You certainly do Keef- the true sequel to RE2.
I only played through Code Veronica once on the Dreamcast back in the day, and I remember being absolutely blown away by the advancement of the graphics.
I hear that, a lot of DC games stunned me back then! That generation (with DC as the vanguard) was the tipping point where consoles had practically caught up with arcades, fantastic ports like Soul Calibur and House of the Dead 2 made me go cross-eyed. To the detriment of arcades, unfortunately!
CV is also just a really good Resi game, a tricky one too especially if you go for the highest rank - I think you get one save (the one where the disc change was, that save remains in this version) and all sorts of other limitations..
Well done on beating the 4th survivor Keef! I'm the same I left it at that, the game has already given me mild PTSD

. I'm not much of a high score guy either, so without the carrot of an achievement or unlock I've not got much interest in whittling down my time.
Currently on the last level of Body Harvest on N64, a childhood favourite. I don't know if it's because I'm playing the NTSC version but it's been a lot harder than last time I played through (a couple of years ago on PAL). Still very impressive, super ambitious for 1998 and really original.
It had a rather troubled development though, DMA (now Rockstar North) were at loggerheads with Nintendo over the direction of the game, with Nintendo eventually cancelling the contract and DMA finding other partners, and then upon release it didn't set reviews on fire or sell great. A lot of aspects that Nintendo pushed stayed in though, things like RPG elements and a more serious tone, and they really make it in my opinion. It would've been a silly tongue in cheek arcade shooter otherwise and I think what we got is more interesting. The soundtrack for example is fantastic, it's pretty much a horror soundtrack which does most of the heavy lifting in setting the tone befitting such a grim premise, overpowering the colourful early 3d graphics' attempts to make you feel comfortable.
I'd love a sequel in this day of copious, formulaic open-world games, all the trouble behind the scenes might explain why it's not been revisited by Rockstar though. I have a friend who worked there and the first thing I asked him when he started his job was 'Where are the Body Harvest posters? Do you walk past a statue of Adam Drake in the lobby??' - absolutely not, he laughed (he liked to rib me about my fandom before he even got the job, although he has since played it himself and has more respect for it

).