Okay I'm late to this conversation, but I wasn't too disappointed because I dislike WOIN intensely as a system in general, and especially for something like Judge Dredd which should be fast paced and intense, at least when it comes to action scenes.
Any system in which you regularly have to roll and add up more than six dice or so just to make a very standard ability check is never going to be fast paced. IMO, as a TTRPG player and GM for over 30 years, these basic dice mechanics are just bad system design when there are so many other dice mechanics to choose from which are much faster and work better.
If you're going to choose dice mechanics which are slow and cumbersome they need to have some mitigating advantage that makes it a worthwhile trade-off. This has none as far as I can tell, and it has a couple of distinct disadvantages beyond being slow and cumbersome, making it a lose-lose proposition.
I've run four Judge Dredd campaigns over the years, the first using the original Games Workshop system, the second using Mongoose's Traveller system. For the last couple I've just used by own system that I adapt for almost everything these days, because to be honest the Traveller system (or that particular incarnation of it) wasn't really great either. It was functional with a few tweaks but far from inspiring.
I genuinely don't understand why anyone would like the WOIN system unless they simply have a lack of awareness of the effect that basic resolution mechanics have on gameplay. Maybe someone can explain it to me?
On the plus side, the character creation system is excellent. But that's not worth much without decent gameplay mechanics.
Any system in which you regularly have to roll and add up more than six dice or so just to make a very standard ability check is never going to be fast paced. IMO, as a TTRPG player and GM for over 30 years, these basic dice mechanics are just bad system design when there are so many other dice mechanics to choose from which are much faster and work better.
If you're going to choose dice mechanics which are slow and cumbersome they need to have some mitigating advantage that makes it a worthwhile trade-off. This has none as far as I can tell, and it has a couple of distinct disadvantages beyond being slow and cumbersome, making it a lose-lose proposition.
I've run four Judge Dredd campaigns over the years, the first using the original Games Workshop system, the second using Mongoose's Traveller system. For the last couple I've just used by own system that I adapt for almost everything these days, because to be honest the Traveller system (or that particular incarnation of it) wasn't really great either. It was functional with a few tweaks but far from inspiring.
I genuinely don't understand why anyone would like the WOIN system unless they simply have a lack of awareness of the effect that basic resolution mechanics have on gameplay. Maybe someone can explain it to me?
On the plus side, the character creation system is excellent. But that's not worth much without decent gameplay mechanics.