Cheers Tordel,
squibs were all digital apart from a couple of pyro sparks on the drop pod - originally I was just on board to do the eyes and muzzle flashes, but ended up doing a load more to get a consistent look.
Skin needed a bit of retouching, it was showing through after all the rough and tumble, also meant the grade is probably less blue than it might have been.
Did try pushing it all towards blue but without regular skin tones as reference you wouldn't really read it.
I was a bit uuuhhh when I first saw the costume, but got used to it pretty quickly + comic Bagman would have been a bit boxy to do much with.
All the chips were shot without any animations, and I added them pretty late in the day - seemed to work though.
Hardest bit was the explosion - had to remove all the cables from the stunt guys yanking them back, and remove treeline behind the pyro...
There'll probably be a before and after up at some point.