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Rogue Trooper News…!

Started by Jim_Campbell, 29 January, 2024, 02:28:51 PM

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Dash Decent

If the landscape and tanks and hoppas and gun emplacements etc are being generated using Unreal, does that mean there will be Unreal files capable of being used to create a new RT computer game? Perhaps they have to be ported/stepped down in some way from the 'movie scenery' Unreal to the 'generate a game world' Unreal, but could it work?

I think Rebellion would be smart to have a game ready to capitalise on the success of the movie.  Rather than revamp the graphics of the Gordon Rennie scripted game yet again, they'd be better off creating a sequel.  And by sequel I really mean something that is like some extra chapters in the middle of the original game (just like recent RT is set in the midst of the hunt for the Traitor General) so that there's a tie-in factor and not "What is all this Horst stuff?"
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Hero to Michael Carroll

"... rank amateurism and bad jokes." - JohnW.

JayzusB.Christ

Quote from: Barrington Boots on 01 March, 2024, 09:36:03 AMI really like Doomsday. It's objectively crap, but its very enthusiastic.

There's a quote for the film poster right there.
"Men will never be free until the last king is strangled with the entrails of the last priest"

GordonR

Quote from: JayzusB.Christ on 12 March, 2024, 08:48:59 AM
Quote from: Barrington Boots on 01 March, 2024, 09:36:03 AMI really like Doomsday. It's objectively crap, but its very enthusiastic.

There's a quote for the film poster right there.

My favourite every quote on Doomsday, from a movie podcast:

"Congratulations, Neil Marshall. You've made your very own Paul WS Anderson movie."

i.e. i's a movie just composed of rip-offs/homages of better films made by better directors.

Steve Green

Quote from: Dash Decent on 12 March, 2024, 07:20:39 AMIf the landscape and tanks and hoppas and gun emplacements etc are being generated using Unreal, does that mean there will be Unreal files capable of being used to create a new RT computer game? Perhaps they have to be ported/stepped down in some way from the 'movie scenery' Unreal to the 'generate a game world' Unreal, but could it work?

I think Rebellion would be smart to have a game ready to capitalise on the success of the movie.  Rather than revamp the graphics of the Gordon Rennie scripted game yet again, they'd be better off creating a sequel.  And by sequel I really mean something that is like some extra chapters in the middle of the original game (just like recent RT is set in the midst of the hunt for the Traitor General) so that there's a tie-in factor and not "What is all this Horst stuff?"

Asset creation is only a portion of it, they would almost certainly need dumbing down to be usable in whatever Rebellion use these days - although Unreal's a real-time engine, it doesn't necessarily follow that they actually render everything out in real-time (more taking 10 secs/a frame rather than 30 frames/sec

There's still game and level design, voice acting, branchable animation, play-testing etc.

I don't think Redux did particularly well (and it was 10 year old gameplay and animation, with a few new models by that point)

I wouldn't hold your breath.

Proudhuff

Quote from: The Legendary Shark on 01 February, 2024, 05:59:08 PMTo bring this discussion back to an entirely more boring dimension, I was thinking about the problematic names and whether some tortured rationalisation might be found to keep them in the story.

 So, how about a unit of deep-penetration soldiers, specialised in making lone forays deep inside enemy lines

I think that was covered with GI Buttplug
DDT did a job on me

The Legendary Shark

[move]~~~^~~~~~~~[/move]




judgeurko


JayzusB.Christ

Boyle - boil, as in zit. Which you squeeze.

Took me a while too, as Boyle is both a fairly common name and a town in Ireland.
"Men will never be free until the last king is strangled with the entrails of the last priest"