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#21
News / Re: Watch out for stolen Ian G...
Last post by karlos - Today at 01:32:26 PM
Holy shit, that is appalling.
#22
Other Reviews / Re: Trigan Empire Volume 5 ( H...
Last post by 73north - Today at 01:11:23 PM
I have added up the pages still to be printed ( till April 1982 )
its actually 424 pages  - my mistake ( its not 340 pages !!  :-[   )
All the series including
The Abdication ( Oliver Frey ) 19th March to 7th May 1977
was printed in Volume 5








Volume 5 was 248 pages - so 2 Volumes to come to complete
( Vol 6 to Vol 7 )
QUOTE
MORE...
#23
Other Reviews / Re: Trigan Empire Volume 6 ( H...
Last post by 73north - Today at 01:07:54 PM
I have added up the pages still to be printed ( till April 1982 )
its actually 424 pages  - All the series inclusing
The Abdication ( Oliver Frey ) 19th March to 7th May 1977
was printed in Volume 5





Volume 5 was 248 pages - so 2 Volumes to come to complete
( Vol 6 to Vol 7 )
#24
News / Re: Watch out for stolen Ian G...
Last post by Vector14 - Today at 12:41:59 PM
Terrible that Ian's family have to go through that at such a difficult time.
#25
News / Re: Watch out for stolen Ian G...
Last post by Fortnight - Today at 12:29:57 PM
Quote from: Funt Solo on Today at 12:11:37 AM"Top c*ntributer"?
Yeah. There are two sides to every story, as we all know, but that's not helping sway anyone to his side.
#26
Prog / Re: Prog 2379 - Humanity on th...
Last post by Barrington Boots - Today at 12:06:41 PM
That last page of Vex is a bit of a shocker!

Disappointly no bear this week in Dredd although bear-threat remains high. In all seriousness though, we still don't know what the story is here so little to be invested in this week beyond some great looking panels.

Really enjoyed Aquila this week - looks like we're accelerating hugely towards a climax. Everything about the art this week for me: the images of the damned rising up on pages 1 and two are fantastic and then that double page spread with the armies and generals mirroring each other absolutely rocks. Amazing stuff.

Brink is very Brinky - that's a good thing.

Indigo Prime feels a bit more straightforward this week whilst remaining absolutely bonkers. Horrible puppets! The only issue I have with this current run is that its style of semi-obfuscation means I read it in an air of mild befuddlement I occasionally forget who people are and I therefore need to remind myself who Trixie was. It's unique and I am digging it.

And then Vex is very brutal and very excellent.
#27
Games / Re: Gamebooks
Last post by Barrington Boots - Today at 11:25:26 AM
Finally I head into the final location, a dark and ominous corridor that seems to shift and twist as I move down it... the very stuff of chaos! Guarding the passage is the crocodile monster from the cover, but when I flash my amulet at it (that I had off the manticore) it recognises me as a servant of Shanzikuul and lets me pass into a large chamber lit by torches and filled with strange, discordant music. In this room sists Shanzikuul himself, enjoying a big banquet and being waited on by cat girls (Shanzikuul must be an anime guy). He greets me warmly and said he knew of my coming, offers me food and healing if I will listen to his offer, which is of course to become his right hand man and help take over the world. I'm not getting this deep into the book and falling for that, Shanzikuul!
Whilst he's doing his monologue I'm able to clock not only the staff but also some big magic ring he's wearing. I can launch my attack at either him or one of these items: I know the staff's power is uniting monsters, so I go for the ring and smash it off his hand and jam it onto my own which gives me a huge skill boost!
Taking the time to do this allows Shanzikuul to kick off with his magic, battering me before we cross blades in a battle for the future of reality. He has a ridiculous skill of 13, but my nicking the ring has reduced this by two and increased mine by the same amount - factor in my magic sword, and I have the advantage. This fight is a bit like the one at the end of Vault of the Vampire: he has insane stats, but I've reduced them, and then halfway through he teleports away giving me time to take a few actions. I grab the staff, which is my job but doesn't help at all: with my remaining time I use the Moon Sword healing power to top myself up before the wizard reappears, healed up, and battle resumes. I cut him down and when I do a fiend appears to consume his soul, leading to a horrible end for the master of chaos.
But what's this? The book prompts me to take a couple of actions before something happens. Desperately I scoff down some food and then out of nowhere leaps the dark elf with blade in hand. He attacks viciously but with all my skill buffs I cut him down too.
With both enemies dead the minions of chaos begin fighting each other... and with a load of them bearing down on me, I call on the powers of good and get teleported back to the wizard council! Hurray! Its party time! THE END!

Great book. I appreciated the open ended exporation - especially in Ashkyros (the Kabesh part felt a lot more truncated) and the storytelling, arabic setting and sensible decision making. Having two hubs did make the book feel reasonably easy (despite my multiple deaths) as it meant there was little to no chance of missing a vital object. I feel like I explored almost the whole of the book here: it is possible, I think, to reach Rahashta via boat instead of camel and I don't know that goes but the amulet I took off the manticore in the desert seemed important. I obviously missed the encounter with the Necromancer which my well have played in my favour, and I suspect an encounter in Ashkyros with the Dark Elf... Jesper is a good companion, useful and chatty.

The skills, whilst a nice touch, weren't equal in usefulness: I used tracking twice, but animal friendship tons of times to very good effect. I was constantly prompted as to if I had acute hearing, and never asked if I had stealth.

You can tell the book is by the same author as VotV as it's similar in structure and has the same good writing. Art by Dave Gallagher, has a nice old school FF / GW feel to it (slightly derpy monsters, but full of atmosphere)

Full marks from me!

#28
News / Re: Watch out for stolen Ian G...
Last post by judgeurko - Today at 11:17:29 AM
OMG what a horrible person.
#29
Games / Re: Gamebooks
Last post by Barrington Boots - Today at 11:16:45 AM
He is great! I was convinced he was something mysterious to do with the thief, Vesper as their names were so similar, but unless I missed it he is literally just a cool talking Mongoose.

Playthrough part 2:

My lengthy trip through the desert begins. At regular points here I'm instructed to eat provisions, of which thankfully I have a reasonable amount.
Jesper is a good companion here, killing the poisonous snakes that infest the desert and tipping me off when a mutant orc tries to attack my camp in the night. I batter the rubbish orc and it surrenders, telling me it is starving after escaping the horrors at Kabesh. That's where I'm headed, so I feed it and in return get some pretty useless information about a wizard there who is raising an army of mutants and horrors. I also lose stamina for getting no rest as I'm up chatting to the orc all night.
The next day a bunch of my provisions have spoiled in the heat (goodness knows what I bought - cake perhaps) but I'm bale to shoot a small antelope thing and preserve some of the meat with the herbs I picked up in Ashkyros to boots my supplies. To counter this, the book asks if I have the ring of Endurance - I don't and as a result my stamina starts to drain away at an alarming rate due to the punishing heat. I'm heading for Rahasta, the only potential stop between here and Kabesh (and the town the dark elf was heading for via the boat) and it's a long trip. I'm in a bad way when I arrive, not helped by a skirmish with a manticore en route that kills the hell out of my camel, although that fight does yield a strange amulet adorned with stars from someone the manticore was eating.
Rahasta turns out to be a horrible place, full of surly mutants and orcs and stuff. I decide to pop into the local hostelry for information / supplies but instead I just get in a fight with hostile locals, driven out of town and then, having made the desperate decision to sleep under the stars, awake to find a mutant burying its swords in my entrails and ranting about food. Where were you, Jesper? Anyway, that's it for me! Death!

Fifth attempt and having sacked off the murder pub, I look for a place to sleep and now Jesper pipes up, telling me of a safe place to stay because one of his former companions did them a good deed once. We get a lovely nights sleep, some porridge, and the next day I can restock on overpriced provisions and its back into the desert where my lack of endurance ring sees my stamina start dropping again. I'm nearly dead when Kabesh comes into sight, and before it the clustered white tents of a group of nomads. They're not friendly, but are compelled to offer me shelter as traveller, which I gratefully accept. I'm then brought before the chief who gives me a big exposition dump about how his people are at Kabesh looking for the sacred sphere of Hazdur and if I find it they'll give me a big reward. He's also super impressed with Jesper who he calls 'Snakebane' and who apparently knew his father and that Jesper is more valuable a companion than flocks of goats or many wives, and he is keen to hang out with him - the chief and Jesper and soon deep in conversation and Jesper wants to stay too, so I happily agree and in return the nomads give me far more food than I can actually carry so I quickly eat all the surplus to restore my flagging health and then have a lovely sleep in my own tent.

The next day its Kabesh-exploring time. The city is split into districts, exactly the same as Ashkyros, for an open-ended explore. I start with the ruins of the senate house where I kill a giant mutant scorpion and then helpfully find Hazdur's sphere straight away and run it back to the nomads, who give me tons more food and healing and either a magic sword (got one) or a potion of healing (yes please) before they pack up and depart. After drawing a bust at the ruined coliseum, I try a residential district where I meet some creepy guy who is searching for a lost magic book and tells me if I can get that he'll tell me where the entrance to the Chaos Pits (which I have only just heard about, but I guess is what I am looking for as that is where the Master of Chaos would be, I guess). He then tells me exactly where to find the book. OK.
The book is in the old mausoleum which is full of crappy skeletons, that I make short work of, before up pops a necromancer who proves to be a much tougher prospect and kicks my ass, although I win through eventually and am very grateful to have the healing potion from earlier. He's got the book on his body, so I run it back to creepy guy who tells me the Chaos Pit entrance is in literally the only place I haven't visited yet before he magics himself off with a cackle, bringing this weirdly anticlimactic part to an end.
The entrance to the pits are guarded by a huge but fairly easy to defeat monster before my tracking skill is finally called upon to find the entrance, which is a literal pit, at the bottom of which is another pit full of suckers and slime and eyeballs and all that chaos goodness!
There's a couple of side rooms here, in one of which I eat some nutritious slime and in the other I fight a guy with a weird helmet that when removed causes him to instantly die after muttering something about a Moon Sword. This sounds like another artifact to find, but luckily said moon sword is in the very same room and is both as good as the sword I took off the captain as well as containing limited healing properties (very useful later, this).
#30
General / Re: Mark Millar interviews Pat...
Last post by judgeurko - Today at 11:15:25 AM
Quote from: AlexF on 23 April, 2024, 11:31:13 AMThis is a genuinely great interview, Mark Millar is one of those enthusiastic chaps who wants to be liked so much he puts people at ease which works well for Pat Mills. Much as I don't love Millar's comics his energy and passion for making popular comics is joyful. Same for Mills, who clearly still wants to find ways to reach a mass audience with whatever kinds of comics he can. He may be a world class moaner but he's also not JUST moaning, he's still following his dreams, too.
I agree, not a fan of Millar's work but he has an enthusiasm which is good for an interviewer.