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Topics - JWare

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General / Looking back
« on: 14 October, 2022, 12:49:13 PM »
Retrospective musings on a wet Friday...Pretty faces and scary thumbs...

Henry Flint can draw whatever he wants, however he wants it, and I’ll probably still admire it, but his portrayal in Prog 2303 of Anderson as a high-heeled disco chick sent me back to the prehistoric days and Bolland’s Anderson’s first appearance – a high-heeled sexy-cool alternative to Dredd’s slab-faced action man.
Something I’d forgotten in the donkey’s years since I last read this is what a decent horror story it is.
(In respect to recent efforts: Hine’s and Percival’s Dominion/Deliverance is horrible in the nightmarish way intended, but it’s still horrible, and I’ve got squeamish in my old age.)

The very first Death story was before my time. I didn’t come on board until Judge Death Lives, and what impressed hell out of me then was not the spookiness but the carnage. There is, however, that scene where Judge Fear grabs hold of some jovial drunk and gives him an eyeful.* In close-up, Fear’s thumbs look like real thumbs, only scarier.
Horse-skull zombies and flamethrower skeletons and the like were great, but it wasn’t like I’d have been afraid to run into one in the street.
But those thumbs.
It was easy to imagine a thing with thumbs grabbing you by the face.

The first Judge Death story has something similar. Look at Death’s hands. They’re long-fingered, long-nailed, sinister-but-believable hands, and they’re reaching out to you, and if one of them touches you you’re dead.
And then later on we have the thing explaining itself from beyond the grave, with the sibilant esses and the dripping speech bubbles coming from Anderson’s perfect face.
I don’t know what effect this would have had on me when I was little, but damn me if it’s not good horror.
That Mr. Wagner could tell a good story. That Mr. Bolland could draw a fine picture.

So anyway, if anyone wants to turn this into a thread, consider the first appearance of something that has since become an institution, and let ‘er rip.**


*You know the one I mean.
https://www.comicartfans.com/gallerypiece.asp?piece=1476769

**My apologies if this has been done to death in years gone by. If it has, please point me to it so I can while away the weary hours.

2
Other Reviews / The Sarge
« on: 02 October, 2022, 04:02:03 PM »
Couldn't find anyone else covering this, so here goes.
I’ve spent recent Sunday afternoons leafing slowly through The Sarge. No complaints.

Jim Watson does some of the art, but his undoubted talent notwithstanding, I was never a fan. His characters always struck me as indistinguishable square-jawed he-men and his inking gives the impression that he had half-a-dozen other jobs to finish that week. Never mind. I came here for Mike Western.
Western’s depiction of military kit is all over the place. Occasionally it’s spot on. (My goodness – is that a real Panzer 35(t)? You don’t see many of them around.) More often it’s unconvincing. (Instead of drawing, say, an MG42, he scribbles in something machine-gun shaped and, evidently deciding that doesn’t work, he adds a few more machine-gunny bits.) But that shouldn’t bother anyone. Western’s strength is is in figures and faces, and if he’s done better than what’s on show here then I have yet to see it.
Finley-Day’s script is boys’ action comic all the way. The story pounds ahead, leaving narrative plausibility somewhere in the dust behind.
Given that this is a British boys’ war comic from the seventies, it’s mercifully light on jingoistic claptrap. (As an Irish boy, I had a bred-in-the-bone mistrust of anything that glorified the British military.)

Read this as God intended – three pages at a time.
For best results, you could read the episodes out of order, with bits missing, in your best mate’s older brother’s room, on a rainy weekend, sometime around 1980.

3
Creative Common / Ignorance is Strength
« on: 27 September, 2022, 10:32:46 PM »
I was dismayed recently by an amateur reviewer who, besides holding forth on my shortcomings as a writer and my more repellent flaws as a human being, accused me of not knowing how a Lawgiver works.
In fairness to the pipsqueak, I genuinely don’t know how a Mk 1 Lawgiver works. Does anyone? If pressed, I’d say, ‘Through futuristic technology,’ and leave it at that.
Grud knows we’ve all seen the thing being used often enough, but the ballistic nitty-gritty remains unclear.
For instance, McMahon’s lawgiver looks nothing like Ron Smith’s. We’ve seen it being reloaded (McMahon). We’ve seen the ammunition up close (Ezquerra). Garth Ennis even gave it a calibre, if I remember rightly.
But has anyone gone to the trouble of attempting to reconcile all this accumulation of evidence? Like, how are you supposed to get all those different types of ammunition into one little box magazine?

Anyway, I’m new to this forum so I don’t know if there’s been a school of Dreddverse canon lawyers beavering away on suchlike stuff these past years.
Is there a thread? ‘How Mega-City Works (or doesn’t)?



4
Welcome to the board / Late to the party
« on: 25 September, 2022, 04:07:07 PM »
I came second in a Megazine short story competition ten years ago and have been coasting off it ever since.
Thought I should say Hi.

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