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Messages - Steven Denton

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1
Creative Common / Re: Judge Dredd Script
« on: 15 July, 2019, 08:29:05 pm »
I write fanfiction (for zarjaz mostly) that is meant to be fan fiction, so I certainly wouldn't take that as an insult. I think there are a number of types of fan fiction: stories that could pass for the real thing, stories that are meant to pass for the real thing but don't, and stories that are not meant to pass for the real thing but instead play with the ideas or concepts in a way the real comic never would.

I tend to over think thigs and apply a level of logic that is perhaps unnecessary so quite a lot of my 'advice' could be fairly nit-picky. 

2
Creative Common / Re: Judge Dredd Script
« on: 15 July, 2019, 08:20:50 pm »
It depends on what you are trying to achieve.

The second version is a smoother read and has a bit more action. I think the second one also felt more like a Dredd story and less like fan fiction.   


3
Creative Common / Re: Judge Dredd Script
« on: 15 July, 2019, 06:03:02 pm »
It makes sense as a coherent story which is a good thing. I don't think there is anything I would bulk at the idea of drawing and I never thought 'that's not a frame, or that's got too much detail, or that just isn't going to read how the writer thinks it will.'

There are two main uses of bold text. Bold for emphasis , where you bold the words to stress the speech patterns, and bold for reading at a glance, where you bold the important words to the plot so if you glanced the page you would get the headlines. Bold for stress is far more common but I like bold for reading at a glance more as it's more fun to work out.

 


4
Creative Common / Re: Pixel Dredd
« on: 14 July, 2019, 11:44:50 am »


One of the reasons I thought Dredd would be a good place to start practicing is his uniform requires quite a lot of work but I'm familiar with it so although its hard its hard within my comfort zone.

5
Creative Common / Re: Pixel Dredd
« on: 11 July, 2019, 01:31:58 pm »


Slowly adding in the uniform. I have left the eagle to last as I know it's going to be a pain

6
Creative Common / Re: Pixel Dredd
« on: 09 July, 2019, 09:04:08 am »
We all used to be thinner in our prime

7
Creative Common / Re: Pixel Dredd
« on: 08 July, 2019, 08:50:26 pm »


the next bit will be a gun draw animation. I'm not having much luck pushing pixels and am mostly jusr redrawing everything for every frame.

8
Creative Common / Re: Pixel Dredd
« on: 03 July, 2019, 09:53:26 pm »
think that looks better (though he's moving very fast ... striding with purpose!)



Dredd walks at 3 speeds: Purposefully fast, menacingly slow, or sexily sashay. 

9
Creative Common / Re: Pixel Dredd
« on: 03 July, 2019, 08:20:11 pm »


reversed arm swing

10
Creative Common / Re: Pixel Dredd
« on: 03 July, 2019, 07:51:41 pm »
Yes.

I've been walking around for a week and every time I think about it my forward hand and leg are the same, I'm using me as reference and I can't be sure if I only walk funny when I think about it or if I walk funny of the time!

11
Creative Common / Re: Pixel Dredd
« on: 03 July, 2019, 07:38:52 pm »
Tutorial I found a while ago.

And an older web archived one.

From reading these very links I realised I had a frame missing on the second half that threw the whole thing out of step!


12
Creative Common / Re: Pixel Dredd
« on: 03 July, 2019, 05:48:45 pm »
I found the angry animator one last night while doing a tutorial trawl, looks helpful. the other one looks really useful too. my little animation has the same steps as the a frame one but with issues with the placements I think
 

13
Creative Common / Re: Pixel Dredd
« on: 03 July, 2019, 10:08:13 am »
It's weird. sometimes it looks smooth and some times it skips. I think I have reached the limits of my skills with just guessing. I'll need to devote some real time to this one day if I'm going to create anything decent.

14
Creative Common / Re: Pixel Dredd
« on: 02 July, 2019, 11:19:54 pm »

15
Creative Common / Re: Pixel Dredd
« on: 02 July, 2019, 11:08:38 pm »
I'm not an animator so this has been quite an interesting learning curve. I realised that in the loop I posted the leg straitens at the wrong point giving Dredd a limp. this taught me two things. how to animate a limp and how to not animate a limp.

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