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First Nintendo Revolution game pics & info...

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The Amstor Computer:
One for the gamers, I'm afraid ;-)

Courtesy of the latest issue of GameInformer, we finally have some screenshots & info on a new title called Red Steel. It's being developed by Ubisoft and should be a launch title. I'm posting the photos of the mag article in question below, along with some notes about the game itself. Note that while there is some doubt over whether the screens have been touched up slightly, the pics are supposed to be in-game and should be what you will see in the final title. It does seem to suggest that - despite being less powerful than either the PS3 or Xbox 360, the Revolution should deliver a pretty decent graphical punch. Couple that with a new interface and a rumoured low price, and it looks like it could be a promising little beast.

RED STEEL

-- Developed by Ubisoft Paris (team members have previously worked on Prince of Persia, Far Cry, Ghost Recon and Splinter Cell)

-- The game is a first-person shooter (not a rail-shooter), but also features combat with edged weapons

-- Incorporates the Revolution freehand controller

-- Moving the controller shifts your aim, letting you target quickly & efficiently. Rotating the controller adjusts the angle of your weapon. The analogue "nunchuk" attachment controls your movement

-- Swordplay features heavily, with the controller translating your hand movement into onscreen movements of the blade. You can use the sword throughout, but it's necessary for duels with boss characters

-- Other interesting uses for the controller - for example, move behind a table and flick the controller forward to knock it over and use as cover, or throw or roll grenades in the same way, with the force you use translating into the distance the grenade will travel

-- Splitscreen and online multiplayer

There's more in the article, but not all of it has been transcribed yet. If I get anything else, I'll post it here. Also worth noting that Nintendo are claiming that there should be around 20 titles for launch, with a third of those (5-7?) being developed by Nintendo themselves.

Anyway, onto the pics - if better quality scans show up I'll post them here:






The Adventurer:
There arn't enough cups....



*dies*

Devons Daddy:
i have also heard.from a nintendo marketing guy who frequents my shop.

current projected price USD 250-300 for core unit,after about 4-6 months of release at higher price band. as they know gamers are willing to pay for the priveledge of being first (sad but true)

online play,no specifics yet talked off,but ability to download entire nintendo catalogue expected to be confirmed soon. prices to be reflective of age of game. from 6USD and upward at this time.

working with EA games for a specifically revolution based star wars jedi adventure,not confirmed but rumours are strong.
word is, they will ,licence a light sabre controller for this game. (if this is correct the marketing guy agreed. SYSTEM SELLER!)

price looks good,but at this time,no software writers outside of japan have much info or systems specs to create support.which has been a failing with nintendo for a long time.

graphics said to be better then game cube but not up to PS3 projections at this time.

but given overall next gen consoles. XBOX may be first,but they could well end up being reminded of the tortoise and the hare.

have to say the revs controller sounds very exciting.

IndigoPrime:
:: ability to download entire nintendo catalogue expected to
:: be confirmed soon. prices to be reflective of age of game.
:: from 6USD and upward at this time

I hope that's not the case. $6 will translate to five quid, which is  too much for those old games. Nintendo should adopt an iTunes-style thinking, perhaps releasing everything at a two-quid (three-dollar) price-point, which would ensure gamers download a whole load of stuff.

That said, this is the only console of this generation (bar hand-helds) that I'm remotely interested in. It has the potential to do something a bit different and -- like the DS -- actually bring the fun back into gaming.

The Amstor Computer:
I'd quite happily pay a fiver for many of the N64 titles, and some SNES titles, but if the charge for most NES & SNES games was much more than ?1-2 I'd be unlikely to look at them. If Nintendo and the various third parties fixed prices at around:

NES titles - ?1
SNES titles - ?2-3
N64 titles - ?5

...I would think that would be reasonable, and it would certainly encourage me to pick up quite a few Virtual Console titles. When you consider the massive success Nintendo have had with re-releases of NES classics like Super Mario Bros, Excitebike etc., even at a pound each this could be a hugely profitable exercise for them - and for the various third parties involved.

I'm also looking forward to playing the Master System & Mega Drive titles, and I'm hoping the recent announcement of Hudson's support means we'll see forgotten classics like Dracula X.

UKD --

I'd be surprised if the $250-300 projections held up, as I don't believe any of their previous home consoles launched for more than $199, or the local equivalent. A quick Google shows that both the N64 and the GameCube were available for $199 at launch in the US, with equivalent prices for launch in Japan.

Nintendo have also made a big thing of keeping the technology small, quiet, powerful but cheap, and of making the point that they want to come in as the least expensive of the next-gen consoles. Rumours of a launch price of $149.99 have been swirling for months, and I would be very surprised if the Revolution launched for a price outside the $150-200 bracket.

As for their approach to Western developers, I believe it has improved somewhat with the GameCube and should be much better with the Revolution and DS. Certainly, it's telling that the first Revolution title shown should be one developed by a Western studio. The rumours of $2,000 development kits being made available also suggests that they are serious about getting as many developers on board as possible - at that price, even the smallest developer can afford to buy a kit, unlike the rumoured $20-30,000 cost of PS3 and 360 kits. I don't doubt they have a long way to go with repairing relations with Western developers, but it does appear that they are very serious about doing so.

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