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Messages - Sandman1

Pages: [1] 2 3 ... 9
1
General / Re: Judge Dredd 100 Page Giant
« on: 24 March, 2020, 06:26:09 PM »
I was hoping for 100 pages of Judge Giant. I'd buy that.

I definitely concur. 

2
General / Re: 2000 AD Cover of the Year 2019!
« on: 30 December, 2019, 08:28:44 PM »
1. 2152
2. 2140
3. 2119

No clear winner. 

3
Games / Re: Cyberpunk 2077
« on: 02 September, 2018, 05:27:44 PM »
Looking at the aesthetic, I'd imagine that this is what 'Dredd' would have looked like had that film had a couple million more added to its budget. When the TV show finally does arrive, I expect it'll look very similar.

I feel like Dredd's world is based on a more dystopian sci-fi aesthetic, while the environment in this game is more imbued by a twisted carnival feeling. A setting with social complications and the struggle against a sole oppressor, in relation to technology gone haywire and fickle power structure (corporations and temporary governments).   

4
Games / Re: Cyberpunk 2077
« on: 30 August, 2018, 06:49:11 PM »
The gameplay reveal really did inspire the imagination... I almost expected to see a judge drive by when the player strolled down the sidewalk. And that megabuilding seems to function like a tower block from MC-1. My sky-high hopes for a great game didn't dwindle. 

5
General / Re: Which's the best story/stories with Judge Giant Jr?
« on: 16 August, 2018, 04:11:24 PM »
I feel like Wagner may have lost interest in Giant round about the same time Rico was introduced: to a certain extent, Rico supplanted him as Dredd's 'heir'.

Wagner's interest in Rico lasted about as long as his interest in Giant. If he was still writing Dredd, he'd have got bored of Beeny by now, too.

That's pretty strange because both Giant and Beeny have an interesting, quite similar origin with a depth in the characterization. They are two great choices if you're planning on including multiple judges in the forefront of a story.   

And the non-Wagners are more interested in their own not-Dredds (Gerhart, Joyce, Ghost Girl) than tidying-up Wagner's loose ends, so Rico, Giant & Beeny will probably just fade quietly into the background until some future hack needs an emotional impact for their big story or decides to stamp their mark on the strip by setting fire to the furniture.

I don't feel the need to fill in a blank spot with something new if fine source material already exists. Introduce a new antagonist on the other hand...

6
General / Re: Which's the best story/stories with Judge Giant Jr?
« on: 15 August, 2018, 03:30:57 PM »
'Young Giant' is featured in Case Files 13, but do you know where I can find 'Giant' and 'Prodigal'? 

7
General / Which's the best story/stories with Judge Giant Jr?
« on: 14 August, 2018, 04:30:36 PM »
I'm looking for a story or stories that defines the character, perhaps something similar to how the story Cadet characterizes Beeny. The story in itself doesn't necessarily have to be so particularly good. Stories with a more ample representation of him would also work fine.

8
Games / Re: A Couple of Ideas for Rebellion
« on: 25 July, 2018, 06:13:14 PM »


You could start off with a few interconnected hub areas, like the latest Tomb Raider games. That concept would on the other hand undermine, or maybe entirely cut off, the use of the Lawmaster and a much sought after exploration of Mega-City One.

9
Games / Re: A Couple of Ideas for Rebellion
« on: 25 July, 2018, 05:36:25 PM »
It's perhaps more feasible to go the Arkham series route: you expand the scope if the first game reaches that coveted success. 

10
Games / Re: A Couple of Ideas for Rebellion
« on: 25 June, 2018, 03:05:30 PM »

11
Games / Re: A Couple of Ideas for Rebellion
« on: 19 June, 2018, 11:23:20 PM »
Someone brought it up before but The Witcher 3 had a miniscule marketing budget in comparison for example with a total budget including marketing of $80m+, and it's an extremely high quality, ambitious game by all accounts and sold well.

I'm quite sure games like Sleeping Dogs or Saints Row even had a way more limited budget than that.   

You can do it Sandman! I'll wear a big clock and be your hype man in the pitch meetings. YEAAA, OPEN WORLD DREDD, SUCKAH!! DAS RIGHT! XD I'll get my coat..

You could say that to anyone who has the slightest interest in materializing the great potential in a possible Dredd game. 

12
Games / Re: A Couple of Ideas for Rebellion
« on: 18 June, 2018, 07:10:43 PM »
James C:
Quote
I’d love to see a really good Dredd-world game but I don’t think the big open-world thing is ever going to happen.

You:
Quote
It can definitely be done if the concept is good enough and you can gather the right people behind it.

So you’ll forgive us if we thought that you were indeed talking about a giant, open-world Dredd game, since....y’know, that’s what you said could definitely be done.

I’ve worked on a couple of dozen games, big and small, and i respectfully disagree with your take on what is and isn’t possible in mainstream game production.

An open-world, yes, but not something that can be compared with the industry giants. I have no empirical knowledge about game development, so I can't make a sure assessment about the matter. Only time will tell and I think expenses can fluctuate pretty much depending on what you choose to implement. I can probably get a bit naively optimistic when I see potential.

So it's both ambitious *and* makes compromises?

Sorry, that sounds like a woolly description.

In summary: relativity and subjective opinions.

"You substantially reduce the expenses and find a publisher with enough capital and confidence in your concept."

If it was that straightforward, don't you think Rebellion would have done it?

There's a big "if" in my response. I bet they could give you a better answer.


13
Games / Re: A Couple of Ideas for Rebellion
« on: 17 June, 2018, 05:40:44 PM »
Possibly the absence of that level of capital.

GTA5 cost over $200 million.
Remember that, anytime you see another well-meaning “You could do an open-world Dredd game, just like GTA!” post.

It's not pessimism, it's realism.

I worked on a sandbox GTA clone for 18 months back in the stone-age before the publisher went belly-up and the project folded. It pretty much did for that office of the company.

As Gordon says, they are incredibly expensive because of the amount of content required, and subsequent testing compared to something that's more limited in area.

This is not a massive open-world game with a narrative that lasts for 100 hours, so it's pretty unfair to compare it with games that plays in another league. You substantially reduce the expenses and find a publisher with enough capital and confidence in your concept. Genuine ambition, compromises and a great idea can realize a lot.   

14
Games / Re: A Couple of Ideas for Rebellion
« on: 16 June, 2018, 03:31:46 PM »
With Cyberpunk 2077 just around the corner, the best bet for a Dredd related game might be some kind of fan-made mod or overhaul.

Where does this pessimistic assumption come from? The absence of an ambitious Dredd game isn't some kind of verification of anything.   

15
Games / Re: A Couple of Ideas for Rebellion
« on: 14 June, 2018, 06:06:10 PM »
I’d love to see a really good Dredd-world game but I don’t think the big open-world thing is ever going to happen.

It could definitely be done if the concept is good enough and if you can gather the right people behind it. When I'm finished with my education and hopefully manage to acquire a job at a game developer, I will try to pitch my refined concept (?) to the top brass.       

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