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« on: 01 August, 2022, 02:42:42 PM »
Way of the Tiger: Inferno!
This is it - the finale of WotT. Sort of. This was the last book in the series as of 1987, but a final book was released in 2014 to resolve the series.
Reading around the series before I started picking up Assassin onwards I heard that this book has a poor reputation and generally is regarded as a bit of a clunker. I'm playing the 2014 rerelease as I couldn't get hold of a copy of the original, and I understand there's been some errata applied but I don't know what (as I have avoided spoliers!)
Here we go.
We begin with peace in Manmarch. The Legion of the Sword of Doom is finished following Honoric's death, and the forces of the Rift have melted away, ceasing their raids. Irsmuncast is broke, and I have needed to borrow heavily to repair it following the events of the last book (this, sadly, is irrelevant) but all is well.
The book starts with the sighting of a force from the Rift. I have been awaiting news of my old friends Glaivas and Dore, who have mounted an expedition into the Rift itself because Dore is a lunatic: instead what we get is a bunch or Orcs in the company of none other that my old enemy Cassandra and my old pseudo-ally Foxglove. They are asking for amnesty to enter the city. Gwyneth hates Foxglove as she thinks it was she that betrayed the city in book 5 and suggests we ride out and capture them, but I am supposed to be a just ruler so I grant said amnesty and Cassandra and Foxglove are brought before me: the latter in a very sorry state. Cassandra, who is in charge of this delegation, gives me the news that The Black Widow now rules the rift in place of Shadazar (killed by me in the previous volume) and that she has captured Glaivas: I can swap him for my sceptre which I must deliver myself into the Rift. There is no word of Dore who is apparently 'within the Rift'.
I can read Cassandra with my Shin-Ren skills and see that she speaks truly, but that she is desperate to kill me. Foxglove on the other hand is in a pitiful way, corroborating Cassandra's story and both begging for her life and pleading not to be sent back to the Rift. Cassandra tells me she used Foxglove to get into the city and now I can have her or she will take her back, giving me the choice of sending her back, having her executed at Gwyneth's request, or having her held as my prisoner to accompany me into the Rift. None of these seem like ideal choices here: I found Foxglove to be my most useful advisor, but I know she's evil - however two choices here seem bang out of order so I choose the latter. I also have the option of detaining / killing Cassandra but I did declare amnesty so I let her depart - her parting advice is to take the narrow path on the fourth tier to avoid a trap even I could not hope to survive.
There is no question of me not heading off to rescue Glaivas so I gear up and Foxglove and I depart. I decide to show trust to Foxglove - not guarding her and so on - in the hope that this will be reciprocated. This is a mistake. The day before we're due to enter the Rift she comes to me in tears saying how awful things have turned out for her etc. and asks for an embrace. This should have set the alarm bells ringing but I offer one anyway - before I can stop her she has 'stolen a kiss' and cast some enchantment magic upon me. However! I have the Shin-Ren skill and I do not fall under her spell through supreme force of will. I have the option to let her go again here, but I decide to still bring her into the rift with me, resolving to watch her closely and it looks like this is a mistake too as she then asks for the sceptre and I hand it over before she gives it back, confident in the knowledge that she can make me to stuff. Ooops.
At last we descend into the Rift, Foxglove staying twenty paces behind me. The rift is split into levels or tiers - I imagined it as being as sort of giant natural cavern, but it's more Moria-like, each level containing rooms, stairways, passages and the like. The first tier is mainly deserted but the second tier is described as populous, being made up of complete villages and towns that both trade and fight with each other for resources and 'are too focused on staying alive for frivolity'. It's a wretched sounding existance and it really strikes me here what a horrible lunatic the likes of Dore must be, as he came here essentially to attack these settlements and kill as many of its inhabitants as possible. I need a disguise, so I silently kill a Shambler - a small orc-like creature - and steal its grime-covered furs. A skilled mimic I can copy its gait and hopefully pass for one. I steal some chains and put them on Foxglove - she is not happy about this - and drag her after me pretending she is a captive.
It's not long before my disguise is tested as I am confronted by an Orc Chieftan and a bunch of his mates who wants to take Foxglove from me for some terrible purpose. I'm not handing her over, so I challenge the orc to one-on-one combat - he finds his hilarious, as I am a lowly Shambler, but he's not laughing when I snap his neck with the teeth of the tiger throw.
Leaving the second tier we descend further and find the scene of a battle: a bunch of Dark Elves and Orcs, obviously slain by good guys of some kind. The third tier is thick with smoke and the sound of its denizens. Here am ambushed by none other than the four adventurers I met way back in book 2: Eris the magician, Vespers the swordsman and priests Thybault and Taflwr. They ambush me, because killing hapless Shamblers is their thing, but I throw off my disguise (after taking a serious amount of damage) and reunite with them. Here Foxglove makes her move, throwing herself at them and asking for help in renouncing evil, but because I'm not enchanted, I'm able to put a stop to this and tell her not to speak to them. So far bringing Foxglove along has been interesting but not helpful! I'm not really sure how these four guys have got so far into the Rift but their assistance is welcome, and we combine forces and move onto the fourth tier, which is infested with strange, grotesque mushroom trees and lit by fires and furnaces. Following Foxglove's advice (and common sense) we opt to avoid the main route down as it is said to be guided by Fire Giants and instead take a sinister, quiet secret pathway down into the depths.
The pathway is quiet, a change from the bustle of the main level. Everything is shrouded in cobwebs, and it seems we really are on a secret stair. It is here that I peer inside an ancient samovar only for a small spider to suddenly burst out of it and run INTO MY OPEN MOUTH before climbing up my Eustachian tube and 'before long I can feel it fidgeting about under my brain'. WTF. Horribly the book asks me if I now have two brain-spiders so it seems this horror can strike more than once. Emerging from the secret stairs I urge my companions to take the narrow path, as Cassandra suggested, only for us to be pitched headlong into a smaller chamber where a reception committee awaits.
It is indeed another trap: my old enemies Cassandra, Tyutchev and Thaum are here - although, the boom states, hiding from the Black Widow instead of doing her bidding. They have drawn me here, but their looks of glee turn to surprise when they see I have arrived with backup. The heroes and villains exchange insults as the battle lines are drawn. As ever, Thaum opens the fight with his magic, in this instance a blinding flash - I am wise to it and shield my eyes, but Eris and Taflwr blinded. I use a shuriken to stop Thaum casting again and close with him whilst Vespers and Thybault clash with Cassandra and Tyutchev. He is a weak opponent and easily felled, but before I can finish him off I am blindsided by Tyutchev who I throw into Cassandra. It seems that my guys are in trouble - Thybault is down, Eris is still blinded. I engage Tyutchev, miss two kicks in a row and am getting royally killed when another threat bursts into the room - The Krathak (it is not explained what this is) being driven by Dark Elf minions of the Black Widow, come to kill everybody. Everyone flees through a secret door to the Worldworm - a gigantic snake statue that it is said coils to the very centre of orb. Everyone dives into it's maw (I elect not to kill Cassandra as she holds the maw open) and everyone then plunges out into a void. A prayer to Kwon cannot help: instead I plunge into a huge spiderweb, at the mercy of the gigantic Black Widow as she emerges from the darkness, a juicy morsel for the queen of evil...
THE END..?
So: this book wasn't as bad as I'd heard, but it wasn't great. What was helpful is that in the original printing I understand that this indeed marked as THE END, whilst in my newer edition it simply says something like 'you're doomed, unless you can escape..?' and finishes there. For the gamebook player of 1987 this must have seemed an appalling end to the series, and I can see why a final book was commissioned.
That aside this was the weakest book in the series by far. There was no use of my ninja skills aside from Shin-Ren, no mention of Kwon until the very end, only one fate roll, and only one fight (I don't count the one against the orc)- and in that, against both opponents, it ended after 3 rounds regardless. The writing is still good, but it's lacking some of the atmosphere of the previous books: I found it hard to visualise the environs of the Rift and some parts seemed skimmed over, especially the ending which felt terribly rushed - one minute I'm locked in combat and them suddenly a massive unknown monster arrives, we jump into another monster and then it's all over. It very much feels like either the authors ran out of steam or motivation to finish and just wrapped it up. Having Foxglove with me didn't make a huge amount of difference although that may have changed had I been entirely under her spell or taken a different route: in the end she just made herself small whilst the battle raged around her and, I assume, escaped into the Worldworm with everyone else. There was no clue as to what happened to Glaivas or Dore. Finally it was pretty easy: the first WotT book I completed in one attempt - although I finished it on 4 endurance so and probably would have died had the battle with Tyutchev run it's course. Skimming through there are some auto-death paragraphs but they seem to relate to making poor choices.
A note on the art for the new edition - it looks like it was painted in full colour for the hardback Kickstarter editions and the reproduction here in B&W is poor, with the images often being quite murky: there's a nice picture of Foxglove and a great one of the spider at the end but the others aren't good. There are however some lovely maps of both orb and Irsmuncast.
Book 7 coming up soon.