Fantastic listen! Good to hear both of your 2000AD histories there - like yourself, I got into RPG/Gaming via GW's 2000AD line. I'd be interested in Andy Chambers thoughts on Necromunda being originally designed as a Dredd Gang based game - didnt realise he was behind it (had wandered away from GW when they dropped all their franchises)
Interesting to see Andy pick up on the scale problem - hadnt considered it might be due to digital sculpting, but kinda makes sense - doesnt make sene of how it is still happening on the Dredd range though!
As for the new game, that should be a huge success - the various factions are perfect for translation into a war game setting
Thanks so much for listening and giving your feedback! I love that we have similar gaming origins! I've had a lot of fun running the old GW game again of late, and it was really weird that Andy's first experience Judge Dredd was for a story I've factored in to a JD adventure I've just written! Presumably at the time you picked up the Companion and the Judgement Day and Slaughter Margin supplements as well?
Yes, Andy was great to talk to and agree that he was very open and honest - and I also agree that the new game does have that potential for an exciting translation to the tabletop. It's been news has largely gone unnoticed, probably because I think people aren't listening all the way through and missing out on it. I appreciate that the fans like yourself who are listening have been careful not to reveal the secret because I think what Andy is talking about should be the real focus, exciting as it is!
I'm looking forward to the next chat, this time with us focussing on the Judge Dredd Miniatures Game.