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Author Topic: URBAN DEAD - The Killing Game.  (Read 24616 times)

DavidXBrunt

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Re: URBAN DEAD - The Killing Game....
« Reply #15 on: 24 September, 2006, 10:02:15 pm »
Actually that makes sense. Death only counts if you die at the hands of a living TKGer, anyone?

Leigh S

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Re: URBAN DEAD - The Killing Game....
« Reply #16 on: 24 September, 2006, 10:18:52 pm »
OK - heres little old me - though without free running, were all doomed i tell ye!

Link: http://www.urbandead.com/profile.cgi?id=666602


Dudley

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Re: URBAN DEAD - The Killing Game....
« Reply #17 on: 25 September, 2006, 07:07:29 am »
How about adding in the tracker device from Button Man III?  At the end of each day's play (starting Wednesday), you report in your position.  Only which town you're in, obviously, not which building...

DavidXBrunt

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Re: URBAN DEAD - The Killing Game....
« Reply #18 on: 25 September, 2006, 08:23:27 am »
A good idea. I was thinking last night that maybe we should have a limited grid. If we limited ourselves to a single suburb we'd still have a hundred squares to use and, well, we'd have some action instead of protracted search.

ming

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Re: URBAN DEAD - The Killing Game....
« Reply #19 on: 25 September, 2006, 08:47:39 am »
Johnny Dial already bought the farm!  I forgot what a pain not having free-running is, and dropping a new character in territory recently occupied by a zombie horde wasn't a great start.  However, a bit of shuffing got me to a revive point, where I was stuck with a syringe by none other than Tharg the Mighty!  Cheers, Green Bonce!

DavidXBrunt

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Re: URBAN DEAD - The Killing Game....
« Reply #20 on: 25 September, 2006, 09:01:52 am »
The very same thing happened to me last night...

Dudley

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Re: URBAN DEAD - The Killing Game....
« Reply #21 on: 25 September, 2006, 09:09:36 am »
In which case why don't we all make our way to Dakerstown (which last time I was there was pretty quiet) and start the game next week?

DavidXBrunt

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Re: URBAN DEAD - The Killing Game....
« Reply #22 on: 25 September, 2006, 10:09:46 am »
A;righty then. Lost my map link when my Harddrive crashed. Any help?

ming

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Re: URBAN DEAD - The Killing Game....
« Reply #23 on: 25 September, 2006, 10:31:49 am »
DXB, the normal UD suburb map is here:
http://map.aypok.co.uk/index.php

But here's a link to Funt's fantastical tactial map...

Link: Funt's tactical map


Dudley

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Re: URBAN DEAD - The Killing Game....
« Reply #24 on: 25 September, 2006, 10:37:38 am »
Just keep going West & North till you reach the top corner.

Bolt-01

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Re: URBAN DEAD - The Killing Game....
« Reply #25 on: 25 September, 2006, 10:48:50 am »
On my way. Are wewaiting for an official start next week, or should we wait till we are all there before Starting.

Must remember to move my dormant alt from that burb as well...

Bolt-01

Leigh S

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Re: URBAN DEAD - The Killing Game....
« Reply #26 on: 25 September, 2006, 10:53:11 am »
Are you sure one burb will be enough?  If there are 10 or more players in an area with 50 buildings, you'll be tripping over one another!

I like the reporting in as to which burb your in - then you can choose who youre after, and know who is on your tail - so long as everyones honest!

Buttonman

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Re: URBAN DEAD - The Killing Game....
« Reply #27 on: 25 September, 2006, 11:34:44 am »
Up for it and dead already. See you at the party!

Link: Florian TKG


DavidXBrunt

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Re: URBAN DEAD - The Killing Game....
« Reply #28 on: 25 September, 2006, 12:18:28 pm »
How about Dakerstown and the surrounding 'burbs?

I, Cosh

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Re: URBAN DEAD - The Killing Game....
« Reply #29 on: 25 September, 2006, 12:36:58 pm »
I'm ready to bring the pain.

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We never really die.