Welcome, Guest. Please login or register.

Login with username, password and session length
 

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ming

Pages: [1] 2 3 ... 238
1
General / Re: 2000AD Lego builds
« on: 11 November, 2019, 07:44:27 pm »
Truly zarjaz! Now he needs some Nazi Babies and Big Barry Penge to fight. And maybe Sensitive Klegg for emotional support (Although how you represent the heart of a poet in Lego...)

I wasn't planning on a Klegg just yet (on my to-do list for next year) but made a start anyway...  Hard to resist, really.  Based on this I think a Sensitive Klegg version should be doable.


2
General / Re: 2000AD Lego builds
« on: 10 November, 2019, 02:18:33 pm »
Frank and Aimee join the ranks… (Impossible to get Nixon (or Frank) done quite how I'd like but these always involve a degree of compromise.)


3
General / Re: 2000 AD Advent Calendar SIGN UP thread 2019.
« on: 10 November, 2019, 11:01:42 am »
Yay!

2019 Messageboard Advent Calendar

1st - Pete Wells
2nd - ming
3rd -
4th -
5th -
6th -
7th -
8th -
9th -
10th -
11th -
12th -
13th -
14th -
15th -
16th -
17th -
18th -
19th -
20th -
21st -
22nd -
23rd -
24th - EVERYONE!

4
General / Re: 2000AD Lego builds
« on: 09 November, 2019, 08:30:18 am »
Truly zarjaz! Now he needs some Nazi Babies and Big Barry Penge to fight. And maybe Sensitive Klegg for emotional support (Although how you represent the heart of a poet in Lego...)

Big Barry Penge definitely needs an attempt and if I can do a regular Klegg (Grampus, f'rinstance) then a sensitive one might be manageable.  They're on the list!  I'm surprised I haven't run out of steam on these but they're such fun to work on and there's just so many great characters to play with.

Meanwhile, some hot biochip-transfer action this morning... Tiny tweak needed, just to trim a little more off edges of the transfers, but these go onto the 2x1 tiles pretty well.  (Will need to order bits for Rogue at some point, but wanted to get these done first.)


5
General / Re: 2000AD Lego builds
« on: 08 November, 2019, 11:01:23 pm »
These almost come across like a Muppet Babies take on the ABC Warriors.

Yeah, for the most part they have the cutesy dial turned all the way up.  Not really intentional, just how things turned out but pretty much the only way to make these work I guess.

Meanwhile, I've chipped away at Frank a bit more.  Lacking various scruffy details I'd have liked to have added but the limitations are what they are at this scale (the round tan tile at the front of the foot is supposed to be his toe poking out of his boot).  Adding Aimee soon, hopefully.



6
General / Re: 2000AD Lego builds
« on: 08 November, 2019, 02:04:57 pm »
It had to be done - now if only I was a good enough photographer to go for the forshortened barrel of the original panel.

Heh - nicely done!


Here's pics of real-world Blackblood and Mongrol (the boys have since added power cables to the arms but I’m a bit torn as to whether he really needs them).  I'll get back to Happy soon, probably work on the jaunty-angle hat version, I think.




7
General / Re: 2000AD Lego builds
« on: 03 November, 2019, 07:20:55 pm »
I mean, I'm utterly speechless. These are so, soooo good!

Thanks for the kind words as always - these are a lot of fun for me and the boys and, looking back at Page One, it’s amazing to see where all this started.

Finished physical builds of the Meknificent Five today (no pics yet) so now I’ll try and get Happy finished.  Since I wasn’t very happy with what I’d done previously (hat straight-on) so I tried tweaking the hat; I like the jaunty angle but it does require some small gaps in the rest of the head (otherwise it doesn’t fit).  Will see if I keep this or tweak it further, anyway.





8
General / Re: 2000AD Lego builds
« on: 01 November, 2019, 02:30:18 pm »
The last pieces for the ABC Warriors (those completed, anyway) arrived so I built the first few last night.  Discovered a couple of minor errors in the designs but got everything sorted and the digital designs tweaked accordingly.  Mongrol and Blackblood were especially fun to do and look pretty good; the boys favour Blackblood and Joe Pineapples (who looks better than I expected).  Will take a few pics at the weekend, anyway.

I threw a quick render together of all the characters completed digitally and this looks like as good a use of 3,000-odd bricks as I can think of.  I'll go back and add Dredd and Judge Fear, Mean Machine and Slaine soonish, if only to delay the onset of insanity stemming from my 2020 project.




Any suggestions for other characters to try out?  Alongside Happy Shrapnel I started Sinister & Dexter, plus I've got Frank and Aimee to finish.  Might try a Judda and a Klegg at some point, but any suggestions are welcome...

9
General / Re: 2000AD Lego builds
« on: 30 October, 2019, 09:34:05 am »
Cheers Ming - the instructions were fine. I had to do a bit of detective work for a few bricks, but that's all part of the fun, surely?

I hoped so! :)  For the instructions, you can (I think) create sub-elements of the build and rotate things to make it easier to see what goes where, but that all takes time and I couldn't be arsed.  It's doable if needed though - just depends if anyone other than me really wants to build these things.

Just tried out the biochip decals and they seem to work okay, which does open up some avenues (S/D badge, 'DREDD' badge decal, etc.) but I'll see what needs arise in future I guess.


10
General / Re: 2000AD Lego builds
« on: 30 October, 2019, 08:34:03 am »
Printed a sheet of biochip decals so will see if these work or whether I need to find another solution...  Haven't ordered the bits for Rogue yet but I'll get around to it at some point.


11
General / Re: 2000AD Lego builds
« on: 29 October, 2019, 01:22:29 pm »
Massive thanks to the not really evil at all Ming for all the work in making this happen, but look who came to stay with me yesterday

Great stuff - I hope the instructions (if you used them) weren't too bad.  I should take some time to tweak those beyond the default versions you can get through Stud.io as I think with a little effort I could make them more user-friendly.

I'm still waiting for some pieces for the first five of the ABC Warriors but those should be here this week.  I'll turn my attention back to Happy Shrapnel and Dirty Frank and get on with Aimee Nixon shortly but I got sidetracked by something else (more 2000AD Lego but completely insane - I'll post up some pics when I'm further along with it but it's not something I'll finish anytime soon).

Might try out making the transfers for Rogue's biochips in the next few days, just need to get the size right.  Something like this, anyway:


12
Automatic, no-brainer insta-buy.

Fantastic to see the commitment to expanding on this year's suite of goodies, which have all been very well-received by the younglings (and me).

I'm especially excited by the prospect of seeing what the hell Dan Lish has done with Hookjaw!  (As a long-time 2000AD fan, Dan's done a few things in my globetrotting sketchbook thing, like this one.)

13
General / Re: 2000AD Lego builds
« on: 18 October, 2019, 11:01:48 am »
Truly outstanding. When you get to the body, I believe Lego do an acceptably-scaled Alan (although you're on your own for the eyepatch...).

Yeah, I had that teddy in mind (we might have that already) - no way to do an eyepatch for Alan short of permanent marker (which is a line I won't cross).

I could add a string for Frank's eyepatch though - impossible to drape this correctly with digital Lego but it would work 'in the real' as number two son would say.



Will probably move on to Nixon's head next, then have a think about the rest.

14
General / Re: 2000AD Lego builds
« on: 17 October, 2019, 07:09:18 pm »
Started on another one I've had in mind for a while...


15
General / Re: 2000AD Lego builds
« on: 16 October, 2019, 12:31:50 pm »
Glad you like it!  It's handy doing the renders as I spot some errors more easily that way - fixed the wrong colour plate under the strap on the one above now.

Thinking of something like this for the biochips if I have to go the custom decal route (I have two 1x1 stickers with this skull, but if I can't find an existing white tile with a black number I'd have to opt for black biochip tiles, which I don't like the idea of).  No hurry with this, anyway.


Pages: [1] 2 3 ... 238