Resident Evil 6
I know some people here hated this game. But I decided to give it a shot. And I have a rather personal reason for it (which I won't reveal here). I must instantly note three things:
First, RE6 is defo not the worst game I ever played or one of. I played games that have more right to claim that title. Second, I like where Capcom took this installment, which is all over the world. I like the idea that bioterrorism became a global issue, so that mission can take place anywhere. For instance, RE4 took place in Spain, RE5 in Africa, this one in the US, China, and fictional Eastern European state (the bosses here have Slavic names lol). And third, I had no problem that this game scarcely relied on horror; in fact, I found the action-adventure style as if someone watched a lot of Michael Bay movies, engaging. And tbh, I don't find zombies any more horror-worthy, unless someone crafts a game in the vein of Outlast. Although I find enemies like Rasklapanje, Iluzija and Haos kinda scary. My impressions on RE6 are...
It's another Colonial Marines that set its eyes on something bigger more than it could eat. While on the surface it looks like a decent game, "under the hood" I found many plain annoying things, to say at least. If not frustrating. Perhaps Capcom could have made a game that would be one of the greatest in the past decade. Instead, I got the game that was released too early, just three years after RE5, half-baked and half-polished. Graphics are outstanding, even by today's standards. And I like the idea of four interwoven campaigns (although Jake's campaign has a few segments that I already did in Chris' campaign, which leaves a weird deja-vu effect). The story is forgettable, but this isn't a plot-driven game. Nor I cared for the characters. As for the gameplay, it feels more like a chore. While it has entertaining moments, my overall experience is marred by several frustrations in poor level design, poorly scripted moments, heavy use of QTE, loading times can be sometimes irritatingly long and just general lack of polish. Boss fights are marred by the situations where you have to fight a boss, although the game doesn't explicitly says to you what works and what not and more often than not, I found myself fighting one boss for a good portion of the game. For example, mutated Simmons. I also died a lot. Or in Jake's campaign during snowmobile run; while speeding from the oncoming avalanche, Or trying to escape the submarine with Ada, but this is not quite easy due to awkward camera angles. Oh and yes, the game would occasionally flip the camera's view, akin to earliest Tomb Raider games, which made me annoyed. Or fighting Haos with Chris. The fight itself isn't a big deal as I knew what strings to pull, but the game gave me a so scarce amount of ammo for it that I had to rely on my partner to do all the work, basically. Fun? No. Oh and I am middle way through Ada's campaign, but I still haven't figured counterattack system. If I wanted to spare ammo, I could go toe-to-toe with an enemy, but this quickly becomes a bore. The game starts in-media-res which I generally dislike in video games. This part is replayed afterward with few alterations making the whole segment unnecessary. When I started the game, a (negative) surprise awaited me. Interface went complete redesign, and while I appreciate the lengths Capcom went to customize your experience, adjusting your gameplay style, in addition to setting up video and audio goes on in real-time, which left the player vulnerable to enemy attacks. Also, I found the weapon switching and herb mixing unnecessarily complicated than in previous games. But chances are, the latter I rarely used, since the game replenishes your health when you die, so it made the use of herbs redundant. One of the brighter points of the game is your partner. I didn't have to babysit him, like in the previous game; instead, he does all the work for himself, which left me focused on my own bottom. At least I am glad I didn't have to micromanage our equipment, which often was required in RE5, hence, ruined its pace. Four campaigns give a somewhat diverse feel, but my money goes to Chris, despite the CoD feel, I found myself mostly drawn to his arc, emotionally, despite its shortcomings. Leon's campaign is so-so, Jake campaign feels like a cross of Leon and Chris, while Ada's arc feels more like a DLC, than a full-blooded game, with annoying puzzle-solving.
I think I'll now reply RE4. I don't think I'll replay this. Ever.