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Author Topic: Strontium Dog Unreal Tournament Mod  (Read 5061 times)

Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #15 on: 14 February, 2003, 08:18:47 AM »
Hmmm... hit a few minor snags with the Johnny & Red models. Nothing that can't be fixed, but it'll take a bit of messing around with the meshes. In the meantime, here's something I knocked up in about an hour & a half tonight while I was trying a few new tricks out...
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Devons Daddy

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Re: Strontium Dog Unreal Tournamen...
« Reply #16 on: 14 February, 2003, 11:45:02 AM »
very good just a little Barry manilow though in the second shot.
but as a non tek division judge. i can only applaude.
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Adrian Bamforth

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Re: Strontium Dog Unreal Tournamen...
« Reply #17 on: 14 February, 2003, 04:56:03 PM »
While we're at it...

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Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #18 on: 14 February, 2003, 05:46:46 PM »
Ha-haaa! Fantastic! have you got a Quinch to go with it?
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Adrian Bamforth

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Re: Strontium Dog Unreal Tournamen...
« Reply #19 on: 14 February, 2003, 05:58:45 PM »
I'll work on it.

I know next to nothing about how these mods work - when making a model, what specifications do you need to use/what has to be done to get D.R. & Quinch running round causing havok inside Unreal Tournament, Half-Life or Quake 2?


ADE

Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #20 on: 14 February, 2003, 07:06:24 PM »
Depends which game you're going for.
Best bet is to look on www.polycount.com - they've got all the info you'll need for getting the models into the game of your choice.

From what I can gather, models for original UT seem to be generally around 1000 - 1500 polys.

You'll need to use something like LithUnwrap to generate the base image for the texture map, or use Painter3D to paint directly onto the model. I prefer to do the skin in 2D, then wrap it around the model.

You'll also need to download the player model SDK to get the skeleton. I think it's available from the Unreal Tournament website.

I'd recommend hanging around the pimping & previews section of the Polycount message board too, as it can give you a good idea of the possible pitfalls involved (and you might pick up a few handy tricks too - I know I did!).

Link: Polycount message board (Pimping & Previews sectio

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Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #21 on: 16 February, 2003, 05:38:10 AM »
Right - now we're getting somewhere! I've got the first draft of Johnny's face finished. Let me know what you think - any comments or criticisms on the general shape of the face would be appreciated, as I want to get it as close to Ezquerra's version as possible.

Link: The obligatory site link!

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karne

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Re: Strontium Dog Unreal Tournamen...
« Reply #22 on: 16 February, 2003, 06:00:31 AM »
You know, in that unfinished state he reminds me of Hammerstein.

Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #23 on: 16 February, 2003, 06:18:07 AM »
>>"You know, in that unfinished state he reminds me of Hammerstein."

Yeah, I can go along with that...
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Adrian Bamforth

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Re: Strontium Dog Unreal Tournamen...
« Reply #24 on: 16 February, 2003, 07:05:47 AM »
The face looks just right to me, on the rest of the model the helmet looks slightly big and Mekonly, though that may be partly the lack of other armour.

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Re: Strontium Dog Unreal Tournamen...
« Reply #25 on: 16 February, 2003, 02:05:23 PM »
Lookin good fellas.

Noisy: The face looks pretty cose, difficult to tell without the helmet. It is great to see the 'look' changing over the last few postings.

Bart: I have just logged a VC's strip in the Fan section and I'm working on a 5 page piece for PVS.

rotts.

Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #26 on: 19 February, 2003, 05:33:36 AM »
Here's Johnny with his face finally attached to his head. There are still a few stray polys that need filling in around the neck & behinf the face guards, but it's getting there.

I had to change the shape of his face slightly to fit it to the helmet. Does it still work?

I've been looking at it for too long to be totally objective about it, so I really do value any comments or constructive criticism.

Link: www.strontiumdog.myby.co.uk" target="_blank">The site (again!)

www.strontiumdog.myby.co.uk/ja_all.jpg">
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Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #27 on: 19 February, 2003, 05:38:41 AM »
Um... I think I buggered the image URL up. How's this?
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Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #28 on: 19 February, 2003, 05:42:18 AM »
Arses! Anybody know what I'm doing wrong? I know I missed the http:// off the first one, but the second one should have been OK, surely?

The images are all on my site anyway, so please click the link & take a look!
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Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #29 on: 19 February, 2003, 05:45:03 AM »
Aha! You know, you'd swear I'd never used a keyboard before.

Apologies for the earlier shambolic linkage, normal service will now be resumed...
Dan Dare will return for a new adventure soon, Earthlets!