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Messages - Steven Denton

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1
Creative Common / Re: Pixel Dredd
« on: 07 August, 2019, 07:14:42 pm »
that's a fantastic little sprite. I can see why going small and working up would be a good idea!

2
Creative Common / Re: Pixel Dredd
« on: 06 August, 2019, 07:40:22 pm »
I would like to see your nes sprite.

I did have the shoulder pad and body moving an extra frame each way before but the body looked a bit flamboyant and the pad looked a bit like it was floating rather than attached to the body. Cutting the animation down made it look more solid and pinned to the body but with the side effect if it looking like a different frame rate. Maybe I need a small movement or a tilt or something. I'll try a few things next time I get some free time.

My Dredd is a big sprite but that’s what I’m interested in. my first couple of tests sprites were much smaller but I wasn’t getting what I wanted from them. I played on a Spectrum in the 8 bit days and an Amiga in the 16 bit days. It’s the Amiga that really sets down my aesthetic, but I’ve ended up going bigger. It’s a dumb way to learn to animate because of all the bloody detail.

3
Creative Common / Re: Pixel Dredd
« on: 04 August, 2019, 07:08:08 pm »
Wow that's an big impressive sprite, nice one! Pixel art and Dredd, two of my favourite things in the world <3

Looks suitable for gameplay, do you plan on doing anything with it in that regard? It's so easy to make games these days with Game Maker and Unity etc (I have a Dredd NES game prototype I must return to :D )

Some animation points for the last walk gif you posted - his vertical weight shift behaves differently in the last half of the gif versus the first half, it looks off because it should be the same (one cycle for each leg). Draw a line 1 pixel above his head every frame and you'll see what I mean as it animates.

Also his shoulder pads are animating at half the rate as the rest of him, with these big sprites and how much distance the pads have to cover it can look choppy. Could do with some frames between to smooth it out!

Great work!

Thanks' and thank you for the advice, I'm a complete novice at this!

I see what you mean about the uneven height bounce thing. its like the second half of the cycle holds at the apex for too long. I'm pretty sure I approached this the worst way possible, working on individual elements and only really seeing it come together as a whole at the end. I need to develop a method that lets me keep myself in check without getting to technical.

The shoulder pads have less different animation steps because the eagle is an absolute pain in the arse. I should have done more, smaller movements but moving half a pixel is way harder than a whole pixel. (hence the jump)

I did some tests with constructor 2 a while back and found it pretty understandable. I worked out how to set up a side scrolling sprite with actions in a few hours. my freeing keeps telling me I need to learn unity. I would like to make a game at some point but my plan for this is a test animation that looks like a game so I can get to grips with pixel animation.

4
Creative Common / Re: Rogue Trooper (and related G.I's) Fanzine
« on: 30 July, 2019, 05:18:01 pm »
Thank you! I do like a good Nu Earth battle scene.

5
Creative Common / Re: Rogue Trooper (and related G.I's) Fanzine
« on: 27 July, 2019, 06:34:04 pm »


I'm still working on this but I haven't heard back from anyone in a long time.

6
Creative Common / Re: Judge Dredd Script
« on: 15 July, 2019, 08:29:05 pm »
I write fanfiction (for zarjaz mostly) that is meant to be fan fiction, so I certainly wouldn't take that as an insult. I think there are a number of types of fan fiction: stories that could pass for the real thing, stories that are meant to pass for the real thing but don't, and stories that are not meant to pass for the real thing but instead play with the ideas or concepts in a way the real comic never would.

I tend to over think thigs and apply a level of logic that is perhaps unnecessary so quite a lot of my 'advice' could be fairly nit-picky. 

7
Creative Common / Re: Judge Dredd Script
« on: 15 July, 2019, 08:20:50 pm »
It depends on what you are trying to achieve.

The second version is a smoother read and has a bit more action. I think the second one also felt more like a Dredd story and less like fan fiction.   


8
Creative Common / Re: Judge Dredd Script
« on: 15 July, 2019, 06:03:02 pm »
It makes sense as a coherent story which is a good thing. I don't think there is anything I would bulk at the idea of drawing and I never thought 'that's not a frame, or that's got too much detail, or that just isn't going to read how the writer thinks it will.'

There are two main uses of bold text. Bold for emphasis , where you bold the words to stress the speech patterns, and bold for reading at a glance, where you bold the important words to the plot so if you glanced the page you would get the headlines. Bold for stress is far more common but I like bold for reading at a glance more as it's more fun to work out.

 


9
Creative Common / Re: Pixel Dredd
« on: 14 July, 2019, 11:44:50 am »


One of the reasons I thought Dredd would be a good place to start practicing is his uniform requires quite a lot of work but I'm familiar with it so although its hard its hard within my comfort zone.

10
Creative Common / Re: Pixel Dredd
« on: 11 July, 2019, 01:31:58 pm »


Slowly adding in the uniform. I have left the eagle to last as I know it's going to be a pain

11
Creative Common / Re: Pixel Dredd
« on: 09 July, 2019, 09:04:08 am »
We all used to be thinner in our prime

12
Creative Common / Re: Pixel Dredd
« on: 08 July, 2019, 08:50:26 pm »


the next bit will be a gun draw animation. I'm not having much luck pushing pixels and am mostly jusr redrawing everything for every frame.

13
Creative Common / Re: Pixel Dredd
« on: 03 July, 2019, 09:53:26 pm »
think that looks better (though he's moving very fast ... striding with purpose!)



Dredd walks at 3 speeds: Purposefully fast, menacingly slow, or sexily sashay. 

14
Creative Common / Re: Pixel Dredd
« on: 03 July, 2019, 08:20:11 pm »


reversed arm swing

15
Creative Common / Re: Pixel Dredd
« on: 03 July, 2019, 07:51:41 pm »
Yes.

I've been walking around for a week and every time I think about it my forward hand and leg are the same, I'm using me as reference and I can't be sure if I only walk funny when I think about it or if I walk funny of the time!

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