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Author Topic: Morrowind  (Read 25641 times)

CheechFU

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Re: Morrowind
« Reply #105 on: 02 January, 2014, 05:56:10 PM »
The library has blocked access to all gaming tip websites so I can't look it up anyway!!! >:(
Use a proxy.

The Doctor Alt 8

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Re: Morrowind
« Reply #106 on: 02 January, 2014, 07:43:30 PM »
They are wise to that trick. All proxy servers are blocked automatically.  >:(

The Doctor Alt 8

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Re: Morrowind
« Reply #107 on: 04 January, 2014, 06:46:39 PM »
Well now.... There doesn't appear to be a cheat code to complete this quest.... So I am a bit stuck. He won't react to taught / intimidation... And he has to attack me first... I can't just kill him. ( Is it because I am a level 68 mage?)

The Doctor Alt 8

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Re: Morrowind
« Reply #108 on: 06 January, 2014, 11:50:37 AM »
Not that I can get any cheat code to work....
there is one for a open EVERY THING skeleton key
Ideal I thought for my previous slave problem...
but does it work? No.

jackstarr

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Re: Morrowind
« Reply #109 on: 06 January, 2014, 02:40:08 PM »
I think I'm getting confused...which quest(s) are you talking about?  Are you unable to get the loot in the ship's tomb (Stormkiss)?  Or do you mean the slave bracers  - in which case, what's the name of the slave?

Have you tried the cheat code "unlock"?  Open the dev console, then click on the container (chest, slave bracers, etc.) you want to unlock, and type "unlock" (without the quotes).  That should unlock the container...but not sure what would happen in the case of slave bracers.


Quote
I may be begging for similar answers myself soon (if I ever get long enough to get some game time in to work out how to do things. I'm all hacking and little magic at this stage.)
Heheh, feel free to ask!

The Doctor Alt 8

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Re: Morrowind
« Reply #110 on: 06 January, 2014, 04:59:29 PM »
Oh I can get to Storm kiss any time I like. (Just acquired Keening and Sunder so all I need is wraithguard.)


been trying to build up my Mage levels to 100 in all schools before I attempt
Morrowind:Sixth House Base


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< Morrowind: Quests: Main Quest

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This quest page is currently being rewritten as part of the Morrowind Overhaul Project.
 The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.


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Contents
  [hide] 1 Quick Walkthrough
2 Detailed Walkthrough 2.1 Orders from Caius
2.2 Report from Raesa
2.3 Rumors in Gnaar Mok
2.4 Ilunibi Caverns
2.5 Return to Caius

3 Bugs
4 Quest Stages
 
   
Dispose of a Sixth House base recently discovered near Gnaar Mok.


Quest Giver:
Caius Cosades in Balmora

Location(s):
Buckmoth Legion Fort, Gnaar Mok, Ilunibi Caverns

Prerequisite Quest:
Meet Sul-Matuul

Next Quest:
Corprus Cure

Reward:
Promotion in the Blades Faction

ID:
A2_2_6thHouse

Suggested Spells:
Levitate, Restore Attribute

Difficulty:
Medium
   

 


 The Sixth House Base

[edit] Quick Walkthrough
1.Receive orders from Caius in Balmora to wipe out a Sixth House base in Gnaar Mok.
2.Visit Raesa Pullia in Buckmoth Legion Fort to receive a report of the scouting party.
3.Travel to Gnaar Mok and talk to the locals to find the location of the Sixth House base.
4.Enter the Ilunibi caverns and fight your way to the shrine.
5.Fight and slay Dagoth Gares.
6.Return to Caius.

[edit] Detailed Walkthrough

[edit] Orders from Caius

Returning to Caius Cosades in Balmora after your journey to the Urshilaku Camp yields you a task (along with 400 gold) to raid and wipe out a Sixth House base near Gnaar Mok, in particular to kill the priest Dagoth Gares. Since Caius doesn't know the exact location, you are to report to Raesa Pullia in Buckmoth Legion Fort.

[edit] Report from Raesa

Buckmoth Legion Fort is just south of Ald'ruhn; the quickest way is by Silt Strider or Guild Guide. Raesa is just inside the main fort interior entrance. She gives you the report on the Sixth House base they discovered. Apparently, out of the original scouting party, only one person returned. He died shortly thereafter from the dreaded Corprus disease, but first mentioned a cavern on the coast named Ilunibi. Though Raesa is not familiar with it, she suggests asking the locals in Gnaar Mok about it. If you haven't been to Gnaar Mok yet, its on the west coast of the island, southwest of Ald'ruhn. Raesa gives you directions to walk there, but the fastest method is to take the Ald'ruhn Silt Strider to Khuul, then take the local boat to Gnaar Mok.

[edit] Rumors in Gnaar Mok

Once you get to Gnaar Mok, talk to just about anyone to find out information on the Ilunibi cavern (you will need to raise their disposition to 50 or higher to get the information). You find out that the caverns are located on the north end of the island, on Khartag Point. You should have Khartag Point marked on your map when you ask about it, just a little northwest of the village. You should find the caverns named as Ilunibi, Carcass of the Saint.

[edit] Ilunibi Caverns

Just inside the entrance to Ilunibi you'll find a very nice little waterfall. It gets much worse just farther in, however. Most of the monsters are random, but depend on your level: lower-level characters are most likely to encounter Skeletons, Ash Slaves, Ash Zombies and Scamps, higher-level characters more likely to have a chance of seeing Bonewalkers, Ash Ghouls, Ascended Sleepers, Atronachs and Golden Saints. There's also a fair number of Dreamers around.

Once you get into the final section of the caverns, Soul's Rattle, you should encounter Dagoth Gares, a unique Ash Ghoul. He will initiate conversation with you and you should try and get as much information as you can before you exit: he can tell you some pretty interesting things about the history of Nerevar and Dagoth-Ur, at least as seen from Dagoth's insane corrupted perspective. Gares is tough, casts spells, and hits pretty hard, but doesn't take too many big hits before he goes down. The bad part is that when he dies, he curses you with the Corprus disease: evidently this fulfills a part of the Nerevarine Prophecies. After killing Gares, don't forget to loot the bell chamber nearby as it has some some excellent loot (including the Fists of Randagulf).

At this point in the Main Quest you'll start seeing several barely dressed Dunmer standing still on the roads. They call themselves Dreamers and are people who have fallen under the influence of Dagoth Ur's growing powers. They're the same Dreamers that you may have already been seeing in other Sixth House caves and they will attack on sight.

[edit] Return to Caius

Once you've finished in the caverns, head back to Caius in Balmora (walk to Caldera, east of Gnaar Mok, and use a Guild Guide, or walk a little farther to Balmora southeast of Gnaar Mok - or simply cast Almsivi Intervention from the cave.) Upon your return, you will be promoted to Traveler. Furthermore, Caius has been gathering some information of his own, and found someone who is doing research into Corprus Disease with a view to finding a cure: the Telvanni wizard, Divayth Fyr, who he suggests you visit, on the grounds that if he can't help you, nobody else can.

[edit] Bugs
You may not receive Corprus after killing Gares. PC Note This can be fixed with the console commands player->AddSpell "Corprus" and Journal A2_2_6thHouse 50.

When he asks you about your orders at the beginning of this quest (after you return from Urshilaku), keep selecting the answer: "I'm willing, but cautious" over and over again. Caius will keep giving you 400 gold, if your level is under 6.

[edit] Quest Stages

These Codes can be used along with the Journal Console Command and Quest ID given within the chart to update the quest to a certain point.


Sixth House Base (A2_2_6thHouse)


Index

Finishes Quest

Journal Entry

1  Before I take my next mission, the Spymaster wants me to improve my skills. He suggests I take a few guild jobs, cash in the loot, and upgrade my equipment. He gave me 400 gold to spend. When I think I'm ready, I'll go back to him, and he'll give me my next mission.
2  The Spymaster suggests I do some more freelance work, and invest all I earn in training and equipment. When I think I'm ready, I'll go back to him, and he'll give me my next mission.
5  The Spymaster has sent me to find a Sixth House base near Gnaar Mok. There I must kill a Sixth House priest named Dagoth Gares, and bring the Spymaster a full report on the Sixth House base. But first I need to speak to Raesa Pullia, the Champion of Fort Buckmoth. She'll tell me about the patrol that found the base, and how to find it.
7  The Spymaster says a patrol found a Sixth House base in a cave the locals call Ilunibi. However, the one trooper who escaped to report died of corprus disease. Before he died, the trooper encountered monsters, cultists, and a powerful Sixth House priest called Dagoth Gares. The Spymaster says to go talk to Raesa Pullia, Champion of Fort Buckmoth. She'll give me the details.
10  I spoke with Raesa Pullia. The trooper who escaped died mad and disfigured with corprus. The cavern with the Sixth House base -- Ilunibi -- is not on the maps. I'll ask in Gnaar Mok about Ilunibi. The patrol fought cultists, disfigured man-beasts, and a half-man creature named Dagoth Gares. Dagoth Gares killed all the patrol, but sent one survivor out with messages about awakened sleepers and Lord Dagoth Ur.
20  A scout in Gnaar Mok told me about an old sea cave, called Ilunibi Caverns, up on the north end of the Gnaar Mok island, right on the coast. He said there was nothing but rats and slaughterfish, though smugglers and outlaws might use it for a hide-out.
40  The priest of Ilunibi Shrine tells me that Dagoth Ur bids me come to Red Mountain, where he would grant me counsel and power, if only I would pledge that friendship anew. He says the path to Red Mountain is long, and filled with danger, but there I will find wisdom, a firm friend, and all the power I need to set the world aright. So Dagoth Ur hopes to attract me to his service with promises of friendship and power.
42  Dagoth Gares says the Sixth House was only sleeping. Now Dagoth Ur and the Sixth House will free Morrowind of foreign rulers and divine pretenders. When the land is swept clean of 'false friends' and 'greedy thieves', the children of Veloth 'will build anew a garden of plenty in this blighted wasteland'. So the Sixth House means to drive out the Empire, overthrow the Temple, and restore the pre-Imperial Dunmer nation of Morrowind.
44  Dagoth Gares describes the Sleepers and Dreamers as new and weak worshippers. But the Children of His Flesh -- I think he means the corprus beasts -- are 'deep in the heart of his mysteries'. He also says that he and the servants of Ilunibi we are the least of Dagoth Ur's servants, and that servants called 'Ash Poets', 'Ascended Sleepers', and 'Ash Vampires' are more powerful and more blessed by Lord Dagoth.
46  Dagoth Gares says Lord Dagoth would far rather have me as a friend than as an enemy. But until I submit to Lord Dagoth, Sixth House servants will treat me as an enemy. If I want to be a friend of the Sixth House, first I must go to Lord Dagoth in his citadel on Red Mountain, and make my submission.
48  Dagoth Gares says Ilunibi shrine is only a small, quiet retreat where Sixth House servants share the sacraments of flesh and blood, and dream the dreams of their Lord. He says other lesser shrines are hidden throughout the land, but the greatest shrines of Sixth House servants lie beneath Red Mountain, in the citadels of our Lord and his close kin.
49  Dagoth Gares addressed me as if I were Lord Nerevar, giving me Dagoth Ur's words. Dagoth Ur says Nerevar and he were friends and brothers, but that Nerevar struck Dagoth Ur down beneath Red Mountain while Dagoth Ur protected a treasure Nerevar had sworn Dagoth Ur to protect. Yet Dagoth Ur offers to forgive me and raise me high in his service. So Dagoth Ur thinks I'm Lord Nerevar. I wonder about their history together.
50 Finishes quest I have killed Dagoth Gares, as the Spymaster ordered. But with his dying breath, Dagoth Gares pronounced a curse on me, and now I have the corprus disease. He said I would come to Dagoth Ur ' in his flesh, and of his flesh'. I don't feel any different, but the marks of the disease are plain on my face. I'll have to return and report to the Spymaster on the Sixth House base, and hope he knows of some way to cure this disease.



I have been building a reserve of magic supplies outside the town of Balmora for when I contract the Corpus... as I'll be on my own after that.

As for weapons... well now I suppose I had better store some of them to.

Good job none of the NPCs are thieves....


(Oh and in answer to your question Jackstar.... I wanted the Skeleton key to open slave bracers...) Not that I can ever get ANY BLOODY CHEAT CODE FOR ANY GAME TO WORK....

jackstarr

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Re: Morrowind
« Reply #111 on: 06 January, 2014, 05:48:07 PM »
Are you sure you were using the right key for those particular slaves?  I don't remember this very well  (I played a heavily modded slave questline which expanded the twin lamps and all the game mechanics to do with slavery).   I checked the UESP though, and each bunch of slaves seems to have their own unique key...

http://www.uesp.net/wiki/Morrowind:Keys

To get the Skeleton key legitimately, you need to follow the Thieves Guild questline.  Rather than cheating and getting the Skeleton key, why not use the dev console to add your lost slave key for the slaves you're trying to free? 

Open the console and type:
player->AddItem "skeleton_key" 1
then press enter, and 1 skeleton key will be added to your inventory.
If you like, replace the word "skeleton_key" with correct key from the above link.

The Doctor Alt 8

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Re: Morrowind
« Reply #112 on: 06 January, 2014, 09:37:53 PM »
1/ found two more slaves AFTER disposing of slave key ( while looking for poly ehatathingamijig stones and that is a waste of time as there is clearly a bug in my copy cause two are not where the game guides state they are)
2/ want to free the slaves at Moleg Mar ... Game guides say that there IS no key for them.)
can't bloody unlock twin lamps quest either... Dispiste the number of slaves bought/ set free when I've cleared out bandit caves....

jackstarr

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Re: Morrowind
« Reply #113 on: 07 January, 2014, 09:08:05 AM »
Quote
looking for poly ehatathingamijig stones and that is a waste of time as there is clearly a bug in my copy cause two are not where the game guides state they are)
Have you double checked here? -
http://www.uesp.net/wiki/File:MW-map-PropylonIndices.jpg
http://www.uesp.net/wiki/Morrowind:Propylon_Indices

For the rest of your queries, my memory fails me, so I'm relying on the UESP...

Quote
want to free the slaves at Moleg Mar ... Game guides say that there IS no key for them.)
UESP says "in some cases, there is no key to be found. These slaves can still be freed, however. All you need to do is cast Command Humanoid on them, and get them to follow you to the nearest location for which you DO have a key. Once they are in that location, your key will work. "

Quote
can't bloody unlock twin lamps quest either... Dispiste the number of slaves bought/ set free when I've cleared out bandit caves....
The UESP says "After you have freed 20 slaves, you will be told a secret phrase and Ilmeni Dren in Vivec will have some quests for you. After you free 30, you can speak to Jobasha (also in Vivec) to receive 3 skill books as a reward." 

Does this help?

The Doctor Alt 8

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Re: Morrowind
« Reply #114 on: 07 January, 2014, 03:57:15 PM »

I know that I must have released over 20 slaves... yet I still haven't been given the key phrase.

looked all over here
Marandus Propylon Index
index_maran
Vivec, St. Olms Temple The Temple in the St. Olms district of Vivec is reached via the Plaza level. The index is on the floor next to some crates, downstairs in the northwest storage room.
the index simply IS NOT THERE...

I think this is a bug. But thanks for this link....

(Insert headbanging smillie here)

UESP says "in some cases, there is no key to be found. These slaves can still be freed, however. All you need to do is cast Command Humanoid on them, and get them to follow you to the nearest location for which you DO have a key. Once they are in that location, your key will work. "

Will this work with "cattle" (the slaves of vampires that I have killed.) I read in one game guide that there is no point in freeing these people due to the face that they apparently respawn

Thanks again for your patience Jackstarr  I am a right pain in the arse aren't I?


It also doesn't help that the tilde (~) key dose NOT open the control consol. instead it is the key next on the left hand side of the number one at the top of the querty keyboard.

Soooo when you try to use " in the instruction you don't get a "... oh dear me no... you get the @ symbol instead.

(I have noticed this before. game guides say use the tilde key to open the control consol... IT IS NEVER THE TILDE KEY (~) it's always the key next on the left hand side of the number one at the top of the querty keyboard...

jackstarr

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Re: Morrowind
« Reply #115 on: 07 January, 2014, 04:35:58 PM »
Quote
I have noticed this before. game guides say use the tilde key to open the control consol... IT IS NEVER THE TILDE KEY (~) it's always the key next on the left hand side of the number one at the top of the querty keyboard...
This is true - the reason it's referred to as the tilde key is that on the US keyboard, the tilde is found in that position.  As we're in the UK, our tilde is all the way across by the Enter key. 
The correct button to bring up the console is whichever button is left of the 1 key, below the Esc key, and above the Tab key.

Quote
the index simply IS NOT THERE...
Try adding the Maran index to your inventory via the console:
player->AddItem "index_maran" 1

Quote
Will this work with "cattle" (the slaves of vampires that I have killed.) I read in one game guide that there is no point in freeing these people due to the face that they apparently respawn
Well, it depends how you want to play the game.  They'll still be registered as freed - just imagine that other vampires have recruited new cattle if you go back there again in the future after the cells have reset.

Did you ever manage to install the official Morrowind patch and the unofficial Morrowind Code Patch?  I'm still pretty confident that these would make life easier for you.

The Doctor Alt 8

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Re: Morrowind
« Reply #116 on: 07 January, 2014, 04:54:22 PM »
Well I have downloaded a patch today on my dongle.
fingers crossed I can get it to work...


Quote

Will this work with "cattle" (the slaves of vampires that I have killed.) I read in one game guide that there is no point in freeing these people due to the face that they apparently respawn


Well, it depends how you want to play the game.  They'll still be registered as freed - just imagine that other vampires have recruited new cattle if you go back there again in the future after the cells have reset.

Even though I have killed all the vampires in that building?

jackstarr

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Re: Morrowind
« Reply #117 on: 07 January, 2014, 05:58:42 PM »
Make sure you grabbed the correct patch for your version of Skyrim (ie. the European patch, and if you don't have the expansions Bloodmoon and Tribunal make sure you don't have the patch that supports them).


Quote
Even though I have killed all the vampires in that building?
Vampires will probably respawn too - generic spawns tend to respawn on cell reset (a "cell" is just a term for an area) in Elder Scrolls games - could be anywhere from in-game days to in-game weeks.  Even if the vampires don't respawn there, you could just roleplay that they were out hunting when you visited ;)

The Doctor Alt 8

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Re: Morrowind
« Reply #118 on: 10 January, 2014, 08:39:04 PM »
A friend of mine has bought me the Bloodmoon expansion pk.  Do I have to have tribunal first ? ( the game instruction say it is ok but...

A rotten skelletal champion is squating in my Azuras star.... ( needed a golden saint ) how do I evict it?

jackstarr

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Re: Morrowind
« Reply #119 on: 11 January, 2014, 12:27:34 PM »
Quote
A friend of mine has bought me the Bloodmoon expansion pk.  Do I have to have tribunal first ? ( the game instruction say it is ok but...
I bought and installed them in order of release (Tribunal, then Bloodmoon) so I don't have any firsthand knowledge, but if you're planning on playing Tribunal at any stage, you should do so first, as I did a quick forum search and this advice popped up:
Quote
no you don't need tribunal to play bloodmoon BUT if you have both of them then you need to install tribunal before bloodmoon since bloodmoon holds the most up to date patch for the game, which is why people state it gives them errors.

In other words:

Morrowind + Tribunal = Fine

Morrowind + Bloodmoon = Fine

Morrowind + Tribunal + Bloodmoon = Fine

Morrowind + Bloodmoon (Installing it first) + Tribunal = Can lead to errors


Quote
A rotten skelletal champion is squating in my Azuras star.... ( needed a golden saint ) how do I evict it?
I think you'll need to enchant something to empty it again.