Thanks Woolly,
The imperfections were added in Zbrush but as you mentioned it's not going overboard that helps. I find producing game art versus comic art always messes with my head. In games it's often about tiny details and attaining some level of realism where comic art for me anyway is better when it's looser, less refined and more dynamic.
That sums up my art process constant contradiction depending on my mindset at the time.
I am tempted to tackle a Mega City environment piece someday. I liked the Dredd game at the time. It'll be good to see Mega City in the Unreal Engine. It'll also be a rather large project though.
The imperfections were added in Zbrush but as you mentioned it's not going overboard that helps. I find producing game art versus comic art always messes with my head. In games it's often about tiny details and attaining some level of realism where comic art for me anyway is better when it's looser, less refined and more dynamic.
That sums up my art process constant contradiction depending on my mindset at the time.
I am tempted to tackle a Mega City environment piece someday. I liked the Dredd game at the time. It'll be good to see Mega City in the Unreal Engine. It'll also be a rather large project though.