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Author Topic: Rogue Trooper review thread...  (Read 16177 times)

LARF

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Re: Rogue Trooper review thread......
« Reply #15 on: 20 April, 2006, 03:38:45 pm »
I've reported him.

BTW - why is there no 2000AD logo on the packaging cover?

paulvonscott

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Re: Rogue Trooper review thread......
« Reply #16 on: 20 April, 2006, 04:04:33 pm »
I've ordered my copy and reported it.  It's such a petty act, and a potentially damaging one at that, that it is pretty unforgivable.  And it's not even a review!

Steve Green

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Re: Rogue Trooper review thread......
« Reply #17 on: 20 April, 2006, 04:43:01 pm »
The only reason I can think of for the absence of the logo is that Eidos or Rebellion think that Tooth readers will buy it anyway, and that any mention of the comic might put off the rest of the target market, as being too 'kiddy'

- Steve


The Amstor Computer

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Re: Rogue Trooper review thread......
« Reply #18 on: 21 April, 2006, 05:46:12 am »
BUMPED with just another day to go. My copy should be waiting for me to pick up after work, but I'm going to watch Silent Hill at the cinema first so I won't get to fire it up until late tomorrow evening.

Quite excited now - just hope the game lives up to expectations!

sixmo

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Re: Rogue Trooper review thread......
« Reply #19 on: 21 April, 2006, 07:46:49 am »
I found this preview on GameSpot. Gotta say it sounds fairly entertaining, if not particularly groundbreaking. I noted that the reviewer doesn't really know what to make of Helm either...

(BTW I spotted the game for sale on Play.com for what looks like a bargain price for a new game).


Preview from GameSpot->
Rogue Trooper Exclusive Hands-On - Battle for Nu-Earth
We battle the nefarious Norts in a nearly final version of this comic book-inspired third-person shooter.
By Brad Shoemaker
Posted Apr 14, 2006 5:41 pm PT

Four's a Crowd One rogue trooper plus three disembodied voices equals a whole lot of carnage.
Watch | Download
Just because the Xbox 360 has been picking up steam since its release and Sony and Nintendo's next-gen offerings are looming on the horizon, don't think that every publisher under the sun is done with those old workhorses the PlayStation 2 and Xbox. For instance, Eidos and developer Rebellion are readying Rogue Trooper, a third-person action game based on the comic book of the same name from Judge Dredd publishers 2000AD. We had a chance to check out a nearly completed build of Rogue Trooper recently to see what sets it apart from the rest of the third-person pack.

For starters, you probably won't get the storyline mixed up with those in any other games. Like the comic book version, the game version of Rogue Trooper focuses on a group of genetically engineered supersoldiers fighting against a hostile force called the Norts for control of Nu-Earth, which is apparently where humanity ended up when the original Earth went kaflooey. You play as Rogue, one member of a four-man squad. Each of these guys has a personality chip implanted in his skull, and these come in awfully handy when Rogue's three teammates all meet inauspicious ends at the hands of the Norts. Rogue simply pops out the chip, installs it into one of his pieces of equipment, and next thing you know you've got another disembodied voice egging you on as you gun down wave after wave of bad guys.



In an intense combat situation, four heads are generally better than one.
Eventually you end up with Gunnar installed into your multifunction rifle, Bagman kicking it inside your high-tech backpack, and Helm residing inside your apparently computerized helmet. These three disembodied personalities make for more than just an interesting plot device, though; they also confer a bunch of extra abilities that Rogue can use to waste Norts with giddy abandon. For instance, Gunnar will help you out with a loose auto-aim when you've got your reticle more-or-less centered on an enemy, and you can set up the rifle to act as an independent sentry gun if you need to flank an enemy position. Helm can project a holographic version of yourself as a distraction, and he's even more useful for hacking through security terminals when you come up against an obstacle you can't otherwise surpass.

Those other capabilities are nice to have, but Bagman is the one who will contribute the most to your armament. You can pick up "salvage" from downed enemies, and your backpack has the ability to use this scrap to manufacture ammo for all your gun types, extra grenades, medical kits, you name it. Occasionally, you'll even gain access to blueprints for new weapon or grenade types, which Bagman will also make for you. In fact, aside from salvage, there are no pick-ups in the game--everything will come straight from your backpack. You'll gain new weapons and gear--such as a shotgun, which flattens enemy soldiers with a serious punch, or a scramble grenade, which disables nearby electronics and is useful against enemy mechs--periodically throughout the game, and you're generally getting some new toys to play with every level or so.

There's nothing out of the ordinary about the combat in Rogue Trooper, but it has a solid, tactile feel to it. Enemies drop quickly when you mow them down with your primary weapons, and the grenades produce a satisfying amount of splash damage that sends foes flying with a well-placed throw. You don't have to dash into the fray with guns ablaze, though; the game gives you a respectable amount of flexibility to approach the various combat scenarios in different ways. Your multipurpose assault weapon (the one manned by Gunnar) can also be used as a sniper rifle, so you can pick off enemies from a distance. Sometimes you'll pretty much have to snipe, such as when you're facing off against computer-controlled pillboxes. These will mow you down if you step out into the open, but you can disable them simply by switching to sniper mode and destroying the small sensor located up top.



Making all your weapons and ammo out of scrap salvaged from dead enemies is a pretty neat concept.
There are stealth elements integrated into the combat, too. You can move quietly while crouched, and if you can sneak up on an unsuspecting foe, you can do a one-button instant stealth-kill. Taking out enemies this way will give a bonus to your salvage, though usually you can only get away with stealth-killing one enemy before the rest of them come running. There's one more comical way to take out unsuspecting enemies. It seems the Norts can't tolerate the atmosphere on Nu-Earth, so they have to wear oxygen masks and tanks at all times. If you can hit an enemy's tank when his back is turned, it'll begin to leak gas and eventually explode, which is worth an instant kill and a good chuckle at the same time.

We like what we've seen of Rogue Trooper, with its wide assortment of offensive options and a core combat engine that's been quite satisfying so far. The game even features a four-player cooperative mode that lets you play online with all four members of the original squad still alive and fighting. The game is due out in late May, so look for more information on that co-op mode and more in the coming weeks.

-GameSpot

Link: Rogue Trooper Preview


DavidXBrunt

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Re: Rogue Trooper review thread......
« Reply #20 on: 21 April, 2006, 09:12:00 am »
I've submitted a review pointing out the problem with the last review. Might be the only way to attract attention to it.

Devons Daddy

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Re: Rogue Trooper review thread......
« Reply #21 on: 21 April, 2006, 11:42:04 am »
sadly electronic gaming singapore say they where unable to offer a review this month. as no reveiw copies were submitted in time for this months publication.

hope this is an isolated case and not a severe slip up in terms of gaming press mags not able to get their mits on it.
with a slow pert=iod for decent 2nd gen console games, it would be a crying shame.
I AM VERY BUSY!
PJ Maybe and I use the same dictionary, live with it.

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Oddboy

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Re: Rogue Trooper review thread......
« Reply #22 on: 21 April, 2006, 04:18:16 pm »
So who's got it already? What's level one like?
Better set your phaser to stun.

Carlsborg Expert

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Re: Rogue Trooper review thread......
« Reply #23 on: 21 April, 2006, 04:32:52 pm »
I'm particularly looking forward to the computer rendition of the Quartz Massacre.

I hope its done in beautiful fmv and not blockgraphic.Unless of course YOU play through it!

Noisybast

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Re: Rogue Trooper review thread......
« Reply #24 on: 21 April, 2006, 04:48:05 pm »
Installing now. Stand by for additional...

Wils

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Re: Rogue Trooper review thread......
« Reply #25 on: 21 April, 2006, 07:55:23 pm »
[Shakes fist at Noisybast]

I've got it on order from Play.com, but it's not turned up yet. :(

Dan Kelly

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Re: Rogue Trooper review thread......
« Reply #26 on: 21 April, 2006, 08:05:17 pm »
Picked mine up from Game at lunch (?29.99).  Will need to wait till the morning to play it though.

James

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Re: Rogue Trooper review thread......
« Reply #27 on: 21 April, 2006, 08:05:19 pm »
I've played about half an hour.It's looking good so far. Bit early to make any reasonable judgements but I think we could be onto a winner.

I'm liking the different haircuts to distinguish each G.I. I'm liking the grenade tossing, i'm liking the sniping, and i'm looking forward to different ammo and stuff.


Something Fishy

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Re: Rogue Trooper review thread......
« Reply #28 on: 21 April, 2006, 08:26:36 pm »
I decided on FFXI rather than this because i fancied an MMO on my 360 and this won't play on the 360 (the xbox is in my lads room on a little telly that my eyes don't like).

I could have got the PS2 version but am going to wait for 360 BC (if they sorted Dredd V Death would be good too!!).  

I also thought the price may drop quickly like the last one did.

I would like it just don't really want the ps2 version if it's inferior visually.

Noisybast

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Re: Rogue Trooper review thread......
« Reply #29 on: 21 April, 2006, 11:52:59 pm »
Bwa-ha-ha! It's pretty damn good, you know.

Initial thoughts based on playing for an hour before work:

+ Decent graphics.
+ Solid gameplay.
+ The character, equipment & world have been used to create some interesting gameplay mechanics.(Bagman manufacturing & upgrading ammo & equipment, for example).
+ Nicely rendered events & environments from the comic. The Quartz Drop is a work of art in itself.
+ AI is vastly improved over DvsD.
+ Woo-hoo! Look at me! I'm Rogue Trooper!

More (hopefully more sensible) comments after I've played it a bit more...