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how to do a prog slog

Started by sheridan, 22 May, 2015, 09:15:28 PM

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sheridan

2000AD Prog 430: Ace Garp: You'll Never Warp Alone!

The king's head falls, possession in Termight, shapechanging alien spiders in Mega-City One (well, one shapechanging alien spider), Ace hits the meteor belt at warp speed and Rogue gets tied down.

sheridan

2000AD Prog 431: Norts Landing - Meltdown Minus 15!  G.I. Stake Out!


Johnny and Wulf hit the palace, the Yellow Snork hits a snag, so does Nosferatu, Sláine and Elfric get macrocosmic (sigh) and Rogue gets hot under the collar.



sheridan

2000AD Prog 432: Rogue Mayall – Killer in a Concrete Jungle! "I warned you, Dredd!" BLAM! BLAM!


Mij takes a bath, Ace takes the lead, Nosferatu takes a new identity, Ukko takes the mirth and Rogue takes his leave.

sheridan

2000AD Prog 433: The Sweet Taste of Justice! "Come here, food!"

City of the High Cythrons, Alpha puts out a bounty, Dredd doggedly pursues Nosferatu (write his name in blood), Garp makes the nightlight flight.

sheridan


sheridan

2000AD Annual 1986

Lugjacks and distress buoys, illegal smuggling from Brazil, talking kneepads, a visit to the Milton Keynes Mutant Ghetto and what Norts do on their day off.

Oh, and I'm now getting a robot to read out my blog posts (after experimenting with the Shriekback - Nemeis post), so technically it's now a podcast as well as a blog.


sheridan

Judge Dredd Annual 1986

Even perps get robbed in Mega-City One - of everything!  If you're committing a crime, best make sure you get good quality clothing first.  No space for prudishness when you're a judge.  Citi-Def - more trouble than they're worth.  What would you do to get on the vid?

sheridan

The Daily Dredds 1984



In 1984, forty-two Judge Dredd stories were published in a major national newspaper.  This is their tale.

sheridan

It's been a while since my last post - I knew when I started the slog that there'd be a few challenging entries.  The gap between my last post and my next slog post shouldn't be as bad as the gap between Prog 27 (February 2017) and the 2000AD annual 1978 (May 2019) but in the mean time here's my post about my latest appearance on Space Spinner 2000 (which was broadcast back in September).

norton canes

Quote from: sheridan on 02 April, 2021, 09:40:56 PM
Judge Dredd Annual 1986

Don't suppose anyone knows who wrote 'Judge Dekker: The Rookie' in this? Can't see a credit.

sheridan

Quote from: norton canes on 02 November, 2021, 03:36:59 PM
Quote from: sheridan on 02 April, 2021, 09:40:56 PM
Judge Dredd Annual 1986

Don't suppose anyone knows who wrote 'Judge Dekker: The Rookie' in this? Can't see a credit.

Believe me, I studied every page multiple times (and consulted Barney) trying to work that one out!

sheridan

Up until now my process has been to read the next thing on the list, write about it and post the blog.  I'd always known there were going to be a few problems with this approach, and this is the first major stumbling block (first clue is that my last new post was six months ago!) - anyway, I think I'm going to have to change my process to handle the weekly progs (and monthly megs when they start up) but to get a head-start on the annuals and other exception releases.  Like the subject of my latest blog post.

I started writing it six months ago, have added little bits every month or so and have finally finished it.  It's longer than any other post.  I'm pretty sure it will be of less interest than most other posts, but here goes...

A few years after Judge Dredd: The Game of Crime-Fighting in Mega-City One came the first 2000AD-related roleplaying game!

Judge Dredd: The Roleplaying Game

Funt Solo

I sold all of my JD-RPG stuff back in 2005 to help fund a US trip, but I had the boxed set, the citi-block floor plans, Judgement Day, Slaughter Margin, the Companion book and all of the extra gubbins from White Dwarf. Was there another module aside from Slaughter Margin?

I loved the idea of having a squad of specialist Judges so you could run the game a bit like D&D, and planned out some adventures but I don't think I ever managed to get a game together.

The driving rules were a bit pants, but probably something more narrative driven and less strictly mapped would work better in that regard.
++ A-Z ++  coma ++

sheridan

Quote from: Funt Solo on 08 November, 2021, 03:24:37 AM
I sold all of my JD-RPG stuff back in 2005 to help fund a US trip, but I had the boxed set, the citi-block floor plans, Judgement Day, Slaughter Margin, the Companion book and all of the extra gubbins from White Dwarf. Was there another module aside from Slaughter Margin?
Nope, you had the lot!  Don't forget that there were two long scenarios, one in White Dwarf and one in the Companion which might be tricking your memory in to thinking they were standalone publications.

QuoteI loved the idea of having a squad of specialist Judges so you could run the game a bit like D&D, and planned out some adventures but I don't think I ever managed to get a game together.

The driving rules were a bit pants, but probably something more narrative driven and less strictly mapped would work better in that regard.

Yes, not having played it either recently or extensively I'm not entirely convinced a squad of bog-standard street judges is going to be that interesting for long, without the balance that most other games have, class-wise (and the chances of getting a specialist judge from basic rolls is low).

Colin YNWA

Towards the end of our time playing the JD rpg (which always played second fiddle to the TSR Marvel Superheroes one - that was a lovely fast system) we started to play with a gang of perps using the rules (and our own character creation rules). That was much more fun in the end, but the rules were always a bit heavy to make a session flow easily.