What I notice from most of these suggestions is that it's all "character X in the style of game y." Now I know that's what they asked, and it's clear that part of Rebellion's plan when buying the comic was to get their hands on a bunch of cheap licences. However, I really don't think that's the way games should be going and as long as developers continue to think that way then the majority of games will continue to be rehashes of the same old thing or big budget character licences.
What makes GTA so good is its originality. Obviously, the Dredd universe has a wealth of material and I'm not saying it would be rubbish, but it would still be a GTA copy and judged as such.
When I started a previous post about using comic artwork as inspiration for the games, I wasn't specifically thinking along the lines of just using cel shading, but something more radical. It annoys me that developers have expended so much time and effort trying to make their absurd fictional worlds look as "realistic" as possible. From Doom to Medal of Honour to World of Warcraft, everyone wants it to look "real." WHY?! Not every film has the same look. Not every artist draws in the same way: Clint Langley vs Frank Quitely vs Bill Sienkiewicz. So why do all games tend towards the same type of visual palette?
Last week I bought Shadow of the Colossus and I think it looks beautiful. The whole game has a very individual (if you don't count Ico) feel to it and the distinctive washed-out graphics are a major part of that. The one game that I've really been looking forward to more than any other is Okami. Again simply because it looks so cool and unusual.
Be bold Rebellion. You have a virtual goldmine of artistic and writing talent at your disposal, why not see if you can dig up a nugget or two.
Realistically though, there are a couple of pretty obvious ideas that spring to mind:
An MMORPG set in MC1. You can be a judge or a perp and build up your career however you want. Cadet, Rookie, Judge, Wally Squad, on the take, Titan, escape. The SD universe (and, possibly, S/D) could support the same sort of thing.
A Bec & Kawl adventure in the good old-fashioned style of Monkey Island and Day of the Tentacle.
What makes GTA so good is its originality. Obviously, the Dredd universe has a wealth of material and I'm not saying it would be rubbish, but it would still be a GTA copy and judged as such.
When I started a previous post about using comic artwork as inspiration for the games, I wasn't specifically thinking along the lines of just using cel shading, but something more radical. It annoys me that developers have expended so much time and effort trying to make their absurd fictional worlds look as "realistic" as possible. From Doom to Medal of Honour to World of Warcraft, everyone wants it to look "real." WHY?! Not every film has the same look. Not every artist draws in the same way: Clint Langley vs Frank Quitely vs Bill Sienkiewicz. So why do all games tend towards the same type of visual palette?
Last week I bought Shadow of the Colossus and I think it looks beautiful. The whole game has a very individual (if you don't count Ico) feel to it and the distinctive washed-out graphics are a major part of that. The one game that I've really been looking forward to more than any other is Okami. Again simply because it looks so cool and unusual.
Be bold Rebellion. You have a virtual goldmine of artistic and writing talent at your disposal, why not see if you can dig up a nugget or two.
Realistically though, there are a couple of pretty obvious ideas that spring to mind:
An MMORPG set in MC1. You can be a judge or a perp and build up your career however you want. Cadet, Rookie, Judge, Wally Squad, on the take, Titan, escape. The SD universe (and, possibly, S/D) could support the same sort of thing.
A Bec & Kawl adventure in the good old-fashioned style of Monkey Island and Day of the Tentacle.