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Author Topic: Strontium Dog Unreal Tournament Mod  (Read 5066 times)

Bart Oliver

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Re: Strontium Dog Unreal Tournamen...
« Reply #30 on: 26 February, 2003, 03:29:29 AM »
Have really enjoyed following this thead-

Seems a shame to let it shuffle off the end of the board..

Checked out the site again and I was wondering a)what's a reasonable poly count for your characters? and b) will you get round to developing any environments from the series of SD stories? ie: The Killing
Obviously you're not a golfer.

Noisybast

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Re: Strontium Dog Unreal Tournamen...
« Reply #31 on: 27 February, 2003, 03:50:14 AM »
Thanks Bart - I think around 1500 polys is about right for the original Unreal Tournament.

I'm thinking of possibly switching engines to Unreal 2, as the poly count is much higher, and  I'd be able to cram a lot more detail in there. Just need to get my hardware upgraded to a level that can deal with that kind of thing...

On a related note, I've just recruited a texture artist to work on the skins. Her previous work has been excellent, so I'm looking forward to seeing what she comes up with...
Dan Dare will return for a new adventure soon, Earthlets!