Welcome, Guest. Please login or register.

Login with username, password and session length
 

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sheridan

Pages: [1] 2 3 ... 370
1
General / Re: how to do a prog slog
« on: 09 August, 2020, 08:23:50 AM »
2000AD Prog 359: A demonic attack – at the heart of justice! The Haunting of Sector House 9 AAAAAAAAAAAAAA

Slough Throt's catchphrase, a, like, deep baritone voice, inside a sector house, Gunnar's replacement and the explosive end to the Killing.


2
General / Re: how to do a prog slog
« on: 08 August, 2020, 08:15:16 AM »
I was surprised at the credit card for Infinity Inc as well!

2000AD Prog 358: Sky chariots on FIRE Sláine

Ukko saves Sláine’s life (and there's a matter of a volcano), the return of the snufflegruff, the Collector finds out he picked the wrong nose, Johnny and Wulf go underground and Gunnar goes to pieces.


3
General / Re: how to do a prog slog
« on: 07 August, 2020, 09:31:42 AM »
2000AD Prog 357: 100 Judge Dredd games to be won – this prog! Invasion of the berserks! Sláine

The half-dead fight off sky blades, D.R. & Quinch & Pulger encounter the snufflegruff and an old acquaintance, Snork gets a few surprises, Alpha gives Steelkreeg a bell and Jimmy Jiss Cohen makes his mark in history.


4
General / Re: how to do a prog slog
« on: 06 August, 2020, 12:44:33 AM »
2000AD Prog 356: “I’ll have the biggest NOSE in Mega-City One!” “Glad to hear it son. It’s about time you had an interest in life!” Citizen Snork Part 1

Bulls and skyblades, sneakiness and temples, gliding and noses, slimy swamps and man-monsters, Marie Celeste and the Black Plague.  Rogue is taking a break.

Also, my internet access may be patchy for the next week, so I'll only schedule the next few posts when I know what's going on.

5
What counted in Nemesis favor was the total number two votes it received.


If you want number two's picking up then Ro-Jaws is your droid!

6
General / Re: how to do a prog slog
« on: 05 August, 2020, 10:01:23 AM »
2000AD Prog 355: Slough Throt summons… the birds!

Sláine sees some prisoners - of course he knows them!  D.R. & Quinch are in the army now, which Sector are you in?  Torpor goes to pieces and the opponents are thinning out on Planet Zed!


7
General / Re: Space Spinner 2000AD
« on: 05 August, 2020, 08:57:54 AM »
So much train based gaslighting, and when I have so many podcasts for you!


And in more recent times the face moved to aircraft...

8
General / Re: Space Spinner 2000AD
« on: 04 August, 2020, 06:51:43 PM »
I think it was a shame when they stopped using living peoples faces and politicised the whole thing - what was wrong with the common vote for whose face got used?

It was when the Minster of Transport had their face compared to the back of a train that was the last straw...

9
Announcements / Re: 2000 AD - The Ultimate Collection
« on: 04 August, 2020, 12:53:37 PM »
Really enjoying All-Star Future Shocks.

Can anyone make sense of the order that they're in, though? They're chronological up to prog 1232, and then it goes back to prog 245 and has another chronological run. Why not just have them all in chronological order? Am I missing something obvious?

Isn't Rebellion in the process of reprinting them all in chronological order, like the Case Files?  They wouldn't want things packaged in the same way at the same time.

10
General / Re: Unravelling History: a guide to The Order
« on: 04 August, 2020, 12:50:34 PM »
Thanks for this.  I enjoy the Order alright, but feel that if I knew what was going on it'd be better (so I'll have to read your guide once I get my next batch of progs).

11
General / Re: Forthcoming Thrills - 2020
« on: 04 August, 2020, 12:41:49 PM »
We all should by now know that Slaine will be returning to the prog in prog 2200. I always wondered why it has been so long for its return and I found this on one of Pat Mills Space Warp blogs:
Quote from: PatMills
Lots of chopping and changing is possible when a mainstream comic is creator-owned.

Chopping and warp-spasming, surely, when it comes to Sláine?

12
General / Re: how to do a prog slog
« on: 04 August, 2020, 09:24:17 AM »
2000AD Prog 354: “Easy meat! The wounded walk in for treatment – and we finish them off!”

Tharg finishes work on the annuals (then starts on the sci-fi special?).  Sláine is really taking off, goodbye Chrysoprasia, hello Crazy Chryssie, Mega-City One has a mugging problem, Colonel Kovert flies Rogue away from the moon and Johnny asks the Despots for help.


13
General / Re: Space Spinner 2000AD
« on: 03 August, 2020, 05:47:07 PM »

14
General / Re: UNDT Round 1 - Magic and other ‘super-powers’ (Heroes)
« on: 03 August, 2020, 03:36:26 PM »
Think in all good conscience I have to abstain from this round - not only have I not read Zenith, I've not read Summer Magic or Hope either!

Sounds like a vote for Nemesis to me.

In entirely unrelated news, my vote is for Nemesis.

And... um... Robert Neal Cassady McDowell.

15
General / Re: how to do a prog slog
« on: 03 August, 2020, 12:08:52 PM »
2000AD Prog 353: Simply light years ahead! Judge Dredd vs. Captain Strange and his Weird Boys! “Drokk! Firebomb!”

Dredd meets a pirate captain (not that one), Throt catches up with the enemy of his enemy, "ee-ouk!", Rogue goes underground and Wulf gets the sting in the tail.


Pages: [1] 2 3 ... 370