Buoyed by the discussion here, and a nostalgic reading of the Warlock magazines, I gave Warlock of Firetop Mountain a go last night. Rather than cheat a bit, as I used to as a nipper, I thought I'd play it completely by the book (pun intended!): follow the rules to the letter and even draw a map as I went on.
RnGesus was on my side, at least at the start, as I rolled outrageously good stats: Skill 11, Stamina 23 and Luck 10. This allowed for a bold play style, as I could rifle through all the rooms early on with barely a scratch and soon had 26 pieces of gold, the bronze key, the potion of invisibility, glove, cheese etc. My luck eventually started to fail me the other side of the river though. Naively I told the man with the dog that I was raiding the place, at which point he set his dog on me, and after I killed the dog, he turned into a werewolf and came at me. I thought I'd fare pretty well in the fight, after all, I had skill 11 compared to his 8....but the rolls were bad! I defeated him, but with stamina now depleted to 9. I'm now on paragraph 122 which has the memorable picture of the four gaunt looking men in rags, so I'm still to do labyrinth part of the adventure.
It's been quite interesting to follow the rules properly. I've realised how important the luck mechanic is, and how the game is set up to reward boldness by giving you luck points. But by doing that it also provides an incentive to test your luck during battles, as otherwise you won't get the benefits of the luck points you get (as you can't exceed your initial value). Also using provisions to give a +4 to stamina becomes important, and those paragraphs where you're allowed to take a meal become very welcome.
I'll continue tomorrow. I have a vague plan of replaying the first 6 books, as those were the ones I had as a kid.
RnGesus was on my side, at least at the start, as I rolled outrageously good stats: Skill 11, Stamina 23 and Luck 10. This allowed for a bold play style, as I could rifle through all the rooms early on with barely a scratch and soon had 26 pieces of gold, the bronze key, the potion of invisibility, glove, cheese etc. My luck eventually started to fail me the other side of the river though. Naively I told the man with the dog that I was raiding the place, at which point he set his dog on me, and after I killed the dog, he turned into a werewolf and came at me. I thought I'd fare pretty well in the fight, after all, I had skill 11 compared to his 8....but the rolls were bad! I defeated him, but with stamina now depleted to 9. I'm now on paragraph 122 which has the memorable picture of the four gaunt looking men in rags, so I'm still to do labyrinth part of the adventure.
It's been quite interesting to follow the rules properly. I've realised how important the luck mechanic is, and how the game is set up to reward boldness by giving you luck points. But by doing that it also provides an incentive to test your luck during battles, as otherwise you won't get the benefits of the luck points you get (as you can't exceed your initial value). Also using provisions to give a +4 to stamina becomes important, and those paragraphs where you're allowed to take a meal become very welcome.
I'll continue tomorrow. I have a vague plan of replaying the first 6 books, as those were the ones I had as a kid.