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Messages - Steve Green

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8491
General / Loopy Dredd-like equipment...
« on: 23 June, 2004, 04:36:47 am »
While browsing for ideas about non-lethal weaponry for a game I'm working on I came across this...

http://www.policeops.com/Crowd-Control.htm

The taser dog-vest is particularly bizarre

- Steve

8492
General / Re: Holy Hi-Explosive!
« on: 16 May, 2004, 05:25:38 pm »
Superb....

Don't forget his ever-faithful butler - I mean, naid... Maria, or would it be Walter?

Must get a Whannnnk! sound effect in there as well. And a spinning eagle of justice.

Would be fantastic if the Dredd-Cave was still just a one-bedroom apt... in Stately Rowdy Yates...

- Steve

8493
General / Coleby Dredd...
« on: 15 May, 2004, 08:33:34 pm »
Anyone else like to see some more Dredd stories by Simon Coleby?

I really liked his change of style on the recent(ish) Rogue Trooper stories, and his art in the one-offs in the Meg really seemed to suit Dredd. I wouldn't mind seeing a multi-parter drawn by him.

- Steve

8494
General / Re: Movie Dredd, which artist?.......
« on: 09 May, 2004, 11:24:11 pm »
Thanks for the welcome :)

I do like the McCarthy Dredd, I think the trickiest parts are the shoulder pads - It would be interesting to see how they would look if it were more articulated, maybe rigid parts attached to a more flexible base, so there is more give than say the block of gold bars on the movie Dredd.

I think the biggest mistake in the movie Dredd was changing things that made it even more ridiculous looking in live action (codpiece, platforms).

- Steve

8495
General / Movie Dredd, which artist?
« on: 09 May, 2004, 06:16:55 pm »
Delurking here...

If Dredd made it to film again, which artist's interpretation of Dredd would you think is the best template for a live action version?

Is there anything you would change to make it work better on screen, (codpiece aside)?

Cheers

Steve

8496
General / Re: Do some artists get worse, or ...
« on: 19 June, 2007, 12:06:19 pm »
I would have thought that Mick's designs for the game stuff would be designed with the limitations of the game engine, such as polygon count, camera view etc.

If it's all viewed from a far camera, then it has to be quite bold and distinct to make it easy to recognise different characters, if they were highly detailed they would just be mush.

So I'd say he's trying to approximate what it would look like in game as much as possible.

- Steve

8497
General / Re: L.o.E.G. 2.6
« on: 14 September, 2003, 11:04:50 pm »
I believe the gypsy granny is a reference to an issue of Oz magazine, which was the subject of an obscenity trial.

In it, Rupert was pictured having sex with 'Gypsy Granny', whoever that is.

- Steve

8498
Film & TV / Re: Greatest childrens tv show of ...
« on: 09 April, 2007, 06:31:01 pm »
I have a soft spot for Tiswas.

Mainly because I was on it once, and my Dad was in the cage.

The Holy trinity of Camberwick Green, Trumpton and Chigley rate highly as well.

- Steve

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