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Author Topic: URBAN DEAD - The Killing Game.  (Read 24515 times)

Leigh S

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Re: URBAN DEAD - The Killing Game....
« Reply #30 on: 25 September, 2006, 12:36:58 pm »
What about Judgewood and the 9 surrounding - just to add a bit more space to it without it being too huge a map?

Leigh S

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Re: URBAN DEAD - The Killing Game....
« Reply #31 on: 25 September, 2006, 12:37:13 pm »
8 surrounding - me idiot!

Dudley

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Re: URBAN DEAD - The Killing Game....
« Reply #32 on: 25 September, 2006, 12:55:23 pm »
I like Dakerstown & surrounding as that's only 200 buildings and thus a realistic chance of catching each other.  What do others think?

Also, does some kind experienced neutral character with the ability to revive zeds fancy making their way over there?

Funt Solo

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Re: URBAN DEAD - The Killing Game....
« Reply #33 on: 25 September, 2006, 08:19:31 pm »
::"Funt's fantastical tactical map..."

I'm going to steal that name, you know.

I have two versions:
Tactical Beta B
(Overlay version - you can use the magic buttons to switch things on and off - but no close-up of single 'burbs.  Fetch your specs, luv.)

(Both perversely work best in IE6, and the transparent overlays do something odd in Safari.)
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Funt Solo

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Re: URBAN DEAD - The Killing Game....
« Reply #34 on: 25 September, 2006, 08:24:33 pm »
I have a character based in southern Judgewood that I'd be willing to have handle revives.  Anyone willing to assist, make your way to the self-proclaimed Peet Nation.

It's a 5-block zone not connected to any other buildings in Malton.  It's got a NecroTech (14,19: The Peet Building), an entry point (15,19: St. Basil's Church) and three safehouse blocks at EHB.

The revive point would be Gamlen Plaza (14, 20) - actually in Chudleyton, so neutral territory.

Would that be okay and has anyone got a spare character to help with a) keeping Peet Nation secure and b) revives for The Killing Game?
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Leigh S

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Re: URBAN DEAD - The Killing Game....
« Reply #35 on: 25 September, 2006, 09:07:27 pm »
Thats a good idea - an unbiased reviver would make things a lot simpler

Funt Solo

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Re: URBAN DEAD - The Killing Game....
« Reply #36 on: 25 September, 2006, 10:44:58 pm »
That's assuming the server ever comes back online.

What is it with servers this week?
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Dog Deever

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Re: URBAN DEAD - The Killing Game....
« Reply #37 on: 25 September, 2006, 11:02:07 pm »
Ok, I can't enter this one, though it sounds good- although Bella Bagley, my Celebrity PKing scumbag, would love to join in.
However, I can send Dog Deever up to help at the revive point- he can manufacture syringes too.
Just a little rough and tumble, Judge man.

Mikey

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Re: URBAN DEAD - The Killing Game....
« Reply #38 on: 26 September, 2006, 04:22:44 pm »
What the hell...as long as he survives longer than my other characters...

See you in Dakerstown.

M

Link: TKGMalcolm

To tell the truth, you can all get screwed.

Funt Solo

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Re: URBAN DEAD - The Killing Game....
« Reply #39 on: 26 September, 2006, 07:56:40 pm »
Mr. Deever, sah!  Some fuel for the gennie would be much appreciated - I just spent 50AP searching the local Auto Repair and ended up with a large collection of luverly crowbars.
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Funt Solo

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Re: URBAN DEAD - The Killing Game....
« Reply #40 on: 26 September, 2006, 08:02:32 pm »
Florian and Malcolm - your URLs don't work - you need the id number on the end, so it looks something like this:

http://www.urbandead.com/profile.cgi?id=665671
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Funt Solo

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Re: URBAN DEAD - The Killing Game....
« Reply #41 on: 26 September, 2006, 08:07:36 pm »
So far, then:

Rent Treznor
TKG Johnny Dial
TKG Karl Heinrich
TKG Penguin
TKG Tarka the Rotter
TKGBolt01
TKGHarryRamsden
TKGLionelBlair
TKGFlorian [but I need your profile to revive you]
TKGMalcolm [but I need your profile to revive you]

If I've missed anyone, let me know.

If you get killed and want a neutral revive, go to  Gamlen Plaza [14, 20], then post a revive request on this thread.
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Buttonman

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Re: URBAN DEAD - The Killing Game....
« Reply #42 on: 26 September, 2006, 08:24:40 pm »
1000 apologies - this one should work.

Cheers

SW

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Lord Running Clam

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Re: URBAN DEAD - The Killing Game....
« Reply #43 on: 26 September, 2006, 08:31:28 pm »
Iâ??ve just got myself a 2nd character to use for this if thatâ??s o.k.? And I should reach Judgewood tomorrow.

Do you think we should join all the players to a new group?

Link: TKG Harry Powell


Buttonman

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Re: URBAN DEAD - The Killing Game....
« Reply #44 on: 26 September, 2006, 08:44:42 pm »
I listed my affiliation as 'The Killing Game' straight to the point!