by: Kanoobi on 14 November, 2012, 03:26:30 PM
It would be nice to see David Braben's version get a release. I burned much Midnight Oil on the C64 version. Never quite got to Elite status, but the one before it. Deadly was it? I kinda lost interest after a while, and then Mega Drives came out lol.

Speaking of Commodore 64 games, anyone remember Tau Ceti? I first saw the special edition on my friend's Amstrad (CPC664 I think, with a built in Disk Drive). The C64 version was more colourful etc but it didn't have the Libraries in the cities, where you could read up lots of info about the game world.
Basically you piloted a hover craft (a Skimmer) on a planet where you 'hopped' from city to city via a jump pad, and destroyed all of the robotic defences in each city. It was a very immersive game.

Mercenary was cool too. Damn, I might have to look into a C64 emulator again, I used to use one when my PC was XP based, I have loads of Roms, both tape and disk files.

(https://lh5.googleusercontent.com/-i-V9zku0Klo/UKO1_eaoE-I/AAAAAAAAFA8/LPNInXavU1w/s334/C64%2520Tau%2520Ceti.gif)
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 14 November, 2012, 06:03:35 PM
I remember Tau Ceti, I had it on the Spectrum. I still have it in fact, I rescued my Speccy and 2 big boxes of games that my mum was going to throw out a couple of years ago and I remember seeing its distinctive triangular box.

I think I also still have Academy, the sequel to Tau Ceti.
Title: Re: Elite could be returning to a PC near you.
Post by: Robert Frazer on 14 November, 2012, 11:56:29 PM
Elite was before my time and I never really got deeply into the 4x genre myself. I was quite enthusiastic about Star Control 2 for a while but I gave it up in disgust when it springs upon you, three-quarters of the way into the adventure, "oh, by the way? I hope you were doing all the main plot bits in double-quick time because we're killing the galaxy in six game-months! What, you thought this game was about exploration? Hahah, sorry chum, the big star map was a red herring! Funny, eh? Better reload and start again, lots of extra playtime!"  >:(
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 15 November, 2012, 09:17:28 AM
Quote from: Kanoobi on 14 November, 2012, 03:26:30 PM
It would be nice to see David Braben's version get a release. I burned much Midnight Oil on the C64 version. Never quite got to Elite status, but the one before it. Deadly was it? I kinda lost interest after a while, and then Mega Drives came out lol.

As I said before I was ranked as deadly as well before I quit playing the game.

Do you remember any missons?

I think you have to complete some specific missons before attaining elite status, but I never got that far.

Quote from: Kanoobi on 14 November, 2012, 03:26:30 PM
Speaking of Commodore 64 games, anyone remember Tau Ceti? I first saw the special edition on my friend's Amstrad (CPC664 I think, with a built in Disk Drive). The C64 version was more colourful etc but it didn't have the Libraries in the cities, where you could read up lots of info about the game world.
Basically you piloted a hover craft (a Skimmer) on a planet where you 'hopped' from city to city via a jump pad, and destroyed all of the robotic defences in each city. It was a very immersive game.

I played this game as well, though not as much as Elite!
Title: Re: Elite could be returning to a PC near you.
Post by: JTurner on 15 November, 2012, 02:45:15 PM
I had the Acorn Electron version first which seemed to lack any missions. When I got the Atari ST version I beat the constrictor mission and the document transport mission (which involved you getting mobbed by thargoid destroyers all the time).

I also found the hex code editing screen that enabled you to change all sorts of values. One gave me a cargo bay full of refugees (enayone played this mission?) Never found out how to get them without cheating.
Title: Re: Elite could be returning to a PC near you.
Post by: Richmond Clements on 15 November, 2012, 02:48:35 PM
Quote from: JTurner on 15 November, 2012, 02:45:15 PM
I had the Acorn Electron version first which seemed to lack any missions. When I got the Atari ST version I beat the constrictor mission and the document transport mission (which involved you getting mobbed by thargoid destroyers all the time).

I also found the hex code editing screen that enabled you to change all sorts of values. One gave me a cargo bay full of refugees (enayone played this mission?) Never found out how to get them without cheating.

I seem to remember that on the Electron version, you had to reload the game every time you died..?
Title: Re: Elite could be returning to a PC near you.
Post by: Kanoobi on 15 November, 2012, 03:38:39 PM
Ah yes cheat codes that rings a bell. (Braben and Bell lol). I remember doing missions but can't recall specific ones. I remember the random one that everyone gets, something to do with a Prince of some planet, and if you agree to the mission, you get totally over run with Tribble-like creatures, purring and crawling all over your screen readout. I think you had to jettison your cargo to get rid of them.

Nice some of you chaps remember Tau Ceti too :)
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 16 November, 2012, 10:17:36 AM
Quote from: Richmond Clements on 15 November, 2012, 02:48:35 PM
Quote from: JTurner on 15 November, 2012, 02:45:15 PM
I had the Acorn Electron version first which seemed to lack any missions. When I got the Atari ST version I beat the constrictor mission and the document transport mission (which involved you getting mobbed by thargoid destroyers all the time).

I also found the hex code editing screen that enabled you to change all sorts of values. One gave me a cargo bay full of refugees (enayone played this mission?) Never found out how to get them without cheating.

I seem to remember that on the Electron version, you had to reload the game every time you died..?

Correct re the missions - there were none.  It also lacked any suns in any system, rendering the fuel scoops a complete waste of cash, and making refuelling a nightmare.  the Electron version was very stripped down.  Also, it was completely balck and white, including the radar.  There weren't even any Thargoid Invaders!!!


As far as reloading, you didn't have to reload the entire game, only your last save.  The saves weren't very big files, so a minute or two of fiddling with the cassette deck and you'd be back into the action again.
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 16 November, 2012, 06:58:46 PM
I think the lack of missions on some formats was down to memory limitations, If I remember correctly the BBCB version didn't have missions either and you only got military lasers if you had the floppy version of the game rather than it being on tape.

The two missions I remember was the one with the sun going supernova in a particular system and you had to take a hold full of refugees to safety and were rewarded with a load of gems. There was another mission where you had to destroy another ship that had a cloaking device, which you then got to equip afterwards.
Title: Re: Elite could be returning to a PC near you.
Post by: Colin YNWA on 03 January, 2013, 08:39:43 AM
Well this has been funded - impressive given the amount they were after. So it looks like this old classic will be returning to people who can dock their ships soon!
Title: Re: Elite could be returning to a PC near you.
Post by: Kanoobi on 03 January, 2013, 05:16:46 PM
That's good news, cheers Colin :)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 01 August, 2013, 08:26:31 AM
I just remembered this! So I decided to google Elite - Dangerous and found this site here.

The Elite: Dangerous Project! (http://elite.frontier.co.uk/)

(http://elite.frontier.co.uk/i_gal/AtmosphereEntry.jpg)

It looks like they are still accepting backers and I might contribute. Though I wanted to find out if they take your money straight away. As I don't have all the money in my account that I want to contribute yet.

So I checked if this was on Kick-Starter as well.

Elite: Dangerous  -  Kick-Starter! (http://www.kickstarter.com/projects/1461411552/elite-dangerous?ref=live)

I was disappointed that it was fully funded on Kick-Starter and I missed out!

So I checked the information back at the original website and sent them a E-mail asking them what is going on and I'm still waiting on their reply.

While I'm waiting, I found this on one of official pages

QuoteWith the support of our fantastic community we have achieved the funds necessary to enter full development on Elite: Dangerous. Thank you to everyone that has helped us reach this stage!

Although the Kickstarter has ended we are still giving all of our fans the opportunity to contribute to the ongoing development of Elite: Dangerous, and get yourself a variety of rewards in the mean time. This includes copies of the game, access to the alpha and beta tests, and even the opportunity to get your name into the game as an NPC.

So, it looks as though it's still available for funding, even though the Kick-Starter closed.

I may still have a chance and you have a chance as well. I just want to know if they'll take my money now or later. I would prefer later!

I need to know.

(http://elite.frontier.co.uk/walls/Docking16x10.jpg)



Title: Re: Elite could be returning to a PC near you.
Post by: Beadle68 on 01 August, 2013, 09:44:38 PM
I remember some cheat i used to do regarding docking and trading goods without having to fly to other systems which was set which other system/station you want to go to line up for docking and press warp just as you dock and hey presto you ended up docking in the next station. Correct me if im wrong its been 30years since i played it .
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 02 August, 2013, 02:20:51 PM
This is the answer I got, when I asked them what was going on with the funding for Elite - Dangerous!

QuoteHi Michael, Thanks for your enquiry. You're indeed right that the Kickstarter has ended and development was funded, we're already well under way with development in fact! We are still accepting pledges through our website, however these will take the money from your account straight away so you may want to wait until you have the money available. You can still register and check out the available pledge tiers thoug, without backing just yet, at http://elite.frontier.co.uk/register Kind regards, Ashley

So, they would be taking my money right away. Pity :(

I sent them a reply asking them how many more weeks will the funding be open, as I told them I would be able to finance them with the amount I'm willing to part with in 4-6 weeks and they replied with......

QuoteHi again Michael,

It shouldn't do, no. The only thing that may not be available around then might be some of the physical reward extras, such as T Shirts and art prints, as we want to lock those off after we send out the next round of deliverables. Copies of the game and other in-game rewards should still be available though.

Kind regards, Ashley

So, the next few weeks I'm going to be real frugal with my spending.

I really want this  :D

(http://elite.frontier.co.uk/images/screens_2013_07_12/Elite_04.jpg)
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 02 August, 2013, 06:00:54 PM
Have you checked out Star citizen ThryllSeekyr?

https://robertsspaceindustries.com/comm-link/transmission/12762-Star-Citizen-Enlist-Your-Friends

It looks a little more ambitious than Elite and has Chris Roberts behind it and has been very well supported so far. I think they are still taking pledges too.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 03 August, 2013, 08:45:42 AM
Quote from: Rog69Have you checked out Star citizen ThryllSeekyr?

https://robertsspaceindustries.com/comm-link/transmission/12762-Star-Citizen-Enlist-Your-Friends

It looks a little more ambitious than Elite and has Chris Roberts behind it and has been very well supported so far. I think they are still taking pledges too.

:o Looking at that right now. It does look impressive as well. Sorry, I haven't heard of this Chris Roberts  :-\ I may or may not back it as well as Elite - Dangerous. Though I remember saving my pocket up and looking through various computer game stores looking for Elite back 1986. A year after it's release. One store had the game in stock. After finally getting myself a copy of the game. I took it home and the rest has been several years of enjoyment for me  :cool:

I grew up with this game  :cool:

I may still prefer a Cobra Mk 3 or even a Cobra MK 4 :D


Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 03 August, 2013, 09:06:53 AM
Quote from: Rog69 on 02 August, 2013, 06:00:54 PM
Have you checked out Star citizen ThryllSeekyr?

https://robertsspaceindustries.com/comm-link/transmission/12762-Star-Citizen-Enlist-Your-Friends

It looks a little more ambitious than Elite and has Chris Roberts behind it and has been very well supported so far. I think they are still taking pledges too.

I'm not sure if they even give you a physical copy of the game until your pledging from roughly $500-$1000, but I think I found the for me.......

QuoteFreelancer
available

The stars, my destination. The Freelancer package puts you in the front seat of a MISC Freelancer, the ideal craft for long-range exploration. Discover distant jump points and derelict starships and help stamp your name on the expanding galaxy.

$140.00 USD

It even says the same thing in my signature.....

The stars, my destination.

(http://elite.frontier.co.uk/walls/AnacondaCardHD.jpg)
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 03 August, 2013, 05:55:08 PM
Chris Roberts is the guy behind the Wing Commander series so he has a pretty good pedigree when it comes to space games.

I'll probably end up getting both myself anyway, the space combat genre has been much neglected of late when it comes to AAA titles.

I quite like the look of the Mercenary or Bounty Hunter packages for Star Citizen, they are still available and sound like a pretty good deal for £25-£30, I might even add on the $5 basic pledge to get the hull skin switch.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 22 August, 2013, 07:22:43 PM
The Return of the Cobra (https://www.youtube.com/watch?v=ewC4ov9HXBw)

I just found out there were seven different Kick-Starters about Elite the famous award winning space trader/combat sim by David Braben and Ian Bell. Including it's fourth official sequel the upcoming and still in development Elite - Dangerous itself.

Quote"Elite: Dangerous" is the latest installment of a long series of epic space games, starting with "Elite" - one of the most successful games of the 1980s.

(http://elite.frontier.co.uk/walls/ImperialPlanet8x5.jpg)

QuoteOur galaxy.  Its an awe inspiring, beautiful, vast place; with billions of star systems, planets, moons and asteroid fields just waiting to be explored, and exploited. The triumverate superpowers of the Empire, Federation and Independents dominate their core system volumes and constantly skirmish to outmaneouver one another on their frontiers. Outside their influence, in the vast majority of the galaxy, anarchy reigns supreme and spectacular discoveries await the bold.

Its dog-eat-dog out there – you need to keep your friends close, and your enemies closer.

Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage, of course..), or simply explore the wonders of the galaxy (and who knows what you'll find out there..) is up to you.

Your second-to-second actions could have you taking the roles of trader, pirate, bounty hunter, leader, team player, opportunistic assassin, grand schemer, and more. You are at the centre of the action any time, any place and any way you choose – each action has a consequence, and influences the galaxy around you.

Starting with a few credits and a basic starship, carve your own path through the richest, largest gaming sandbox ever created, set against a backdrop of raw anarchy, galactic powerplays and intrigue.  Do whatever it takes to upgrade your ship's hull, engines, weapons, defences, cargo hold; constantly improve your capabilities and influence on your journey towards the most coveted rank in the history of gaming - 'Elite'.

Elite - Dangerous on Kickstarter (http://www.kickstarter.com/projects/1461411552/elite-dangerous?ref=live)

As you can see... funding has ended for this Kick-Starter project, but you can still fund it until April next year on it's own official site. Elite - Dangerous - Official Site (http://elite.frontier.co.uk/)

I'm still saving my money for one of the more limited reward tiers on this one.

(http://elite.frontier.co.uk/walls/DarkSideOfMoon16x9.jpg)

Survivor -An Elite Dangerous - Gamebook

Quote
Armed with nothing more than a pencil, two dice and an eraser, do you have the skill and wits to thrive in an hostile galaxy?


ABOUT SURVIVOR

Survivor is a book with a difference... you are the protagonist. Whether the book has a successful- or premature- end will depend on the decisions that you take. Only you can decide which career to follow, which risks to take, and which enemies to fight.

Set in the 33rd century, in the Elite: Dangerous universe, Survivor immerses you in a galaxy where man has already gained a strong foothold. Hundreds of star systems have been colonised, interplanetary trade is flourishing, and space travel is common enough for spaceships to be affordable to the masses.

To people such as you.

Thrust into this universe, do you have what it takes to make a name for yourself?

Survivor - An Elite Dangerous - Gamebook (http://www.kickstarter.com/projects/232063970/survivor-an-elite-dangerous-gamebook?ref=live)

As you can see... funding has ended for this Kick-Starter project. I have contacted the founder of this Kick-Starter for more information. To see wether this still being be funded on another website and wether the Survivor - An Elite Dangerous - Gamebook will ever be available to general public outside the Kick-starter.

(http://elite.frontier.co.uk/walls/piratelanding16x9.jpg)

Elite  - Chronicles

QuoteRead, Write and Direct your own story in the Elite Dangerous Universe....

Elite Chronicles on Kick-Starter (http://www.kickstarter.com/projects/1483152934/elite-chronicles?ref=live)

As you can see... funding has ended for this Kick-Starter project, and I'm still unsure about funding on it's own official site. I have contacted it's founder as well about wether the Elite Chronicles will become available to the general public outside of the Kick-Starter.

You can find out more on Elite - Chronicles (http://elitechronicles.com/#)

Elite Encounters - An Elite Dangerous - Role Playing Game

(http://daftworks.co.uk/eliterpg/data/_uploaded/image/fd_banners/Discovering_Danube.png)

Originally, I wasn't sure about the feasibility of a Elite Role Playing Game at first, but I guess if it's been done for Star Wars and then there the Travellar game. I guess it may work for Elite despite it being primarily a spaceflight, trading, combat sim.

(http://daftworks.co.uk/eliterpg/data/_uploaded/image/ee_banner.png)

Elite - Encounters - Role Playing Game on Kick-Starter (http://www.kickstarter.com/projects/selezen/elite-encounters-roleplaying-in-the-elite-universe?ref=search)

As you can see... funding has ended for this Kick-Starter project, but you can still fund it until some unspecified time either later this year or early next year on it's own official site.

Elite - Encounters - Role Playing Game - Official Site (http://daftworks.co.uk/eliterpg/index.php/Welcome)

(http://daftworks.co.uk/eliterpg/include/image.php?i=a&w=585&h=70&img=%2Fimage%2Fscr00060_banner_thin.png)

The Cost of Exploration - An Elite Dangerous - World Book
QuoteAfter chancing across a missing persons notice for his former lover, playboy Chad Baxter sells up all he owns to head off in search.
Moving through life, we all take decisions that lead us along paths that take us to new opportunities, new people. But the other side to this is that we move away from others. In hindsight, we sometimes wonder if we did the right thing, and how things may have worked out if we had made a different choice to the one we did. This story follows an individual who chooses to go back, to search out someone missing.
The story is set in the future, some time after 3200 CE, in the world of the computer game Elite. However, it won't require an understanding of that game in order to be enjoyed. I have put up this project in order now to take advantage of an offer made by the game developers on their own Kickstarter project, but I intend to meet a proportion of the cost myself.

QuoteThe Plot...
Commander Chad Baxter is a man at ease. Having spent his life on the border between the Empire and the Federation, he has had to be able to look after himself to survive. Born the son of a fisherman on the ice moon of New Peckham, he has pulled himself up by the bootstraps via trade in his early life, and then as a famous ice yacht racer (on a moon with fierce winds, this is not quite as sedate as it sounds!)
Through such adventures, Baxter has accumulated wealth that has allowed him to establish his own space station orbiting his home, a world of both tremendous scientific interest as well as a healthy trade in aquatic pets and exotic sea food. The taxes levied on the tourists and the traders that flock to New Peckham are sufficient to provide Baxter with a life in which his main challenge is to keep himself amused. However, all this changes when news reaches Baxter regarding an old flame, the explorer Xania Singh, who is reported missing, presumed dead.
Baxter is unable to get this piece of news out of his mind. He sells his freighters and his moon-yachts, pulls strings with a contact in the Imperial Military, and obtains a state of the art stealth ship capable of taking him into the deep unknown, to grapple with whatever adventure awaits. Baxter makes first contact with a new civilisation who give him a lead to find Singh, which takes him to the heart of another titanic struggle where he must win the trust of both sides in order to get closer to Singh.

The Cost of Exploration - An Elite Dangerous - World Book on Kick-Starter (http://www.kickstarter.com/projects/336512366/the-cost-of-exploration-an-elite-dangerous-world-b?ref=search)

As you can see... funding has ended for this Kick-Starter project and I haven't really found out a lot about this one. I will be asking the founder of this project very soon.

Out of the Darkness - An Elite Dangerous Book

QuoteA gripping, gritty and authentic science fiction book set in the "Elite" game universe. Not tacky, schlok SF, but a d*mn good story.

As you can see... funding has ended for this Kick-Starter project and I haven't really found out a lot about this one. I'ved just sent a message to the founder of this Kick-Starter about my own experiences with the orignal classic, docking with those trecherous rotating orbital space stations and his book. If  I can still obtain a copy outside of his Kick-Starter.

(http://elite.frontier.co.uk/walls/EliteFreighter16x9.jpg)

Mostly Harmless   -  An Elite Dangerous Novel

QuoteSet in the worlds of Elite, inspired by the wit of Douglas Adams; the tale of the least deadly assassin the galaxy has ever known.


Mostly Harmless   -  An Elite Dangerous Novel (http://www.kickstarter.com/projects/katerussell/mostly-harmless-an-elite-dangerous-novel-working-t?ref=search)

As you can see... funding has ended for this Kick-Starter project and I haven't really found out a lot about this one. Now I just finished that particular Douglas Adams novel of the same name earlier this year and despite it's wit. It was a sad ending.

Now there's another one?

I asked the founder of this Kick-Starter about her choice for name to her novel when it had already been used and then realised it's also used in the Elite game. Being one up from Harmless and one down from Competant! Anyway, It does say that this is only a working title. I also asked about the possibility of obtaining her work when she's finished. Out-side of her Kick-Starter!

Well, that's seven Kick-Starters I missed and they were all about Elite! Though, atleast tow of the most interesting ones are still funding beyond Kick-Starter!

More Classic Elite (https://www.youtube.com/watch?v=ltsqeUbPuEM)

(http://elite.frontier.co.uk/walls/StationApproach8x5.jpg)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 18 September, 2013, 12:10:25 PM
They have a new  video up on the site. I think it's a Capital Ship battle.  (http://elite.frontier.co.uk/)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 11 October, 2013, 04:26:55 PM
I found this  interview (http://www.youtube.com/watch?v=CGE0_WSHGHc) with both David Braben (Elite - Dangerous and Chris Roberts (Star-Citizen) and some other guy asking them question, but where is Ian Bell? (Classic Elite.) This one is part four, I 'm still looking for the first three parts.

Here is another  video (http://www.youtube.com/watch?v=P5JYRyhxYhI) displaying a beautiful asteroid field in all it's detail and with some impressive laser fire. It's laser bolts instead of lazer beams. Which is a huge improvement over what's featured both in the Classic Elite and Oolite.  This is footage from the unfinished product and I hope they stick with it or improve it better still.

BTW, It's now exactly two weeks and two days until I can afford to back Elite - Dangerous at Commander Level. As I get payed next in two days. While I won't say how much exactly I'll be investing into this. I will back this one at this tier and get the add-ons later. After many weeks of saving.

(http://elite.frontier.co.uk/walls/piratelanding16x9.jpg)

Can't barely wait  :D :D :D :D :D
Title: Re: Elite could be returning to a PC near you.
Post by: I, Cosh on 11 October, 2013, 05:05:16 PM
Quote from: ThryllSeekyr on 11 October, 2013, 04:26:55 PMThis one is part four, I 'm still looking for the first three parts.
Incredibly enough: http://www.youtube.com/results?search_query=elite+dangerous+whitta+interviews
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 11 October, 2013, 06:24:16 PM
Quote from: The Cosh
Incredibly enough: http://www.youtube.com/results?search_query=elite+dangerous+whitta+interviews

Okay, so I was too lazy to look........

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 20 October, 2013, 04:16:51 PM
(http://s5.goodfon.ru/image/400189-2500x1207.jpg)

As I get payed in a exactly a week from today. That will be how long I will have to wait until I can back Elite -Dangerous at Commander Level. Not long now, I can barely wait  :D :D :D :D :D

(http://www.frontier.co.uk/docs/images/elite-walls/station%20chase01.jpg)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 26 October, 2013, 07:16:56 PM
As of a couple of hours ago.....

I have now officially submitted my pledge to Elite - Dangerous

I have pledged a day early before I got paid, because I decided pledge for cheaper reward. At only $1,039.32 rather than $2532. I think the price shown here also includes Postage and Handling for the Physical Rewards.
Here's what I will be getting.....

Quote
My Rewards


Space Station Name

Have a space station named after you.

Be a design decision forum member.

Participate in the private alpha test.

Be a founding member of 'The Elite' in the game.

Participate in the first round private beta test.

DRM-free collector's premium boxed edition of "Elite: Dangerous". Includes a T shirt with "I backed Elite: Dangerous" on the back, an A3 Star Map and a paperback copy of the official sequel to "The Dark Wheel".

Kickstarter Special: Have the option to start in the founder's world with any starter ship and 4,000 CR. Note: any Kickstarter decal-carrier will be able to travel to this secret system in gameplay.

Digital Download Pack. This includes a single digital download of the game, any expansions and 500 credits when starting a new game.

Access to the private backer's discussion forum.

Explorer: Have the option to start on the edge of explored space with a long range version of the Cobra Mk III and 3,000 CR (randomised system choice for multiplayer reasons).

Independent Trader: Have the option to start in the Lave system with a basic Cobra Mk III and only 100 CR.
Participate in the second round private beta test.

Download a digital copy of the "Elite: Dangerous" music.

Pirate: Have the option to start in an anarchic Frontier system with a stolen but upgraded Cobra Mk III and only 100 CR (randomised system choice for multiplayer reasons).

Your name forms part of the naming database (so your name will be one of those used randomly for non-player in-game characters).

Federal Trader: Have the option to start in a Federal border system with a basic Cobra Mk III loaded with cargo worth 1,000 CR and 1,000 CR in cash (randomised system choice for multiplayer reasons).

Download a digital copy of the official sequel to "The Dark Wheel" novel.

Imperial Bounty Hunter: Have the option to start in an Imperial Colony with an Imperial Eagle Mk II Fighter with upgraded weapons and shields and 1,000 CR (randomised start system choice for multiplayer reasons).

Reserve your Commander name in the game (first come, first served, except Jameson).

Receive the digital newsletter and progress updates.

Be an Elite supporter, and get a digital code when the game is released to apply a transferrable decal to your ship, unique to you, the game's backers.

I have also purchased some Add-Ons as well and they cost a extra $880.78 + $26.43 for Postage & Handling .....

Quote
My Extras


Digital Copy of "The Dark Wheel" Sequel - Qty: 1

Ship Decals - Qty: 1

Elite: Dangerous Soundtrack CD - Qty: 1

Elite: Dangerous Mug - Qty: 1

A3 Concept Art Print - Qty: 1

A3 Ship ID Chart - Qty: 1

3D Model: Cobra Mk III - Qty: 1

You may notice I have brought digital as well physical copies of the music soundtrack, novella, and the game itself.

After that and pre-ordering the Slaine - Book of Scars, I have cleaned my self out........until tomorrow morning, when I get paid again. As that was going to be my original time to back this game.

Though, I couldn't wait any longer going for the cheaper reward and saved about $500.

I may buy the other three concept-art prints tomorrow morning after I get payed again, but here is the first one I ordered.....

(http://www.frontier.co.uk/docs/images/elite-walls/CombatEliteDangerous.jpg)

Now I will need to wait until April for the full Game. Until then, they may send me all the other physical rewards and then I will be able to download the game Alpha in December.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 01 November, 2013, 09:32:42 PM
You have to read these fan-made  Elite - Frontier (http://dj-comics.com/frontier-elite/) Graphic Novels.

They are free as well.

Based on the Sequel Game to EliteElite Two: Frontier

Five Graphic Novels.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 18 November, 2013, 05:50:47 PM
The evolution of my Signature Image created by Mobius (https://www.facebook.com/mobius.brands) on the  Frontier Forums (http://forums.frontier.co.uk/showthread.php?t=3811&page=64)

Too small, too short,

(http://i.imgur.com/P7Qw3Ez.gif)

Still didn't say everything I wanted,

(http://i.imgur.com/rwjzSE7.gif)

Because the Mods wanted it smaller.....

So, they downsized it in Imageshack

(http://img707.imageshack.us/img707/4610/9oj.gif)

After it was fixed again by Mobius,

(http://i.imgur.com/EdLXjXV.png)

Now Mobius has replace ELITE - DANGEROUS with ELITE - FOUNDER, (As the name of game is obvious) and extended CMDR to COMMANDER, but written it in silver.

(http://i.imgur.com/069b1TB.png)

Ah perfect.....

(http://i.imgur.com/Pwru3rl.png)

My new joystick has also arrived as of yesterday afternoon.....

Saitek Cyborg X Fly 5 Pc Flight Stick (http://www.ebay.com.au/itm/221209854828?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649)

(http://www.gamesmen.com.au/catalog/images/prodimg/img1-23107.jpg)

I really wanted to get this.....

Saitek PS28 X52 Flight Control System Joystick (http://www.ebay.com.au/itm/SAITEK-PS28-X52-FLIGHT-CONTROL-SYSTEM-JOYSTICK-/321046197771?pt=AU_Video_Game_Accessories&hash=item4abfd8360b)

(http://www.gamesmen.com.au/catalog/images/prodimg/img1-21076.jpg)

The one I got is in my price range and I couldn't afford the other one before December and that's when the Alpha Testing Phase for Elite - Dangerous starts.

Yes, I am one of the Alpha Testers. The developers have told us that we will be flying a starter ship with no enemies to bother us and they will add more stuff as the months progress until Beta and then Gamma Phase (Intial Game Release) in March next year.

I will make a video of the unboxing of my new joystick and upload it to You-Tube later.

BTW, a Elite - Founder or Founding Member of the Elite is person who has paid for the previlges of being treated like a Elite without actually working their way to the status of one. They are a very secretive and protected group.


I'm so excited :D
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 20 November, 2013, 01:20:20 PM
Here are some Elite related videos I made.....

My Very Meagre Collection of Elite Games & the Unboxing of My New Game-Controller (http://www.youtube.com/watch?v=ZfBQOnVR_M0)

Unsuccessfully Downloading the Correct Drivers and Software for my New JoyStick-Game-Controller (http://www.youtube.com/watch?v=wxwLjQv7V08)

As of later this morning I found the correct drivers and  software from their official website  and got it working with some help from dad and it does sort of work. Though it's a bit tough to use and may tak some practice. There about fourteen button to assign function too.

I have been try to completely configure to Oolite with a degree of success side by side with some failure.

I will put up another video later.

Here is ones of me using the auto-pilot function in a new game called X3: Reunion (While I make myself lunch in the kitchen) it's from a series of games all called X- Something from a games bundle called X-Superbox while I wait for a another game from the same series called X-Rebirth.....

X3 - Reunion on Autopilot (http://www.youtube.com/watch?v=oKaHF93QGyA)



Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 05 December, 2013, 11:31:04 AM
My new Uber-Computer has arrived this very night after receiving confirmation of being financed for it by General-Money last Monday......

I7 4770 3.4 GIGA-HERTZ
CORSAIR 16 GIG-BYTES 1600 MEGA-HERTZ
SOLID-STATE-DRIVE 120 GIG-BYTES SAMSUNG EVO
2 TERA-BYTES WB (Not sure what WB means here?)
BLUE-RAY-READ-ONLY-MEMORY LIFES-GOOD COMBO
1.300 MEGA-HERTZ WIFI N ASUS (Again, I'm not sure what the N means here?)
650 WATTS COOLER-MASTER POWER SUPPLY UNIT
COOLER-MASTER STORM ENFORCER GAMING CASE
NVIDIA GTX 770 (Now, not Overclocked and I'm unsure of the GIGA-BYTES, but they were 4 with the PYRON)
WINDOWS EIGHT . ONE
ASUS P10 (This could be PRO, but it's hard to tell from the hand-writing.) MOTHERBOARD
TWO-SPEAKER, ONE SUB-WOOFA WITH AMPLIFIER - EDIFIER C2XD
L527 (27 Inch) MONITOR
RAZOR - BLACKWIDOW KEYBOARD (With Back-Lit Keys)
RAZOR NAGA - MOUSE (With a programmable set of keys)


Cost me just over $4000.00 AUD and I will be paying it off over the course of the next following year.
I have made a very short film of placing the boxes in the kitchen and I will upload it later and put the link for it up here. I will also film the unboxing and setting up of this new Uber-Computer and those links up here as well after they've both been uploaded. Until then, I'm sitting at my old computer (Copying and Pasting from a Online Keyboard because the physical keyboard is busted. The l key completely missing and the other keys don't work without a lot of effort. I had no idea how much I need to type l until I lost it.) doing this right now while the battery to my Handy-Cam recharges at the power-point in my other room.

Game ALPHA is very soon, within the month, within the next few days.....

Game Gamma is March next year.

I would like to know if anybody else is a Elite - Dangerous backer or is merely buying the game after it's release sometime next year.

I would like to start a in game group or guild of people just from this Community Forum and call us the RED-BRANCH-KNIGHTS. Based on Slaine of course. Just thought of it now while listening to Slough-Feg's "Cauldron of Blood" (http://www.youtube.com/watch?v=Gd24iLq1vKc) on the X-Box 360 television.

So, if you find yourself playing Elite - Dangerous next year. Look around for a space-craft (I know not which yet?) piloted by Michael Hartwell and rally to my call.

(http://i.imgur.com/Pwru3rl.png)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 13 December, 2013, 09:50:50 AM
I am installing the Elite Dangerous Game Alpha for the fifth or sixth time since this morning and I must be the last backer, the only back to have not sampled the game yet :(

The first time I had downloaded the installer early this morning I kept getting this
error[/b] (http://pcsupport.about.com/od/findbyerrormessage/a/xinput1_3-dll-not-found-missing-error.htm%20%5Bb) every time I pressed the play button.

Right, now it's nearly eight pm and I have been re-installing the game since round about five pm after two false starts and it's nearly a inch and barely a centre-metre and about a tenth of the way from filling right up.

I will be making videos of Game Alpha plays and will keep you all posted with links to them.

When I finally start playing that is  :-\
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 13 December, 2013, 11:27:14 AM
Here are other Elite Dangerous Game Alpha videos from the other  Frontier-Forum (http://forums.frontier.co.uk/showthread.php?t=9172&page=2) backers.

Last Elite Dangerous Game Alpha (https://www.youtube.com/watch?v=1QC3aHzVnlQ) trailer.

The Game Alpha has been released in a set of phases detailing various flight and combat scenarios.

The ship being used is modified Sidewinder that now has Witch/Hyper-Space capability. Not that it this is used in any of these scenarios as I think they are all set in just the one spot.

Well, I think they do.

Game Alpha Footage One (http://www.youtube.com/channel/UCJZlla-3L6NEdJAvuBa0QOA)

Game Alpha Footage Two (http://www.youtube.com/channel/UCrdKDQ9DVgLwhoR4s9aDiOA)

Game Alpha Footage Three (http://www.twitch.tv/directory/game/Elite%3A%20Dangerous/live)

Game Alpha Footage Four (http://lv.twitch.tv/kerrashlanding)

This was the first video I saw and I was really impressed with the detail inside and outside the cockpit. Just look at it as it starts to smoke right before the pilot gets destroyed.

Game Alpha Footage Five (http://www.youtube.com/watch?v=d3nC726tL_Q)

Game Alpha Footage Six (http://lv.twitch.tv/onevigor)

  Game Alpha Footage Seven (http://www.youtube.com/watch?v=3Zn3UxxQFvA)

Game Alpha Footage Eight (http://www.youtube.com/watch?v=1sMHjE_f7lg)

I watched the first two of these videos next. Some great footage here. This game is going to be fantastic.

Game Alpha Footage Nine (http://www.youtube.com/watch?v=3Zn3UxxQFvA&list=PLiQWmceaQmjxi1jzBlpF5QzJWna-Kl3-Y)

Game Alpha Footage Ten (https://www.youtube.com/channel/UCrdKDQ9DVgLwhoR4s9aDiOA)

Game Alpha Footage Eleven (https://www.youtube.com/watch?v=-8Uvv1HdQ7s)

Game Alpha Footage Twelve (http://www.youtube.com/watch?v=WDHkzIJbc0Y)

Game Alpha Footage Thirteen (http://www.youtube.com/playlist?list=PLiQWmceaQmjxi1jzBlpF5QzJWna-Kl3-Y)

Game Alpha Footage Fourteen (http://www.youtube.com/watch?v=nXLUfzP8I6Q)

Game Alpha Footage Fifteen (https://www.youtube.com/watch?v=IGA7eECfm44)

Game Alpha Footage Sixteen (https://www.youtube.com/channel/UCrdKDQ9DVgLwhoR4s9aDiOA)

Game Alpha Footage Seventeen (http://www.youtube.com/watch?v=jwKxs8GoutM)

Game Alpha Footage Eighteen (http://www.youtube.com/watch?v=kpxHZT22ByY&feature=youtu.be)

You have probably seen this happen a few times already. I'm not altogether sure, as I haven't watched every video here yet myself. Though you will see part of the cockpit canopy flying towards you as the pilot's space-ship is blown to bits.

Game Alpha Footage Nineteen (http://www.youtube.com/watch?v=Db4q1H6s6DA)

Game Alpha Footage Twenty (http://www.youtube.com/watch?v=XLNgk9IEm6I&feature=player_detailpage&hd=1)

You won't have to watch all of these videos as most of them are just different players doing the same phase/mission/scenario. I have just collected evry piece of footage I could find on the relevant thread.

You might also notice the retro machine like guns being used in a lot of them. Despite never overheating as much as the lasers, I believe they may still needed to be reloaded after a couple of rounds.

Wouldn't you know it, but my Elite Dangerous Game Alpha installation has timed out a few more times and it always restarts from zero >:(

I may be here all night and tomorrow morning  :o


Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 13 December, 2013, 12:19:20 PM
You're a one-man-Elite-posting machine!!

Still, I am very curious about this game.  It looks pretty bloody good!
Title: Re: Elite could be returning to a PC near you.
Post by: Minkyboy on 17 December, 2013, 06:51:26 PM
Are you into the alpha yet TS? How is it?
Title: Re: Elite could be returning to a PC near you.
Post by: Chris Tresson on 17 December, 2013, 08:04:46 PM
This came out five years before I was born... I had to Google it to find out what the hell this thread was about!

I bet it was great at the time...
Title: Re: Elite could be returning to a PC near you.
Post by: The Enigmatic Dr X on 17 December, 2013, 10:20:29 PM
Quote from: Tresson on 17 December, 2013, 08:04:46 PM
This came out five years before I was born... I had to Google it to find out what the hell this thread was about!

I bet it was great at the time...

Feck off.

EDIT: And if you want a laugh, Google "Lenslok"
Title: Re: Elite could be returning to a PC near you.
Post by: The Enigmatic Dr X on 17 December, 2013, 10:21:05 PM
Have you won the lottery ThryllSeeker? I'd be castrated if I blew that much on a computer game!
Title: Re: Elite could be returning to a PC near you.
Post by: JOE SOAP on 17 December, 2013, 10:28:30 PM
Quote from: The Enigmatic Dr X on 17 December, 2013, 10:20:29 PM
Feck off.

EDIT: And if you want a laugh, Google "Lenslok"


(http://www.zxspectrum.info/games/instructions/jet_set_willy_ii_code_sheet.jpg)
Title: Re: Elite could be returning to a PC near you.
Post by: Chris Tresson on 17 December, 2013, 10:30:23 PM
QuoteEDIT: And if you want a laugh, Google "Lenslok"

Haha! What is that about!?
Title: Re: Elite could be returning to a PC near you.
Post by: The Enigmatic Dr X on 17 December, 2013, 10:33:36 PM
Quote from: JOE SOAP on 17 December, 2013, 10:28:30 PM
(http://www.zxspectrum.info/games/instructions/jet_set_willy_ii_code_sheet.jpg)

Nice one, Joe. Keep the young 'uns in their place.

Tresson - you have to be of a certain age to talk about "Miner Willy" and not get funny looks. Joe's colourful guide was entry to that world. Until you lost it.

(You had to enter a colour based on the page and grid reference to start Jet Set Willy 2, back in the days where DRM was, like the games, brutal and hard core)
Title: Re: Elite could be returning to a PC near you.
Post by: JOE SOAP on 17 December, 2013, 10:39:12 PM
Quote from: The Enigmatic Dr X on 17 December, 2013, 10:33:36 PM
Joe's colourful guide was entry to that world. Until you lost it.


And not a colour-copier in sight. I saw many a hand-drawn and coloured copy come with a bootleg.
Title: Re: Elite could be returning to a PC near you.
Post by: Chris Tresson on 17 December, 2013, 10:44:10 PM
I'm at a lose for words... Was it a big seller in it's day?
Title: Re: Elite could be returning to a PC near you.
Post by: JOE SOAP on 17 December, 2013, 10:45:52 PM
Quote from: Tresson on 17 December, 2013, 10:44:10 PM
I'm at a lose for words... Was it a big seller in it's day?


The biggest.
Title: Re: Elite could be returning to a PC near you.
Post by: Chris Tresson on 17 December, 2013, 10:52:32 PM
I'll see if I can find anyone playing it on YouTube. "Miner Willy" was it?
Title: Re: Elite could be returning to a PC near you.
Post by: JOE SOAP on 17 December, 2013, 10:55:45 PM


Quote from: Tresson on 17 December, 2013, 10:52:32 PM
I'll see if I can find anyone playing it on YouTube. "Miner Willy" was it?


Manic Miner (http://en.wikipedia.org/wiki/Manic_Miner)

Jet Set Willy (http://en.wikipedia.org/wiki/Jet_Set_Willy)
Title: Re: Elite could be returning to a PC near you.
Post by: The Enigmatic Dr X on 17 December, 2013, 10:58:27 PM
No. Miner Willy was the character. The games were

Manic Miner, followed by

Jet Set Willy, followed by

Jet Set Willy 2

And these were some of the best selling games of the day

See: http://www.youtube.com/watch?v=F7khL9Ms4ow (http://www.youtube.com/watch?v=F7khL9Ms4ow)
Title: Re: Elite could be returning to a PC near you.
Post by: Chris Tresson on 17 December, 2013, 11:00:35 PM
I've gone one better,http://torinak.com/qaop#!manicminer (http://torinak.com/qaop#!manicminer). I haven't got a clue how you play it... Why does he jump every time you move forwards? Why can't he walk like a normal person?
Title: Re: Elite could be returning to a PC near you.
Post by: The Enigmatic Dr X on 17 December, 2013, 11:07:11 PM
HEE HEE!

Try using "o" and "p" for left and right. That's how it was in the day!
Title: Re: Elite could be returning to a PC near you.
Post by: Chris Tresson on 17 December, 2013, 11:09:01 PM
Bloody hell! That actually worked!! He walks! He walks!
Title: Re: Elite could be returning to a PC near you.
Post by: The Enigmatic Dr X on 17 December, 2013, 11:17:28 PM
Quote from: Tresson on 17 December, 2013, 11:09:01 PM
Bloody hell! That actually worked!! He walks! He walks!

Yeah, yeah, sonny.

Now come back to me once you've seen off the Mutant Telephones.

What? No, not those ones. The ones that... Return!
Title: Re: Elite could be returning to a PC near you.
Post by: I, Cosh on 18 December, 2013, 12:18:14 AM
Quote from: JOE SOAP on 17 December, 2013, 10:39:12 PM
Quote from: The Enigmatic Dr X on 17 December, 2013, 10:33:36 PM
Joe's colourful guide was entry to that world. Until you lost it.
And not a colour-copier in sight. I saw many a hand-drawn and coloured copy come with a bootleg.
yep. One pal's mum had access to a (monochrome, obvs) copier at work. For a fortnight he lived like a king on the proceeds of its grubby output.
Title: Re: Elite could be returning to a PC near you.
Post by: TordelBack on 18 December, 2013, 08:32:11 AM
How can anyone have the right to vote and not know who Miner Willy is?  And I thought naming the principal exports of Lave was a standard question niteclub doormen used to weed-out under 21s. 

The education system has failed you, Tresson.   ;)

Was a time all I wanted for Christmas was a stack of C60s.

Tell us more about this Alpha, TS!  If you're not in by now I think you need to talk to the KS guys.
Title: Re: Elite could be returning to a PC near you.
Post by: Chris Tresson on 18 December, 2013, 08:55:59 AM
QuoteThe education system has failed you, Tresson.

My mate Paul at work said pretty much the same thing.

Now we're playing Bruce Lee on a ZX Spectrum emulator and I'm getting an earful for being rubbish at it.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 21 December, 2013, 05:46:28 PM
(http://elite.frontier.co.uk/media/screens/01_AnacondaBattle.jpg)

Quote from: Minkyboy on 17 December, 2013, 06:51:26 PM
Are you into the alpha yet TS? How is it?

I have been playing it since I successfully downloaded and installed the Game Alpha Phase 1.0 very early on last Saturday morning (A week earlier than today.) and I have made numerous videos. The half hour videos that I filmed with my external Handy-Cam took nearly three days to each upload. While the three-five-ten minute videos I made using Shadowplay ( I got it for free with my new Video card.) would take anything from a hour to a few to several hours or a day as I ran out of bandwidth.

(http://elite.frontier.co.uk/media/screens/02_Cobra.jpg)

Here the very first half hour videos I made.....there are four of them in four or them total on my first few hours recording and several more from recording after a couple of days. So far I have only uploaded two of these videos (Because they take such a long time to upload.) and in these videos you will see me introduce myself (My First Talky) and and show my new computer and then start playing the Elite Dangerous - Game Alpha - Phase 1.0 some what unsuccessfully once I try to complete the third mission. Sidewinder Face-Off. The first two missions are called Waste Disposal and First Kill. The next one called Recon Wing is where couldn't successfully beat it without getting used to the new controls on the dashboard. The next few missions Wolf-Pack Tactics, Predator & Prey, Supply Strike are not even on these videos and the last one of those took me a couple of days to accomplish. The last two Incursion which is the hardest where wave after wave of enemy ships are sent to attack you. The very last mission Faction is surprisingly easy if you know what not to do. You will see my other videos of these missions much later. But here are the first....

(Remember, the videos look better when watching if you click on the little Cog Wheel icon at the bottom of the screen and click on the highest highlighted number.

Introducing Myself & my new Computer with the Game Alpha (http://www.youtube.com/watch?v=bd2mghXSndQ)

Continuing Onwards (http://www.youtube.com/watch?v=cZUZPW2nlJQ)

Here are the same missions played later and more successfully recorded using Shadowplay (It's records the games from inside the computer flawlessly.) These vidoes are only between one-to five to ten minutes in length. I had also made other videos simultaneous to these with my external Handy-Cam, but they are still waiting in line to be uploaded....

Waste Disposal (http://www.youtube.com/watch?v=f_VCqAQcinU)

First Kill (http://www.youtube.com/watch?v=NEfK8UXLutI)

SideWinder Face-Off (http://www.youtube.com/watch?v=nsWqfQdySDM)

Recon Wing (http://www.youtube.com/watch?v=nsWqfQdySDM)

Recon Wing (Again!) (http://www.youtube.com/watch?v=_b9QRMs4-hQ)

Wolf Pack Tactics (http://www.youtube.com/watch?v=CDjqdLtAzMs)

Wolf Pack Tactics (Again!) (http://www.youtube.com/watch?v=aHI8LOD_Zk4)

(http://elite.frontier.co.uk/media/screens/03_Sidewinder.jpg%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3EThat's%20all%20for%20the%20really%20organised%20videos.....the%20rest%20that%20I%20have%20are%20disorganised,%20and%20some%20are%20very%20short.%20Filmed%20using%20the%20free%20version%20of%20%5Bb%5DFraps%5B/b%5D%20and%20here%20they%20are....%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=D-fZDkSaoD4%5D%20%5Bb%5DElite%20Dangerous%20Game%20Alpha%20Waste%20Disposal%20Fraps%202013%2012%2014%2011%2058%2020%2046%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=2qTstVbeqYY%5D%20%5Bb%5DElite%20-%20Dangerous%20Game%20Alpha%20Second%20Mission%20Solar%20Flare%202013%2012%2014%2012%2003%2037%2048%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=O0JdiAMbRxA%5D%20%5Bb%5DElite%20Dangerous%20Fourth%20Mission%20Head%20Look%20Right%20at%20Sub-Systems%20Panel%202013%2012%2014%2012%2059%2039%2077%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=zHH2R_7VeIo%5D%20%5Bb%5DElite%20Dangerous%20Frontier%20Developments%20Teaser%202013%2012%2015%2016%2033%2042%2025%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=aMb13ztH4Qw%5D%20%5Bb%5DElite%20Dangerous%20Fourth%20Mission%20Recon%20Wing%20Teaser%20Using%20Free%20Version%20of%20Fraps%202013%2012%2015%2016%2034%2020%2027%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=251poAnzDNA%5D%20%5Bb%5DElite%20Dangerous%20Sidewinder%20Face-Off%20&%20Waste%20Disposal%20using%20Shadowplay%2012%2015%202013%2011%2005%2050%2012%20DVR%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=3FgNQZF2LmA%5D%20%5Bb%5DRemapping%20the%20%%20Increase/Decrease%20in%20Throttle%20to%20the%20Keyboard.%2012%2015%202013%2020%2038%2032%2018%20DVR%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=sTwyj754DLY%5D%20%5Bb%5DElite%20Dangerous%20Game%20Alpha%20Sidewinder%20Face-Off%20Teaser%2012%2015%202013%2020%2040%2006%2024%20DVR%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=w5ZTvdAC84Y%5D%20%5Bb%5DRecon%20Wing%20(Again%20for%20the%20Third%20Time!)%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Burl=http://www.youtube.com/watch?v=y5HIKRtYjc4%5D%20%5Bb%5DSidewinder%20Face-Off%20(Again!)%5B/b%5D%5B/url%5D%3Cbr%20/%3E%3Cbr%20/%3E%5Bimg%5Dhttp://elite.frontier.co.uk/media/walls/02_Ship_Sidewinder.jpg)

As you may have guessed your ship in this Game Alpha i s the Sidewinder Classic Bay Edition straight from Faulcon deLacy shipyards. In the original game they were small, fast highly manoeuvrable ships with very limited cargo space, with room for only one crew and no Witch/Hyper-Space capacity at all.

(http://elite.frontier.co.uk/media/walls/19_Schematic_Sidewinder.jpg%5Bimg%5D%3Cbr%20/%3E%3Cbr%20/%3EIn%20%5Bb%5DElite%20-%20Dangerous%5B/b%5D%20they%20have%20been%20modified%20for%20%5Bb%5DWitch/Hyper-Spacial%5B/b%5D%20self%20travel.%20Because%20they%20will%20be%20one%20of%20the%20starter%20ships%20in%20the%20game.%20In%20the%20%5Bb%5DGame%20Alpha%5B/b%5D%20so%20far%20you%20cannot%20yet%20use%20%5Bb%5DWitch/Hyper-Space%5B/b%5D.%3Cbr%20/%3E%3Cbr%20/%3E%5Bimg%5Dhttp://elite.frontier.co.uk/media/walls/14_Sidewinder.jpg)

In the cockpit/dashbord you will notice everything is nearly the same as before. You still have the same 2D - Radar/Scanner (As a Holographic-Display in the Middle.) that's does a very good impression of being in 3D (You will find out more about the how the original game was made  here (http://www.youtube.com/watch?v=GpWoF5uVgbA) (19:10) and how that famous Radar/Scanner was programmed and implemented with the rest of game code using what was left of the limited memory they had.)

(http://elite.frontier.co.uk/media/screens/04_AnacondaHit.jpg)

Hugging this Radar/Scanner on the right hand side is your ship's forward/reverse (I will explain Reverse later.) velocity. It gauge starts from the bottom and will climb higher towards the top the further I push the Twin-Lever-Throttle forward. If push it all the way, the gauge will rise nearly 75% towards the top. There is Blue-Light and White-Line here. I'm not really sure about the Blue-Light, but the White-Line indicates the Sweet-Spot , the correct speed you must be at when chasing a particular ship and keeping them centred in your Foreward-Cross-Hairs. Although, it didn't really work so well for me. When you use Reverse, the gauge starts from the top and then climbs lower towards the bottom. (I will explain Reverse more later.)

(http://elite.frontier.co.uk/media/screens/06_Anaconda.jpg)

Hugging the left hand side of the Radar/Scanner is the Cabin-Temperature-Gauge that starts from the bottom and rises higher, the warmer/hotter your cabin gets. This will naturally get higher the closer you fly towards the sun. Though, this is impossible to do in the Game Alpha (Explained above.) and when you shut your engine down completely (If I pull the Twin-Lever-Throttle right back.) and switch the ship to Silent-Running mode. (This mode completely lowers your Energy-Shield to nothing like it been completely depleted with weapons fire and will start the lengthy process of slowly recharging again when you switch off Silent-Running.) This effects your ship's Heat-Signature (I will explain this more later.) cooling it down, making it harder to find by Radar/Scanner and Guided-Missiles.  While your Cabin Temperature slowly rises higher as  your ship has closed all it's heat vents no longer releasing heat into space a round it. This will soon cause damage to your ship and it will soon self-explode if you leave Silent-Running on for too long. Only use in emergencies. It good for hiding from other ships while their is huge asteroid between them and you. It's have also found this good for stopping those Heat-Guided-Missiles from staying targeted on your ship. I have done this few times and found it works flawless and a few other times I couldn't get it to work for some reason and was still hit. I'm not sure if this featured is intended or a bug. As it works too well when it does work. But this can also be used against if other enemy ships know know your going to do this and expect you to drop your Energy-Shields completely when you switch to Silent-Running. So there is tough choice between Energy-Shields or being hit by Guided-Missile which could very well do the same thing. Once your Energy-Shields are down, you Hull can be hit directly and they will start taking damage shown as a %. So far in the Game-Alpha, the Hull can never be repaired. This real bad in the Incursion mission where there are more than one wave of enemy ships sent at you.

Elite Dangerous Alpha, using low heat emission and heat sinks (Not one of my own Videos!) (http://www.youtube.com/watch?v=u_hP7MV89s8)

(http://elite.frontier.co.uk/media/screens/11_LookUp.jpg)

There is 3D Holographic-Display of your own ship with it's own Energy-Shield and Hull status on the right hand side. On the left hand side is a 3D display of what ever ship or other object you have targeted. If it's a ship it will show it's Energy-Shield and Hull status and if it's anything else. It will only show it's hull status. So far, and unlike the original game, asteroids cannot be targeted and destroyed. They are extremely tough in this game and I think this was done for the sake of realism. Above your ship's holographic-display is the holographic screen showing all information happening within and around the ship. It tells you what your ship is doing and what has detected that the other targeted ship or object is doing. These are referred to as Contacts. When they appear, it will say Contact Gained and when they are destroyed, it will say Contact Destroyed. Above the holographic-display of the targeted ship/object is the holographic-display of the Communications screen. It will show you communications from the targeted ship. He seems to be talking directly to you and I assume it's the targeted ship that is the source of these communications.

(http://elite.frontier.co.uk/media/screens/07_AnacondaFlyby.jpg)

There is Head-Look function that allows you to look around inside the cockpit. This can either be left and and right and down and up. If I look up, I will see through the see-through canopy of myo cockpit. The window is quite big here. To the let me see the holographic display of the Contacts Screen which is only non-interactive while in this version of the full Head-Look mode. If I go into a roll here I will just be able to make out the edge of actual BBC Computer Keyboard on this side.

(http://teknohippy.net/junk/edsc1.jpg)

It's my ship's actual keyboard panel (Based on the BBC Computer Design) and so far it' non-interactive. But it's there just to look at. If you look right you will see a holographic display of the Ship Subsystems & Fire-Arms Screen and if I go into a roll here you may catch a glimpse of what I have been told is the  Space Traders Flight Training Manual (http://www.iancgbell.clara.net/elite/manual.htm) in a pigeon-hole underneath the screen. I could almost make out the writing on it's front cover if you squint.

(http://teknohippy.net/junk/edsc2.jpg)

Just like the other side, both of these are no-interactive and just for show. They're just Easter-Eggs.

There is a second version of the Head-Look function that only allows you to look and access the Holographic-Screens to left and right of you. The ones I just mentioned. So far I have only worked out what the left-hand screen does. With it you can target all contacts (Enemy ships, Allies, Navigation Beacons) and also target their ships's subsystems. Which will show you where to shoot at these when your facing the front again and have that ship targeted in your cross-hairs. You can only find the other Contact's subsystems when they are targeted and very close. This works really well when you have automatic laser targeting. (I will explain Fire-Arms more a little later.). This holographic screen will also tell you if and what of their subsystems are switched on .

(http://elite.frontier.co.uk/media/screens/10_CobraThrusters.jpg)

This is how the  Head-Look (Also, not one of my own vidoes!) (http://www.youtube.com/watch?v=LJbzZTTTxOc) works using  TrackIR (http://www.ebay.com.au/itm/TrackIR-5-Optical-Head-Tracking-Tracker-Controller-NEW-/140370917149)

The right-hand Holographic screen displays your own ship's subsystems and firearms. From here, I think you can switch them on and off. Divert more of the ships Power-Core from the capacitors to them individually and also change the priority with which the ship will handle and get them back online if they have gone down. You can also designate which load-outs are for Primary (Right Hand-Side) and Secondary (Left Hand-Side) weapons. I think you can swap them around here. In the Game Alpha you have a choice of Lasers (Pulse,Burst,Beam, Rail) and Gatling guns to be fired from both or one side as your Primary weapon for some missions while you have a choice of (Using a Heat-Sink, (Once fired towards a targeted ship or incoming guided/unguided missile it may be fooled into thinking you not there because this will cool down your ships heat-signature (Explained Above.) This may cause guided missiles to target the ships nearby it. Usually the ship that fired it. Nasty stuff. Guided-Small Missiles, Unguided Small-Missiles, (Which will not always hit the ship they are fired at unless they are fired at close range. Their trajectory is nearly always curved and downwards which doesn't seem right in vacuum environment.) Sometimes you can have something like a Gatling-Gun on firing as Primary and Rail-Gun or Beam laser firing as Secondary. So far as I know this is all pre-chosen for the Game Alpha missions and I'm not sure whether you can actually change the load-outs yourself yet or else i just haven't figured out how to do this yet. I have messed around with it a bit and haven been able to cycle the Secondary weapon from Beam or Burst lasers to Heat-Sinks. But I am still pretty confused by how to fully utilise this holographic-screen.

(http://elite.frontier.co.uk/media/screens/08_SidewinderHit.jpg)

TO BE CONTINUED.....
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 21 December, 2013, 05:56:21 PM
(http://elite.frontier.co.uk/media/walls/03_Ship_Cobra.jpg)

Quote from: Chris TressonThis came out five years before I was born... I had to Google it to find out what the hell this thread was about!

I bet it was great at the time...

Hopefully it will be great again many more times.

Quote from: The Enigmatic Dr X
Quote from: Chris TressonThis came out five years before I was born... I had to Google it to find out what the hell this thread was about!

I bet it was great at the time...

Feck off.

EDIT: And if you want a laugh, Google "Lenslok"

(http://upload.wikimedia.org/wikipedia/commons/c/c3/Lenslok2.jpg)

Yeah, I heard about  tho (http://en.wikipedia.org/wiki/Lenslok)se (http://wiki.alioth.net/index.php/Lenslok) and how some people found them to be very bothersome. I never been in position to use one these myself, but I have had some sort of wheel used for decoding Dwarven-Runes and Elven-Script. This came with my copy of  Pools of Radiance (http://en.wikipedia.org/wiki/Pool_of_Radiance)

(http://2.bp.blogspot.com/-mkke0PreVZk/TeH1BiKgrII/AAAAAAAAEAA/KRLn5s7Z4pQ/s400/start_005.png)

Quote from: Pool of Radiance Wikihe package also included a translation decoder wheel.[4] After the title screen, a copy protection screen was displayed consisting of two pictures and a line. The player was required to use the decoder wheel to line up the pictures, then enter the word revealed on the decoder wheel. After three unsuccessful attempts, the game automatically shut down.

There were other games I had like the first called  Secret of the Silverblades (http://en.wikipedia.org/wiki/Secret_of_the_Silver_Blades)

(http://www.mobygames.com/images/shots/l/10443-secret-of-the-silver-blades-dos-screenshot-meet-old-pain-in.gif)

Gateway to the Savage Frontier (http://en.wikipedia.org/wiki/Gateway_to_the_Savage_Frontier)

(http://www.myabandonware.com/media/captures/T/treasures-of-the-savage-frontier/treasures-of-the-savage-frontier_4.gif)

Buck Rodgers: Countdown to Doomsday (http://en.wikipedia.org/wiki/Buck_Rogers:_Countdown_to_Doomsday)

(http://www.mobygames.com/images/shots/l/383488-buck-rogers-countdown-to-doomsday-dos-screenshot-wilma-deering.png)

Where I had to keep the rule-book/manual handy and find the correct word and type in. After I was given the word number, paragraph number and page number. This didn't always work.

Just look at what else I got through Ebay....

The Original Copy of Elite for the BBC-Micro (http://www.ebay.com.au/itm/301031420644?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649)

Judging from the the Ship I.D., there wasn't as many ships. I will have to look at that again to see which ones are missing, though. Love the picture on the cover though....

(http://i.ebayimg.com/00/s/NTA0WDEwMjQ=/z/m5YAAOxyu~lSRr3w/$(KGrHqF,!nsFIs0ciZhZBSRr3wh6N!~~60_12.JPG)

Quote from: The Enigmatic Dr XHave you won the lottery ThryllSeeker? I'd be castrated if I blew that much on a computer game!

No, I haven't won the lottery! (As I protectively cover my crotch....) I just saved my free spending money real hard for two months and then when the time came for me to buy a new computer. Harvey Norman let me use/register with General Money to borrow a further $4000.00 AUD to buy it with. I will be spending most of next year paying that off.

Quote from: TordelbackHow can anyone have the right to vote and not know who Miner Willy is?  And I thought naming the principal exports of Lave was a standard question niteclub doormen used to weed-out under 21s. 

The education system has failed you, Tresson.   ;)

Was a time all I wanted for Christmas was a stack of C60s.

Tell us more about this Alpha, TS!  If you're not in by now I think you need to talk to the KS guys.

As for backing Elite - Dangerous on  Kick-Starter (http://www.kickstarter.com/projects/1461411552/elite-dangerous?play=1&ref=search). I didn't make to that Kick-Starter in time and had only bothered about it at the beginning of August this year and found out I could still pledge on their  Official-Website (http://elite.frontier.co.uk/). Since then, I saved real hard and finally successfully submitted my pledge halfway through next October. Don't worry, I got the Phase 1.0 and 1.1 of this Game-Alpha figured out and working just fine. Just check what wrote above.

Factions Battle! (Not one of my own videos!) (http://www.youtube.com/watch?v=VQ-hdT5HSAw)

(http://elite.frontier.co.uk/media/screens/09_AnacondaDamage.jpg)

TO BE CONTINUED.....
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 21 December, 2013, 09:00:54 PM


Quote from: The Enigmatic Dr X
Quote from: Chris TressonThis came out five years before I was born... I had to Google it to find out what the hell this thread was about!

I bet it was great at the time...

Feck off.

EDIT: And if you want a laugh, Google "Lenslok"

(http://upload.wikimedia.org/wikipedia/commons/c/c3/Lenslok2.jpg)
[/quote]


I still have my original copy of the Spectrum version (the second best version of Elite ever released, the crown belonging to Elite+ on the Atari ST), and I still have my lenslok.

My Spectrum was consigned to running on our old black & white TV that had a big bubble screen which rendered the Lenslok almost unusable because of the way it distorted the image.

Mind you, as DRM schemes go it was still less obnoxious than Games for Windows Live.
Title: Re: Elite could be returning to a PC near you.
Post by: Chris Tresson on 21 December, 2013, 11:24:40 PM
Bloody hell, you've done well to keep 'em all this time.
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 22 December, 2013, 12:49:38 PM
I had pretty much forgotten about it until on a chance visit to my mum, I caught her about to throw my speccy and a couple of big boxes of games in the dustbin.

It's now taking up valuable space in my attic, much to the annoyance of the wife.
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 25 April, 2014, 09:29:04 AM
So - I went and joined the premium beta...

The stuff on there at the mo is just some single player combat scenarios, but already I'm finding it tougher than the original Elite.  Heat magement?  Power management?  Stealth approaches?  Ouch! 

I've cleared all but one level, probably 'cos I'm still trying to get my head around those things.

Looking forward to the multiplayer beta end of May though!
Title: Re: Elite could be returning to a PC near you.
Post by: WhizzBang on 25 April, 2014, 09:36:50 PM
Quote from: Rog69 on 21 December, 2013, 09:00:54 PM
(the second best version of Elite ever released, the crown belonging to Elite+ on the Atari ST)

I am a bit of an Elite veteran and nice though the ST version is (along with the Archimedes version), I consider the GameBoy Advance enhanced version (Elite AGB) to be the best. It is very close in spirit to the original BBC version but has very finely tuned and accessible controls along with lots of expanded extras.
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 25 April, 2014, 11:16:00 PM
Woah, I had no idea there was a GBA version!!!  I still have a fully functional GBA kicking about - I must track that down on eBay!
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 26 April, 2014, 09:40:09 AM
Was the GBA version a commercial release or homebrew? That one seems to have slipped me by.

I still have the hombrew GBA port of The New Kind on my flash cart, it's a pretty faithful remake based on the original code.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 16 May, 2014, 12:31:34 AM
I have actaully prepared this, my personal update describing some of my gameplay related to Elite : Dangerous: Alpha : 3.4 nearly a month ago and then lost interest in completing it when some-things came up and temporarily lost interest. Anyway, mostly finished with a copy of somebody else's live stream of the most recent Alpha update 4.0.  

(http://elite.frontier.co.uk/i_gal/ed-Alpha-sizzle.jpg)

I have meant to and have tried to post my own comments about the new multi-player and docking features (Not to mention the use of the Hyperdrive...) of the latest phase that has now been around for the last two months almost early last week. (But lost it all when my internet fumbled the page I was working on here....) So, I'm really not sure, but I guess most of you know about this already.

(http://images.eurogamer.net/2013/articles//a/1/6/6/2/5/3/1/EliteDangerousCoriolis.jpg.jpg/EG11/resize/600x-1/quality/80/format/jpg)

Myself...have only know about this for about a month  and almost two weeks, but since I have been having problems with my new computer....I have only just really got back into it after my father loned me his computer. I was even amazed that it I was able to get it working .....as I thought his computer wasn't quite up to spec.

(http://images.gameskinny.com/gameskinny/1e21298ec28bd9d553680c1b74b22549.jpg)

Anyway, this latest one introduces multi-player combat where I have finally shot down my first bounty ...that was almost two days ago and then I saved the game......and then I found myself within the hangar of a landing pad of the orbital station and I had to launch. Anyway, I chose the option to open the ceiling and move my ship, a sidewinder up on top of the landing pad. While I thought to myself as well that choosing to launch before doing this would result my ship being released prematurely and hitting the hangar ceiling before it opened up to deposit my ship on the landing pad. I found out later after trying this, that it doesn't do this...as it only automatically releases your ship from it's mooring after it';s actually been moved along some rails and elevated upwards after the ceiling has opened. If you choose the other option....the same thing happens, but your ship is just left sitting there on the Landing pad being held by what ever holds it secured to the landing pad. I think that s odd how you have two option s with either just sitting on the landing pad or leaving it as soon as you ship is moved outside the hangar below it. I think it may be in case you  wanted to make a quick getaway...but I'm not sure why the people who run station would want to help you out with that.

(http://i1.ytimg.com/vi/ey22m463104/maxresdefault.jpg)

Anyway, as I was still using my Saitek Cyborg F.L.Y. Pro-Flight-Stick to play this part of the Alpha when I first did this and when I did I had the Throttle pushed halfway forward so my ship flew into the side of one of the buildings and fixtures and immediately blew up.

(http://farm9.staticflickr.com/8364/8285362735_f9d7ff662b_b.jpg)

At first, when I was playing this phase...I found that I would sometimes find myself flying around in a deeper space skirmish with some other computer or player controlled ships (Which is what.... I'm not so sure right now....) and sometimes I might be near a asteroid belt (The asteroids are orange or red, but only sometimes....) and at other times I might be defending the Impeccable..... some sort of large Federation Capital ship called a Dreadnought from some Pirates or Rebels flying Sidewinders and Cobra Mark Three while it's already being defended by some Vulture ships.....other Federation Fighters.

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcR5Fg1SS-Qmd0aCdTLyx9SN8Tb6Z96pacw7Ty2faVFsN1Lp0vIH)

At first, I decided to try for the Capital ship...because it was barely moveing and about to go down anyway....well that's what I thought, but at this stage of the Alpha my ship cannot attack ships that appear green (How they appear on radar....) to it and can only go for ships that appear yellow, orange, red, colours.

I also flew my ship through center of it and park inside the box-like enclosure with it and parked my ship on the floor there...somewhat hap-hazardly.

(http://media.pcgamer.com/files/2013/07/Elite_01.jpg)

Anyway... I have been having a lot of problems chasing...tracking....following enemy ships right...because I've been using the mouse for control as my joystick is currently unconnected and uninstalled. So, it's been a little tougher since I have re-installed this part of the Alpha on the computer my father let me use right now, but I find it actually works better the stick for other reasons.

Anyway, at first, I found that if my ship gets blown up in any of these scenarios, the game will continue with a other similar scenario or from inside the hanger of the orbital station. Like I, mentioned earlier already......

Alpha Four: Live Streaming Uploaded to You-Tube] https://www.youtube.com/watch?v=VcUMU3miXLs ]Alpha Four: Live Streaming Uploaded to You-Tube (https://www.youtube.com/watch?v=VcUMU3miXLs) (I think this is a bit sus, I'm very sure I used the correct code for applying the link here and still seems messed up and sorry about the whole thing appearing bold...that was not my intention either.

I'm busy downloading the latest update right now...:)
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 16 May, 2014, 12:23:25 PM
I joined the premium beta, but I don't think I get to try any multiplayer options until the end of the month.  Looking forward to it! 

I've never really used a joystick for flight sims - I've been playing this with a mouse/keyboard combo.  Would you recommend getting one?  If so, which?
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 16 May, 2014, 05:46:32 PM
I'm still bloody waiting.......for this latest phase to down load....I would seem the download has restarted.

But it seems to be moving quicker this time, but still I will need to wait for this to happen all over again.....

Currently, I'm not using the Saitek Cyborg F.L.Y. PC Flight-Stick........it's neither connected nor been re-installed.

Right now, rather....when I was last playing this....I'm now using the Naga Hex Mouse along with my Black Widow Mechanical Keyboard (The Keys work mechanically, rather than electronically. They kind of respond better this way.....) and both the mouse and this keyboard glow with green light or back lighting and bear the symbol of the Triskele. So, this is probably the same mouse and keyboard that Slough Feg uses.

Otherwise, I would prefer to use peripherals sanctioned by the Earth Goddess.








Title: Re: Elite could be returning to a PC near you.
Post by: Banners on 19 May, 2014, 08:22:24 AM
Si Spurrier has written an Elite book apparently (http://www.theregister.co.uk/2014/05/19/multiplayer_elite_to_debut_on_may_30th).
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 23 May, 2014, 02:20:49 PM
Docking is Difficult????

That have made much easier....you now don't need to match rotation at all really...you just need to line-up....and enter....:)

Though, my ship got knocked into a spin by another ship entering quickly as I was lining it up to exit. I had to laugh to my self as this happened. I normally use boost to get my ship to stop spinning, but didn't want to risk it while in such a confined area. No real damage was done after it finally stopped spinning. Nothing except, my shields.

Last time, I left a station, I tried turning the ship so that it was vertical to the horizontal opening and it still didn't even touch the sides.....but now touching down on the landing pad more involved, but not as hard as it was at first.

Sometimes, I really screw it up and go off all the surrounding fixtures and amenities.

What I really like to do once I have left the launch pad and lined up with the exit. Is just boost before using the throttle. It's kind of like dropping the clutch. That's how it might appear anyway. Before, I downloaded the latest phase. This would take my Sidewinder or Cobra Mark Three right out side the entrance as fast as Diarrhea.

But my ship putters out just before reaching the exit. I think they nerfed it a bit. I do hope they restore it back to it's original intensity.

It's original vrrrooommmpph.......

While trying not to sound like lady describing how she uses a vibrator.

I also hope they fix Hyperspace and get rid of Super-Cruise or improve it and change the name.

It's never going to catch on.......and so is this thing they call  Indiction (http://en.wikipedia.org/wiki/Indiction)

It all sounds a bit too medieval to me. But I guess they thought that was amusing.

Anyway, this is when other ships either enter or otherwise cross path while using extra or inter system transit.

I have only ever survived the encounters where I didn't try to fight them off and just made for Hyper/SuperCruise exit. Yeah, hard to explain, but when Indiction occurs you are dumped out of fast lane (The best way I can describe it...) and I think you are left in regular space (But far from your destination....or point of origin!) with the other ships who caused it.

Other times.....it's some Federation ship wanting to scan you for contrabands or check how clean your legal status is. The last time it was huge Federation Frigate or a Anaconda and other times they were Federation Vultures.

That's kind of cool when they finish scanning and tell me I can go on my merry way. Like, I haven't played the game longer enough to do anything bad enough to warrant their unwanted attentions.

The problem here is that I think you need to start the process all over again.

I think.....that how it works for now.

Right now, I am having problems successfully completing a jump. I either get thrown out at the start or towards the end where I'm just nearing the exit point. It seems pretty random though and I can't really fathom how it can be done right. Except, that I think it wants me to go slowly once I'm in until I reach the exit point. Then I get this message Too Close or words to that effect. Just like in one of the Star-Wars films when Darth chokes one of his subordinates for hyperspace exiting too close to where they want to be or was that the other way round.

Then you are treated to having your interface being shaken as control is taken from you momentarily.

This is really bad and I hope it's just a place holder for something more impressive.

There is also this part where you are shown a nebulous white cloud that looks just flat and brief field of stars reminiscent of what you see in Star wars when the Millienium-Falcon jumps to light speed.

Hyperspace is more interesting as it gives you sequence where you are going through this colourful tunnel that makes it appear that your flying through several different nebulai, but it doesn't seem to be of the same standard with the rest of portion of the game I've seen so far and I hope that it's place holder as well.

I might suggest that if your ship is flying faster than light then no light should be reaching it. So it could be very dark and you might be subjected to sensory deprivation haullucinations or maybe you can just see the light infront of you since it's already there. Lol...I don't know.....:)

Then I thought about the use of the effect of using Slo-Mo from the Dredd film. It would be cool to see everything blurred  and slowed down because your really speeding faster than light. I know it sounds like I trying to copy from Dredd it's important to remember I'm only talking about the effect. I don't think they have a copyright on that.

I think that might be worth sharing over on the Frontier forums. Who infracted me for using the word Spastic to describe what happens to your ship when your using Super-Cruise. Yeah, it shakes like one has Cerebal-Palsey. Yeah, I don't think it's such bad word to use and I could say worse. I was describing something that my interface was doing and not calling anybody a name. I really don't like these
Forum moderator who also behave like they think their your nanny.

I 'm just really a pissed off nice guy and sometimes sticks foot in mouth when writing stuff here and there.

Some people can be overly sensitive, but I must make it clear that they have taken what I wrote out of context.

Cerebral-Palsey....Cerebral Palsey.....Cerebral-Palsey....I could make up a song where all the lyrics are just that word and spastic and I still seriously think it should be taken offensively by the many forum users
who suffer from that condition. I might even ask them if I change my forum name to Commander Cerebral-Palsey. Anyway, I think that forum moderator has just taken a bullet for me if he's going to call me out on that.

Where was I....

Ah yes....depending on how you come out of your jump. The first part....You should to keep going and you distination will be shown as a circle or ring you need to fly towards. I would try slower rather than faster, as I tend to get thrown out of it .......

I'll continue this later...I really need to rest now.......   
Title: Re: Elite could be returning to a PC near you.
Post by: Pyroxian on 23 May, 2014, 02:47:59 PM
Quote from: ThryllSeekyr on 23 May, 2014, 02:20:49 PM
It's never going to catch on.......and so is this thing they call  Indiction (http://en.wikipedia.org/wiki/Indiction)

Do you not mean   Interdiction (http://en.wikipedia.org/wiki/Interdiction), which is a military term?
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 25 May, 2014, 08:23:43 PM
I've been banned for sending a abusive message to a one of the Mods on Frontier-Forum.

Now, I'm convinced the world has gone crazy......
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 26 May, 2014, 10:18:52 PM
Apparently using the word Spastic is not good etiquette on the Frontier Forum. I was using it to describe the shaking that occurs when you either use Super-Cruise or get thrown out of jump for flying to close to a invisable object. (Which I hope is Alpha/Beta glitch.) They say it's a vulgar way of describing a lot of the other supporter and other user on that forum and yet, I think it's just word that can be connected to that medical condition, but I really meant it to describe uncontrollable shaking. I'm kind of angry that I was given a infraction and then banned when I explained myself to the MOD in question. Some what abusively in their opinion. Which is why I've been banned until the first of next month. So far, unless they are going to punish me further! It does feel like they don't respect right to express myself as freely as others. Like I haven't been given the privilege despite my backing for the game. I think the offended party should get over themselves and not be so uptight. Must be bunch of Tory's. (You know, from Hellblazer)
Title: Re: Elite could be returning to a PC near you.
Post by: CrazyFoxMachine on 27 May, 2014, 09:49:13 AM
I wouldn't be so outraged or shocked by this - you don't really need to look further than wiki to see what the fuss is about there ThryllSeekyr:

http://en.wikipedia.org/wiki/Spastic#United_Kingdom

It's not like you've been banned for life but it is an offensive word and I'd just stop using it all together if I were you, here as well. Hollering "I didn't mean in it that way - what about freedom of speech?" doesn't quite cut it enough I'm afraid - and accusing the mods here publicly will win you less favours if they see it! Words change their meaning all the time but context is king and I don't think, in this context, it was appropriate to use a word that's come to be associated with a lot more than shaking uncontrollably. I'd say suck up the punishment and move forward. Beginning of next month is this Sunday after all!
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 27 May, 2014, 09:53:46 AM
I contacted them through the relevant link. The only one I could still use and sent them another tyrade, but ended it with a declaration that I will never apologise for this, but will be more careful with what words I use in future.

For hell's sake, If I were to be thrown in prison for this. I would be laughed back outside if the other inmates found out the reason.
Title: Re: Elite could be returning to a PC near you.
Post by: TordelBack on 27 May, 2014, 01:50:19 PM
It's rough outcome for you TS, and while in its pejorative sense it's a term I personally can't abide (much like my bete noir 'retard'), you probably were using it reasonably accurately as a metaphor for its correct clinical sense, some of the more visible symptoms of Cerebral Palsy. I hear variants of it everywhere, including respectable media : spa, spaz (in a Buffy I watched last night) etc., which while apparently used innocently are of exactly the same origin, and which always get my back up.  Like most people I know several individuals with CP, and it rankles to see their difficultuies reduced to a slur. 

So I really wouldn't blame you for using the term, but equally I can't blame the Elite Mods for taking action against something that could be taken as gravely offensive by other users.  It's an unfortunate misunderstanding, that's all - but I certainly wouldn't think you should make it into any kind of grievance or crusade for reddress.  It's just one of those ever-shifting cross-cultural things.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 27 May, 2014, 11:30:45 PM
I might have used the word Epileptic, it seems more legal and less vague than just saying Cerebral Palsy and perhaps just as offensive. I still think it's odd how the mod jumped on me for this. They might have waited until I used some or the same word to really offend someone on that forum.

You watched Buffy, you mean they have Buffy on where you live......They used to have it on the Sci-Fi channel four times day. I think it it's been almost year since it's been taken off.

I recall the episode in question  Band Candy (http://en.wikipedia.org/wiki/Band_Candy). I think Armin/Quark calls Buffy a spaz after he and most of the other adults regressed to teenagers. Giles was partically interesting in this episode. Apparently he used his own native cockey slang when assuming his past life as teen thug. If I recall that correctly.
Title: Re: Elite could be returning to a PC near you.
Post by: TordelBack on 28 May, 2014, 08:40:41 AM
You do indeed recall correctly!  A brilliant episode, that.  Alas, Buffy isn't on any of the cheap channels at the mo, so we're working our way through the boxset, which at the close of Season 4 now has been a complete joy thus far - although I could live without the Angel crossovers.

It's always a fine line between using a rich language and avoiding causing unnecessary hurt, and one that is obscured by the rightly negative connotations of the term 'Politically Correct'.  I tend to agree that 'no-one has the right to never be offended', but equally I think it's better that we strive not to cause pain to others where there's no need.   

Things like bluntness, satire and criticism have a crucial role in society and in life, as does broader humour, yet they all cause people distress, and you always need to weigh up the positive quality of the funny against the negative effects. 

Harder still when terms have different meanings across continents and generations.
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 28 May, 2014, 12:28:02 PM
After seeing the incredible Occulus Rift demos of this the other day I tried out my nVidia 3D settings on it.  No joy unfortunately!  The interior cockpit and HUD looks beautiful, but everything outside in space is a complete mess. 

I'm now very tempted to invest in a cheap Occulus Rift dev kit...
Title: Re: Elite could be returning to a PC near you.
Post by: Minkyboy on 28 May, 2014, 04:20:00 PM
In 'Ultimate comics Spider-man: death of Spider-man prelude'


Spider-man: "Why do the other super heroes hate me?"

Tony Stark: "They don't hate you. They just think you're... a spaz."

Spider-man: "Captain America thinks I'm a spaz?"


Hugely jarring for a reader in the U.K. not so much for our US cousins it seems.
Title: Re: Elite could be returning to a PC near you.
Post by: M.I.K. on 29 May, 2014, 03:34:17 AM
Calling somebody a spaz in America isn't considered much different from calling someone an idiot, (which was itself originally a medical term referring to the mentally disabled), or a moron, (ditto).

It isn't seen as anything like as offensive over there as it is in the UK and that's how this almost happened, just four years ago...

(http://i82.photobucket.com/albums/j260/MalcolmKirk/Random/1289368510_PCCOverload_zpsc49db35a.jpg)
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 31 May, 2014, 03:44:27 AM
Oh my god, this game is nuts!

It is sooo much harder than the original.  They've added a new level of complexity to the space stations, the starter ship may as well be made of tin foil, and dragging your arse from system to system trying to earn a living on commodities is hard graft!!

I've played it for about five hours straight, and in that time I have:
-tried to suss three solar economies
-got taken out by docking lasers for infringing some 'loitering at a landing pad' law
-been chased out of an anarchic system by a bunch of pirates (I limped away with 7% hull integrity!)
-sold stolen titanium (another player accidentally accidentally dumped their cargo, and I nipped in and ------scarfed it from right under his nose)
-helped some cops take out a wanted pilot
-suffered ship-wide problems as toxic waste barrels corroded my interior (I thought they might be worth a buck or two.  They weren't.)
-travelled through hyperspace unnecessarily, just to see the pretty lights ('Oh my god, it's full of stars!')
-stayed up WAAAY past my bedtime.

I had to stop playing it.  So bloody hard, but so bloody addictive. It's very familiar gameplay if you loved the original Elite, but it has been totally amped up!


Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 02 June, 2014, 11:29:15 AM
So, your playing the Beta......I was wondering if this is going to be pretty close to how the full game is. I was thinking the full game download (For the Backers....) would be made available yesterday.

I'm still trying to download the client for the Launcher. I was doing this all day yesterday and was up until this early morning until I could open a small number of the multiple downloads in my download folder.

While on each one I kept getting the message that my downloads didn't come from a reliable source and it was showing me a number of small applications I could use to open the files.

This wasn't normal and I just shut that whole thing down after deleting all the downloads and went to bed for the rest of the day.

Now, here I am again doing the same things and hoping it turns out differently.

Did I mention I was having problems with a lot things...including my WIFI.

I may have to get it fixed again as well as the hard drive replaced.

I'm not happy about that.

I hope those that have already got in are enjoying the game and those who have Voice-Attack are enjoying the new features.

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 14 June, 2014, 01:43:06 AM
:D My-First-ED-Premium-BETA-Video-With-Bad-Ending (https://www.youtube.com/watch?v=X-oISmvnJ_U)

Well, this is the first time (Or Second time....) I got Shadow-Play working again since I deleted my previous game videos (Every damn game video I ever made.) in fit of paranoid delusion while under the intoxicating effects of another internet web site. (Not this one!!!)

Since then, I had temporarily lost the use of Shadowplay and then after getting my computer sent back forth from the place where I got it o be repaired. I was no longer included with the software that was included with the computer.  It was all a part of what was supposed to come with the graphic card drivers auto-updater.

Now is the time, I have been bothered to download Shadow-Play which I have now found out is normally for free. it works after some fiddling around with it's set-up parameters .

This here is my first video since I got my hands on the Premium-BETA.

Showcasing some cool lens-flare radiating from the sun peeking behind the planet which is also peeking behind Azeban-City floating just in front of it.

As always I accelerate my Side-Winder with everything it has towards the Coriolus station. I look all around me from right, then up and then left before returning my view forward using the Head-Look function. Seconds later....as I am able to line up almost squarely with it as I request permission to dock and be allocated a landing pad.

It all goes smoothly, if a little slower than usual. As I line up completely and enter touching the boost button to get there faster as the doorway passes around my ship. I extend my ship's landing-gear with a mere touch of a button until I am about to touch down on the pad. Then quickly decelerate and near-drift towards the interior walls while it rolls inverted around me like my Side-Winder is really a hamster with invisible legs inside one of those wheels. My ship's angle is ever so slightly pointed towards the back where that prominent spire is pointed back towards the entrance, but not even reaching close to half way there. I suspect this is the housing for who ever runs the Parking-Authority or Azeban-City in it's entirety itself.

After spotting two other landing-pads that have been lit up waiting for other ships to take them. I spot my own and line up...squaring off with it as it sways either side of cockpit canopy in smaller arcs before it near centre and I slow down my ship even more as I'm almost on top.

Shall I swoop in or drop right down?

I remember I doing one of these with the blind anticipation of having the landing couples meeting grabbing my ship's under-parts without much more hassle.

When I hear a alarm go off. 

I read something my coms warn me about something involving a Parking-Infraction for Illegally-Loitering-On-Pad not given to my ship.
As I was half expecting to land without too much trouble about a few seconds ago. When I was almost falling into that slumber called day-dreaming about what would be my first purchase on the inter-planetary market after lowered into the hangar.

Bloody-Infractions!!!!!:mad:

Now I'm having feelings of deja-vu. (I do hope, I quoted Monty-Python correctly?)

I seem to be having problems with my life-style. ( I do hope, I quoted Arthur Dent correctly?)

The cold detached, almost metallic sounding female voice of my ship's computer tells me I'm...Under...Attack As laser beams start to poke at my Side-Winder from all angles like many red-sticks that look like sticks of solid-neon. Now she's ominously intones Damage...Critical... over and over again while I am fully awake again as I immediately hit the directional-thrusters bringing my space-craft straight upwards, but it's too late as the voice of my ship's final warning multiple times Eject...Eject...Eject is repeated before my beautiful ship is blasted into twisted fragments of metal warped by the extreme heat rays. Which collide with the fixtures surrounding my former landing-pad.   

As I have watch this scene many times before in numerous ways. I wonder if they will included building, structures, that can take visable damage from. Possible destruction and many credits worth need to sent to fix them as maintenance bots are called out clean, replace and patch everything up.

It almost sound dumb to shoot at anybody within the confines of the station if the other ships and rest of the station's interior is going to cope some super-heated metal debris flying into it.

I would take some advice I offered earlier as a joke. That you let offenders land on their intended landing-pad and then have lower it itself, and not into the hangar, but let keep going down through secret passage that that ejects the ship outside....

It that is possible given the station's anatomy.....;)

Then it would be safe to shoot at.

Just a bit of advice :cool:

Did I mention, the insanely long loading times before and especially after my unfortunate escapade. Are they really essential?
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 25 June, 2014, 04:06:46 AM
Here's a television show I have watching nearly every week since nearly ten years ago....

Good-Game (http://www.abc.net.au/tv/goodgame/)

They finally featured some Elite-Dangerous content showing David Braben talking about the game.

Nothing really new here, except that the Beta has now been updated and they some more Star -Systems, the Orbis Space-Station and a new ship called a Hauler.

I'm installing it right now.

Although, I hadn't really gotten far in the game yet.

Concerning the Good-Game video, you can scroll down to where it says E3 Special - Part 3 and you'll have to sit through stuff about a new Battle-Field game, a new Lord of the Rings game,  a new CIV game that space-age and then it's Elite-Dangerous which comes last or you can watch the whole show which goes fro nearly a hour.

Incidently, ever since, I found the postal address of the co-host whole doesn't appear in this episode. I've been sending them some stuff via Ebay and some stuff via the Frontier Develpoments ONline store.

I go them the coffee mugs. Should be enough to go around with the other presenters. I couldn't buy for the whole crew, as I just couldn't afford that much right now. Its' my way of showing my appreciation. As I kind of feel like they're old friends after watching them on television for so long.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 25 June, 2014, 04:27:22 AM
The new content and fix's wit the latest update with Beta 2...

Quote from: Michael Brooks - Executive ProducerPremium Beta 2 is now available. I've copied the change log below, please read the important bit at the top!

New Content/Features

- New space station type added (Orbis)
- Added Hauler ship type
- 3 x new visitable systems (Styx, Aulin and LHS 3006)
- German language support added
- Incremental install added (it will need to do a full install on its first use)
- Animated pilot added
- Price item bought for added to trading interface
- Customisable controls for galaxy map added
- Rear beacons inside station turned on
- Hyperspace effect tweaks
- Anaconda cockpit art improvements
- Lakon Type 9 cockpit art improvements
- Audio tweaks for Galaxy Map
- Additional controllers added
- Cloud layers use height separation for normals generation
- Charge bar for supercruise/hyperspace added to left panel
- High resolution screen capture added (Alt-F10)
- Art improvements for large docking pads
- Eagle cockpit art improvements
- Updated stars with hotspot colours
- GUI added to aid escaping masslock
- General audio tweak and balance pass
- Hyperspace arrive and depart VFX tweaks
- Add a default joystick device that maps to first available joystick
- Animation added to opening of star map
- Default descriptions for populated systems added to galaxy map
- More individual descriptions for systems added to galaxy map
- Updated trade goods
- Added connection stats debug (CTRL+B)
- Option for pilot gender added
- SCreenshots now saved in My Documents\Pictures folder

Crash Fixes

- Prevent crash when authority change occurs
- Fix for alt-tab crash
- Fix for crash in AI null value
- Fix for nullpointer crash in schematics
- Fix crash in location lighting shutdown
- Fix crash in faction interogation for AI
- Fix softlock caused by LogicTriggerGlitch receiving negative damage
- Material crash fixed
- Fix for assert when enabling / disabling SSAO
- Fix for server island crash
- Fix for crash spawning AI
- Fix for ejecting cargo crash
- When resurrecting, wait properly instead of soft lock
- Fix to stop crash when quitting the game at the same time as dying
- Fix for vertex crash in galaxy map

General Fixes/Tweaks

- Server moderated docking pad control added
- Interdiction frequency balancing
- Fix Anaconda's collision avoidance to prevent flying into asteroids
- Station name and status information always available
- Format changed for galaxy map coordinates
- Apostrophe can now be used in galaxy map search
- Kinematic optimisations
- Improved prediction for Oculus Rift
- Control sticks can now be used in menus
- Various text fixes
- Missing texture on capital ship fixed
- NPCs can now check if another NPC has a bounty
- Hyperspace exit flash restored
- Functions panel now indicates that flight assist is in cruise mode and cannot be changed
- Contacts aren't counted until they are fully resolved
- Ships no longer need an armour module
- Fixed X52 controller naming
- Greebles optimisations
- Cobra death explosion tweaks
- In windowed mode, don't update display mode in response to focus events
- Various trading tweak
- Better cargo integrity checks
- General avoidance behaviour improvements
- Don't make target locking SFX if weapon isn't deployed
- Stations appear on scanner at fixed distance
- Ships must be within range for docking request to be accepted
- Try and reduce AI tendency to ram opposition
- Move FOV setting out of presets section in options screen
- Additional safety checks for authority changes
- Camera lag and orientation clamping for gun and navigation sights
- LODs for ships and weapons updated
- Reduce message spam when spamming the supercruise control
- Fix for gimballed weapon sights
- Physics around docking port improved
- Clean up session change in supercruise
- Network connection and session creation takes into account connection health scoring
- Star database fixes
- Assorted audio tech fixes
- Wait until station voice has stopped speaking before performing the timeout
- Emergency drops force FAOff which blends out over a duration
- Stop friction noises continuing when docked
- Fixed vertical stalk scaling on larger landing pads
- Emergency drops cause ghost controls to fight with which blend out over a duration
- Change ship's voice to use the headset effect atmospheric effect setting when at the galaxy map
- Fix for the flashing black boxes on AMD cards.
- Collision damage improvements
- Added a separate row type for toggle bindings to help with the toggle mode confusion
- Fixed a mouse scroll losing focus bug.
- Tweaked docking assist params (remove angular help and lowered linear help so docking still requires you to at least roll properly to align).
- Keep the processing flight scheme active when in the galaxy map to preserve your speed
- FSD charge rate changes while you're charging, rather than being fixed when you start charging
- Fix message spam when docking is declined
- Add '+' to allowable search characters in galaxy map
- Supercruise speed balanced (Top speed lowered, acceleration lowered, min speed increased, gravity wells shrunk, star mass lock reduced)
- Fixed hull health discrepency when docked
- Confirm equipment purchase added
- Outfitting screen remembers list location after cancelled or failed request
- Canister infor split into two lines
- Fighter and large AI behaviour tweaks
- Fix network token deadlock
- Fix faction choice in single player scenario
- Flight assist off warning added
- Fix beam lasers passing through things and not causing damage
- Deactivate Proccessing_Flight while docked ('Docked' is now a distinct state)
- Show the inner-sphere for bodies from further away if you're moving at non-trivial speeds.
- Fix for trying to access MotionLineInstances before they are created
- Drop request time from 20 to 10 seconds for docking requests
- Don't disconnect if other party pauses
- Set defaults for shadow view near plane bias values. Expose these values as a shadow quality setting.
- Fix AI idle behaviour after scanning player
- Upped drop out speed and distance limits by a factor of 5
- When near a stellar body (within 4x it's "radius"), need to align away from the body to supercruise.
- Fix mask counter being reset between transitions
- Fix for motion lines being visible coming directly at the player
- Changed slice algorithm and shaders on planets to use the proper vertex and texture coordinates.
- Emergency air timeout now 10 minutes
- Deploying the cargo scoop or the landing gear will reduce the speed of the space ship
- Bounty hunter AI improvements
- Moons can now have moons of their own
- Prevent the "No fire zone entered" message if you're docked
- Bobblehead a little less crazy
- Reduce cockpit jitter in supercruise
- Cache cockpit blow out state across transitions
- Correct the firing bones used for the adv torp pylon
- Updated Advertising Drones beam effect. Fixed alignment of beams in relation to drone beam projectors
- Added Saitek Pro Flight Rudders to device list
- Reduced star spin rates
- Stop NPC Eagle friendly fire making you a hostile
- Better interaction of FAOff and throttle controls
- Updated hull explosions, removed spinny spinny smoke and rebalanced the textures
- The player should stop using the breathing mask once inside a space station
- The oxygen in the breathing mask should be replenished when docked
- Emergency drops cause damage to hull and modules
- Interdiction don't count as emergency drops anymore
- Ring optimisations
- Added new death explosion to the Cobra, also rebalanced hangar flares and removed the vertical anamorphic
- Fix "Don't report crimes against me" not working
- Damage states added to Anaconda
- Changed the inertia tensor for ships from a 10m radius ball to a box the size of the ship
- Fixed "no firegroups set" spam
- Shadowing improvements
- CustomiseCrime allowing ships to have bounties in lawless jurisdictions - now converts local to nearby bounty if local is lawless.
- You can no longer dock upside down
- Fix for missing activity lead to incorrect UI for railguns when retracting
- Improved resize handling
- Red ring of the star lens flare now has a nicer offset so it doesn't linger across the screen
- Coriolis optimisations
- Fixed issues with internal cockpit panel not showing proper ship schematics
- Fix for selecting Anaglyph 3D rendering resulting in nothing being shown
- Stations no longer show criminal status.
- Canisters display their contents in the contacts list
- Clear contacts list on entering supercruise
- AA modes can now be used with OR
- Fix for items not showing up in black market
- Increase spawn radii for scenarios
- When inside the space station, the ship's heat should increase gradually to some ambient level to simulate the temperature control of the station's atmosphere
- station interior fog now balanced to reflect lighting better
- Fix polyTrails for FrameShift arrival/departure
- Give ai something to do if their drive module is dead
- Improvements to handling of when mouse cursor shown be shown / hidden
- Locked exit button after submitting a transaction to prevent money-making exploit from UI side
- Change to ambient on distant ring cells
- Improved render rejection and lodding of kinematic models
- Change checks on values in algorithm getting barycentric co-ordinates from a ray intersection point with a triangle
- 3D settings in graphics options no longer take effect immediately, only when 'Apply' is pressed
- Push out shadow cascade end distances to fill available shadow map space
- Added Beam effects for the hyperspace clouds
- Fix for scenario initialisation in server
- Fixes the glitch where shadows flash off for a frame while moving
- Fix not emergency dropping when 'hitting' stellar bodies
- AI ships make the same hyperspace clouds as players on arrive/depart
- Quantise shadow cascade alignment axis by angle rather than quantising the vector directly
- Local dust cloud models tweaked in galaxy map
- Absolute magnitude calculation for neutron stars altered
- Reduce the mass range of the injected massive stars
- Moved some bones around in the sidewinder cockpit and rebalanced the damage effects
- Allow players to see unaffordable items when viewing the outfitting parts list
- Increased the speed at which ice forms on the windscreen when close to 0% temperature
- Location targeting is now 'locked' while the hyperdrive is charging
- Detect cases where CustomiseShipCargo is set up with invalid min/max quantities
- Fix for not submitting rocks that aren't spinning to the renderer
- Fix bounty min's that are greater than the max
- Fade Rotation correction out over 2 seconds when you leave the docking bay so it's a less jarring transition
- Reimplement the atmospheric failure ships voice line to take into account the state of the life support system
- Changed shadow filter to work in gamma colour space. This reduces blocky shadow artifacts and makes the size of shadows more consistent between cascades
- Keep the list of the asteroids active when time isn't passing
- When the shipyard is closing down consider the case that the ship is being destroyed
- The Local dust now has a subtle gradient at the end of the galaxy
- High quality shadow settings: Increased resolution
- Re-implemented gunsights
- Don't let the hyperdrive ask anything of the MainGameFlow when it's doing something else (anything that isn't InGame or Paused).
- Commander names that include a hyphen and are 22 characters long now show the last word on the contacts tab
- Galaxy map rendering optimisations
- AI ships can no longer jump when mass locked
- Added more state to SavedGames (heat, power settings, oxygen timer)
- Fix ship voice talking over itself during hyperspace/supercruise jumps
- Updated shadow slope scale calculation to be consistent when using orthographic projections. This also makes it more efficient.
- Fix being able to run out of air when in the station
- Fixed the label for galactic average column as it wasn't showing the whole text
- Fix issues with cursor not responding immediately to changes of state
- Fixed mismatched damage displayed on hull repair screen
- Fixed Bug With Eagle GUI Schematic Target Panel
- Missing stars in galaxy map now displayed
- k-warrant scan and cargo scan gui update from out of range if the fire button is held when flying into range
- Point defence weapons no longer listed in firegroups, they are activated and deactivated through modules
- Oculus fix for lens flares not converging properly
- EjectCargoActivity should only try to queue ejections of cargo units that are not currently ejecting
- Added density controls to the distant ring cell meshes. The density of the ring is now set as number of rocks per Km^3
- Prevent the stick-on damage models used in the Anaconda and Type9 from jittering
- If you respawn with the free sidewinder, bring your money up to a minimum of 1000
- Fixed panels' popup getting stuck
- Fixed the cameras in the hanger from focusing on wrong hardpoints on the Eagle
- Firing in a no-fire zone is now a crime
- Force Flight Assist on when playing frameshift exit effects
- Stop AI Ships attacking even when wanted level has been cleared
- Speed indication bar now "Flips" round when in "Reverse"
- Improvements to turret behaviour
- Heat seeking missiles track the enemy ship
- Added the ability to have modifier keys to input binding
- Weapons no longer turn on/off as you deploy/stow hardpoints
- Hardpoints don't draw power unless deployed (effects heat)
- If you hit an emergency stop but you're going slowly enough to drop safely, just do so
- Location/target/target location panels are mutually exclusive
- Distance to target takes target size into account
- Station shows up with the correct colour HUD
- Fixed the move-mouse-pointer-off-screen-when-using-the-pad-so-it-doesn't-trigger-rollovers thing
- Hardpoint modules can be set to "always deployed", so they ignore the player's "Deploy hardpoints" control. They still retract if unpowered
- Make sure aspect ratio is correctly calculated when Oculus Rift has been selected as an option but the device isn't available
- Fix for HeatSinkLauncher being usable when unpowered. Now it needs to be powered and deployed, but is always deployed when powered

More fixes because there were too many for a single post :-)

- Using forward/backward thrust resets throttle fixed
- Fix bounty hunters with no crime scanners - was setting the (basic) scan time to 100s if there was no crime scanner, rather than 3s
- Once a ships engines are taken offline, AI should flee after a variable period of time
- If we fail to lock a vertex or index buffer, don't add it to the list of buffers to be unlocked
- Changed "dumping" price of a commodity from a constant 80% reduction below the galactic minimum to use the per-commodity ReductionBuyHomeGrown scale factor
- AI improvements for police patrols
- When buying ships from the shipyard, make sure the logic requests the appropriate state transitions depending on whether Oculus Rift is enabled or not
- Split bounty hunter state into patrolling and interdiction variants
- Tweaks to galaxy map for oculus
- Allow a chance for patrol pirates to jump away after scooping cargo
- Reduce network debug chatter
- Allow cargo hatch to begin retracting before it has fully extended and vice versa
- Fixed the jumping button focus on the cockpit launch/services panel
- Various WIP changes to get exit/entry into asteroid rings a little more graceful
- Trade Cargo screen: new tweaks, adjustments, fixes, improvements
- Removed Planet/Station/Sun initial lock on icons
- When buying/selling an item, then dropping back to the main page the item I was on should remain the focus
- Fix for unsynced stellarforge timings causing station rotation issues
- Background stars not flattened into background
- Optimisations for damage models
- Animations for small landing pad updated
- Don't allow the game to run without an input system
- Impose some sensible limits on the threading parameters parsed from AppConfig
- Fixing an in the power distrib that might have been hampering the cobra
- Clear the "arrive from supercruise" flag when you buy a ship so you don't appear in the hangar with a fantabulous flash
- Change cockpit glass edges to use different shader that doesn't argue with the background envmap
- Targeting system does its selection based on look direction rather than ship direction. TrackIR, Oculus & manual headlook now works to select targets
- Additional checks for missing space station
- If space station is missing then don't trap the player in a docked state
- Can now supercruise through rings (clusters that add mass locking to be added later)
- Added notification that player must sell cargo before selling their ship (when buying a new one)
- Additional safeguards when receiving authority changes
- Improved the loading when starting docked, there is no longer 1 frame when the ship is outside the station
- Don't replicate variables from a bad packet
- Planets, moons and stars ignores the "amd crash fix" graphic option.They would be rendered even if the amd crash fix is turned on.
- When testing if we're close enough to the station ot request docking, subtract its radius from the distance in the same way as the target UI so we're consistent
- Fix a huge missing texture on the corners of Coriolis station
- Fix for jerky motion in profile builds caused by excessive replication
- Added a way point between full cockpit control and the galaxy map so the player can't get up to any shenanigans while the galaxy map initialises
- Fix a bug where sessions do not start up, due to info lost relating to a cancelled message
- Fix for ship not appearing on other player's scene - due to order of initialisation of components


Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 25 June, 2014, 06:00:44 PM
New things I've noticed in this phase of the  BETA..... (https://www.youtube.com/watch?v=ex2nGIvbiVI)

(http://cdn.pcgamesn.com/sites/default/files/elitebeta1.jpg)

Three new star systems.....I've just started playing this and I've only noticed two.....Aulin with the planet Nirvana, Nirvana-Enterprises ( Smell's like Teen-Spirit. (https://www.youtube.com/watch?v=hTWKbfoikeg)) , LHS 3006 (I never visIted the place, thinking it was the other system that sounds a lot like it!) and Styx.......I also noticed the status indicator for my Landing-Gear and Fuel-Scoop. Great work there, but I would I don't think the L.G. has a verbal audio cue from my ship's computer when I use it. There is no visable or audible cues for the Ship's head-lights being toggled (Except, when you are close to another object and facing it.) and mine displays the word ASSIST (Up the top right, but to the left of my Info-Feed-Holo.) next to where F. A. is clearly switched off. My Ship's computer will now say in small red writing (Just above my Radar-Display!) the words Mass-Locked when ever I boost too close to or inside the floating space-stations. (Well, I think that is correct.)  As well, being getting the words NAVI, PROX appearing (Up the top left side of screen to the right of my Com-Feed-holo. Yet, I still can't see the difference between the meanings of both warnings.) I now get the words Slow-Down (If I throttle too close to another planetary body or a sun. (Appearing in the same place where the words Mass-Locked appears.) Yet, I think the word GRAVITY replacing either one of those two other words if I'm too close to planet when trying to flying past it another point in one of it's orbits. (On the other of it most of the time!) This time, my ship's-computer displays the message in the I.F.H. that it's Dropping me from the jump, because I got to close.

(http://o.aolcdn.com/hss/storage/midas/f915ab5d7836a3582b9ad79ac92421c8/200127390/ED_Alpha4.0_Type9Hangar_small.jpg)

There is also, another holo-indicator that says Escape-Vector in bright blue in the dead-centre of my view screen whenever I'm trying re-enter my jump after a Interdiction. I'm not really sure if this is suppose to happen or even if I have recalled it the right way. Apart from the new Hauler ship )Which, by what I can see of it in this here video, looks a lot like a very squat version of American-Space-Shuttle (After having another look at it ...maybe not!) and because Zorgon-Peterson (One of the known Space-ship manufacturers in this game. The other two are Saud-Krueger and Falcon-Delacy (Who designed and built the Sidewinder. I'm currently flying. As well as the Cobra-Mark-Three.) ) likes cats...is perhaps going to be named after some kind of Feline.) I've never seen one in game yet, and been able to afford one, let alone descent upgrades fro my current Sidewinder. The new Orbis station, also featured in this video does look a lot like the huge-wheel shape facility from 2001 : A Space Odyssey. So, hearing the Blue-Danube being played while watching the new Hauler docking is quite appropiate.  As many of the Classic-Elite veteran will tell you that it's the very same midi-tune being played by their ship's Docking-Computer from that very first Elite game. Over thirty years ago now.

(http://www.incgamers.com/wp-content/uploads/2014/06/elite-dangerous-orbis-1024x534.jpg)
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 30 June, 2014, 05:10:05 PM
I'm loving the new updates! As well as the game being a lot more stable, the galaxy nap is excellent, they've shortened travel time around a system, and the new space station is right out of 2001: A Space Odyssey!!

On top if this, I've finally figured out how to earn creds in combat - go to a high conflict area, choose a faction, and kick the shit out of the opposition. In two hours I'd earned the same creds as two weeks worth of trading!!!
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 01 July, 2014, 08:56:23 AM
My second Elite-Dangerous - Premium-Beta[/b] (https://www.youtube.com/watch?v=6PVA3KVCOKU%20%5Bb) video.....if your really observant, then you'll notice that it's from just before it's update to .2.

in case your wondering, I've been trying to download the third part (Which is really the second part...) of this video on and off or the last the weeks. After some false starts and occasions where needed to restart my computer. I think it's been left on now, since the middle of last week.

I really need to learn more about using streaming-videos.

I hear it's faster.

Nothing much more to say here, except that Shadowplay stopped recording at about 10.14 minutes into it. Fortunately , I had docked and landed and was safely ensconced within my designated hanger while trading as this happened.

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 16 July, 2014, 03:31:11 PM
The next  Elite-Dangerous (http://www.youtube.com/watch?v=ISR4ebdGlOk) video from Frontier-Development (The ship you see flying from planet to ship right in the beginning is called a  Eagle-Mark-Two (http://elite-dangerous.wikia.com/wiki/Eagle_Mk_II) (I really want one of those... they remind me of the  Vipers (http://en.battlestarwiki.org/wiki/Category:Vipers_(TOS)) (Funny that they share the same name with the  Police-Ship (http://elite-dangerous.wikia.com/wiki/Viper_Mk_III) from Elite) from  Classic-Battlestar-Galactica (http://en.wikipedia.org/wiki/Battlestar_Galactica_(1978_TV_series)) and they are supposed to be very fast and the next one (http://www.youtube.com/watch?v=SNSyN0uO3co&list=UUelkSh-JYeT1ng51wzT4nuA) I made. About more than half way through this video, you will notice I'm close to the purple coloured star of Maher.....

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQAsSI9zsMEaNaYWEJ4jNEVlhz8LLFzMNtqRpp_hiRPIvqOf6cOWQ)

I've been told it's a  Brown-Dwarf (http://en.wikipedia.org/wiki/Brown_dwarf), but I still think it's made from candy.

I know I mentioned this earlier, but I didn't get much of response before....

My proposal for a Elite-Dangerous Guild or Clan known as the Knights-of-the-Red-Branch (http://www.youtube.com/watch?v=Gd24iLq1vKc).....

No lasers.... they just use Kinectic weaponry load-outs on their ships (That are most likely built from salvaged parts of other vessels...If this is allowed.)

They are painted in red and blue woading and tartens.

They have really thick hulls (That are good for ramming other ships...) with no powered-up shielding. The equivalent of going  Sky-Clad (http://en.wikipedia.org/wiki/Skyclad_(Neopaganism)) (I didn't now it was originally a Indian custom!) in space.

They keep a ordinance of  Gae-Bulg-Missiles (http://en.wikipedia.org/wiki/G%C3%A1e_Bulg) that lodge inside other ships on impact and rip them apart as they reverse thrust remove themselves after releasing spikes that fold out from their outer-shells. I don't the technology, but it somehow works and these missiles can only be launched by the pilot using his foot. For this pays homage to the ancient Red-B
ranch-Knight
feat of  Spear-footing (http://en.wikipedia.org/wiki/G%C3%A1e_Bulg).

Last but not least......

(http://www.glennfabry.co.uk/gallery/Fgallery1-20.jpg)

Their ships do not use Hyperdrive/Supercruise - Frame-Shifting they simply just  Warp-Spasm (http://en.wikipedia.org/wiki/Talk%3AWarp_spasm) (Outer-System-Jumping) Salmon-Leap (http://www.paganachd.com/articles/celticmartialarts.html) (Inner-System-Jumping). Yet, they don't just travelled forward, but up and over for many  parsecs (http://en.wikipedia.org/wiki/Parsec).

Seriously, I haven't asked for or suggested any of this and I doubt that Frontier-Developments would even considering altering the Elite-Dangerous universe to accomadate my ideas.

Yet, if you do like my idea of  Red-Branch-Clan (http://en.wikipedia.org/wiki/Red_Branch) in this game.

Please let me know and I'm not even suggest that would be the one in charge of this.

It's just a suggestion...... :D

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcRvyJxSqZHFZhG4E7vUzUfMTxya8MsZCWepDlYlIZNS14oteea6EQ)
Title: Re: Elite could be returning to a PC near you.
Post by: Keef Monkey on 16 July, 2014, 09:24:10 PM
There's been some mention that this might come to the next gen consoles at some point too which would be nice.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 19 July, 2014, 08:08:29 PM
Here are some more videos I made on Friday...(The day before yesterday!)

The first is just me approaching  Azeban-City (https://www.youtube.com/watch?v=cJ2txqoaKuc&list=UUelkSh-JYeT1ng51wzT4nuA) city in my Sidewinder from the right. Using the right-hand thrusters. Those things have made docking a hell of a lot easier. Probably too easily.....

Unfortunitely, this video was cut short by the randomness of Shadowplay and we all miss out on me severly scraping the wings of mySide-Winder as I try to fly it inside vertical to the horizontal entrance. After watching the ship in front of me doing the same thing, but successfully. I think I was too low or too high and never compensated. I then noticed a spectacular display of some ship (Perhaps the same one!) being laser shot from all angles inside the station ...just as I flew inside. I didn't realise..I wasn't recording until after I had touch down on my designated landing-pad. I was so pissed, I decide to relaunch...exiting the station once again and flew right into incoming Cobra- Mark-Three. Which by some co-incidence, looked as though it was charging towards me as well. Fortunitely for me it must have been weakened or just very unlucky as I flew right through it  like hot knife through butter. Shredding it to twisted bits of scrap metal and cargo canisters. Yet, I was still pissed that Shadowplay wouldn't respond when trying to reactivate the recording. Anyway,. I was awarded a bounty of 300 Credits for taking out this Cobra-Mark-Three Well, I assume it was a C.M.3, because that's how it looked from the front right before I tore through it.  I think I was also awarded further demerits on my criminal record for doing this in No-Kill-Zone.

The  Second-Video (https://www.youtube.com/watch?v=7Q59e7fv94g)....which I'm very proud of and this shows something different for a change. At least I hope it is. Just watch it and see.....

All I will ask is if anybody has tried this yet and that hub-pit surrounding the entrance needs more work. I hope they do complete this as I would like to fly my Side-Winder or any ship that can be safely travel in that area...possibly landing there. It looks like a worthy nook to explore.

Also, the holograms appear to be upside down...providing that the Red-Light (Port) is supposed to be on the left and the Green-Light (Starboard) is on the right. Otherwise I don't think this would really matter with station that has landing-pads/control-towers and other buildings and fixtures completely covering the interior wall. There is no real up and down if you in the centre of it all.

Take note of my Wanted status when I head-look right to check it. Yes, and these are very easily earned. Anything from flying inside the station without requesting permission to flying inside as they change their mind about it. Trying to land anywhere inside, but where you are directed to land. This has happened to me a lot. There also the more obvious methods attaining criminal status.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 29 July, 2014, 03:09:48 PM
Now  Good-Game (https://www.facebook.com/ggtv.au) have officially reviewed both this game and Star-Citzen.

Forth-One-Down-Here!!!! (http://www.abc.net.au/tv/goodgame/)

Unfortunately, despite their initial impression, they were not too impressed with the space combat portion of ED so far.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 29 July, 2014, 04:02:13 PM
Oh.....BTW.....

Has anybody  this (https://www.youtube.com/watch?v=XJDQE3jjBCk) tried this yet?

It's not my own video, but wish it was.

I have been trying to do this without much success.




Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 31 July, 2014, 10:58:58 PM
I've just downloaded the latest phase of the Beta last night....

--------------------------------------------------------------------------------

The new  Beta-Trailer (https://www.youtube.com/watch?v=H7pzWt_Z5mA) featuring the  Brand-New-Custom-Paint-Jobs (https://store.zaonce.net/game-extras.html/) you can choose for your ship. By the looks, these new options are just restricted to Sidewinders, Cobra's, Vipers. They're all Military, (Jungle, Polar, Urban) and American-Desert (Colorado, Mojave, Sonoran.) themes.... mostly!

(http://www.elitedangerous.com/mediaPublic/screens/images/theCoreDynamicsEagleWithPaintjob.jpg)

Which is surprising considering it's British made game.

What about traditional Celtic colours/designs with spiralling woad's and something like Tartan's and the Union-Jack

(http://www.elitedangerous.com/mediaPublic/screens/images/Screenshot_0301.jpg)

I would much prefer to choose my own colour, design and my own heraldric device.

I think the Viper-Police-Craft....

(http://www.elitedangerous.com/mediaPublic/screens/images/dockedViper.jpg)

And some transporter ship are the new rides that have been added.

Otherwise, they have also added Solo-Play as well as the regular Multiplayer, Full-Communication with other players and A.I. ships, Finite-Consumption of Fuel (Most probably, only used up when the ship System-Jumps!), Docking-Computer can now be purchased at selected stations. More diverse interiors for the space-stations, (Just check out the new Orbis (In the Aulis system!) Interior with it's trees line boulevards and gardens!)....

(http://www.elitedangerous.com/mediaPublic/screens/images/insideARichOrbisStation.jpg)

Maybe other suns. They now show solar-flares......

(http://www.elitedangerous.com/mediaPublic/screens/images/duoOfVipers.jpg)

Planets, space-stations, load-outs and better graphics. I've seen how things now look more polished in  Another-Players-Video! (https://www.youtube.com/watch?v=X-WMCsORdD8&app=desktop)

(http://www.elitedangerous.com/mediaPublic/screens/images/lakonType6.jpg)

And it seems much faster... Like the ship's speed and how fast it responds to my various prompts.

(http://www.elitedangerous.com/mediaPublic/screens/images/viperFlyby.jpg)

Yet, I didn't get even as far as getting inside the station after making a request to dock as Shadowplay stopped rolling after I started it recording as the game was loading earlier.

(http://www.elitedangerous.com/mediaPublic/screens/images/meleeOfShips.jpg)

I just noticed that the green recording indicator wasn't showing. How irritating and I pressed for it to record again and then it just gave me this grey box with a red slash through it.

(http://www.elitedangerous.com/mediaPublic/screens/images/Screenshot_0233.jpg)

This might mean I run ot of space again...even after the reappearance of my originally 2 terabyte hard-drive which is now only 50-60 giga-bytes.

I might have used up all that room already.

(http://www.elitedangerous.com/mediaPublic/screens/images/lakonType6Landing.jpg)

Not to worry, I'll just remove some other games.

Until I can record it again, I refuse to play anymore and can't wait to get back into it.

(http://www.elitedangerous.com/mediaPublic/screens/images/viperHeadingToDock.jpg)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 04 August, 2014, 09:37:49 AM
Please Help Me

I have just switched computers after my good one has been sent to the shop again to get fixed. I'm referring to the problem I'm having with the hard-drive that went missing.

And all fucking afternoon, I have been on this small laptop trying to log on to the Frontier - Forum trying to log on to my account there to use their forum and on to download load an install the ED Launcher so I can continue to play the freking game while my other computer is getting fixed.

I can't fucking do this because they are not accepting my password or any other of the passwords I have tried to change it to.

So, if anybody over here...has a account over on that forum that would like to help me.

Please do by contacting them and letting them know that the Commander Mick is having a tough time logging into his account . So that he can use their forum and  play their bloody game.

The e-mail  connected to that account is  pthmichael@yahoo.com.au

Same as it is over here.
Title: Re: Elite could be returning to a PC near you.
Post by: Banners on 04 August, 2014, 10:03:30 AM
Try a different browser.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 04 August, 2014, 10:13:03 AM
I use Internet Explorer.....I always have and never had problems like I'm having now.

What are you suggesting I change my browser to?
Title: Re: Elite could be returning to a PC near you.
Post by: Keef Monkey on 04 August, 2014, 10:30:15 AM
A games console might be a good option at this point.
Title: Re: Elite could be returning to a PC near you.
Post by: Banners on 04 August, 2014, 10:56:33 AM
Quote from: ThryllSeekyr on 04 August, 2014, 10:13:03 AM
What are you suggesting I change my browser to?

If you repeatedly change your password and still can't log in it might be a problem with cookies. Trying to log in with a different browser - eg. Firefox, Chrome or Opera - would therefore be my first step.
Title: Re: Elite could be returning to a PC near you.
Post by: I, Cosh on 04 August, 2014, 11:27:30 AM
Wasn't that the forum you got banned from?
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 04 August, 2014, 02:09:15 PM
Quote from: Banners on 04 August, 2014, 10:56:33 AM
Quote from: ThryllSeekyr on 04 August, 2014, 10:13:03 AM
What are you suggesting I change my browser to?

If you repeatedly change your password and still can't log in it might be a problem with cookies. Trying to log in with a different browser - eg. Firefox, Chrome or Opera - would therefore be my first step.

Are you really sure about that.....it's not really something I'm prepared to do.
Title: Re: Elite could be returning to a PC near you.
Post by: Banners on 04 August, 2014, 02:15:21 PM
Quote from: ThryllSeekyr

Are you really sure about that.....it's not really something I'm prepared to do.

Why not?
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 04 August, 2014, 02:15:51 PM
Quote from: The Cosh on 04 August, 2014, 11:27:30 AM
Wasn't that the forum you got banned from?

Yeah, I was for about a week and I'm still pissed off about it.

You know, maybe if somebody else, other than me on this forum that also has a account on that forum would let them know I'm having problems logging into them and my game.

Because, I can't get at them at all.

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 04 August, 2014, 11:31:17 PM
It's working now and I'm still using the same browser. So, no need for what you advised Mr Banners.

I fell compelled to let them know how I felt about this if it was intentional and might withhold some of my valuable insight until find their place.

There was something I've been meaning to tell them about how the Milky-Way has been looking, As it does look like the stain you may find inside babies nappy.

(http://ny-image2.etsy.com/il_570xN.193584382.jpg)

I've been tempted to give it the name.....

Muddy-Way....or The-Big-Brown-Stain or The-Big-Skid-Mark!!!!!!

(http://frontier.co.uk/i_content/lakon_type_6_2_600.jpg)

There were a few more names I had for it, but they are now forgotten. I should really write down everything as soon as it poops into my head.

Weeks early, I even went so far as to compare the look of space when the opening Titles appears after the game boots up.

There is a lot of  brown-stuff (https://www.youtube.com/watch?v=cJ2txqoaKuc&list=UUelkSh-JYeT1ng51wzT4nuA) I notice floating around. Stuff... I don't want clinging to the outer-hull and canopy of my ship. I feel compelled to almost ask one of them to lick it off if it ever sticks.

Otherwise, it could be just spilt coffee.

(http://media.tumblr.com/tumblr_mav2iwY9771r70663.jpg)

They haven't attempted to change this at all since I mentioned it and now it seems all the more intentional.

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 05 August, 2014, 12:34:13 AM
Bloody Frontier Decvelpoments doing this to me again.

I just wish the person responsible would bloody grow up and let me be.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 05 August, 2014, 02:03:47 AM
Fricking-hell, this lap-top is too lousey to run the game.....
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 08 August, 2014, 10:33:02 AM
I survived my first interdiction that didn't involve me flying away from my attackers at full speed before system-jumping.

(http://www.elitedangerous.com/mediaPublic/screens/images/Screenshot_0046.jpg)

Yeah, I took this this marauder down by sniping then ramming them in a zero-g jousting duel. While being reduced to a hull of 2% and then something odd happened afterwards where my hull went further down to 0%. Yet my Sidewinder continued to hold up and even survived the next couple of system jumps and visits to the space stations.

(http://www.elitedangerous.com/media/)

Yet, I had barely any credits due to being hitting something very hard and out of the blue after exiting a station at full speed while boosting with the flight-assist turned off. I then made the mistake of wasting the credits on my current load-out when it wasn't any better then what I started with.

(http://www.elitedangerous.com/mediaPublic/screens/images/Screenshot_0052.jpg)

Anyway, as I had little credits, a canister of Algae, but far from any system that would pay well for that and just another 250 credits to my name as a reward for taking down that crim. I was also far from getting my 0% hull repaired. I got quote for abut 1200 credits to get this done.

(http://www.elitedangerous.com/mediaPublic/screens/images/Screenshot_0070.jpg)

Before, I got much further my game froze and by the time I sorted that out. I found that my Sidewinder had been destroyed in the meantime.

(http://www.elitedangerous.com/media/)

So, once again, I'm back where I started.....

Hopefully, if the video I made of this was successfully recorded. I will soon have it up on You-tube.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 October, 2014, 08:07:01 AM
 Elite Dangerous BETA TWO (http://www.youtube.com/watch?v=-Qr2onED6r4) (Not my own video!) I managed to get the Elite Dangerous Beta 2.04 on to my preferred computer about a week ago nearly a week later than it's release. Due to my terrible internet. Although, I got it on to older computer few days earlier because it was in different room sititng right next to router and soon moved my other computer closer to the router as well after wating for it it to successfully update for about week.

Here are the list of changes.......

Quote from: Frontier ForumsElite: Dangerous Beta 2.04 change log for this update:

NEW FEATURES/CONTENT

- Playable area expanded (a capsule 100ly long and 30ly wide @500 systems)
- Can scan celestial bodies
- Can sell explorer data
- Can buy body data
- Asp added
- Reputation affects mission availability
- Pre-flight checks added
- Designer created content can be used in newsfeeds
- When an AI hyperspaces it informs the hyperdrive component where it's going, which stores this information in the wake object in the hyperspace cloud. If the player scans the cloud and then hyperspaces, the wake information is recorded
- AI ships now able to fly in super cruise
- Scanner works in supercruise
- Ocellus starport type added
- In system map added
- Scan data reveals objects in the in system map
- News feed support added to station services
- Outfitting system upgrade
- ECM systems added
- Cargo hatch disrupter devices added
- Mine launcher added
- Proximity mines added
- Added metal type asteroids
- Added ice type asteroids
- Various outpost types added
- Added repair wear and tear in repair modules menu
- Loans added for insurance
- Added SLI/X-Fire support
- Added backers' NPC names
- Ship wear and tear added
- AI pilots now have rankings
- Drives and shields now affected by ship's mass
- Single player scenarios adapted to tutorials
- Add docking tutorial
- Major update to how system contents are generated
- New batch of German translations
- Extensive music system updates
- System economy/meta data dynaically generated for the non-authored systems

--------------------------------------------------------------------------------

CRASH FIXES

- OOM stability: if required vertex or index buffers are unexpectedly missing a page, assert and skip the draw call rather than crashing
- Fix update nav marker crash in super cruise
- Fixed assert for normalisation of a zero length vector
- Fix crash in stellar effects helper
- When creating text meshes, survive out-of-graphics-memory situations
- Stop crashing when spamming supercruise while quitting to desktop
- Crash fix for LaunchPad unsafely accessing an interface
- Fix crash for light activity being closed before it is created
- Prevent crash when AI tries to fly to a non-existant pad
- Survive missing surface page in StretchRect without crashing
- Fixed potential crash case in SchematicBillboardRenderer when out of memory
- Fixed potential crash case in ProjectileRenderer when out of memory
- Fix crash when aligning to distant target
- Fixed soft lock when buying fuel or ammo
- Check that mouse and keyboard input devices exist before adding them to the set of available input ports
- Stop light cones crashing the game when vertex buffer locking fails
- Prevent crash in sensor system
- Fix crash in hyperspace component after saving
- Fix for when greebles are destroyed almost immediately after being created, before the materials got a chance to clean their initial dirty status
- Prevent crash trying to assign a hopper item on a weapon without ammo
- Workaround for nVidia driver bug in driver versions 331.82, 332.21, possibly others
- Fix a crash when loading into rings
- Fix crash when unlocking vertext buffers that haven't been locked
- Fix for rare crash in the AFM when replacing/destroying modules
- If we fail to load our save, or if we do not have a save to load - then make sure we don't wait for our start params to be set
- Fix for sidewinder outfitting crash
- Fix crash when quitting without a ship
- Audio: Fixed crash in AudioHandleHelper
- We can't assume that the docking computer module is always ready when it's registered to the DockingComputer component
- Prevent kinematic assert if spamming jump key
- NULL-proof a network method in submunition - if a client received a message to explode a missile that was still activating on their client
- Audio: change to audio location effects to keep track of readiness to create location effects to avoid creation during shutdown that was causing a shutdown crash
- Fixed crash when opening multiplayer stats
- Protect against crash when hashing a name shorter than expected
- If target position is invalid, don't crash, but exit instead
- Unit controller AI crash fix
- Fix crash when AIs try to hyperspace while the player is dying
- Fix for cases of unsafe normalisation occurring on zero-length vectors for very distant objects
- Crash fix for cargo ejection
- Prevent particle overun crash
- Crash fix for empty vertex buffer
- Fix for crash when shutting down the game by clicking on the close button while rendering to Oculus Rift

--------------------------------------------------------------------------------

TWEAKS & FIXES

- Changes on how to treat invalid portions of the texture in the vertical perspective projection. It reduces the problems in the borders of the sphere. More notably avoiding inverted normals
- Audio: Added navbeacon targetted events
- Noise generators: A fix for unreleased effects and improved the effect creation process for the noise generator
- Fixed ship voice line "Hull Integrity Compromised" being posted after loading a previously damaged ship
- Audio: Making sure that cockpit reverb soundbanks are loaded before trying to set the effect in the bus
- Metallic asteroids enabled
- Sured up the docking services menu
- Restored the firegroup warning flag reset so that you can received the message more than once per session
- Added lights to the station pulse lasers
- Fix for Small fixed beam laser's beam containing uniform dots, caused by not enough blending
- Mission details panel can now have multiline detail row labels (as well as detail row details)
- Reordered the galaxy map controls priorities, so that they are now below the UI controls, in order to avoid conflicts
- Small improvements to jobsystem scheduling overhead
- Changed most of the text boxes in the mission detail to be left aligned
- Fix for start system name not showing up when returning to base after a collect or massacre mission
- Fix planet billboards from changing size suddenly when entering and exiting supercruise
- Fix to stop mission contracts falling off the bottom of the mission selection screen
- Updated Type 6 art
- Colour adjustment of fuel bars to match other UI elements
- Enabled SMAA as an anti aliasing option
- Tweak of the system connections to differentiate the independent jumps from those that depend on your current cargo mass
- Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker
- Support for Oculus SDK 0.4.0 added
- Fixed the MLAA node so is renders correctly
- Missing black markets fixed
- The PaintJobModule should not appear on the right hand cockpit panel module list
- Improved the calculations for the atmospheres and the geological activity of planets
- Geological activity is now broken down into several aspects(plate tectonics, volcanism, mountain forming and magnetic field), these values are Earth relative
- Atmospheres now have a composition included and will calculate the surface temperature of planets based on the greenhouse effect of a particular atmosphere
- Planet classes updated to account for these changes and also they now use the fixed point maths instead of floats to do their classifications
- Sidewinder - Fixed the external shell of the cockpit for it to cast the correct shadow
- Prevent super cruise ships from trying to create physics objects at extreme locations
- Added ship subsystem select audio event
- Hide mouse gui if using Relative Mouse Control
- Enabled galaxy map background capture
- Removed the drop down arrow from the entries in the comms panel that have no options
- Save on undocking, to ensure binary save matches webserver state when game crashes while player is in space
- Reduce rate of replication for distant objects
- Modules' on/off state is not retained if we're replacing the player's ship
- Fixed galaxy map sound when runtime capturing the background on several cases
- SMAA search loop optimisations
- Fix a bug in shields - using the on hit delay for several things that should have been using the OnBreak delay
- Fixed low resolution issue on pulse laser FX by using less stretch on the texture and a smoother blend time
- Improved thread use for packet receives on server
- Cockpit UI mesh tweaks to stop bits cutting cropped
- Background darkening based on star proximity
- 'Relative' control is set per-axis
- 'Relative' decay rate is adjustable
- Mouse headlook has a separate sensitivity from mouse flight
- Mouse headlook can be inverted
- Mouse gui is optional
- Cobra art updates
- Fix some loadouts trying to give scanners ammo
- Moved some constant arithmetic from the pixel shader to the CPU
- Tweaked GUI placement is some cockpits
- Added Independent Police paintjob for the Viper
- Converted the type 9 to use the paintjob system added in 4 paintjob varient schemes and colour layouts
- Pick up localisation symbols for localised display of numbers
- Added more black holes to galaxy data
- Merge together fines from the same jurisdiction in the missions panel
- Optimisations to user connect/disconnect
- Chaff launcher ammo is listed as "Out of Range". Chaff launcher is now always in range
- Cleaned up fuel gauges a bit
- Fix descrepancy in distance in the info panel when arriving at new location
- Police paint jobs added
- Shift authority dummy shapes in to the centre of the parent ship
- Missile racks stop tracking if they are out of ammo
- Add paint jobs for Cobra
- Prevent fuel usage value flicking between numbers
- Force bmp format for high resolution screenshots
- When transferring authority to self, ignore session mismatch, and remove object from session we aren't in
- When exiting game, issue a PrepareForExit phase to avoid objects staying alive when they shouldn't
- Ensure that AI dumping due to piracy doesn't occur when in no-fire-zone (this was already the case for dumping due to jumping away)
- Upgrade the LetterCreator 'layer' for some letters do they don't get delayed due to replication which has had its urgency increased
- It's only an error to be passed a station with no ILaunchBay or ILaunchBayRegister, not to have no free bays in that station
- Fixes to ship ships leaving stale docking allocations all over the place when auth transfers happen - Usually AI but that's only because players don't transfer
- On auth loss, stop refreshing our docking request
- If a pad has an allocated entity, but that entity disagrees, count up the allocation clear timer, at 20 second the allocation will be dropped
- Fix self-preservation delegation during threaten behaviour
- Fix multiple-request and saved game bugs on outfitting screen by blocking UI until module installation is complete
- Crashing or softlocking while buying a new ship could cause the ShipState to not match what the server says we should have. If so, ignore the ShipState and give the player the correct ship with a _Starter loadout
- Make a slot for the LifeSupport module
- Fix for landing pads not rendering until you are in the station, they now start rendering if you are inside or within the entrance limits
- AI ships can now run out of oxygen
- Implemented Orbis station icon
- Longer station names will now fit on the small cockpit docking panel
- Making some pirates wanted - removed federal reference from generic scenario
- The preliminary black hole background distortion effects have been enabled and optimised to only require the calculations when there is at least one BH present
- [German] Issue with the profit display when selling commodities on the market fixed
- Delay the update of the transform of the planet to the RenderSetup to synchronize the movement with stars in the in system map
- When a new crime is committed, with a new delay value, set the delay to be the same proportion through the new delay as we were through the old delay
- Fix calculation of the new pending investigation/backup strength when a crime is committed. Also added more debug output to shed light on the process
- AI deploys hardpoints when scanning
- AI update. make it harder to flee. improve ai goto target tactic
- Don't create the same materials multiple times if resources are taking a while to load, we only want to create them one time
- Fix the bindings options screen not reverting the preset selection if the cancel button is pressed
- New Viper flag paintjobs added
- Soften to top massive stars
- Scaled down the massive stars
- The dust now fades out
- Quite close dust is a bit darker for emphasis Added more dust shapes Added colour variation by a noise texture
- Don't include users in their own search results
- Fix for the radar pulse cycle getting out of sync as time goes on
- Fix for linear depth no longer being written by forward rendered objects
- Fix choosing of docking holding point, if ship was between the start and end of the shared docking path the point could be behind the station, causing the ship to crash into it while moving towards it
- Trade market update for illegal and stolen goods icons
- Add MTU discovery handshake after connecting to Server
- Modify planet sorting to support multiple bodies within rings
- Add calculations for the oblateness of planets
- Refactor the friends list to make it clear that this is new/old friend
- Added audio events to radar
- Declining emergency fuel shouldn't short life support, since players have a self-destruct available
- Buying your old loadout upon death now preselects all the additional systems and hard points as well
- Weapon Control had some function that should have been on Ammo, which caused ammo-using non-weapons to never fill themselves properly
- Docking AI improvements, mostly to do with launching
- Support for spot light shadows added
- Audio - cache conditions so we can reuse them upon creation of identical conditions
- Updated fuel gauge to show anticipated fuel use for a hyperspace destination before jumping
- Optimise text messhes where same mesh is being used on an object
- Fixed the jagged edges of the planets in some situations created by inverted normals when sampling the borders of the texture
- Emergency fuel dialog didn't have it's dialog string set fixed
- When auto-docking, set the ship rotation to be that of the pad once we're into the station and no longer preserving the outer path rotation, so that we don't come in at a random angle and make the player concerned
- Fix for GalaxyMapCamera when Oculus Rift is enabled
- A modification to not show anticipated fuel cost for a jump after the fuel was consumed (for the same jump)
- Music: fade out SuperCruise.trk over a period of 25 seconds when we are being interdicted
- Audio: Added cockpit events for flight assist on and off
- AI update: Add some poorer skileld AI pilots
- Improvements to authority investigation response
- Some effect and lens flare tweaks
- Batch shadow map clears into a single operation
- Tweaking AI ship obstacle avoidance
- Added a higher quality filter for spot light shadows
- Fix compute-based DXT compression
- Reduced the glow on the large lateral thruster
- Audio: Added cockpit events for landing gears and cargo scoop deployed / retracted
- Before entering outfitting, or allowing players to make repairs from the stations services menu, we should wait until the ship is fully in the hangar
- HLSL Constant Buffers are now packed to OGL Uniform Block Packing Rules & De-compilation fixes
- Fixed searching for users with 1 or 2 characters in their Display Name
- Talk Channels now handle text messages, and optionally voice.
- Talk Channels are automatically opened to online friends and wing members. An additional channel can be opened to another local session player which automatically mutes talk to your wing.
- Allocate shadows to spot lights based on their priority
- Fade shadows in and out to avoid popping
- As an optimisation, and to prepare future optimisations, cache the information required for culling/LODing earlier
- Enable shadows on headlights
- Fix for Styx 3 listed twice

--------------------------------------------------------------------------------

Continued  in Below...
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 October, 2014, 08:18:26 AM
Elite Dangerous Bata 2.04 list of changes continued...

Quote from: Frontier Forums

- Updated spot shadow priority algorithm to take into account the direction to the light and the camera facing vector
- Hovered/selected systems will show how many stars are in the system
- Limit how strong the darkening around the stars is by the background brightness multiplier
- The EjectRandomCargo malfunction should be possible even when the cargo hatch module is off. To interrupt the malfunction the player must turn the module off (if it was on originally) OR turn the module on (if it was off originally)
- Optimisations for CockpitGunsightComponent
- New PFX for the slugshot weapon and ammo, muzzle flash and impact effects
- Added text strings for atmosphere types
- Rich station interior polish
- Make sure the reference camera, which is used to provide the rendering service with a projection matrix, uses FOV and aspect ratio taken from the stereo cameras when Oculus Rift is enabled
- When a view is deleted, do not immediately release its view bit from the set of view bits in use
- Load balance players onto fewer edServer instances during quieter times so they're more likely to meet other players
- Fixed a bug where people could not join a privategroup on an edServer that wasn't in their region or in the default region
- Audio: Smoothing movement and orientation ship RTPCs for others
- Music: only play the arrival from hyperspace bookend if this is our first visit to the system
- Gatling gun impact effects now have lights
- Adding some bounties to pirates
- Update to Cobra and Eagle L3 LOD. Changed them from baked textures to use the shared materials like the other LOD's, so they will now work with the paintjobs
- Radar not being displayed on hyperspace when rendering to Oculus Rift fixed
- Set transition type for AI's hyperspacing
- CPU optimisations for CockpitUIComponent
- Update Type 9 LODs
- Silently discard requests to join a private group from users ignored by the owner of that group
- AI update. fed fighter tweaks. better deceleration to get to 50% speed to help turning
- Turning off FSD or drives in Supercruise will cause you to drop out of Supercruise
- Added arrow to Coriolis schematic to indicate docking port location
- In case of abrupt disconnections (i.e. ED-Server down), remote server state is now maintained for at least 1 minute in order to allow EDServerWatcher to identify failure and migrate accordingly
- Music: don't play the arrival from supercruise at destination bookend unless we've actually arrived from supercruise
- Track total distance hyperspaced by commanders and the greatest distance from Sol
- Do the dim-capping calculation per vertex, not up to three times per pixel
- Music: add exploration music pool
- Re-enabling the diffuse texture on the interior mesh to ensure it creates the correct UVs
- Audio: Fixed some issues with movement and orientation rtpc for other ships
- Sidewinder - Fixed mirrored text on a decal
- Fix incorrect net worth being logged on mission end
- "FireInStation" is a new bounty-crime, and will aggro the station even if the bounty is 0 (anarchy station have protection without law!)
- Hauler art updated and paint job support added
- Delete and recreate the player character game object every time we go into gameplay from the main menu, to avoid stale state bugs
- Updates to the canon poly trail and tracer, also added lights to the impact effects
- Player migration/load balancing improvements
- Docking offences are now 3 stage: verbal warning, fine, bounty.
- If you would be given a bounty of 0 (e.g. anarchy systems) in most cases the station will shoot you anyway.
- Allow replication server to state its availability in a more timely fashion
- Made the generator deal with rotation speed rather than rotation period
- Allow GalaxyOctree to spread generation across multiple frames rather than forcing all work to complete in a single frame, to remove the big stall encountered on loading into a location
- Audio: add a condition capable of looking at the player ship's acceleration
- Expose the min/max limits for the FOV slider in GraphicOptionsScreenActivity in its spec
- CrimeComponent now consults the LocationCrimeComponent for laws and jurisdiction
- Fix problem with outfitting cameras
- If you disband a Private Group, the 'Create a Group' button disappears fixed
- Pressing escape returns from Friends and Private Groups to main menu
- The friends/Ignore/Blocked lists can now be interacted with a controller
- The friends list now gives feedback that it is searching
- When distributing galaxy billboards, use a cheap LCG instead of the very expensive Mersenne Twister to provide random numbers
- Fixed misaligned GUI Right mini panel bone in Type 6
- Reducing the harshness of the spotlights in the hangars and a quick pass of the ambient lighting
- Galaxy map/generation optimisations
- Stop directional lights leaking in when sampling an environment map
- Price at confirm process now formated
- Message to let players know they do not have enough credits when attempting to purchase someonthing they do not have enough credits for
- Improved outfitting controls
- Unreadable text Red text on red background menu option fixed
- Replaced the distribution of asteroid types in rings to a classification system for rings. Currently rings can be classified as metallic, rocky or icy
- Some fixes to the generation of a planets spin,should no longer get planets spinning so fast that they would spin themselves apart
- Trade commodities list order not standard fixed
- Distance meter cut off when exceeding 1,000,000.00ls fixed
- Changed tolerance value for overlapping nav markers
- Cockpit UI overhaul
- Render Schematics only in relevant views
- Removed that the noise on the local dust suppressed the Fresnel effect
- Replace expensive Mersenne twisters with Park-Miller sequence when determining the position jiggle of local dust clouds
- Increase connection time-out for specific replication instructions
- Added more detailed audio triggers to the animations on the side panels
- Rebalanced the colour of the missile explosions
- Fix when the starport services menu appears that you are in the fuel and muntions menu and that the top panel is not displaying correctly
- Prevent remnants of previous menu remain after entering new menu
- Galaxy map economy colours and labels bore no resemblance to the filters they manipulated fixed
- Point Defence wasn't excluding itself from firegroups properly
- Improvements to shield effects
- Transmit migrate messages in parallel rather than in sequence
- Reduced trading commodity restock rate to be 10% of its previous speed, it should now completely refill a market between 40 hours and 10 days
- Weapons consumption of ammo is now independent of it's class. Railguns now use ammo!
- Added audio events for radar contacts increased, hostile contacts increase, fuzzy contacts decrease and contacts with hardpoints deployed increase
- Fixed missing schematics for type6 and viper ships
- Ensure damage models are given a location before spawning
- When AIs hyperspace away they now choose a system to hyperspace to. It must be within range, and have a space station somewhere in it
- Stop untargeted drops from cruise could land a player within a stations 20km push-out zone
- Reduced the bloom from the strip lights in the hangars
- Updated lods for Hauler
- If a player exits without a clean shutdown, report via telemetry
- Get starting ship & location from webserver
- Ensure AI group members turn hostile (show red on the radar) when being asked to attack by their group leader
- Reduced the blue emissive element of the class4_A idle engines
- If a machine has 4 or more cores set the main thread and render thread to highest priority
- Tick all modules revisited
- Can now text chat with anyone in the comms panel
- Fixed use of local talk channel before it is initialised
- Gunsight simplification and art-pass
- Added an astro definition for terrestrial-low-temperature-volcanic planets
- Audio: Added power distributor malfunction event
- Removed text justification from mission text on cockpit panel
- Added Friends Management Option to Pause Menu
- Fixed module panel highlight being brighter than all the others
- 15s timer when trying to quit while "in Danger"
- Friend's requests clickable area is now only on accept / decline buttons
- Added option to mute a voice channel and moved the voice channel open/closed notification
- When the hardware cursor is turned off the mouse cursor now reaches the edges of the screen
- Clients can now identify rescue sessions from general 'game' sessions
- Locations arent always easy to read fixed
- Increased number of visible locations on cockpit locations panel from 10 to 20
- Fixed incorrect values for Type 6 fuel
- Ship is "Endangered" if there is a nearby hostile contact or the life support is dead (and you're undocked)
- Fix station navmarker drift
- Updated star description text
- Burst lasers should not consume ammo
- Binding fields now display multi button options
- Added gas giant meta module. A large module that integrates most of the features of a gas giant
- Eagle GUI no longer too big and overlapping
- Improved lighting for rich station interiors
- Made the chat window combo pop-up background completely opaque - as text underneath was showing through making menu options hard to read
- No heat is actualyl dissipated when you're buttoned up, so you can't Run cold and silent indefinitely unless *everything* is off. The previous minimum dissipation value now simply acts as en emission clamp so that silent targets can still be detected slightly
- Fixed Missing information in the Status panel
- Speedometer's line reference is no longer cut off
- Optimise send scheduling
- Pressing X to "Apply" in Options menus now works again
- Fix for glass windscreen particles not inheriting velocity of the ship
- Commodity market shouldn't show demand/supply level of zero
- Change the black/white gradient on confirm your choice on the ship destroyed menu
- A bunch of optimisations for culling kinematics and greebles by using more trivial rejection
- Rework background receive thread to be one per run
- Added audio support for thrusters in self and other ships
- Fix up the MotionIndicatorGUI so that it can be used in both Supercruise and normal flight with different settings, only enabled in normal flight if flight assist is off
- Don't let Scaleform use the dynamic glyph cache when running on a multi-GPU machine: Prevents missing and/or flickering text characters
- Gatling gun muzzle flash now timed correctly and is more of a gatling gun muzzle flash instead of a missile muzzle flash
- Audio: Smoothing thrusters rtpc parameter
- Module list unresponsive while a new module is being fitted fixed
- Additional glow/cross/ring effect for bright stars
- Tweaks to distant star billboard settings
- Let the game recognise an XB1 controller plugged to the PC as a regular gamepad
- Fixed a late initialization of the star that cause it's textures to be created after the whole game loaded
- Tweak to EnterLocation's check for swapping servers on Hyperspace jump - only check for this if in 'all' play
- Audio: sending drive thruster contribution as an rtpc for other ships
- Fixed friends management screen bug with handling enter key on particular buttons
- Added confirm popups on unfriend, block and kick player actions
- Allow upload data rate to be capped in a final build
- Slight re-order so we don't leave stale motion lines when disabled

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Continued Below....
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 October, 2014, 08:22:01 AM
Elite Dangerous Bata 2.04 list of changes continued...

Quote from: Frontier Forums
- Give the cockpit GUI the ability to do different things with cargo units that are not owned by the player but are carried with permission. Crime scanners should not report cargo as stolen if it is not owned by the player but is carried with permission
- Beam lasers now have lights attached to their impacts Beam laser impact lens flare improved Also fix for beam laser muzzle flash lights now remain on whilst firing by changing the control variable from IsFiring to IsFiringContinuous
- Fix to prevent spinner-locking on friends management screen while sending new friend requests
- Orbis name fix
- Corrected the star hotspots output
- Reduced the maximum size of the gas giant storms
- Fixed some areas where UI was getting clipped outside its UV space
- Type 9 art updates
- Fix choosing/discarding old layout weapons make no difference on price
- Rather than a fixed shield health multiplier, Shields now use an optimised mass-based calculation so they they can scale with ship size in nice ways
- In case of planet textures creation or the normal map generation gets cancelled release the temporary textures
- Kinematic lods added
- Optimisation for advancing empty phase containers
- Soft thrust limits are implemented, defaulting to 40% for reverse and 60% for transverse. These limit the top speed you can reach in non-forward directions, but will not cause problems when you rotate. If you rotate into a case where you're breaching these limits you'll bleed off speed slowly.
- FAOff speed bleedof is now the same as FAOn.
- FAOff now uses the same Time-To-Target acceleration curves to smooth out acceleration while boosting or near the top end.
- Rail forces act correctly when the player was recently applying transverse thrust and is now doing nothing, effect being that transverse acceleration and deceleration are once again equal.
- Reduce ships being able to get above their maximum speed while pitching boosting and thrusting simultaneously. This might still occur and need a revisit due to timestep issues.
- Changes to gas giant colour and physical parameter generation
- Fixes on the band frequency for gas giants
- Anaconda art updates
- Fixed missing target sight groups
- Cockpit cargo list now shows correct icons
- Added dark backdrop to aid readability on side panels
- Stop NPC's regularly flying into the Impeccable and exploding/becoming stuck
- Apply cost modifier to illegal commodities when selling as well as buying
- Ensure we still process microphone data through the gate even if the user requests that it be muted to avoid invalidating gate release while open
- Added support for different normal gbuffer formats (32 and 64 bit azimuthal, 32 bit best fit normals)
- Fixed the hangar spot lights flickering
- Pulled the ZNear plane for the SchematicsNodeView camera a little closer to prevent clipping when the camera gets too close while boosting
- Class1_A idle exhaust texture now more subtle
- Updates to panel background chrome to bring it more in line with cockpit style
- Reordering hardpoints to standardise order across ships in outfitting
- Point defence hardpoints now cannot commit crimes
- Added new icons to navigation panel to represent locked and current locations
- If Oculus Rift isn't present or the SDK could not be initialised, don't show the Oculus Rift options in the 3D dropdown list part of the graphic options menu
- Fix for fuel gauges in large ships (anaconda / type9) when not showing proper main tank fuel value
- Audio: Enabled focus rtpc for thruster emitters
- Added a lens flare to the medium lateral thrusters
- Consider recently-encountered players when selecting islands for MatchMakingParameters
- Fix for null machine being removed from session
- Adding a large spot light in the far right corner to help with ship lighting
- Player can now exit using controller if no missions are present on bulletin board
- Updated lighting model
- Being near a star heats you up
- Ensure we check for object before assessing its relevancy for replication
- Audio: Change how we handle explosions slightly
- Updated shadow depth slope bias to reduce artefacts across the surface of asteroids
- Recharging text shows up over target display fixed
- Update available jump destinations when the ship mass changes (e.g. jettisoning cargo).
- Changed comms key to C as it wasn't being used for anything in this scheme (Keyboard only)
- Reduced visibility of scanlines in internal and external panels
- The camera should not shake when the ship is docked
- Expose parameters for the GUI brightness scale and amber glow scale
- Audio: Setting the proper reverb options to station inner dock and landing pads emitter definitions
- Reduced gap between commodity min and max prices by 50% when the capacity < 500
- Fix some unexpected disconnections from server, which were due to the ACK not being sent because of other higher priority messages
- Request a new server list on the very first entry into game, as we may want to switch to a different server based on the starting starsystem
- Updated gui brightness slider setting to turn light emitted off at dimmest setting
- Ship Outfitting now has more cinematic camera angles.
- Standardised the order in which modules appear across all ships (largest to smallest).
- Stopped the 'seasick' camera motion and replaced it with something more subtle.
- Adjusted a light on large landing pad.
- Tweak to camera shake code to stop long large movement at the beginning of the animation.
- Keybinding to open/close the Galaxy Map
- Updated the appearance of the 'charging' bar for supercruise in the external panel and the front view
- Procedural node doesn't need a blend surface. Saves 8mb of GPU at 1080p,more in multi monitor mode.
- Update Oculus SDK to version 0.4.1
- More subtle fog in stations now that new tonemap is activated
- Updates to landing pad spot lights
- Can now exit the Report Player UI with the control pad
- Fixed issue with info panel log entries not having there alpha reset after fading out
- Optimisations for deferred shading
- Audio: Making sure that AudioThrusterReporter activity waits for the thruster to be registered as an audio emitter before attempting to use it
- Fix thrusters firing based on Speed in FA off, they now only key to aceleration in this case
- Don't do anything in the advance for ModuleCameraPositioner if the target ship is dying - because all of our interfaces on it will be invalid
- Reduced the brightness of the sensor alpha and fixed the colour of the sensor diff - this changes the appearance of the cockpit radar/scanner
- Fixed sliding vent on Sidewinder
- Changed the neutral schematic colour and the 'self' colour to a true orange
- Changed the colour of the power bars and hull gauge to match the neutral schematic colour
- Audio: set correct emitters and ranges for other ships engines and boosts
- Changed the neutral stalk colour to be more orange than yellow
- Moved the "Galaxy Map" button out of the list and added a "System Map" button.
- Added jump range numerical value to the navigation info in the galaxy map.
- Refactored the jump range calculation to make the use of cargo and fuel mass obvious
- Ship wear now make ships take more damage
- Only use the optimised integer flags path in DX11 since some shader profiles do not have full integer support
- Can now use controller to exit after backing out from the graphics options
- Audio: fix weapon spin up audio
- Check the ShouldRenderVisualEffects flag is set before rendering geometry shadows
- Pushed the Z Near plane value for SchematicsNodeView cameras a bit further out
- Ensure we always return a valid location on resurrect
- ECM now scales to accurate size depending on how long module was charging for
- Stop the local star billboard from self-dimming
- Current firegroup configuration now display for a brief time when you change firegroup.
- 3 different bar types for ammo (ammo, energ and charge)
- An ammo string has replaced the ammo counts that were sent to the UI to allow for some customisation (e.g. ECM displays a distance value)
- You can change firegroup when weapons are stowed
- Audio: added stellar ambiences system for normal flight
- Hauler art tweaks/fixes
- Jump range added to ship status panel
- Bloom now has two levels of quality: High (the default one) and Low (a somewhat subtle effect, with less passes). Added a new scalable render feature for Bloom, and wired the quality levels with methods implemented
- Audio: MultiCannon overheating bug fix: gun fire does not continuously play
- Systems can now have secondary economy
- Initialise the ammo count for heatsink launchers to avoid weird results
- Arriving from hyperspace now triggers the frameshift cooldown as originally intended
- Cockpit side panels now have the full set of detail sound triggers for the flickery effect
- Fixed FuelManager not updating fuel weight when docked
- Cockpit module list is now sorted by maximum power drain, rather than current power drain
- Fixed the central gunsights not being hidden by default, resulting in 2 transparent quads being rendered to the centre of the screen
- fuel usage is now shown as tonnes per hour. (tonne is the normal fuel unit and design is that a chunk of fuel is about an hours gameplay)
- Location list now shows all jumps within the max jump range and indicates that jumps are out of range because of mass (and not fuel as before.)
- Fix VFX light sources being one frame behind the particle effect, which was very noticable on the cockpit fire
- Added diagnostics/log messages when NewObjectLetter fails (eg due to mismatched versions of game)
- Velocity inheritance on missile trails now behaving properly
- Fix for out of order drawing of low lod asteroids
- Updates to the generation of volcanism and atmospheres to the planets
- This has changed how bodies are classified, now there are 3 sets of classification: body type, atmosphere type and volcanism type
- Disable the Distress beacon and Self Destruct while docked
- Carried cargo can now be identified as stolen,couriered or marked
- Audio: post events when we enter a location specifying the type of the new location and the type of the old location
- Copy player session data rather than moving it for island migration in case players opt-out from server switching
- Fix for selection of systems in the galaxy map not working when the side-by-side stereo mode is enabled
- Allow stations to spawn their own ships
- Fix for HUD panels disappearing when entering hyperspace
- 'Fog' added to rings
- Updated ship masses to reflect actual hull masses rather than the temp ones with module weights baked in
- When forking authority use the 'object appears in new session' mechanism to broadcast forkage
- Ring lighting improvements
- Fix for AI ambient traffic ships having potential to be created with more cargo than they can carry
- Adding new medium thruster effect and updating small and large effects to make sure they don't clip through geometry
- Add a new graphics quality setting controlling the resolution of filtered cubemaps
- Added ranking to the targetinfo panel and the target reticle.
- Tweaked ring material parameters to help hide lod transitions
- Tweaked distant billboard lighting to allow a bit more variation
- Fixed issue with yaw into roll description
- The weapon range indicators and the target distance both use the same code so they agree
- Audio: make sure that we explicitly virtualise emitters when we're not updating any in the group
- Improved separation between headers and stat item renderers
- Made secondary fire group indicator more readible
- Fixed cut-off distance on target info
- Remember focused element when switching away from missions list
- Improved readability of text on dialogue box
- Support ships without shield generators, rather than leaving the shield in a half initialised state
- Roll the boosted maximum speed into the flight model so that it can be affected by both engine pips and ship mass
- Silent running turned off (briefly?) when view the galaxy map
- Updated impact markers on gunsights to match new style
- Increased horizontal size of navigation markers to solve a number of loc issues
- Gave warning message 2 extra lines to handle our longer messages
- Allow a proportion of ships spawned by MaintainRandomShipPopulation to start docked in the station
- Desaturate the star light when distant from the star
- Tweaked values to reduce range between worst case and best case modifiers to flight model behaviour
- Fix Missiles 'missing' the things they hit
- Fix disbanding and reforming a group will show the old group members
- Audio: Changed behaviour of ship rotation rtpcs when flight assist is OFF
- Updated fuel reservoir sizes to reflect the rebalance from the new module slot layout stuff
- Adjusted colour of the impact lights
- Anaconda art updates

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Continued Below....
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 October, 2014, 08:25:20 AM
Elite Dangerous Bata 2.04 list of changes continued...


Quote from: Frontier-Forums
- Audio: Set up code ready for station wealth levels to be implemented
- When asking the server for an available launch pad, list all possible launch pads, making sure they're ordered by pad size, but randomly within groups of the same pad size
- Fixed render layers/ordering for star trail rendering so that they correctly darken with the rest of the star during hyperspace effects
- Resupply All now available from Station services 'home' screen
- Station menu mesh now has a stronger bend, and slightly further away from the camera. Also matched up the cursor hit area better
- Audio: added stationary speed rtpc on AudioShipReporter activity. Smoothed target speed rtpc
- Fixed a problem with a texture being released before the surface when the texture generation process has started and it is cancelled for some reason (when jumping from a star to another)
- Button inputs were getting through to the cockpit services panel while the station menu was up - noew fixed
- Audio: setting attenuation scaling factor to 1 ls for stellar ambience audio objects during normal flight
- Loading screen ship colour changed from yellow to an orange / red hue
- AI no longer boost if they're running hot
- Audio: fixed ScanSuccess flags in AudioHardpointScanner
- ETA on nav markers added
- Fix pressing A while on the Galaxy map while docked will access the Starport menu
- Added height mapped fog to distant planetary rings
- Once a ship has started scanning a target, if the target then moves, start moving towards them at top speed, and head for them rather than the scanning position
- When interdicting (or pirate ambushing) fly at top speed towards the target right from the start
- Improved the look of the ECM effect
- Expose the engine mass modifiers for audio
- Planet textures quality settings are now applied immediately
- Station LOD tweaks
- Galaxy map UI now flat-on to camera
- Only perform near fading of distant ring effects when there are near asteroid cells to render
- Add "Waiting in queue" message while under docking computer control and waiting in the holding pattern
- Stop ship rotating while waiting in holding pattern so it looks less broken
- Tweaked sensor parameters and heat dissipation stats
- Fix calculation of available space for fragmenting letters
- Tweaked heat generation values for power plants such that lower class produces more heat than higher class
- Fix FireGroups not saving properly
- Updated dissipation values
- Obstacle avoidance does not function for docking-computer-controller player ships fixed
- New function for shadows on planetary rings. This gives a solid shadow core and a soft penumbra
- Improved AI Viper powerplants so they don't shut down when deploying weapons
- Audio: move listener update to a later point in the frame so we don't end up with last frame's stale, possibly yet to be for-shifted, camera transform
- Give the stereo extra display (used for showing the undistorted image of the left eye on a separate window) a default size which is more suited to DK2
- Explosion effects updates
- Fixes on orphaned texture surfaces when the texture creation process is cancelled
- Audio: Increased gain loss compensation for rotational rtpcs when flight assist off. Changed speed relative rtpc when flight assist is off. Changed stationary speed rtpc to have a more long decay
- Improve AI aiming with projectile weapons
- Time warp fixes for Oculus
- Fix a bug in LetterSchedulingRecord - was not taking Level into account if Urgency was 1.0
- Audio: don't do the work to update the orientation of emitters unless we actually need to
- More updates to ice impact effects and lighting
- Audio: RTCP and audio states created for different engine classes and ship mass modifier
- When sending a naked SEQ, remember it incase we need to resend - fixes some random disconnections
- Updated Oculus SDK to version 0.4.2. This SDK isn't compatible with runtimes 0.4.0 and 0.4.1, so installation of runtime 0.4.2 is mandatory
- Crime sysytem server moderated
- Fix for menu focus being lost when returning to the main menu
- Audio: smoothing transitions on stationary speed rtpc when switching flight assist on / off
- Viper - Tweaked some flight stats; lowered boost speed and manoeuvrability slightly
- Allow NPCs to start with stolen cargo
- Cargo crimes working again
- Flush DX11 immediate context in swap() and also after any operation that copies data to a readable staging surface, to ensure timely submission and maximum possible GPU time for GPU operations to complete before the application attempts to retrieve results
- Tweaked how dust motes are pushed away by the camera. The push volume is scaled by the mote size so you don't get large motes with odd motion near to the camera. The volume is also skewed by the camera forward vector so motes in front of you move sooner
- Fixed tangent space generated by the mote shader so they light correctly
- AI - when flying away to hyperspace, go at maximum speed, full engine pips
- If an AI can't find a system to jump to, just keep running away forever, which is better than sitting still doing nothing
- Fix AI ships not responding to AI attacks
- Allow for voice comms with friends outside of a session
- Prevent the player from accepting the same mission again and again
- Backround displays player as docked regardless if they are when entering starport services fixed
- Fix the commodity market simulation's detection of whether a market is a net producer or a net consumer
- Added reactive and mirrored armour for the hauler
- Changes to galaxy map star colour mix, size enhancement, and making sure the daughters stars follow the same colouration
- Show loan terms in the resurrection dialog - implementation Ensure Death sequence functionality is communicated to the Player
- Compute jump distance and exclude current system from location & multi system variable generators
- AI shouldn't hyperspace if at 0% hull
- Unable to navigate the friends menu with certain joystick hat sticks fixed
- Improvements to the ring band generation to give more variation to the ring textures
- Eagle art fixes
- When overriding the Post-GUI FOV (currently only done in the system map), make sure the overriding FOV is adjusted taking into account the aspect ratio
- Update the way we do interdictions and player events to use the state of the system and player to make a weighted choice of scenario
- Tweak far labels in galaxy map
- AI update. trying to get ai be better at turn wars
- Various heat based changes. Should be able to target ships farther out than before
- Weapon and module icons for class,size and mounting type
- Add a mission's advertised reward to bulletin board
- Fix for players dropping out of sessions (which fixes treatment of wake maintenance)
- Added the weapon mount icons to the weapon status HUD
- Avoid dereferencing m_islandHook when it may be null
- Added support for grouping scalable render features, so that a quality setting can be specified for the whole group and that translates automatically into per-feature quality settings. Grouped background quality and planet quality into the new 'Environment quality' setting, and also grouped light cones, lens flares and debris limit into 'FX quality'
- Add a shader which uses a Fresnel calc for it's diffuse. Allows for arbitrary shapes in the GalaxyMap and not just a sphere for jump radius
- Mission icons added
- AI update. making high skilled ai better
- Allow docking computer to go faster when inside station
- When in a local session create a dummy IslandHook so that Alloc clients don't need to worry about the distinction between local and net allocs
- Rebalanced the damage decals and gave them a slower cool down
- Changes to letter fragmentation for increased resilience against lost packets and packet reordering
- Immediately update cash when you perform a mission action when looking in the bulletin board
- Blue artifacts left behind from Pulse laser.This should now be fixed, reduced brightness of lights
- When calculating the Z coordinate for the schematics billboards, prefer the average value of the bounding box vertex coordinates in clip space rather than taking the minimum
- Fix police going to the wrong location when scanning target
- Lens Flare rebalance
- Lighting improvements
- Particle Effect improvements
- AI now obey 5 second countdown timer before jumping
- Headlights now useful and look good
- Unable to select livery using an xbox controller fixed
- Make sure presets affect the material quality setting
- Lend flare revamp
- AI update. make low skilled ai easier
- When showing the list of items that the player can buy for a given slot in outfitting: 1) Sort the item list by price. 2) Show all items that fit regardless of the price. 3) Grey out items that are too expensive
- Don't discard old incomplete fragmented letters if they are supposed to be reliable
- Gave the cockpit compass some love, so try and draw peoples attention to it, as it's really rather handy. It'll now hide when there's no appropriate nav item selected, and will show and pulse when . . . You're out of alignment for a jump, When you change your location
- Make sure that a badly timed supercruise exit can't randomise MainGameFlow
- Minor tweaks to the firegroups panel
- Save the galaxy map opening animation for the tutorial
- If sending a very large replication letter (65k bits or more) use reliable fragments so if we lose any, we only have to retransmit any missed fragments not the whole lot
- Reduced the displayed connections to the hovered system only in the galaxy map
- Just "Quit To Main Menu" instead of "Save And Quit..."
- Warzone scenarios tell LocationInformation that we're in a warzone, so CrimeComponent will stop handing out punishment for attacking people
- Projectile weapon fire optimisations
- Only update a session's name if creating a new one, not if matching an existing one
- Added the setting 'Oculus Image Quality', a slider that controls the parameter 'Pixels per Display Pixel' passed to the SDK when calculating the recommended texture size. This gives users more control to find the right balance between quality and performance for their particular setup. Since low values of the setting can have a very dramatic effect (e.g. text can become unreadable), the user is asked to confirm the selection even when only this setting has been changed (using the already existing confirmation dialog). The slider is only enabled if stereo mode is set to Oculus Rift, and it will not be shown in the graphic options screen if an Oculus Rift wasn't detected
- Added increasing player-faction relationship and faction boom on trade mission complete and reducing player-faction relationship on mission failure
- Highlight the compass when the navigation waypoint changes to the pad
- L is now default landing gear button for pad schemes
- Docking AI, add action to perform if docking permission is refused, to get AI to hyperspace away in these situations
- In cockpit GUI revamp

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Continued Below...
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 October, 2014, 08:26:22 AM
Quote from: Frontier-Forums- Stop damage decals showing up on cockpit surfaces
- VFX optimisations to missiles - there was no need to have individual detonation, impact and self destruct explosions
- Night sky graphics tweaks
- Changed navigation panel icons to always be legible
- Fixed fire groups numbering issue
- Update shield effects
- Lowered mass of weapons
- Tweaked engine power used for boosting
- Added resending of mission accept requests until we receive a response from the webserver
- Asteroid rendering optimisations
- Prevent belated state transitions from two activities that could trigger one frame into the next state - fixes some very timing-specific game exit bugs
- Allowed client to recover from the available mission list never being delivered
- Fix firegroups not being big enough for the Anaconda
- Disabled depth testing for the landing pad schematic material as its billboard is now partially occluded by the cockpit after the Oculus depth
- Fixed incorrect dependencies for gimbal and turret weapons
- Removed vignette from cockpit services panel
- Changed the appearance of the firegroups panel to make it easier to read
- Max upload rate now capped to 250k bytes / sec by default, to help prevent isp traffic shaping
- Updates to the schematic sobel shader to make them closer to the concept art
- Gamma correction option added
- Rebalance of hyperspace effects
- Removed default option to deploy weapons on trigger press. Now Key_U or a specific joystick button will deploy by default
- Updated market categories for beryllium and gallium to be metal
- Hydrogen Fuel now listed as HYDROGEN FUEL, not HYDROGEN FUELS
- Planet shader now uses gamma corrected surface which reduces over brightening. Also updated earthlike and metal rich worlds
- B type stars slightly less cyan
- Colours of Sudarsky classed giants biased more to their respective ranges
- Adding mission selection about mission giver minor faction types and states
- Replaced the stand-in ships in the showroom with low-poly baked-texture versions
- Reduced the effect of motion lines in super cruise
- Automatically add suitable paintjobs and wear to ships created through the auto-ship-creation-system
- Made cargo hatch a size 1 class 1 module and changed the cargo hatch slot to be of the same size to make the module list cleaner
- When there's an authority conflict happening, do not disable flag on any subsidiary objects that have already been created
- Increase the timeout for EnterLocation's CreatePlayerShip sub-activity from 45 to 90 seconds
- Change the way the camera plane normal is calculated to avoid squaring large numbers multiple times
- Gauges, navigation panel and navigation markers now check with the exploration database which details (if any) are know about a particular astral body
- Make sure we cant equip an item to a slot if that item will violate our main engine's mass constraint
- When disabling Oculus stereo mode, if using Direct Access, make sure the swap buffer gets recreated
- Fix problem in resurrect player where we could remove vital modules like the fuel tank from the ship, all the client does now is tell the server which modules it would like to rebuy, and then the server makes all of the decisions about what to put on each slot. For each module slot that we choose not to rebuy, the server will now fill with the item that comes with the free ship of that type
- Updating planets with improved textures
- In a warzone, set our pilot name to be the initials of our faction, e.g. C.O.Z for Corporation of Zanax, ignoring numbers in the faction name and always capitalising
- Set pirate archetypes to be a criminal minor faction, set police to be the minor faction of the body, set everything else to be a random non-criminal minor faction
- Add chatter text for police reinforcements/investigators arriving
- Improve AI ability to use projectile weapons
- Orbis stations had a bit of a blind-spot with defences along the front third of the station, allowing a player to hide there and attack other player without repercussion. Added in an extra turret to help cover this area
- Adjusted the nav beacon ambient traffic to use the new automated system. Also some adjustments to numbers and spawn times
- Performance fix for planet lighting
- Relighting rich station inner dock interior
- In a warzone, auto-name ships even if the archetype field hasn't been set, if no other name has been given
- Made turrets a little bit better at tracking but extended the time it takes for them to change from focused to confused
- Updated RandomSoloPirate/Trader/Smuggler scenarios to use the new automated system
- Updated NPC chatter
- Move Clear Save over to Options, and give it proper UI
- Adding new assassination scenarios and scenario/tag/player event fixes
- Tweaked the alpha clip value on the GUI to reduce the size of the AA stencil mask, this helps the case where schematics are rendered on top of GUI and loose AA on some edges
- Added a render radius to the trade routes
- Improve the rather severe rubberbanding seen in supercruise, when changing reference body this wasn't being handled correctly on proxies
- Fix over-spawning of type 9s when spawning random ambient AI traffic
- Reduce mission related network traffic
- Don't allow AI ships to hyperspace away when under 2% hull
- Shield status for previous target occasionally overlays new target hologram on central HUD fixed
- Wrapping menu focus was borked due to the VerticleScrollingList remembering the last focus - fixed
- Start point moved to outpost
- Add more miners and reduce pirate numbers in asteroid scenarios
- Fix: Disable FAOff when resurrecting or changing ship
- Mix of changes to help the various spawning-docked softlocks (ED-21617 and others):
- Docking requests in the Transfer state will now time out and cancel after 30 seconds, releasing the authority-side allocation.
- When requesting a bay from EDserver, include any bays we already think are allocated to that ship in the request, so it can re-use a bay if possible.
- When receiving a docking request, if there is already an outstanding request from that source then merge the two so we don't generate a ton of spurious requests from the same ship.
- Extend default timeout from 10s to 15s as we are seeing cases where due to server and network load it can take up to 12 seconds for a response
- Removed the unused economies from the galaxy map filter, and tidied up the whole thing while I was at it
- Oxygen depleted text now added to the info panel, this should now be present on all ships
- You can now get much closer to planets
- Sort completed mission to the top of the list
- Fix the numbers in the bottom right hand panel in outfitting, so that we can see clearly our jump range
- Fix for combat bonds having nowhere to redeem. Now every station has a 'Combat bond store' where you can redeem combat bonds for any minor faction in the local system
- Voice Comms: Conversations with Friends now persist through frameshift jumps and game menus
- Outposts: Soundscapes for all scientific outpost modules
- Outposts: Soundscapes for all industrial outpost modules
- Outposts: Soundscapes for all commercial outpost modules
- Outposts: Soundscapes for all civilian outpost modules
- Outposts: Soundscapes for all criminal outpost modules
- Outposts: Soundscapes for all military outpost modules
- Outposts: Outside reverb around outposts modules
- Stations: Soundscape for Bernal Sphere modules
- Travel: Tidied up audio on frameshift transitions
- Travel: Adjusted supercruise engine behaviour
- Travel: Added elements to supercruise to convey subtle movement of acceleration/deceleration
- Ships: Internal sounds for the ASP ship
- Ships: External sounds for the ASP ship
- Ships: New audio flybys, distant, and close engines sounds rolled out across all "non-self" ships
- Ships: Self Ship engines audio now responds to engine power up and power down (when disabled, damaged, or fuel low)
- Ships: Ship thrusters on self are now audible (subtle), and volume is boosted slightly when flight assist is off
- Ships: Ship thrusters on "non-self" ships is also audible (if close enough).
- Ships: Engine audio behaviour correct, when flight assist is disabled, on all playable ships
- Ships: Frameshift charge up audible on "non-self" ships just before they jump into supercruise/hyperspace
- Ships: Cockpit breach sounds fixed
- Ships: Boost rattles enabled on all ships
- Ships: Audio for the Shield Boosting
- GUI: Sounds added to the Radar, when it's in focus
- GUI: Updated GUI audio for new Cockpit and Station menus
- GUI: Sounds and ambience for the pre-flight checklist (can turn it off in the right side panel).
- Physics: Boom! (explosions updated).
- Physics: Added a distanced based pause to secondary explosions for delayed aural pleasure.
- Physics: Ice impacts added.
- Weapons: Audio for slugshot added
- Weapons: Audio for Huge Cannon
- Weapons: Updated deploy and stow audio for all hardpoints and weapons
- Weapons: Tweaks and fixes to audio of Pulse laser, beam laser, multicannon, duplicated missile locks etc
- Exploration: Ambient soundscapes added to various types of stellar bodies. (Stars, planets, Stations, outposts, galactic core)
- Exploration: First iteration of exploration audio (more planned!)
- System Map: System map now has interactive stellar ambiences for each stellar body type.
- Music: Added supercruise Music
- Music: Added exploration music
- Music: Improved combat music behaviour
- Mix: Improvements to how bass frequencies are managed (eg, rumble when entering stations, and numerous other places)
- Mix: Distance based sound filtering improvements.
- Mix: General mix improvements

Continued in below...
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 October, 2014, 08:29:09 AM
 
     
(http://image2.redbull.com/rbcom/010/2014-10-07/1331683240538_2/0010/1/1200/800/2/elite-dangerous.jpg)

Before, the launcher informed me that it was ready to upgrade. I had spent nearly a hour trying to connect my game with the server and failing miserably.

After I had worked myself up to a mostly upgraded an meagrely upgraded Cobra Mark Three. (Yes, there were two of them!)

(https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/9f3ee93f-6731-4485-addb-39bdbbf4043b.jpg)

The first one I had destroyed after running into the back of a Anaconda, (Despite my Military Grade Hull Plating!) after I had misjudged the time it should have took for me to slowed down after I had sped towards it.

(https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/1f045e47-704a-4403-a49a-c796c76b69bf.jpg)

The second time was when I took on a lone Sidewinder that is executed a kamikaze collision course into the front of my new ship. After I had taken their hull down by a considerable amount.

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSsBHtb2VtvsmuuNiDYccuIWNOzE4-fruKm-_iXzgAOTVbTGwFn)

It's such shame that I had spent most of my remaining credits on a large number of commodities that might have fetched me a decent profit at Chango Dock (Aquaponics!) that only left me with less than 300 Credits.

(https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/d617f137-d880-41a0-bf47-38095506709f.jpg)

Neither ship was able to be refunded to me due to my poor credit management and it would have only taken to less than 3000 credits to keep it, minus the new Out-Fittings.
Perhaps, if I didn't invest in that Docking Computer which I didn't really need anyway.
Not that it matters now, if the second part of the BETA gets a complete wipe.
Everybody is talking about playing it now on the Frontier Forums, and I'll most probably be playing this later on in the week or later on  tomorrow (In the very Least!) by the looks of the ED Launcher.

They must have fast internet.

My first Cobra Mark Three,

(http://www.elitedangerous.com/mediaPublic/screens/images/Screenshot_0021.jpg)

I had outfitted it with ....

One a souped up Beam Laser and Rail Gun each!

Two Missile Launchers!

One Cargo Scanner and Warrant Kill Scanner!

One Docking Computer and something between regular and military hull plating.

(http://www.elitedangerous.com/mediaPublic/screens/images/Screenshot_0301.jpg)

Aside from the Anaconda that destroyed it, I never had any other chances to take it to battle or complete a cargo run and I had not by that stage figured out how to set up multiple fire groups to operate all of the weapon and other things together. It does involve switching between two or three weapons at a time within the same fire group. As it was, I only had the laser and missile launcher set up. I never sussed it out by the time I lost the first ship.

You can also have two or more or all weapons hooked up to the one key bind, but it's ill advised and wasteful. Especially if you going to have multiple missile launchers hooked up to the same key bind. Missiles are not cheap either....at 10,000 credits a pop. (I think :-\)

Operating the many Fire Groups sounds awkward to me and using the  Voice Attack (http://voiceattack.com/) and the  Elite Dangerous Voice Pack (http://www.elitedangerousvoicepack.com/) may take away some of the complexity to operating your ship.

I have been using the former for about a month and half now and it allows me to operate Voice Coms proving I have micro phone head set connected. I can just speak into it and be heard by other players who have opened ship board communications with me. It's not yet been perfected yet. 

This also allows me to voice over for my game play videos. I believe I put the first one up here earlier.

I will Explain this more later.......

While the latter adds a response for using just about every function used on your ship. Instead of the regular  responses you get for toggling of Deployment of Hard Points (Weapons), Cargo/Fuel Scoop, Jettison Cargo, Silent Running, Filling Your Cargo Hold to Full, Being Attacked, Your Chosen Target or Your Shields have been shot down, Loss or Damage to Ship Functions while in Combat, Taking Hull Damage, While Losing Life-Support, Frame- Shifting, Docking Request Response, Being Told Your Landing Gear is not down while close to the Landing Pad, Successful Landing.

I've had a look at all the different sound files that can be applied and see they seem to have covered everything and them some different variations on those themes already used. There is also a type of Galactic-Pedia that will allow your ship responds explaining and defining other planets and galaxies and so on (Most of these are know to me outside of the game, apart from Bootis and some seem to have been fabricated out side of the game as well! Yet, this will be updated on a regular basis!) and describing each known commodity in the game already. In case you didn't know already. Some are dead obvious to me and the more exotic and alien things needed a explanation.

(https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/cdae3f81-672e-498a-bb17-95fbe503d453.jpg)

One my Second Cobra Mark Three.... 

I will post the rest of this later...
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 October, 2014, 02:03:54 PM
Please help me with  this (http://www.youtube.com/watch?v=932czxgr9Wk&list=UUelkSh-JYeT1ng51wzT4nuA) :-[

I don't seem to have the same version of Windows or the specific software that this video is about for any of the other video tutorial about this to of much use to me.
Title: Re: Elite could be returning to a PC near you.
Post by: Banners on 09 October, 2014, 04:27:06 PM
In the "when I say" window type exactly the command you want the software to respond to, e.g. "Boost engines"
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 October, 2014, 06:03:19 PM
Thanks for the response, but my problem is that when I installed the template for the new software that would allow it to function for Elite Dangerous and. It would not answer my question about Canis Minor

It told me that my Windows-Media-Player wouldn't recognise the URL address of that sample.

I thought it might be something wrong with my WMP...not sure really.

BTW...Boost would be one of my least needed voice commands. I really need a voice command for Requesting Docking Permission and switching Fire-Groups (If you understand those) and resting Hyper-Space/Super-Cruise for other systems, planets, stations by voice rather than going into the left hand U.I. manually.

Thanks for your help all the same.

Edit...I just checked it and this is what it does exactly. When I try a voice command?

It says... Unable to play sound : [Invalid URI: The format of the URI could not be determined.]

I tried a few things like upgrading my WMP, but my version won't doesn't get any better  :-\

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 30 October, 2014, 08:35:15 AM
Beta Three was released yesterday and I started play testing this morning after some initial difficulties.

What it brings us.....

-Multiple Ship Owner Ship,

-Two New Ships...the Imperial Clipper and Federal Dropship.

-Player Driven Interdiction and after having it happen to me. I have to admit it looks really cool, much better than the Hyperspace tunnel sequence which has also been slightly improved.

-Philanthropy missions.

-Fuel Scoops and Sun Skimming.

-Mineing Lasers and Refinies (Hoppers) with Asteroid Mining.

-Outposts Now reflect the low gravity that surrounds them.

-Area has been Expanded to over 2,400 systems with a improved galaxy map.

-Visuals of planets have been overhauled, ice planets have fractures, and they all have dynamic ice caps and liquid levels. Plus lots of other stuff as well.

Here is the official  Trailer (https://www.youtube.com/watch?v=5jTRbmUzc8o)


(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTVXeCmSlwTZQ0Qipm4GQ187beuPihWlEA4J1gx307A3owI9x-yoQ)

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 07 November, 2014, 07:06:33 PM
Does Si Spurrier still comment on this forum?

(https://gallery.mailchimp.com/dcbf6b86b4b0c7d1c21b73b1e/images/b988d25a-9acb-4267-9e55-cd24757d7303.jpg)

Quote from: Elite Dangerous Newsletter #48Author Bio: Simon Spurrier writes novels and comics. His work in the latter field stretches from award winning creator-owned books such as Numbercruncher and Six-Gun Gorilla to projects in the U.S. mainstream like X-Men, Silver Surfer and Crossed. It all began with a series of twist-in-the-tail stories for the UK's beloved 2000AD, which ignited his enduring love for sci-fi.

His prose works range from the beatnik neurosis-noir of Contract to the occult whodunnit A Serpent Uncoiled, via various franchise and genre-transgressing titles. In 2013 he fulfilled a long-held ambition to write a spaceship thriller with Nemorensis: a novella marking the launch of the Elite: Dangerous game.

He lives in London, regards sushi as part of the plotting process, and does not have a cat.

He tweets as @sispurrier.


BTW the full release of the game for backers will be on Tuesday the 16th of December.....
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 December, 2014, 09:22:12 PM
Went into the city last Monday morning for a change in surroundings for a few hours and found the other three Elite Dangerous books that were not included with the ones I already got.in a large bookstore called DYMOCKS. It's kind of odd how I immediately found them on set of shelves that I go to when I visit.

WANTED by Gavin Deas.....

DOCKING IS DIFFICULT by Gidean Defoe.....

NEMORENSIS by Simon Spurrier.....

The latter recently accepted my friend request on FACEBOOK....

I sent a message to him remembering him here in days past and his new book DOCKING IS DIFFICULT.

Yes, you read me right and that wasn't a typo, I thought that was the book he authored.....

I hope he finds that funny rather than insulting!

MY First elite Dangerous Game Video Using the Handy Cam (https://www.youtube.com/watch?v=Bxdslm1jED0&list=UUelkSh-JYeT1ng51wzT4nuA)

Lost Part of my Canopy and then my Ship just before I would have Docked (https://www.youtube.com/watch?v=fzl2FJYN1cg&list=UUelkSh-JYeT1ng51wzT4nuA)


Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 11 December, 2014, 01:23:41 AM
Just to make a amendment to my last post. Si Spurrier did not accept my Facebook friend request. It looks like it's still pending and that's no problem for me. I don't mind one way or the other except that I just embarrassed myself by saying he did.

Listening to ZZTop while Playing ED (https://www.youtube.com/watch?v=iBkADx8WO9U&list=UUelkSh-JYeT1ng51wzT4nuA)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 11 December, 2014, 07:59:19 AM
 Official Elite Dangerous Launch Trailer (https://www.youtube.com/watch?v=I6peGu2yG6o)

I prefer the Gutterballs sequence from The Big Lebowski film to the over clichéd slo-mo walking to their ships all wearing the same uniform. No individuality there and then it improves with some different music as perhaps these very same Pilots/Explorers/Traders/Combateers embark on a surprise attack run on the excavation site and then two ships Super-Cruise to Random Orbis station, Where I did notice either two or the very same Cobra-Mark-Three flying unassisted turn suddenly fire back on it's attackers with expert timing and precision at  1:08 and 1:19
Title: Re: Elite could be returning to a PC near you.
Post by: TordelBack on 11 December, 2014, 08:15:28 AM
Heh, in the many hours of flight-time I clocked in Elite and Frontier, I never once imagined myself walking to my ship in a skin-tight suit while halfhearted metal played in the background.   I would have thought a Han Solo / Mal Reynolds look would have better suited the owner-operator of a Cobra.

Still... what sort of hardware might a squaxx need to run this game comfortably?
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 11 December, 2014, 09:14:16 AM
Quote from: TordelBack on 11 December, 2014, 08:15:28 AM
Heh, in the many hours of flight-time I clocked in Elite and Frontier, I never once imagined myself walking to my ship in a skin-tight suit while halfhearted metal played in the background.  I would have thought a Han Solo / Mal Reynolds look would have better suited the owner-operator of a Cobra.

(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSlK09LO4ITvGekxZjzdkr9YnKIxKaNxqWnWXldRtvt1qhvs_W7)
How I would have It!
(https://www.youtube.com/watch?v=X1faTFQ-5LQ)

Quote from: TordelBack on 11 December, 2014, 08:15:28 AM
Still... what sort of hardware might a squaxx need to run this game comfortably?

Off the top of my head...you definitely a Quad-Core and Duel-Quad-Core CPU. I just randomly Googled your  Question... (http://www.systemrequirementslab.com/cyri/Requirements/elite-dangerous/12195/?r).

Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 11 December, 2014, 11:38:24 AM
The game in the trailer looks cool but it bears no resemblence to gameplay in Elite Dangerous, what the hell were they thinking? I makes it look like COD in space ships.

If anyone is interested in playing the game then don't pay any attention to the trailer, take a look at some of the countless youtube videos that are around, ED is a great game but it isnt the game in the trailer.
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 20 December, 2014, 12:01:04 PM
This is a great example of gameplay, with commentary, and a real edge-of-your-seat watch.  Two online players go head to head.

Will the pirate escape, or will the bounty hunter claim their prize?

https://www.youtube.com/watch?v=1-dHqX5cFB0&feature=youtu.be
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 21 December, 2014, 08:10:07 AM
Nice video, that guy has some piloting skills to fly like that without flight assist on. I wonder if he is using a head tracker to look around like that?

I'm playing with an X-box pad at the moment and it is very playable but I am thinking of going for a cheap Hotas system. I wanted to get voice attack as well but the wife has confirmed that there will be mockery involved.
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 21 December, 2014, 09:57:46 AM
I searched high and low for the Theustmaster HOTAS - they're sold out everywhere!  I eventually settled on the  Logitech Extreme 3D Pro Precision Fightstick, and hopefully should get it by Tues.  it's here if you fancy it - got a couple of recommendations in the Elite Dangerous forum:

http://www.amazon.co.uk/dp/B00CJ5FPTA/ref=pe_385721_51767431_TE_dp_1

Until then I'm going to be sting by keyboard I think.  I guess everyone rushed out for the HOTAS either while it was in beta, or just prior to the game's release.0

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 21 December, 2014, 10:58:53 AM
I use the mouse and keyboard.
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 21 December, 2014, 12:16:25 PM
I used Mouse and Keyboard at first but this is a rare case of a PC game that is better with a pad.
It still needs a keyboard as well though, there just aren't enough buttons on an pad to cover everything, but it certainly makes the flight control a lot better.

I flip flopped for weeks about getting the Thrustmaster Hotas, it seemed a bit excessive for just one game but I will probably end up getting one when they are back in stock.
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 21 December, 2014, 02:35:00 PM
Quote from: Rog69 on 21 December, 2014, 08:10:07 AM
I wonder if he is using a head tracker to look around like that?


Click Mouse 3 for a look around!  Click again to revert to straight ahead.

He could of course be using Occulus Rift.  That's a piece of kit I would love to get my hands on!
Title: Re: Elite could be returning to a PC near you.
Post by: CheechFU on 21 December, 2014, 03:53:24 PM
As much as I want to get this 40 quid buys a lot of good/great pc games, even when there aren't sales on.
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 21 December, 2014, 06:45:38 PM
His game is dramatically different from the Beta! So much conent and polish. Great music, lots of missions, improved system to system travel, and a lot easier to earn some creds! I'd managed to save enough for an ECM after shuttling one load of cargo and making a pirate drop his cargo after a brief skirmish. Plus you get creds if you find something not already noted on the galaxy map.  Great fun!!!
Title: Re: Elite could be returning to a PC near you.
Post by: Leigh S on 21 December, 2014, 09:01:44 PM
Tempted by this... how do crews work?  do you have to hire NPCs?  Any shots of the bulletin boards?
Title: Re: Elite could be returning to a PC near you.
Post by: Rog69 on 24 December, 2014, 03:27:46 PM
Quote from: Leigh S on 21 December, 2014, 09:01:44 PM
Tempted by this... how do crews work?  do you have to hire NPCs?  Any shots of the bulletin boards?

There are no crews, each player is a lone wolf trader / bounty hunter / explorer. Currently grouping with other players isn't particularly easy in open play but they are working on improving that. You can play in a private group so that you and the other players in the group have a private universe (along with NPC's) and you can switch freely between open, private and solo play.

You can't hire NPC's, they are just there to flesh out the universe.
Title: Re: Elite could be returning to a PC near you.
Post by: Goaty on 07 January, 2015, 12:54:16 PM
Never play that game (how you get it??) But this was out today, hehe...

(http://v.cdn.cad-comic.com/comics/cad-20150107-48d99.png)
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 07 January, 2015, 02:47:10 PM
hahaha!  Nice one Goaty!

I've been having a blast with this game.  I've trekked across a big part of one tiny spiral arm of the Milky Way, and actually made it to Sol!  I orbited Earth for a bit, took some pics, then a quick sightseeing trip around the Moon. 

Then I noticed a signal from 'deep space'.  It took a 45 minute flight to get there, and found Voyager 1!!!!!

Aside from that, I have my Cobra Mk II now, and am wasting as many pirates as possible to upgrade all the equipment on it.

Incredibly good game, if you're into space combat/trading/exploring type games. 
Title: Re: Elite could be returning to a PC near you.
Post by: CheechFU on 08 January, 2015, 11:38:27 AM
http://firstgreatexpedition.org
Title: Re: Elite could be returning to a PC near you.
Post by: shaolin_monkey on 09 January, 2015, 12:30:24 PM
I finally bought a ship was a decent frameshift drive, so have hopped across one tiny spiral of the Milky Way on a pilgrimage to Sol.

here are some pictures:


Earth

(http://i186.photobucket.com/albums/x32/scowling_monkey/BED52F23-96BF-48A0-835D-79D1F2C8D81E_zpsafgs24co.jpg) (http://s186.photobucket.com/user/scowling_monkey/media/BED52F23-96BF-48A0-835D-79D1F2C8D81E_zpsafgs24co.jpg.html)

Moon

(http://i186.photobucket.com/albums/x32/scowling_monkey/836CCFB2-31BF-48CE-9C6C-425139024CD1_zpsefto4qbo.jpg) (http://s186.photobucket.com/user/scowling_monkey/media/836CCFB2-31BF-48CE-9C6C-425139024CD1_zpsefto4qbo.jpg.html)


Galileo Coriolis Station - internal

(http://i186.photobucket.com/albums/x32/scowling_monkey/98CCCD50-97A8-415A-AFC1-36EA52A1FB15_zps6b7xlfhb.jpg) (http://s186.photobucket.com/user/scowling_monkey/media/98CCCD50-97A8-415A-AFC1-36EA52A1FB15_zps6b7xlfhb.jpg.html)

Voyager !!!

(http://i186.photobucket.com/albums/x32/scowling_monkey/C49DD44C-2BAD-4D3A-B5FD-0732BDB778D6_zps3x85zitj.jpg) (http://s186.photobucket.com/user/scowling_monkey/media/C49DD44C-2BAD-4D3A-B5FD-0732BDB778D6_zps3x85zitj.jpg.html)



It took me 45 mins to fly out to it, and when you target Voyager you can hear its transmissions in various languages!!

This game is just EPIC.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 11 January, 2015, 05:06:27 AM
I haven't got there yet, (Earth and the rest of the Sol system!) but I do have moderately upgrade Cobra-Mark-Three painted in Bounty Hunter colours.

I haven't had a proper game of this since Boxing-Day morning right before my computer that had just come back from being fixed started playing up again.

We later found out it had something to do with the extra buttons on the left hand side of Naga-Hex-Mouse interfering with the keyboard bindings causing it random type stuff and close down and open up web pages.

We tried using another keyboard and mouse, but neglected to disconnect the other mouse and the same thing happened.

Though, we didn't know at the time.

So, we decided to reinstall/restore the operating system and refused to complete this function after already starting and we had to send the computer in to be fixed again.

Thankfully this was free of charge, I think.....

I now works after we got it back earlier this week.

I have spent all day yesterday applying voice commands to my own personal key-binds within the game.

If you remember  Voice Attack (http://www.voiceattack.com/) (I had to purchase this twice, because I couldn't recover the Rego-Key from my first purchase! Luckily it's dirt cheap at $8,00!) and the  Voice-Pack (http://www.elitedangerousvoicepack.com/) made for Elite Dangerous/Star Citzen.

I finally figured out how to sort of get it working after doing what I said above and here is a video.....

Applying-More-Thrust (https://www.youtube.com/watch?v=8UF9k6a-ABI)

Still my efforts need more perfecting, give it and me more time and take my word for it.

It's working...trust me ...I'm not cheating!
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 22 January, 2015, 08:59:15 AM
I haven't played this in a couple of days, but I have even even busier making more room on my hard drives after uploading some more videos.....

here's another of them.....

Cutting through the rings of Reorte 3 (https://www.youtube.com/watch?v=87IEOAIctBk)

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 21 March, 2015, 02:05:37 AM
As of the last newsletter I received from Frontier Developments.....

Winner of Race to Elite - Three Categorys - Exploration - Trade - Combat (https://www.youtube.com/watch?v=WsjfRuUD4Ps&utm_source=Elite%3A+Dangerous+Newsletter&utm_campaign=b12dfda9e6-Elite_Dangerous_Newsletter_65&utm_medium=email&utm_term=0_eb767c006f-b12dfda9e6-303005729&ct=t(Elite_Dangerous_Newsletter_65))

Shame, I didn't any close to earning any of those awards. I was more preoccupied with videoing all my games and never allowed myself to paly while I was trying to make more hard drive space for me to achieve any of these in the alloted time  :'(
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 02 April, 2015, 08:26:44 PM
(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_8aacd0e178e55e7e57baa0056807fa2e7d9d1429.600x338.jpg?t=1427992525)

Now  Elite Dangerous (https://www.youtube.com/watch?v=G-4xHtCP1Yo) is on  Steam (https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ8NEdHVGLma01TBdg-77l8akIjKD99j7oRD75Y2oWGOP2IYsrR6w)

(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_eac54f93d5349ce617338e9d90ccca540687a4a3.600x338.jpg?t=1427992525)

(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_0084d54049c6167988353968d8e1457abf07a219.600x338.jpg?t=1427992525)

(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_5d63eed6cdcaa82b0581a0ba9cf0e04a2e58e478.600x338.jpg?t=1427992525)

(http://cdn.akamai.steamstatic.com/steam/apps/359320/ss_36efddd23b5cba93de986327d52fedcae964e8b0.600x338.jpg?t=1427992525)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 06 June, 2015, 07:11:45 PM
I have just spent the last 8 and a half hours playing this after the new Power-Play update.

Not that I fully understand the upgrades, but the textures now look less pixelated (If they were int eh first place.) and the this mot noticeable on the title screen. The bump-mapping on planets or what ever pass's for that these days look better as well. The suns look brighter...etc.

There are now personal identities that can be backed , people in positions power and the last one called Dlaine who has a suspicious resemblance to the warped one. I haven't backed any of them yet. Not until I learn more about them.

I have also brought a Adder and have mostly upgraded it spending a few thousand credits shy of the remainder from the 245,000 credits I spent on those as well as it's purchase. Pity, I didn't bother getting any of the paint-jobs for it. I thought I had, but only have the decals, for my rankings,  and the one's that prove my Founder-Ship. Strangely, there is also a mirrored version, so that it may be read in a mirror.

On the subject of Ranking, they are now shown in percentages to give you idea how far you got to go on each one before you attain another level.

I'm currently.....

Novice

Mostly Penniless

Mostly Aimless

Of course, I thought I might have at least attained the rank of the combat Dangerous by now, yet I was always carelessly getting my own ship destroyed and losing many valuable bounties in the process. Today,. I still made the same mistakes, but showed more determination and I think that $245, 000 credits was the most I ever made in one sitting.  I only stopped now, because I ran out of hard-drive space.

For the Adder, I brought a Fixed-Beam-Laser to compliment the two fixed Pulse-Lasers it was sold to me with. I have upgraded most of everything very modestly except for Power-Distribution and swapped the Discovery-Scanner for a Fuel-Scoop. I also, brought a Warrant-Scanner with a Frame-Shift-Indictor and complimented those with a Wake-Scanner replacing Two-CC cargo space to fit that one in.  I also brought one of the new Limpet-Drones that automatically retrieve jettisoned/stolen cargo cannisters in the event I get attacked while trying to pick them up the old-fashioned way. They are real fast, and I almost got this on video while using the External-Debugging-Camera to watched it from outside the ship.  Just before I stopped playing, I exchanged the original Fixed-Pulse-Lasers for two Tracking-Burst-Lasers.

I still have the more upgraded Cobra-Mark-Three parked at he station where I brought the Adder while I get used to flying the new ship. Which I expected to be much faster and more slippery than the former, but it's merely got a better turning factor. I reckon, it would be one of the fastest after buying the best and most suitable upgrades for it.

I also have a less upgraded Hauler parked at the same place I brought it. I brought a Tracking-Multi-Cannon for that one and not much else and was destroyed not far from exiting the station as I am still consider hostile nearly everywhere in this game.

Can't wait until I can afford any of the bigger ships, but will only concentrate on upgrading what I have already in the meantime.
Title: Re: Elite could be returning to a PC near you.
Post by: Keef Monkey on 09 June, 2015, 10:50:13 AM
Confirmed for this year on XB1 as well so will definitely be jumping on this! I do game on PC, but was holding out for a console version.
Title: Re: Elite could be returning to a PC near you.
Post by: CheechFU on 09 June, 2015, 12:10:44 PM
Quote from: Keef Monkey on 09 June, 2015, 10:50:13 AM
holding out for a console version.
This makes no sense, you can't roleplay an unemployed Picard with a gamepad
(http://i.imgur.com/0tFxZAs.jpg)
Title: Re: Elite could be returning to a PC near you.
Post by: Keef Monkey on 16 June, 2015, 10:02:26 AM
I probably wouldn't be able to figure out the levers!

This has gone early access on Xbox One now - https://store.xbox.com/en-GB/Xbox-One/Games/Elite-Dangerous-Game-Preview/5d1a6afe-0a59-4121-b23d-aefa0915c90c
(https://store.xbox.com/en-GB/Xbox-One/Games/Elite-Dangerous-Game-Preview/5d1a6afe-0a59-4121-b23d-aefa0915c90c)

Early access isn't something I've ever been fussed about and have no interest at all in playing a game before it's finished (do enough of that as it is!) but the fact they're selling it at a discounted rate for people who buy it early access means it'd be silly not to really. Reckon I'll make the purchase and then sit on it until full release!
Title: Re: Elite could be returning to a PC near you.
Post by: CheechFU on 17 June, 2015, 01:18:35 AM
Quote from: Keef Monkey on 16 June, 2015, 10:02:26 AM
I probably wouldn't be able to figure out the levers!

This has gone early access on Xbox One now - https://store.xbox.com/en-GB/Xbox-One/Games/Elite-Dangerous-Game-Preview/5d1a6afe-0a59-4121-b23d-aefa0915c90c
(https://store.xbox.com/en-GB/Xbox-One/Games/Elite-Dangerous-Game-Preview/5d1a6afe-0a59-4121-b23d-aefa0915c90c)

Early access isn't something I've ever been fussed about and have no interest at all in playing a game before it's finished (do enough of that as it is!) but the fact they're selling it at a discounted rate for people who buy it early access means it'd be silly not to really. Reckon I'll make the purchase and then sit on it until full release!
That's cheaper than the steam sale but I guess console owners will have to continue to pay their Live and Plus subscriptions if they want to play it.
I really love Elite but I still wouldn't pay 25 quid for Dangerous or any game that requires a connection to the internet unless the dev has a solid exit strategy that doesn't leave unplayable junk in my library.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 25 June, 2015, 07:21:09 AM
I wish I had room for one of these...

Game Cab Elite-Dangerous Edition (http://elitegaming.org.uk/shop/GameCab/Elite-Dangerous)

And the money... but may be in a few months when I can spare about a thousand dollars or so. Although, I'm bit reluctant about sitting inside one of those things for hours on end playing not only Elite-Dangerous, but any game.

Just have look at it here....

(http://i.ytimg.com/vi/SNF0Kjtz_rk/hqdefault.jpg)

I must have accessory for the Elite fan-boy, but do I really need this?

I don't think I have the room for that, yet maybe  this (http://elitegaming.org.uk/shop/GameCab/Elite-Dangerous-Cockpit-Set)....

(http://elitegaming.org.uk/shop/image/cache/data/GameCab/Elite%20Dangerous/elite-dangerous-pilot-seat-mk1_5_big-600x600.jpg)

It's just the next thing down, the innards and at only roughly a third of the price.



Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 28 June, 2015, 03:45:29 AM
Seriously, I ever feel the need to get one of those Gaming-Cabinents, I may look for local tradesmen who would do that for me and customise it to my own person needs and wants. Yet, who wants to sit thing....really, it's like your training to be a Dalek.

Just finished another long gaming session after finally freeing up more hard-drive space to get a video of most of it....at least. Yeah, I used up all the HD space after a few hours and in that time I had made at least another 100,000 credits and blew all of that on one modestly upgraded Eagle with a extra Pulse-Laser with tracking and a better Power-Plant and barely faster enough to escape the local security after leaving the station.

Since the video stoped recording even earlier this morning, I was determined to finishing cleaning up with two contracts that were almost identical in getting rid of any eight pirates. Four each in two separate systems and still made another hundred , thousand credits while never completing those scenarios and brought myself a modestly upgraded Side-Winder. Swapped the standard Pulse-Lasers for two Burst-Lasers both with tracking as getting more efficient [b[Thrusters[/b] and Power-Distribution and ran out of fuel training to finish one of those Pirate mission with just one or two more of them to shoot down in a nearby system.

This nearby system seemed to be strangely further away than I had originally thought and just ran out fule getting there.......

I know there is no excuse seeing as the fuel scoop is standard fitting on every ship. Yet my reasoning is that unless the fuel scoop is sufficiently upgraded, I'm going to be spending more time hovering my ship within a corona's distance of the nearest star and when I had to do this, I flew too close and now I'm stuck there.

After being dropped from Super-Cruise in the process and not have enough fuel to make anymore jumps.

My only problem here was that it was none almost five o'clock in the morning and I had the feeling of being sent on wild goose chase to find this previous location. Time I had taken enough getting to where I was and too much trouble for me to self-destruct the ship and start the journey again. It's not that I had any expensive cargo. Time was a factor here.

While searching for the Rescue-Beacon on my ship. I discovered that self-repair function that does this at the expense of other ship functions. I think it takes a little from every other ship module to repair module's that no longer work or are badly damaged and just not working properly. So I tried this to se if it would make some fuel from other parts of the ship. :P

Also wondering is this can be used to make Hull repairs, (It was at 45% at that point!) but it never worked, not at all. It failed to make any repairs at all.

The Beacon has since been changed since I last used it and it now looks like I require wing-men to make it possible for me to be rescued this way. I'm not too sure, because all it says is WING or OFF. Its ambiguous...but I saved and exited from the game  for the first time while stuck out in deep space and close to a sun while I left this mostly un-used contraption on.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 02 July, 2015, 03:37:10 AM
Despite this game not being really realistic in many ways, how would you explain your automatic rescue every time you get your ship destroyed, but the need to use beacon or wait for help to come if you just run out fuel.

Their is obvious gap or hole there!
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 08 July, 2015, 05:01:39 AM
(https://scontent-lax1-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/11411669_1594884190791415_5950760986829012318_o.jpg)

Been meaning to show this picture I took in the game itself, (Yes, it's my own!) for a while and now it is. the Eagle, my second last purchase and normally wearing the pirate colours, but from the light of sun underneath . We just can't tell.

I will be playing again soon.

Have taken lots of screenies, but can't find them.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 11 July, 2015, 01:58:57 AM
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/11731936_1599237950356039_7073068807774347275_o.jpg)

Like the last photo, it's one of many and the only one could find...strange.

Yet, look at those heat-vent opened and glowing with over-use....

Like feral eyes in the night.

Any more light and you might notice it's shaded in the colours of a true bounty-hunter.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 19 July, 2015, 06:53:48 AM
Played this for what must have been four hours earlier this morning in a mostly unproductive game session.

Was given some contract to move some Narcotics and lost about three canisters by mob who wanted me to ship them. This of course, spoiled it and only happened while I left my ship unattended in Super-Cruise for the few minutes it took me to either empty or refill my bladder in real time. When some body scratched enough paint work on my SideWinder to cause the Cargo-Hatch to malfunction longer enough to lose three of those.

So, that would have got me anywhere from 70,000 to 100,000 credits.

Still, I continued to play accepting about five of those contracts where I had to scoop up some sensitive materials that were dropped. Three of those were Black-Box's and the remaining two were Experimental-Chemicals and not all from the same systems.

I only handed two of those, I think and rage quit after I was down by the local authorities while I was trying to complete the rest of those. These would have netted enough credits that might have well and truly made up from screwing up the original Narc-Run.

I also lost the first batch of Black-Box-Experimental-Chemicals while Cargo-Hatched malfunctioned after I overheated the ship while scooping-fuel from the sun and made a mental note to be more careful with that in futures runs. While I was able to pick my dropped canisters straight away in some instances. I completely over looked the accidently jettisoning  and forgot about them until I bothered to look in my hold after I had jumped from what ever part of space I lost in them in and just left the compute to silently scream in the kitchen.  Yet, I had enough time to do find some more of those canisters.

Only after I had solved a problem I was having with my ship's pathetic FDL drive that wouldn't get me out of some extremely uninteresting backwater of systems where I had to search for these canisters. Once my cargo hold had  just two canisters, it appeared to be restricted to just those few systems without a chance of making back to the system where I could hand those in to make the credits. Yet, I found a longer way (The only way...) to get to where I needed, but that's when I lost the canisters and had redo those.

I think the navigation thing that plots a route for you ship to traversed the least amount of systems to reach my destination wasn't working in not in the same way. Sometimes, It wouldn't do this at all, I and had fly blind until I was closer enough. Mostly, this meant that I failed a lot what I thought were the much easier contracts that I had also taken.

Anyway, I only handed one of those specials and between what I made there and the unplanned pirate hunting I did around a Nav-Beacon while I was stranded in those smaller systems where not much else was happening.  I was able to make up to nearly 70,000 credits and upgrade the FDL-Drive and Fuel-Tank enough to seriously improve jumping distance and while laden with a full hold of cargo. It's only got four slots, though. I certainly noticed the difference after having the upgrades fitted and flew right out of there without too much other trouble.

I had also up-graded the Power-Plant (So much so, I didn't have to fly with some of my mostly non-essential Modules switched off ) , Power-Distribution (I have a theory, that if I keep upgrading this one, it might reach a stage where it never needs to be adjusted without adversely effecting the two other power-systems.) and my Life-Support up to fifteen minutes while my canopy is leaking air. I also brought the Tactical-Paint-Sets fro every ship I own on earlier occasions (Perhaps, I already said this above.) and finally for the Side-Winder and ended up with the dark shade of graphite . Thinking that anything that eats my ship now will get lead poisoning. I also decided to swap out the skull decals fro my Founder-Badge. I am a Founder after all, and evenly noticed that I could take a contract specifically for Founders only because of this.

I'm thinking of suggesting to the developers (Frontier-Developer) that decal and maybe even paint jobs should rely some Nano-Colour-Paint-Parts tech that I only have ben thinking about that allows you swap between those without doing so in outfitting. Especially, pirate  colours like I have seen in some many films about pirates when they let fly the Jolly Rodger. It's kind feels gimped I can only do once I have landed. So, I felt it needs the Nano-Tech to pull this off. or maybe Holo-Graphic-Decals. How about that?

Yet, being stuck in ship wearing the pirate-colours until I decide to swap them over next time I dock, feels kind of gimped to me.   

Which reminds me of another thing....in Star-Citizen. They have a line of official-pirate ships in that game. This kind of silly to me, because pirates have never been known to officially mass produce their boats. unless, I missing some other point here.  Otherwise, they just borrow or steal Empirical or Navy- Frigates and Merchant vessels and this works as a false front for them until fly their skull-n-bones flag.

I think that was it and no pictures because all the ones I have taken last session have mysteriously disappeared into the Twilight-Zone. Either that I haven't figures out the correct button for taking screen-shots. 

Is it Alt + F10 or F11 or not?
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 20 July, 2015, 07:17:26 AM
My second last game session of this last night until early morning was huge improvement over many previous games since I made about at least 500,000 credits all up, possibly more and ended the game  with about 450,000 credits (At a rough guess!) in a system close to where my named station is.

This was because of the upgraded I made to my Side-Winder improving everything that could be improved and swapping out my cargo space for a Frame-Shift-Indictor where I could then hunt for pirates after been given two contracts that netted me about 136, 000 (At a guess!) a piece and that was twice. Although there was another one that would have got me about 500, 000 at least if I shot down 10 pirates rather than the other two where I only had shoot four and then seven. Although, I shot down ten pirates eventually, it was never in time  and that contract was a failure.

Fortunately, that four pirate contract one that had me hunting them in the exact same system, also count four of those pirates toward that goal and I was able to hand in that one, as well as the seven pirate bounty
instead.

This session was still sweet.....so, I'm so happy about that.

BTW, I forgot to mention I did swap out both Tracking-Burst-Lasers for a Missile-Rack and a Tracking-Beam-Laser. Replacing the missiles for about 6000 credits altogether is not going to be a problem  if I keep getting contracts that pay as well as they were above. Except it took me a while to realise that little targeting circle needs to be as close to the fixed rectical in the natural centre of the ship display to have any chance of scoring a hit with them. They are not have as reliable as the ones from Classic-Elite.

This doesn't always seem to work as my prey often flies closer while the missile flies past it harmlessly and I only scored missile hits on the larger ships that moved much slower. 

In my very last game session which I am still in the middle of........I discovered how almost useless the Wake-Scanner's are when they only track the wake to the next system they escaped to and no further. perhaps  need to be quicker, but this happened twice and the first time I lost 82,000 credit bounty on ship I had almost took down.

Back to it.....

More pictures later, if I can find them!
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 20 July, 2015, 01:31:15 PM
BTW.....

Found stations /outposts named Woolley and Renny and another called Noreiga. Don't remember their exact system thought.

There is also George Lucas and that fellow who who had something to do with original and new Alien film's.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 21 July, 2015, 11:44:19 AM
Here's another picture I found in my folder and it was one of many I thought I took....

(https://scontent-lax1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/s720x720/11050840_1606436152969552_4187946725313583200_n.jpg?oh=dee84171bacbaeb6d46e838c053b98b6&oe=565A6181)

I had last changed my colours to the lighter Ignition shade of colour and sign even though it feels a little juvenile.

My last game session was almost as good as the one above, except for huge loss where I lost my ship and about 150, 000 credits of bounty that I was yet to be paid. Yet, this is lost
with the ship and never relinguished with the replacement :(

I ended ending the game with roughly 300, 000 credits and this was how I started. I had also swapped the Missile Launcher for a another Tracking -Beam-Laser equal to the other one I have and the Mirrored Armour because hardly any other ships using kinetic weaponry.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 21 July, 2015, 02:13:12 PM
Quote from: ThryllSeekyr on 20 July, 2015, 01:31:15 PM

There is also George Lucas and that fellow who who had something to do with original and new Alien film's.

I now remember Ridley Scott.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 07 August, 2015, 07:00:21 AM
Elite Horizons (https://www.youtube.com/watch?v=B4sAe16UTDg)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 08 August, 2015, 05:52:26 AM
Make that Elite Dangerous (https://www.elitedangerous.com/en/horizons) - Horizons (https://community.elitedangerous.com/node/247) (Watch out it's a Double-Link!)

Not so sure about trying to sell this using the that trailer and then this buggy flying out of the cargo hold like it was going to make up for the  Slo-Mo walking to get into the ship in the first place. (https://www.youtube.com/watch?v=dwvjElmFCfE).

This also reminds me of the  Argo - ST Nemesis (https://www.youtube.com/watch?v=GX-SYhzfaf0) scene from that Star Trek. Not one of favourites, but a scene to be remembered.

Did Frontier Developments think a bit more Star Trek (As I see it!) in their universe is going to keep their fan base interested. I'd prefer that ED's popularity to rise on it's own merits.

I was more impressed with this  Star-Citizen Trailer (https://www.youtube.com/watch?v=Ok_JC-ClscY)

Even though they almost do the same thing, yet I guess using vechile to explore some alien terrain is the best decision.

Here's a flow chart of how what you get if you order this now, or already have it from purchasing the Alpha test.


(https://forums.frontier.co.uk/attachment.php?attachmentid=54172&d=1438971393)

Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 30 August, 2015, 11:21:16 AM
My first live stream of this game. If only I knew it was this easy much earlier. Way earlier!!!

Trade Runs & Bounty Hunting (https://www.youtube.com/watch?v=lfEnMYbKjgk)

BTW even though it's very poor quality for a video and even at HD format.

There was this moment, a few moments where I had dropped to Weak-Signal-Zone to see if there was the designated illicit cargo I was meant to find there. There was and then there other appeared out of no where.

As usual!

Yet, I still lined up with the illegal cargo cannister floating in front of me. I was almost there and already taking a beating from my uninvited guests when one of the just flew across my flight path collecting my intended cargo with it. With as much speed and grace as the next generation Eagle and Viper that hasn't been designed yet. Yet, it was either a Anaconda or Python judging from it size.

Then they proceeded to boil my Cobra into oblivion before I could get away in time.

I was initially down about tis and the fact that I didn't think I had it on video, but my live stream which was done via You-tube. Which means it got uploaded as well. With out taking up any room on my hard drive.

Gone are the days when I juggling files from drive to drive in a desperate attempt clear more space. Once I have brought another external hard drive, four or five of which I have already filled with videos not yet uploaded to You-Tube. I will be rid of this curse that be severely limiting my game play for the past year.

You may think I'm nuts to want to document my games this way, but with Elite Dangerous I did make solem declaration in private to document everyone of my game sessions until I reach the highest rank in each of three aspects of play and my pilgrimage to Sol/Earth.

Again, about that larger ship flying in front me to get what I was after and succeed in it. I though it might be more than another player. I thought it takes some serious some A.I. to pull off the stunt in such a large ship and yet, it's also true I don't get a lot of players in my end of the ED galaxy.

Look for it in the video if you care to watch and true not to laugh at my homelienss, and the silly clown make up you see superimposed over the top half of my face towards the end of the it.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 30 November, 2015, 10:18:23 PM
Horizons has now is now up and I'm installing the Beta right now.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 17 December, 2015, 05:23:09 AM
Been playing this on and off since I got it and here is one of the more interesting videos I made.....

Landing the Viper (https://www.youtube.com/watch?v=DCbPj1ne9B4)
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 17 December, 2015, 05:31:08 AM
This ones a proper landing.....

Landing on a Planetary Base (https://www.youtube.com/watch?v=5kfgKJWQBfA).

It's not what I'd call one of my best landings.

Riding the SRV SCARAB (https://www.youtube.com/watch?v=7pl7Ir8unhI)



Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 24 December, 2015, 09:58:06 PM
 New Avatar Creation Tools (https://www.youtube.com/watch?v=eMma36ot-cw&feature=youtu.be&utm_source=Elite%3A+Dangerous+Newsletter&utm_campaign=55f0999ccc-Elite_Dangerous_Newsletter_104&utm_medium=email&utm_term=0_eb767c006f-55f0999ccc-303005729&ct=t(Elite_Dangerous_Newsletter_104))

Not the final product, it's just a preview!
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 09 March, 2016, 11:20:05 PM
I've been offered a free model of either the....

Viper MkIII

(https://cdn.shopify.com/s/files/1/1126/5306/products/red_1024x1024.jpg?v=1457120208)

Anaconda

(https://cdn.shopify.com/s/files/1/1126/5306/products/Anaconda_1024x1024.jpg?v=1457120632)

Cobra MKIII

(https://cdn.shopify.com/s/files/1/1126/5306/products/IMG_7784_1024x1024.jpg?v=1457120164)

They're offering this for free, even though I asked for refund and I do recall that the models that were promised originally cost about 1000 of my Australian dollars and I do recall my refund was short lived. (I spent it faster than I realised and actually needed it for party I thought I would have been throwing last year. I was also spending it on other stuff, costume supplies, junk food, going to the movies, and it was when I was about buy myself another movie camera, that I found I didn't have enough left in the bank and suspected foul play from the Army Surplus store I had visited just before the one I was trying to purchase the camera in. You really have to be careful with bank/credit/debit Mastercards these days. Even the store will use their hi-tech card readers to fleece you if  they can get away with it. I do carry all my cards in one of those special lead lined carry cases. Yet, the cards is vunerable when I have to use it and that when I think the tech thieves pounce with out my even knowing I was robbed. That's why I hate buying stuff when I'm surrounded by lots of customers and then the is the possibility that store itself are the ones doing the ripping off. These days, I feel safer carrying large wads of cash after carefully making a with drawl from one of those hole in the wall banks or the bank self. I also carry something heavy or sharp in case anybody want to roll me the old fashioned way.) 

Anyway, these are only 99 dollars Australian. So, I can only imagine how good the more expensive models might have been. They also come in two sizes, based on their longest side.

Viper Mk3 - 3" or 5"

Anaconda - 5" or 8.5"

Cobra Mk3 - 4" or 7"

I know I should gone for the great Anaconda based on it's size, but opted for the Cobra Mk3 out of it's familiarity. It was the first ship & the best one I currently fly in the new game. I went for bigger, because why not. They're offering me this one for free.

Now where my enlargement ray?
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 04 April, 2016, 10:52:51 AM
Meant to share this earlier. Because it was on Friday that I got my model ship and you can tell it came out of a 3D printer. It's got this powdery texture that I'm not altogether sure might eventually crumble into dust one future day. I'm not even sure if it might hold against snapping if I applied pressure to the thing while holding it in both hands.

Sorry no photos yet. Still haven't figured out how to...maybe I can do that through Facebook later.



Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 04 April, 2016, 12:35:05 PM
Some times Facebook can be very accomadating.....

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/12495051_1538069913161719_8829352568639558971_n.jpg?oh=809e298294b48440457b0b522de1d33e&oe=57898063&__gda__=1468001114_5b8cc62bb5b5f81bad1f7543ddc2870f)(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/12919700_1538070189828358_2708939589626910388_n.jpg?oh=e9dd767dedf09a526219e05304fd768c&oe=578178FE)(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpl1/v/t1.0-9/12472741_1538070866494957_7233895953570077608_n.jpg?oh=ae2abda9d0d2b2881c32abb0d9117c67&oe=5791C571&__gda__=1472043989_ee1e30c1b3cca6df47c6bf4327a5d542)(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/12931250_1538071253161585_9133836893292100373_n.jpg?oh=8cf3d4b87ca67a395930e4fb87d9b982&oe=577DC129)(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/12936512_1538072256494818_4857329096514612840_n.jpg?oh=8b74f32248d2a6200f496beff85f6380&oe=578E90A0)(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/12938107_1538072726494771_9132808979854436544_n.jpg?oh=5f601f0609b15a1e654440091672fb92&oe=57754FDA&__gda__=1467158245_6dd2ceb5f043d4da2dd698402cee7c1d)(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/12932801_1538073126494731_2547233686770156215_n.jpg?oh=5b0447b364675511c7684aed6bddd4d7&oe=57BC75BE)[(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/12961635_1538073406494703_4022970299977074719_n.jpg?oh=093ce4638f239fd71b484f29975c8953&oe=578793C9)(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xfl1/v/t1.0-9/12936556_1538073916494652_4612522908953422617_n.jpg?oh=7ea8ca178d46a9ad194e13cddac30983&oe=577CCF40&__gda__=1468683013_d7a562c42c0edc3f3a2f4385f541224c)(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/12919911_1538074309827946_2945374257436070155_n.jpg?oh=5e5ca3873f7297f9a2f6ca991d9514e0&oe=5778BB7A)(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/12923279_1538077696494274_1914566197962968494_n.jpg?oh=9b03ecdce13e6b7f55a64bfda08b64c4&oe=5777E67F&__gda__=1471844160_a232d969e0b99ba07228eabe8473ce62)

BTW that was a nightmare to put up those photos. At one stage I had three pairs of one picture up at the same time. Even after what I thought was careful selection of the photos I took.
Title: Re: Elite could be returning to a PC near you.
Post by: ThryllSeekyr on 23 May, 2016, 11:45:03 PM
Finally got Elite Dangerous - Horizons with the Engineers Beta 2. Something installed after not playing the game at all for about 2 months, I think. I believe, I've only had one game of it since I moved house.

It's been mixture of spotty internet & problems with the login that has kept me from playing this game. I'm sure I spent the last month fuming over constant invalid logins attempts, refusals to be connected with the game server, timed out updates that would not complete, and the age old Xinput error which now has a fix built into the game launcher.

The real problem is that this game is so online dependant. Even if your playing it alone in a universe filled
only with the game sown A.I.

So, I finally manage to reinstall the game and update it with the new Engineers Beta 2.something (This is no joke, but I can't bother looking up the exact number right now. Just let me know if you want that last numeral.) which promises a new faction Engineers who will upgrade you ship any way you want
to more significant level of detail (I believe that may be true, but have still yet to see any proof of this!)

All I know is that mission givers are no longer faceless. There is a character portrait of them right there on the screen as you accept or decline there request. The screen it self is also different. It just looks better designed and set out like fancy website page. You should all know about those.

The ship Outfitting section had also been improved with actual stylised iconic art work for each type of weapon, module inside and out. The page for browsing any ship part you want to install almost takes up most of the screen now (Like the new mission & contract pages!) with each aspect of the new ship part represented by Red (Bad) or Blue (Very Good!) Orange (Neutral!) circle (Just a outline!) with a number or percentage indicating it's effectiveness with in the circle. This makes it much simpler to replace or swap parts to improve the effectiveness of your craft. (I know, have down graded my ship by accident a few times & may have done so again. It's still pain to compare colours & numbers & may have down graded my Viper Mark Three again.

Before I started recording my games again, I took my Viper out for a run (Away from station's orbit!) into (Supercruise) in the local system space & found a other subtle difference. When targeting a Unidentified Signal. You will also be informed if it's a threat & the level of threat or the number of hostiles in that zone. Not sure if this might be because of my Discovery Scanner or the Kill Warrant version....but sure nifty.

Not that I noticed, before...but the station voice-over or parking authority sounds better. It's male voice that really sounds like he works for NASA (American sounding!) and most unlike the shopping styled voices that were being used previously. Not that I have a problem with those, but this one is way better. it just sound more genuine. Although, it's the same voice within the two different star systems I flew around in now. I'm not so sure about that....

Some interesting videos that are not mine....

A few good Truckers (https://www.youtube.com/watch?v=5wHg1XiYfUs) (Might have been
voiced by somebody who can do a Dennis Hopper voice if you recall a old Sci-Fi spoof he was famous for!), but no it isn't actually. Just keep watching them, I only watch the first. Thee may be few of them.

It was advertised on this video by Obsidian Ant which I found very informative....

With promises of Multi-Crews-Ships, Custom-Pilot-Avatars, & Damage-Ship-Models, Ship-Shipping & Module-Storage (https://www.youtube.com/watch?v=B1onsLFxU8k) ( For whatever reason...)

I really hate it when I get cut out of the game loop almost as much as I hate getting cut out of the loop of life.