Sorcery! – The Seven Serpents II: The Forest of SnattaShamutanti HillsKharé part IKharé part II Seven Serpents part IThe Forest of SnattaThere used to be a titanic bridge here, leading out from the Baddu-Bak ridge across the Forest of Snatta, but it has long since crumbled to ruin. I have to make the long crawl (with occasional involuntary sliding) down the hillside. Once in the trees, it isn’t too long before I meet a gaggle of the beasts that share the Forest’s name. SNATTACATS are invisible while they have their eyes open, so that when one finally breaks from the pack that are tailing me and tries to make me into a new scratching post, it isn’t
too hard to bring down. The others wisely slink away, but I have a feeling they don’t go too far. I’d better not hang around! Pressing on through the forest, I soon come to a mighty pillar of worked stone – the remains of one of the ancient bridge spans.

I decide to climb up, and take advantage of what must be incredible views for clues to my mission. I’m told I must leave my pack and weapons at the base of the pillar, which I can’t say I’m too happy about, but I don’t seem to have much choice. When I finally reach the upper limits, a voice calls softly to me. Who should it be, but my old buddy
cum deadly enemy Flanker the assassin! We engage in the by-now customary fruity will-they-won’t they dialogue, and he even gives me the possible weakness of the Water Serpent before he goes. When I climb down from the bridge – devastation! Somebody has stolen my Legendary Sword from the foot of the pillar. Thank Courga, they seem to have left everything else, but this is a mighty loss, and may well harm the greater mission…
I meet a wandering BEAR. He doesn’t seem in the mood for any will-they-won’t-they ursine banter, so I toss him a sandwich and have it away on my toes before he finishes. Then a small red snake crosses my path. It pauses to look at me, slithers away, then stops and looks back – for all the world like a dog, trying to lead me somewhere. I take out my (old, inferior) sword and follow carefully. The snake leads me through the undergrowth for a while, then disappears up into the boughs of a tree – whereupon the whole thing bursts into flame. The red snake has grown tenfold in size, and boasts fiery wings on its back – I’ve found (or rather, been found by) the Fire Serpent! A quick cast of SSS, and the Fire Serpent reluctantly warns me not to eat from the larder of Throg (whoever that is), and that the Time Serpent is waiting on an island in the middle of Lake Ilkala. So that’s the Earth, Water
and Time Serpents, all waiting for me at the Lake! Should make for a fun time when I get there…! Never mind them for now, though. Luckily, I know the Fire Serpent’s weakness – I shimmy a little way up the tree and douse it with sand, just as it begins to breathe out a column of fire. His flame immediately goes out, and the sand seems to burn and burrow into the creature’s hide like acid. It drops from the tree, writhing in pain, and I close in to finish it off.
Two Serpents down, five to go.The Klatta-Bak SteppesAfter calling on Courga to save me from a patch of stranglebush that nearly put a premature end to the quest, I emerge from the Forest of Snatta onto the wilds of the Klatta-Bak Steppes – and arrive at a village of Klattamen. These are simple nomadic souls, with not much language or culture, but they’re friendly enough – I certainly feel safer here than in the Black Elf caravan! That is, until a particularly large Klattaman picks me up from where I’m sat in front of the fire and flings me through the air! The other klattamen quickly form a ring, chanting excitedly. I cast SUS to gauge how much danger I’m in; a voice tells me this is the village champion. He doesn’t bear me any ill-will, but is determined to fight me to prove his dominance. Alright then, let’s get this over w– Perhaps it’s my own overconfidence. Perhaps it’s the loss of my beloved Legendary Sword. Either way, the lowly Klattaman quickly does what two of the mighty Seven Serpents couldn’t, and smashes me down to a greasy spot on the floor.
The Klatta-Bak Steppes – Attempt IIBack to where I was, and this time I send the Klattaman yelping away to lick his wounds. Nobody seems much to mind that I bested their champion, and to show that there’s no hard feelings for having killed me earlier, the village Shaman not only heals my wounds, but gives me +1 max Stamina! The Smith isn’t too shabby either, crafting me a Longsword that goes some way to offsetting the loss of the Legendary Sword – and refusing payment, too! The more I get to know these guys, the more I like them – but it’s time to be on my way.
I meet another of the Bakland’s mystics; this chap is contemplating the world from the top of a twenty-foot pole. He invites me to join him. When I ask how, he tosses down a jewelled medallion. I’m able to use this to cast FAL, and float up to join him. We pass the time of day very pleasantly, when he’s suddenly and abruptly murdered by a giant bird (!) I’ve still got his medallion, so that’s another spell added to the repertoire, but… I’m not sure I like how I got it!
The weather changes abruptly as I walk on. The skies are clear everywhere but above me, where rain sleets down by the bucketload – I’m right in the eye of a very intense, very personal storm. It doesn’t take long for the AIR SERPENT to reveal himself, gloating from the storm clouds above. I wipe some of the smugness from him by casting SSS, and getting a clue about a ‘blood candle’ for the quest ahead. But how can I harm a twisting, ethereal thing made of air itself? Luckily, I know its weakness – harm its body while it’s in air form. And his body must somehow be bound to the serpent, because I don’t even have to search for it – a large dessicated ‘leaf’ bounces past as if summoned by my own thoughts. Tearing the snakeskin to pieces destroys the Air Serpent completely, and the skies above the Steppes become clear and blue again. That was the easiest Serpent to vanquish so far; but at the most cost. The rain of the storm has ruined all my paper items (save the spellbook) and virtually all my rations, most of them carefully hoarded since Kharé. All I have left – of
fourteen rations! – are the two dried fish I cooked with the Black Elves. Hungry times ahead!
Three Serpents down, four to go.
A ruined temple comes into view. Hidden in an empty sepulchre beneath it I find a man chained to the wall with iron manacles. He claims to be Shalla, priest of Throff. Taking him at face value, I strike his chains through, and he clambers gleefully up into the sun. A comedy of errors now ensues as I try to leave the pit, because in his delirium Shalla is about to knock the trapdoor closed and trap me here! As I barge him desperately out of the way he falls into a stone column, and suddenly half the temple complex begins to collapse. Long story short, I cast YOB to summon a giant to free me from the rubble, but my health is not what it was! Still coughing up brickdust, I stumble to the old well in hopes of a drink, but it’s long since dried up. SUS tells me that it might be worth my while investigating, though… With the help of the priests’s medallion, I end up with a generous fistful of uncut gemstones. Not much I can do with them myself, but perhaps I can find someone to cut or assay them on my travels. My parting gift from Shalla is the Yellow Plague – but thankfully, Courga deigns to cure me. This is the third or fourth time I’ve contracted the plague on my travels – it’d be lovely to think this was the last!

As I turn North again, back towards the forest, my ears are filled with a strange chanting. Seven cloaked and hooded figures – the ‘Seven Spirits’ – invite me to join them. Some sixth sense tells me to keep my distance (the number seven making me uncomfortable lately for some unfathomable reason!) but I engage them in guarded conversation. When they lower their cowls, my blood freezes in my veins – serpents! And yet they all have the same markings, even though some are pale and gnarled, while others look strong and vigorous. This is the
same serpent, at different points in its life – the infamous Serpent of Time, and I am
woefully outclassed. The sky overhead seems to become a lidded eye, cracking open. The wind exerts a force like a hundred invisible hands, and begins to drag me inexorably toward the mound where they wait. I throw my eyes up to the stars to craft a spell – any spell! – but impossibly
there are no stars! There is nothing I can do. I’ve failed, and oblivion awaits…
…or not. The Time Serpent has been toying with me. This ‘death’ was just a little taste of what I can expect when we clash again later. Er… something to look forward to, then.

There’s another Past Light tower, and a hungry WOLFHOUND lurking inside. As I enter on a lowly three stamina (thanks again, Time Serpent), he makes very short work of me. I’m forced to replay this fight many, many times! These towers seem to be powered by a blue crystal, set into the mechanism. Touching this one brings on an out-of-body experience – I’m suddenly hurtling a thousand feet into the sky, looking down on the whole of the Baklands. There’s a blue glow above the Tower I just left, and another over the Tower back in Ishtara. Now that I’ve activated my second Past Light tower, it seems that I’m tapped into a fast-travel network; I can jump between Towers at will by touching the crystals!
Again, how this would have worked in the original book I have no earthly idea! By jumping between Towers and swivelling the beacons about a bit (including a third Tower, in Upper Ishtara, that I now have access to) I can shine Past Light on the remains of the Bridge across the Forest, restoring the ancient structure completely! Finally I have a way onward to Lake Ilkala.

A trio of wandering KLATTAMEN ambush me on the doorstep as I leave the Tower, and I do something I’m not very proud of. I could fairly easily scare them off, but the apparent leader has a Jewel of Gold around his neck that I really want – it will let me cast GOD, whereby characters will be compelled to help me however they can. Swallowing down a little guilt, I kill all three of the Klattamen for the sake of the jewel. May Courga forgive me, but the fate of all Analand (and maybe the world!) is at stake!
Back in the Forest of Snatta once more – but wait! The beacon of the Past Light tower has sent the forest back in time, and I’m now walking through the Vischlani Marshes that predated the forest. It’s hard going – no wonder the people of Tinpani once built that titanic bridge across it. I bump into a gaggle of Marsh Goblins, in desperate flight from something they think is hunting them. There’s some difficulty of translation, but I
think that they seem to have crossed paths with the Time Serpent itself! No wonder they’re afraid. They have something that they think it wants – this something proves to be a parchment, written in an unknown glyph language. They’re happy to let me have it, and we go our separate ways; hopefully I can find someone to help me translate this. As if my thought has summoned him, I soon have a vision of the scholar Lorag, from back in Kharé. I study the message, and it’s as though Lorag is looking at it through my eyes. He comes back with a translation – it’s something to do with how to destroy the Serpent of Time. No wonder it wanted it back from the goblins…

I accidentally find my Legendary sword (Hooray!), taken by an invisible kleptomaniac [
no, literally!] and then venture into a home hidden beneath a hill. Within is Fenestra, the Elven Sorceress I was (reluctantly) told to find by the Moon Serpent. It seems the Water Serpent killed her father, so she has little love for them. If I needed proof of this, it turns out that the Sun Serpent has already been fought and imprisoned in her crystal orb…! I manage to persuade her to entrust the orb to me, with a promise I will release it only to kill it; and that I’ll try and avenge her father by killing the Water Serpent too. So that’s the Sun Serpent (quite literally) in the bag, and the Forest pretty much exhausted of encounters.

I climb the restored bridge out of the forest/marsh. Exiting onto the mountain range, I finally put the Forest and the Steppes behind me. Lake Ilkala awaits, and the final three Serpents…
The VerdictNo swindlestones. Not even one round!
The fast travel mechanic of the Past Light towers really opens things out in this section. God only knows how this worked in the original book, but it’s great fun realising you can zip between parts of the map fairly quickly without another long, footsore slog, as well as being able to nip between past and future at will.