I played the original Stanley Parable, and its demo, and intend picking up the re-make.
All are fantastic. The voiceover is very Hitchhikers.
I was almost part of the way through the demo of this when I stopped.
I would also steer clear of the last
The Witcher game. No the new one. (As that that does look promising..) But the last one is terrible. I brought it for $60.00
AUD retail for the
X-Box-360 and nearly cried big man tears when I saw it selling for $5.00
AUD on
STEAM. Of course, that hasn't lasted forever and it's back up to it's regular price. Anyway, it's basically got every bad thing that most games of it's type and genre haven't got going for it and it's not much of sandbox game.
It's been very linear so far. The
Witcher doesn't animate, when searching through cupboards, closets, secret compartments, collecting herbs and flowers. The
Witcher just stands there.
The
Witcher can't jump or walk/run over the side of any ledges, no matter how non-lethal the damage he might take falling from the height.
The
Witcher can't just walk up to anybody and attack them, including anybody that is clearly a enemy. So far, he's had to otherwise interact with characters that are essential to the plot before there might even be any combat happening between them. Sure, the
Witcher could draw one of his swords and take a swing at them any time you like. Yet, it would just pass through them harmlessly.
The fact that the
Witcher carries two swords that he can't even duel wield kind of pathetic. The
Witcher uses the iron one for fighting regular folk/animals (I suspect, he does.) and the silver one for monsters. Why don' they just have one iron sword laced with silver. So it effects both, or just have the silver sword as I'm sure it would be harm full to any living thing. Of course silver is soft metal and won't last as long as iron. Especially, when the
Witcher appears to be using them as much as the game mythology hints that he does. Yeah, a untreated sliver sword would need to be repaired more often or completely replaced with another one. Carrying two sword for to be only used separately for similar two individual uses reminds me of playing golf. You know, carrying around all those gold-clubs used for smashing and putting. Maybe the
Witcher needs a caddy.
The graphics aren't that good, and one of the
Witcher's signature abilities. The thing about his special eyes that can see better than regular human's. This hasn't come into play within the game so far as I played it yet.
I can't remember anything else about this game except that I stopped playing when I couldn't beat a guard up enough to get past him.
I'm sorry if this offends any fans of this particular character, but felt a warning about the drawbacks of this game was in order and sure that there are a few game of similar content that that may have one two of the very same drawback I mentioned above. They just don't have as many of them combined as this one does.
I do hope these problems have been recognised by the people developing the latest
Witcher and addressed and fixed/improved for the sake of loyal fans of then game.
Yet, I'm sure it is.