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Messages - pauljholden

Pages: [1] 2 3 ... 200
1
Creative Common / Re: Kickstarting Channel Hex
« on: 23 June, 2019, 04:41:28 pm »
If this is the sort of project that interests you, I suggest you follow my mailing list, it's irregular but will have all the big details first, as I firm them up...

http://www.tinyletter.com/pjholden

2
Creative Common / Re: Kickstarting Channel Hex
« on: 22 June, 2019, 09:57:29 pm »
"One: stop trying to steal my thunder man!"

Sorry P.J., no way a lowly "Sentient Tea Bot" would steal anything from you!

I was just so excited to see the forum having a conversation about Starblazer, would love to see it in print again and your project might be the catalyst to get it in the comic readers minds and maybe ever D.C. Thomson might take note.

Looking forward to seeing more of your work on this.

I'm just going to emphasis this bit again:
Two; that looks freaking awesome!


I honestly don't ever remember seeing starblazer in Belfast growing up, suspect I might have seen one or two issues, since I have some niggling in the back of my head. But I love the idea of the format. Your thing looks amazing, please tell me where I can see more... (And I'd be very happy to see it appear fully in print alongside my work if they ever did a starblazer return...)

3
Creative Common / Re: Kickstarting Channel Hex
« on: 22 June, 2019, 03:40:26 pm »
Yes! do it!
I have been reading some Starblazers this month again to inspire me to continue my own long term Starblazer type project "Skeleton Crew", really like the average of 2-3 panels per page.

Would love to see how you get on in this.



One: stop trying to steal my thunder man!
Two; that looks freaking awesome!



4
Creative Common / Kickstarting Channel Hex
« on: 21 June, 2019, 11:49:23 pm »
I've been mulling over a kickstart. It's mostly because I want to a particular format of book and no publishers are doing it, and the endless pitch and punt cycle is getting to me, so I'm hoping kickstarter might be a way to do this.

The book will be a 64 page Starblazer, digest format. Probably nicer production values, probably a paper back AND a hardback will be available, and likely on better than newsprint. But a nice, small digest sized sci-fi book.

Reasons for this are simple: that page size I can draw on page per day WHILE I'm doing paid work and I get to draw the sort of stuff I love.

I've no idea yet how much the book will be (though I have some notion) it certainly will be within the ballpark of this sort of kickstarter venture and I'll be largely aiming to cover the costs of print and distribution. It'd be lovely to do well enough to cover cost of the creating the thing, but that might just not be possible

Here's a mock-up cover of what a book like this might look like and you can read more about it on my blog...


And my blog talks a little about it here http://www.pauljholden.com/2019/06/21/channel-hex-planet-of-the-blind/




5
Books & Comics / Re: New and upcoming partworks
« on: 07 June, 2019, 05:53:47 pm »
Brexit Partwork. Every fortnight you get a new tory leader, and the another swivel eyed loon to add to your collection. At the end of the collection you can brexit, or leave it unopened in a box like everyone normally does.

6
Games / Re: PSVR - Recommended or not?
« on: 01 June, 2019, 07:48:57 pm »
Resolution is important in VR because you're looking through a lens that magnifies the screen which is right at your eyes, and so, even with 2k/4k screens you can often get a 'screen door' effect, in other words you can see the pixels - and worse you can see the tiny gaps between the pixels - those black areas look like a screen door over the screen. Higher density screens make those gaps disappear (and we're really talking 8k for this)

I get all that, and I've experienced it too (it was definitely noticeable, but to someone whose gaming heyday was facilitated by a 13" B&W portable CRT TV, it was fine), but I'm obviously being characteristically dense and missing something here: why would having a PS4 linked up to a 4K (or 8K) TV have anything to do with the resolution of a VR headset?  Surely it has the titchy (relatively!) Low Res screens it has, and that's that. There's no functional relationship, surely?

In my head I'm hearing "I drive a fast car, and I don't recommend getting a bicycle because it's slower". Aren't they doing two separate things, VR and large flat screen gaming? You're trading resolution for the ability to crane your neck in painful directions while screaming "jayzuzfukkkincryst they're-all-over-me!" while your children stare on aghast. Whether you also own, or do not own, a high-res TV for other gaming seems irrelevant. To me.

But as I say, I get the feeling something is sailing over my head waving as it goes by.  Is this what it is to be old?

Sorry, assumed we were all on the same page, the resolution of the PSVR is the in-head-set resolutio is what I was talking about.

7
Games / Re: PSVR - Recommended or not?
« on: 31 May, 2019, 04:20:23 pm »
Resolution is important in VR because you're looking through a lens that magnifies the screen which is right at your eyes, and so, even with 2k/4k screens you can often get a 'screen door' effect, in other words you can see the pixels - and worse you can see the tiny gaps between the pixels - those black areas look like a screen door over the screen. Higher density screens make those gaps disappear (and we're really talking 8k for this)


-PJ

8
Creative Common / Why Not!?
« on: 25 May, 2019, 10:06:20 am »
If you follow me on twitter, you'll already know this, but my 10 year old son is becoming quite the little creative power house. He's written and drawn a 22 page comic called Why Not!? full of fun one / two page comic strips and jokes.

He's roped me in to ink and letter it too. And it's now available as a free download at http://www.pauljholden.com/why-not/ there's a paypal link there if you enjoy it and want to donate money to tom to encourage him to do more (well, like all comic creatives he doesn't need the encouragement, but he loves the money...)

So if you want to read any of the following:
  • Monkey Arms (the boy with the long arms)
    Spacedogs
    Galaxy FC (two pager adventure strip!)
    Electric Kid
    Time Thief
    Head Bump Hero
    Mean Dean
    Tim Teleport
    Broken Reality
    Element Man

Come and have a read! http://www.pauljholden.com/why-not/


9
Film & TV / Re: Game of Thrones: the last series [SPOILERS]
« on: 21 May, 2019, 08:06:58 am »
I think dany’s Always been mad. From walking out of the fire with the hatched dragons and claiming they’re her babies (surely that’s bonkers?) to the murder of the mad witch woman who betrayed her khal, she’s always been utterly ruthless too. It’s always been clear that. She’s been driven by this one goal and it’s hard to say what someone that single minded will do when they achieve that goal. And then there’s the systematic stripping away of her support network - whose left to say she’s gone too far?

as far as Jon snow being a targearean, I actually think this is enormously important for dany’s motivations too - again Dany knows one thing: she’s entitled to sit on the iron throne and to suddenly find out the person she’s been sleeping with is her nephew (bad!) who’s Technically next in line to the throne (worse!) puts her in a place where she really is on her own.

Anyway, I enjoyed it. I have niggles, but to get a beast like this into port with only a few knocks is pretty impressive.

10
Film & TV / Re: Game of Thrones: the last series [SPOILERS]
« on: 20 May, 2019, 05:00:10 pm »
Well, I certainly wasn't expecting it all to turn out to be Bran's dying dream as he lay at the bottom of the tower from episode 1, but here we are. More audacious than Bobby Ewing in the shower, that's for sure.

11
Film & TV / Years and Years
« on: 16 May, 2019, 12:49:14 pm »
Anyone seen this?

I think it's incredible.

12
Creative Common / Re: The Hunt For Creators
« on: 25 April, 2019, 09:02:34 am »
Honestly, I wouldn’t go near Kickstarter unless someone on the team has had enormous success with it already.

It’s very hard to make the numbers work, you can certainly earn enough to print/distribute a book - but usually very hard to break even to pay for a book ... let’s take the lower bounds of the previous figures: per page it’s £165 per page, say it’s 110 pages (not an unreasonable amount for a book) so you need to earn £18,150 to pay the creative team.

Then cost per book printing (call it a modest £5 per copy, then distribution, a modest £5) and you’re looking at £15 per book to print and distribute, say you need to print 1000 copies to make the print cost reduce to that price, that’s another £10,000 - so Kickstarter needs to earn a minimum £28k to make sense (with those numbers)

That’s a pretty high bar high bar and those numbers are probably much lower than they should be.

The most successful comics related Kickstarters almost all have a large internet following already, and have tiers that mean it can hit its numbers very quickly without selling high numbers - the Etherington bros made roughly £240,000 through 4600 backers, with a roughly 55 per backer average.

Comic publishers want to own what they’re printing because they know the money isn’t in comics, it’s in tv/film.

Image is the exception, but the image team are small and every pro comic creator is sending them pitches, so that’s the comics equivalent of breaching the wall in game of thrones, you can do it, but you’ll need [SPOILERS]

My best advice, is approach an artist whose done work like this before (head to Waterstones and look in their books section for graphic novels that come from books-Kev Walker’s name springs to mind) pay them a decent amount to do a concept piece (a book cover or similar) and use that to try and convince a book publisher to go this way.

As I understand it the book store option is one of the few places graphic novels do exceptionally well in, so it’s worth pursuing, but because the rewards for this project are limited for the people involve (again: most everyone is looking for a project that they can own, either the writers/artists or the publisher) you need to really reduce the risks involved in it.


13
Creative Common / Re: The Hunt For Creators
« on: 25 April, 2019, 12:37:54 am »
Find creators you like - ideally people doing the sort of work that is in line with what you have in mind (that's always easiest) and ask them.

Don't do a contest - if you're approaching professionals they will almost certainly want to have nothing to do with it (unless it's paid)

Most pros I know have on occasion been approached for exactly this kind of thing, my experience is it often goes nowhere (through no-ones fault) so for me, my first question is always: have you got a publisher?

Comics is a harder nut to tackle than people think.
 
There's a few ways to attack the problem:

Find a writer willing to get onboard as a co-writer. I suspect this will be tough as most writers don't need or want co-writers (as a writer friend of mine used to say of co-writing "you end up doing twice the work for half the money") they may well have publisher contacts already.

Find an artist capable of working with you with whatever style of comic scripting you can do - most pro writers worth their salt will be able to nurse maid you through the comic scripting process (working either marvel style or be able to take a couple of paragraphs of the book, sit down and create a few pages of comics from it). Five/six pages like that is enough for a pitch to a publisher... but therein lies another hurdle...

Find a publisher - comic publishers will be difficult, they have set schedules, set working relationships and, unless the property has huge buzz already won't neccessarily be interested (because the type of publisher who might be interested might actually want a cut of the ownership too).

Find a book publisher willing to do a graphic novel - I think this might be the best option. Here my advice is look at the publishers doing this already, and use your brother's agent (assuming he has one) to contact those publishers. (I've seen Anthony Horowitz books adapted and they looked pretty nice).

Could be once you've secured a publisher the equations all change and it becomes markedly easier to get a writer and artist on board.

Without getting into page rates, here's a some ball park figures I'd recommend:

Pencils and inks £100-£300 per page.
Scripting £30-£60
Lettering £5-£20 per page
Colouring £50-£100 per page
(these sort of represent upper and lower bounds I've experienced, but everyone will have their rate, and if you offer too little they'll usually tell you so)

Use those upper lower figures to sort out a budget, closer you can get to the top end the more likely it is you'll be able to pull a pitch together (but you'll know how much money you have and what looks reasonable)

It all goes nowhere without a publisher though, so if you can secure one of those first it'll make the whole thing work.


14
Events / Re: Enniskillen Comic Con 2019
« on: 30 March, 2019, 08:39:00 am »
Won’t be there this year, I’m afraid. Have a good one!

15
Film & TV / Re: ‘Love, Death & Robots’ on Netflix.
« on: 25 March, 2019, 01:09:56 am »
Watched all of this, like many I was ready to bail early as the first episode (at least in the order I got them in) was a pretty grim 90s teenage boy nonsense that, despite probably some cutting edge cgi still managed to feel dated.

I thought it was great, I’m ready to forgive and forget any bad because there’s so much good. I wish more episodes where animated rather than cgi (or, at least, used the cgi in some new way rather than being a very good looking cut scene).

More of this, please.

And yes, my god, why aren’t rebellion producing something like this? Take the Alan Moore future shocks and just animate each one as its own distinct style...

-pj

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