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Messages - Steve Green

#1
News / Re: Steve Dillon: Apex Edition
Today at 09:09:56 PM
It was in the Dillon exhibition at Lawless

Steve Dillon Exhibition
#2
For those who didn't know, this became a Tomb Raider experience in Camden

Anyway, that's shut down now after 18 months...

Tomb Raider Live Experience shuts down
#3
Film & TV / Re: Rogue Trooper News…!
12 March, 2024, 11:22:22 AM
Quote from: Dash Decent on 12 March, 2024, 07:20:39 AMIf the landscape and tanks and hoppas and gun emplacements etc are being generated using Unreal, does that mean there will be Unreal files capable of being used to create a new RT computer game? Perhaps they have to be ported/stepped down in some way from the 'movie scenery' Unreal to the 'generate a game world' Unreal, but could it work?

I think Rebellion would be smart to have a game ready to capitalise on the success of the movie.  Rather than revamp the graphics of the Gordon Rennie scripted game yet again, they'd be better off creating a sequel.  And by sequel I really mean something that is like some extra chapters in the middle of the original game (just like recent RT is set in the midst of the hunt for the Traitor General) so that there's a tie-in factor and not "What is all this Horst stuff?"

Asset creation is only a portion of it, they would almost certainly need dumbing down to be usable in whatever Rebellion use these days - although Unreal's a real-time engine, it doesn't necessarily follow that they actually render everything out in real-time (more taking 10 secs/a frame rather than 30 frames/sec

There's still game and level design, voice acting, branchable animation, play-testing etc.

I don't think Redux did particularly well (and it was 10 year old gameplay and animation, with a few new models by that point)

I wouldn't hold your breath.
#4
Quote from: matty_ae on 28 February, 2024, 05:41:31 PM
Quote from: Steve Green on 27 February, 2024, 08:13:06 PMI'm not sure how many free gifts there were beyond the first 3 - bar a couple of badges and a pencil?

I was thinking of those tiny booklets you were encouraged to cut out the comic - Flesh guide to Dinosaurs, Robot Guide, Mini-Prog 1, Cursed Earth boardgame. So yes my definition of 'free gift' is a bit loose. There's so much love for the posters/cutaways. I guess cos some people could have stared at them on bedroom walls for years.

Just found a free gift list - you're right Steve! https://www.2000ad.org/?zone=prog&page=freegifts

Gotcha, yeah there's a bunch of things that don't get collected

How would you do it though? Bound into the book, or loose to be assembled if you wanted to?
#5
I'm not sure how many free gifts there were beyond the first 3 - bar a couple of badges and a pencil?

I know people have asked about nice repros of the multi-part posters, like the Cursed Earth one, the Future Worlds and Total War ones

I loved seeing Steve Cook's rescued proofs of colour covers + spreads + Robin Smith's layouts - it was interesting seeing the inner workings of the Nerve Centre

#6
General / Re: The changing view of an older Squax.
27 February, 2024, 04:14:52 PM
I'd say that habit going away at the other end applies too.

I recently got rid of around 20 years worth of progs and megs, and it felt cathartic if I'm being honest.

I'd fallen out of love with, if not the prog, the ritual of reading a 6/7 page story a week and once that habit is broken I didn't feel the need to jump back in (and it's tricky even if I wanted to)

I've wondered if a monthly or longer fewer stories would scratch that itch, (I stuck with the Meg longer than the prog), but I think the days of me buying the prog and picking up collections are over - I'll pick up the collection occasionally, but space, money and inclination are all factors for me.

It just strikes me that if someone who got through the 90s is struggling with it, what an uphill struggle it must be to find new readers
#7
Film & TV / Re: Rogue Trooper News…!
18 February, 2024, 02:28:18 PM
I've no idea how it's going to work, publicity wise

They haven't mentioned how it's been financed, if any main studio has picked it up - Rebellion do have their own distribution company called Central City Media, but it's mostly films you won't have heard of going to digital platforms like Apple, Amazon, Google Play store

It mentions theatrical but it might be one of these limited release deals - then onto digital.

#8
Film & TV / Re: Rogue Trooper News…!
14 February, 2024, 11:15:37 AM
No problem!

It might be more stylised - I think they mentioned something about that side, but they showed another (non-Rogue) project which was much more stylised - so I might be getting the two mixed up.

The grizzled guy/maybe Nort was a bit grotesque, but not massively stylised - I guess if you've a blue lead character with blank eyes, you might want to push it anyway - Dave Gibbons mentioned that he cross-hatched Rogue's skin to give it a more reptilian look, to go with the Cobra looking helmet but that kind of thing passed successive artists by.

Unfortunately the panel wasn't recorded (AFAIK) and they asked people not to, but it was interesting (from a tech point of view)
#9
Film & TV / Re: Rogue Trooper News…!
13 February, 2024, 08:57:26 PM
Quote from: Keef Monkey on 13 February, 2024, 05:15:07 PMThe Rebellion Films studio seems to use similar tech to the volume used on the Star Wars shows (which I'm pretty sure also use Unreal Engine to render the environments and backdrops that they shoot the actors against), so given that and the showreel stuff they've put out I did assume this would be a mix of CG and live action when I saw the announcement.

I'm sure everyone here will have seen this stuff already, but found it interesting to watch and imagine how a Rogue Trooper production could look.



The casting does give the impression it's a mocap and voice situation mind you. I'm really thrilled this is happening, as much as I got excited about the idea of a live action Rogue movie an animated version done right could end up being really special, can't wait to see it!

The LED wall Rebellion used for Percival was just a temp hire one summer - they have something they call the volume but it's a motion capture volume (basically their mocap division, audiomotion moved in a while back and is set up in their main stage.

As for Rogue, it's definitely motion capture CGI, although some of it will be keyframed too - they've done the main facial mocap of the leads, but still have a bunch of mocap for bodies etc which they said was being done down in Poole. (They were recruiting a few roles recently and are still looking for an Mid-level Unreal bod)

I went to a talk by Treehouse Digital back in November and they showed sample facial motion capture of a grizzled old guy, guess it could have been a Nort or something unconnected.

They talked about their pipeline but this was before the announcement, so didn't show much.


is something along the lines they showed - basically Unreal has a system called Metahuman Animator which makes this kind of thing very quick and a high level - you can get good results even with an iphone and head rig.

As for a career in VFX - it's like games - crunch periods, insecure - the past year with the strikes was particularly bad, although hopefully picking up...
#10
Quote from: credo on 27 April, 2020, 08:55:12 AM
This got me thinking about the 1991 (1990?) Comic Relief Comic, which, from memory, had a bunch of tooth related stuff. Anyone remember any of the contents (or still have a copy)?

Not that much from what I remember - the overall story had a contemporary Blackadder, the 2000 AD stuff had Jim Baikie drawing Dredd on a Lawmaster coming in to raise money, and a question about who had the biggest chin, Desperate Dan, Dredd, or Dan Dare, and the winner being Brucie...

I think I might have donated my copy to Eamonn, not sure.

A couple of interesting bits in it though.

Viz does a Roger Mellie page, where it talks about Savile, and FOR THE KIDS is in bold...

I also seem to recall reading  DC had some restrictions on what could be drawn, basically they supplied poses ?

There was a also a spitting image comic book around the same time, which had Brett Ewins doing a Judge Deaf strip + some other bits, and some Steve Dillon strips.
#11
I think the original artwork was, might have been Stewart Perkins/WR Logan who mentioned it?
#12
Cheers, makes sense - I guess Carlos might have just drawn that before he'd been told the colour was going to be limited to the first 2 pages.
#13
I seem to recall someone who has the original art mentioned a page that was printed in b/w in Starlord is actually colour.
#14
Off Topic / Re: Day of Chaos 2: a.Covid-19 thread.
29 March, 2020, 04:00:29 PM
Only the small(ish) local co-op, which has been fine, although empties out of the fresh stuff pretty quickly.

Did sainsburys a couple of weeks back, when people were starting to panic buy, but didn't see any trouble - was just busy.

Whenever I've looked online it's been no chance of delivery...

All the best to you and the family Monkey.
#15
Off Topic / Re: Day of Chaos 2: a.Covid-19 thread.
28 March, 2020, 06:54:36 PM
My condolences, Auxlen.