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General Chat => Links => Topic started by: Noisybast on 12 January, 2003, 07:00:41 AM

Title: Strontium Dog Unreal Tournament Mod
Post by: Noisybast on 12 January, 2003, 07:00:41 AM
I'm putting together a Strontium Dog UT Mod, and want suggestions as to what to include. If you're interested, please check out my site .

Please email me with any questions/suggestions, or post them on my forum.

Please bear in mind that the Mod is in very early development, so don't expect a playable demo any time soon...

Thanks guys!

Link: Strontium Dog

Title: Re: Strontium Dog Unreal Tournamen...
Post by: James on 12 January, 2003, 08:01:54 AM
nice...

Is it for UT or UT2003?
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 12 January, 2003, 01:58:16 PM
Original UT.

I'm told UT's got better built-in support for single player missions than UT2K3. Anything to avoid any unneccessary coding!

Still, it'll take a while to get all the models looking right, and Unreal II is out in a few weeks...
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Devons Daddy on 12 January, 2003, 02:39:42 PM
very impressive.
i am no tek division judge, but it looks like a lot of hard work went into this.
you could post it without a title and everyone here would instantly recognize who it was.
keep us posted on as you progress. would like to watch i develop
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 12 January, 2003, 04:34:49 PM
Cheers DD. I'm hoping to get the Johnny model finished quite soon - I'll let you know as soon as it's done.
Title: Re: Strontium Dog Unreal Tournamen...
Post by: karne on 13 January, 2003, 03:58:12 AM
"I'm well aware that it currently sucks".

Are you insane? It's firkin brilliant! Now get a move on and finish it! :)
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Adrian Bamforth on 13 January, 2003, 06:23:30 AM
Made a Max mesh not unlike that myself couple of years ago

http://www.fegmania.freeserve.co.uk/Portfolio/JohnnyAlpha.jpg

http://www.fegmania.freeserve.co.uk/Portfolio/JohnnyAlpha3.jpg

Yours is looking good. Always a tricky one trying to map the texture onto that helmet.

Cheers,

ADE
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 14 January, 2003, 02:22:53 PM
Thanks Karne, you're a gent!
I'll get some more work done on it tonight - hopefully his face will be a little less flat when I finish.
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 14 January, 2003, 02:54:50 PM
That's pretty cool Adrian! I checked out your portfoio as well - I'm impressed!

I'll get a better texture map sorted out once the whole model's completed - the existing one is just to gauge the general look of the thing.
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 06 February, 2003, 06:17:34 PM
OK - I've made some progress with the models, and they're beginning to look regognisable now. I've got the basic shape of Johnny's head & body, and Red's beginning to take shape quite nicely, too. If you're interested, hit the link.

Link: Check it out!

Title: Re: Strontium Dog Unreal Tournamen...
Post by: Devons Daddy on 07 February, 2003, 02:25:31 PM
looking superb there.
really is, the weapons are excatly as they should be. im really impressed.
keep at it and keep on posting your progress.its good to watch it develop.
Title: Re: Strontium Dog Unreal Tournamen...
Post by: karne on 08 February, 2003, 02:06:44 AM
Excellent work so far, but once again "GET A MOVE ON!" :)
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Bolt-01 on 08 February, 2003, 04:25:56 PM
Veery nice. I dont get the chance to play on the PC (Too much drawin' to do), so you better remember to post piccies as you progress.

rotts
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Bart Oliver on 08 February, 2003, 04:40:06 PM
Rotts,  what kind of drawin' ?
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 11 February, 2003, 09:32:05 AM
OK Rotts - here's the latest pics of Johnny & Red:

Link: More images on the site!

Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 14 February, 2003, 08:18:47 AM
Hmmm... hit a few minor snags with the Johnny & Red models. Nothing that can't be fixed, but it'll take a bit of messing around with the meshes. In the meantime, here's something I knocked up in about an hour & a half tonight while I was trying a few new tricks out...
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Devons Daddy on 14 February, 2003, 11:45:02 AM
very good just a little Barry manilow though in the second shot.
but as a non tek division judge. i can only applaude.
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Adrian Bamforth on 14 February, 2003, 04:56:03 PM
While we're at it...

ADE
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 14 February, 2003, 05:46:46 PM
Ha-haaa! Fantastic! have you got a Quinch to go with it?
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Adrian Bamforth on 14 February, 2003, 05:58:45 PM
I'll work on it.

I know next to nothing about how these mods work - when making a model, what specifications do you need to use/what has to be done to get D.R. & Quinch running round causing havok inside Unreal Tournament, Half-Life or Quake 2?


ADE
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 14 February, 2003, 07:06:24 PM
Depends which game you're going for.
Best bet is to look on www.polycount.com - they've got all the info you'll need for getting the models into the game of your choice.

From what I can gather, models for original UT seem to be generally around 1000 - 1500 polys.

You'll need to use something like LithUnwrap to generate the base image for the texture map, or use Painter3D to paint directly onto the model. I prefer to do the skin in 2D, then wrap it around the model.

You'll also need to download the player model SDK to get the skeleton. I think it's available from the Unreal Tournament website.

I'd recommend hanging around the pimping & previews section of the Polycount message board too, as it can give you a good idea of the possible pitfalls involved (and you might pick up a few handy tricks too - I know I did!).

Link: Polycount message board (Pimping & Previews sectio

Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 16 February, 2003, 05:38:10 AM
Right - now we're getting somewhere! I've got the first draft of Johnny's face finished. Let me know what you think - any comments or criticisms on the general shape of the face would be appreciated, as I want to get it as close to Ezquerra's version as possible.

Link: The obligatory site link!

Title: Re: Strontium Dog Unreal Tournamen...
Post by: karne on 16 February, 2003, 06:00:31 AM
You know, in that unfinished state he reminds me of Hammerstein.
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 16 February, 2003, 06:18:07 AM
>>"You know, in that unfinished state he reminds me of Hammerstein."

Yeah, I can go along with that...
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Adrian Bamforth on 16 February, 2003, 07:05:47 AM
The face looks just right to me, on the rest of the model the helmet looks slightly big and Mekonly, though that may be partly the lack of other armour.

ADE
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Bolt-01 on 16 February, 2003, 02:05:23 PM
Lookin good fellas.

Noisy: The face looks pretty cose, difficult to tell without the helmet. It is great to see the 'look' changing over the last few postings.

Bart: I have just logged a VC's strip in the Fan section and I'm working on a 5 page piece for PVS.

rotts.
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 19 February, 2003, 05:33:36 AM
Here's Johnny with his face finally attached to his head. There are still a few stray polys that need filling in around the neck & behinf the face guards, but it's getting there.

I had to change the shape of his face slightly to fit it to the helmet. Does it still work?

I've been looking at it for too long to be totally objective about it, so I really do value any comments or constructive criticism.

Link: The site (again!)

Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 19 February, 2003, 05:38:41 AM
Um... I think I buggered the image URL up. How's this?
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 19 February, 2003, 05:42:18 AM
Arses! Anybody know what I'm doing wrong? I know I missed the http:// off the first one, but the second one should have been OK, surely?

The images are all on my site anyway, so please click the link & take a look!
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 19 February, 2003, 05:45:03 AM
Aha! You know, you'd swear I'd never used a keyboard before.

Apologies for the earlier shambolic linkage, normal service will now be resumed...
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Bart Oliver on 26 February, 2003, 03:29:29 AM
Have really enjoyed following this thead-

Seems a shame to let it shuffle off the end of the board..

Checked out the site again and I was wondering a)what's a reasonable poly count for your characters? and b) will you get round to developing any environments from the series of SD stories? ie: The Killing
Title: Re: Strontium Dog Unreal Tournamen...
Post by: Noisybast on 27 February, 2003, 03:50:14 AM
Thanks Bart - I think around 1500 polys is about right for the original Unreal Tournament.

I'm thinking of possibly switching engines to Unreal 2, as the poly count is much higher, and  I'd be able to cram a lot more detail in there. Just need to get my hardware upgraded to a level that can deal with that kind of thing...

On a related note, I've just recruited a texture artist to work on the skins. Her previous work has been excellent, so I'm looking forward to seeing what she comes up with...