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Messages - ming

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31
General / Re: 2000AD Lego builds
« on: 03 November, 2019, 07:20:55 pm »
I mean, I'm utterly speechless. These are so, soooo good!

Thanks for the kind words as always - these are a lot of fun for me and the boys and, looking back at Page One, it’s amazing to see where all this started.

Finished physical builds of the Meknificent Five today (no pics yet) so now I’ll try and get Happy finished.  Since I wasn’t very happy with what I’d done previously (hat straight-on) so I tried tweaking the hat; I like the jaunty angle but it does require some small gaps in the rest of the head (otherwise it doesn’t fit).  Will see if I keep this or tweak it further, anyway.





32
General / Re: 2000AD Lego builds
« on: 01 November, 2019, 02:30:18 pm »
The last pieces for the ABC Warriors (those completed, anyway) arrived so I built the first few last night.  Discovered a couple of minor errors in the designs but got everything sorted and the digital designs tweaked accordingly.  Mongrol and Blackblood were especially fun to do and look pretty good; the boys favour Blackblood and Joe Pineapples (who looks better than I expected).  Will take a few pics at the weekend, anyway.

I threw a quick render together of all the characters completed digitally and this looks like as good a use of 3,000-odd bricks as I can think of.  I'll go back and add Dredd and Judge Fear, Mean Machine and Slaine soonish, if only to delay the onset of insanity stemming from my 2020 project.




Any suggestions for other characters to try out?  Alongside Happy Shrapnel I started Sinister & Dexter, plus I've got Frank and Aimee to finish.  Might try a Judda and a Klegg at some point, but any suggestions are welcome...

33
General / Re: 2000AD Lego builds
« on: 30 October, 2019, 09:34:05 am »
Cheers Ming - the instructions were fine. I had to do a bit of detective work for a few bricks, but that's all part of the fun, surely?

I hoped so! :)  For the instructions, you can (I think) create sub-elements of the build and rotate things to make it easier to see what goes where, but that all takes time and I couldn't be arsed.  It's doable if needed though - just depends if anyone other than me really wants to build these things.

Just tried out the biochip decals and they seem to work okay, which does open up some avenues (S/D badge, 'DREDD' badge decal, etc.) but I'll see what needs arise in future I guess.


34
General / Re: 2000AD Lego builds
« on: 30 October, 2019, 08:34:03 am »
Printed a sheet of biochip decals so will see if these work or whether I need to find another solution...  Haven't ordered the bits for Rogue yet but I'll get around to it at some point.


35
General / Re: 2000AD Lego builds
« on: 29 October, 2019, 01:22:29 pm »
Massive thanks to the not really evil at all Ming for all the work in making this happen, but look who came to stay with me yesterday

Great stuff - I hope the instructions (if you used them) weren't too bad.  I should take some time to tweak those beyond the default versions you can get through Stud.io as I think with a little effort I could make them more user-friendly.

I'm still waiting for some pieces for the first five of the ABC Warriors but those should be here this week.  I'll turn my attention back to Happy Shrapnel and Dirty Frank and get on with Aimee Nixon shortly but I got sidetracked by something else (more 2000AD Lego but completely insane - I'll post up some pics when I'm further along with it but it's not something I'll finish anytime soon).

Might try out making the transfers for Rogue's biochips in the next few days, just need to get the size right.  Something like this, anyway:


36
Automatic, no-brainer insta-buy.

Fantastic to see the commitment to expanding on this year's suite of goodies, which have all been very well-received by the younglings (and me).

I'm especially excited by the prospect of seeing what the hell Dan Lish has done with Hookjaw!  (As a long-time 2000AD fan, Dan's done a few things in my globetrotting sketchbook thing, like this one.)

37
General / Re: 2000AD Lego builds
« on: 18 October, 2019, 11:01:48 am »
Truly outstanding. When you get to the body, I believe Lego do an acceptably-scaled Alan (although you're on your own for the eyepatch...).

Yeah, I had that teddy in mind (we might have that already) - no way to do an eyepatch for Alan short of permanent marker (which is a line I won't cross).

I could add a string for Frank's eyepatch though - impossible to drape this correctly with digital Lego but it would work 'in the real' as number two son would say.



Will probably move on to Nixon's head next, then have a think about the rest.

38
General / Re: 2000AD Lego builds
« on: 17 October, 2019, 07:09:18 pm »
Started on another one I've had in mind for a while...


39
General / Re: 2000AD Lego builds
« on: 16 October, 2019, 12:31:50 pm »
Glad you like it!  It's handy doing the renders as I spot some errors more easily that way - fixed the wrong colour plate under the strap on the one above now.

Thinking of something like this for the biochips if I have to go the custom decal route (I have two 1x1 stickers with this skull, but if I can't find an existing white tile with a black number I'd have to opt for black biochip tiles, which I don't like the idea of).  No hurry with this, anyway.


40
General / Re: 2000AD Lego builds
« on: 15 October, 2019, 08:00:54 pm »
Progress of sorts...  Tried (and tried, and tried) to use a Lego crutch for Gunnar's handle but gave up in the end; bucket handle just sits inside the slope brick, which I guess will do.  Biochip needs sorting but I've had enough for now.  Fairly happy with Gunnar given the size constraints!


41
General / Re: 2000AD Lego builds
« on: 15 October, 2019, 04:15:52 pm »
Could Gunnar not be affixed to Bagman somehow?

Affixing Gunnar is less of a problem than making him satisfactorily at this scale...  Working on it.

And as an update from me - got all my pieces for Johnny - just waiting for being on a week away at the end of this month to take my time and build him. Photo's will follow.

Awesome - have fun!

42
General / Re: 2000AD Lego builds
« on: 15 October, 2019, 03:40:58 pm »
Probably some more tweaks to be done but this is the current state:



Might adjust the belly-to-trousers ratio but dunno; not easy to fix, probably.

43
General / Re: 2000AD Lego builds
« on: 15 October, 2019, 12:43:21 pm »
Looking good, ming!  Will Gunnar get a look-in this time?  Or perhaps just give him a knife... and a Nort to fight against!  I'm already imagining how you'd do the breath-pipes and sack-like hood.

Might try to do Gunnar but it'll need to be big enough to take a 1x2 biochip, so may not be possible to do in a way I'm happy with.  A Nort is an option (and probably doable) but not high on my to-do list (Bland and Brass would be a fun challenge as well).

Shorter arm definitely better. Rogue’s own arms are a bit long, aren’t they? Straps are grand.

Glad you think the short arm is better!  Rogue arm length might be altered once I've sorted the legs but I don't think they'd look good if I shorten them too much; will look at some options in due course.  Legs should be quick, anyway.

44
General / Re: 2000AD Lego builds
« on: 15 October, 2019, 10:29:15 am »
Re-gene!

Rogue Trooper was the very first character I built in this style, made with whatever was lying around*, and I’ve been meaning to go back to see how I can improve on the original for a while.  I’ve really enjoyed this one so far - I’ve learned a lot (well, a bit) since I started these and this is coming together pretty easily.  I’d like Bagman’s straps to wrap all the way around but that might not be possible (at least attempting it caused various other problems so I’ve left it how it was for now).

Lego nerd-mode increase on
Looking into options for the biochips now; might make custom decals if I have to but I’d prefer to go with available tiles / stickers.  I’ve got a pair of 1x1 Lego skulls from the Go Brickme set that would be great, but number-wise I’m a bit stumped.  The 1 and 3 tiles I’ve used for now only come in yellow (meh) and the only alternative is silver numerals on a black background, which is darker than I’d like.  Really, I’d be happy with a plain number on a white tile, or an ‘official’ Lego number sticker…  Ah well, we’ll see.
Regular nerd-mode resumes



Just added an extra touch for Bagman, not sure which of these is better (but I lean towards the shorter arm as it looks more comical somehow):

Long arm



Shorter arm




* see Page 27

45
General / Re: Things that went over your head...
« on: 10 October, 2019, 12:54:30 pm »
Nasty vicious bitey-bitey things...

Klegg = Clegg (or, in Norwegian, Klegg).

https://en.wikipedia.org/wiki/Horse-fly

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