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Messages - Leigh S

Pages: 1 2 [3] 4 5 ... 426
31
Prog / Re: Prog 0 - AD2000
« on: 08 February, 2022, 08:29:48 PM »
If it hasnt been taken, i know someone who would be interested (I have a copy myself).  If so, PM me Richard

32
Never have returned or just stayed Dead?

Chopper and Hershey should have stayed Dead

Ace Garp should have lived, but not had that stupid long story - I still think the ending we got in the annual was hte better ending (Ace returns to find Feek has made a success of the company) so yeah, one bad (if long) story doesnt spoil things - we just needed a rest and then more when ideas were available

Alpha... I don't like his death one little bit from whatever angle you look at it.  Those angles also include the resurrection.  I was perfectly happy with the flashback stories - I also liked the latter stories once Alpha was back to bounty Hunting - problem was (a bit like Ace!) the long winded stories in the middle to get us back to where we should have been without the death.   







33
General / Re: Space Spinner 2000AD
« on: 07 February, 2022, 06:08:35 PM »
OK, so is this when we need to take to the streets?

"They've taken our comic podcast!"


34
General / Re: 2000 AD's Thrills per Year 1977-2021
« on: 31 January, 2022, 07:45:32 PM »
Indeed...

these are % of the overall output per prog, but what about as % of progs over that period the stories appear in?  Presumably, having a lot of other stories that we dont see here might skew it one way or the other?

35
General / Re: 2000 AD's Thrills per Year 1977-2021
« on: 31 January, 2022, 04:55:47 PM »
Now thats what I call bar charts!

Interesting to see Slaine was most active during those "Dark Days" when the editorial were actively working against it according to Mills - clearly, they didn't do a very good job of that!

Not to knock Pat too much as having three of his thrills in the 2006 -2010 and 2011-2015 was very welcome in my book. 

 

36
General / Re: 2000 AD's Thrills per Year 1977-2021
« on: 30 January, 2022, 05:55:50 PM »
yeah, episode count works just as well

37
Prog / Re: Prog 2265: Worlds at War
« on: 30 January, 2022, 05:46:49 PM »
Agreed and dont take this as me continuing an argument just laying out what I would want from a Nu Earth strip I havent seen in the versions we have had - for me it isnt about who did what, but that those early stories have something that later iterations dont, and I do think theres a tendency for us as fans who have had a couple of decades or more of "talking hat" and "buttplug" jokes to overlook a lot of the things that made Rogue in those early strips a genuine hit character/setting, if only for the more casual reader.

38
Games / Re: Judge Dredd Miniatures Game Youtube Series
« on: 30 January, 2022, 03:40:49 PM »
Could you mix and match?

So show some of the action as almost a "how to" with all the rules, but then narrative up the most compelling bits where the narrative elements of the mechanics shine through? 


39
Prog / Re: Prog 2265: Worlds at War
« on: 30 January, 2022, 03:29:00 PM »
edit - editorial and Carlos. 


40
Prog / Re: Prog 2265: Worlds at War
« on: 30 January, 2022, 03:26:24 PM »
And Judge Dredd would have been "Jeff Stryker, Futu-Cop!"  if it wasnt for editorial.  The fact is, I doubt Dave Gibbons or Steve MacManus was suggesting story ideas each and every week - all those great things those great artists got to draw came from GFD  - yes, I'm sure his scripts needed kicking into shape, but that long list of ingredients I mentioned?  No evidence to suggest any of those things came from anyone but Finley Day

41
General / Re: 2000 AD's Thrills per Year 1977-2021
« on: 30 January, 2022, 03:08:29 PM »
Excellent

What happens if you remove the Regened though? I know technically they are in prog numbering, but they are also deliberately stand alone

One other graph I'd like to see is the top five/ten stories of each decade in terms of page count and how often they were in the prog as a percentage from first to last (on going) appearance.


42
Prog / Re: Prog 2265: Worlds at War
« on: 30 January, 2022, 02:53:14 PM »

I'm not saying Rogue  himself is the secret sauce, though. But if GFD didn't create something compelling on at least one very fundamentally strong level, why have we had so many attempts to keep it going?  Why are you yourself suggesting running stories in that Universe?

Why did the Hit (and Horst for that matter) fail, but Alan Moore and John Smiths Nu Earth set stories succeed?

I say Jaegir is "decent" in the sense that the Dredd 2012 film is a decent rendering of Mega City One - a grim and gritty one that stays true to some core aspects, but doesn't want to be associated with the day glo "silliness" of the previous iteration.  There's some (albeit slight) baby with the bath water for my money.


Like IP, I never really appreciated Rogue - liked it enough (bought the board game!) but thought other strips were just a bit more "sophisticated".

 
When my son was 10 or 11 and started reading through my complete Dredds and best of 2000ADS, I was hoping he would become  a huge Stront or Nemesis fan -sadly, the geek gene has skipped a generation and while he really enjoyed what he read, he didn't become a "fan" of comics - he does remain to this day a big "fan" of Rogue Trooper though, which was his favourite of all the strips - so there's your secret sauce, even if it's one that appeals to casual reading 10-12 year olds... something the prog is actually trying to do with Regened. 

While you disagree with me, weirdly I'm not sure I disagree with you at all!  As you say, run the whole gamut of strips - humour, horror - like Dredd does - Nu Earth as a "war on steroids" setting similar to MC1s "America on steroids" .  Keep Rogue as an occasional guest star or unseen back story.

But make sure you keep the "GFD" factor of trying to make something larger than life - yes, that gets you Fort Neuro at times, but it also gets you Bio-wire, drill probes, decapitators, K for Ken, hard rain, Dream Weavers, Brass & Bland, Scum Marines, The Sun legion - none of these things were made up by the artists - all GFDs ideas.

GFD deserves more credit than he gets - I see Fiends of the Eastern Front is back in April. 

 

The Nu Earth Tales ideas sounds good as that would encourage varying lengths of story - you'd need someone to really grab a hold of the setting though, as otherwise, you end up just proving that GFD had a secret sauce that "better" writers have yet to uncrack the recipe for - The spin offs we haave had are at best decent, but I dont think they ever feel like they engage with the settings potential to rival MC1 as a setting in itself - War turned up to 1000.

Well, I disagree with this almost completely. I don't believe there was any 'secret sauce' in GFD's Rogue — in fact the best thing to happen to the Rogue Trooper universe was taking Rogue out of it. I think the main reason the original run of the series is so fondly remembered is because Tharg threw the very cream of his art droids at it. For every great idea like biowire there's some interminable slog like Fort Neuro.

In my capacity as armchair Tharg, I wouldn't envisage a 'Tales of Nu Earth' slot as an all-out war strip, since that would literally by running a Rogue Trooper strip without Rogue in it. I had in mind something more wide-ranging — you can run the same gamut of stories you get with Dredd. Humour, tragedy, action, and horror would all work within the setting, so you can just pair up writers and artists whose strengths play to a particular tone and let them loose.

43
General / Re: Space Spinner 2000AD
« on: 29 January, 2022, 10:41:57 PM »
All joking aside, and knowing that Conrad is otherwise distracted by his big move, I do in my darker moments of waiting for the next episode worry if Fox has just thrown up his hands in despair at Big Dave and is refusing to go any further.

Watch now as BD becomes Fox's favourite Thrill....


a moment of silence for conrad and fox murdered in their prime by big dave

44
Prog / Re: Prog 2265: Worlds at War
« on: 29 January, 2022, 06:54:58 PM »
Skip Tracer seemed very much like the wrong answer to the right question.  A story that had more variable length stories (I think?) that were more stand alone.  The prog definitely needs more stories that like Sin/Dex can have two-eight parters as the main bulk of their run, with the ability to go epic when required.

The Nu Earth Tales ideas sounds good as that would encourage varying lengths of story - you'd need someone to really grab a hold of the setting though, as otherwise, you end up just proving that GFD had a secret sauce that "better" writers have yet to uncrack the recipe for - The spin offs we haave had are at best decent, but I dont think they ever feel like they engage with the settings potential to rival MC1 as a setting in itself - War turned up to 1000.

45
Prog / Re: Prog 2265: Worlds at War
« on: 28 January, 2022, 09:10:45 PM »
The early 2000s avoided this by using multiple artists on Sin Dex and Dante, allowing them to have much more presence in the progs - is part of the issue that strips tend to be tied to certain artists?


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