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2000 AD => General => Topic started by: Theblazeuk on 12 February, 2015, 01:31:25 PM

Title: 2000AD Games
Post by: Theblazeuk on 12 February, 2015, 01:31:25 PM
Inspired by http://www.rockpapershotgun.com/2015/02/12/the-armchair-designer-judge-dredd/#more-268187

Pitch a 2000AD game! For now I'm just going to say I love the top few, relatively low budget ideas in the article bar 22ND CENTURY DEMOCRACY. Think a Telltale-style Judge Dredd (or many other thrills) game could actually be pretty bloody good, but also love the idea of Zombie Smasher style Block War game.

Title: Re: 2000AD Games
Post by: I, Cosh on 12 February, 2015, 02:27:11 PM
Bounce Fatty Bounce
Title: Re: 2000AD Games
Post by: Timothy on 12 February, 2015, 02:35:32 PM
Well there's no need to get personal. He was only asking.
Title: Re: 2000AD Games
Post by: JamesC on 12 February, 2015, 02:36:58 PM
A skysurfing game in the vain of Wipeout or F-Zero.
Title: Re: 2000AD Games
Post by: Colin YNWA on 12 February, 2015, 02:48:29 PM
Boing Mega City One.

Title: Re: 2000AD Games
Post by: IronGraham on 12 February, 2015, 03:20:21 PM
Quote from: JamesC on 12 February, 2015, 02:36:58 PM
A skysurfing game in the vain of Wipeout or F-Zero.

ooo that one sounds fun once had a dream I was skysurfing
Title: Re: 2000AD Games
Post by: Tiplodocus on 12 February, 2015, 04:18:24 PM
ADVANCE WARS - but with Norts, Southers and GIs.
Title: Re: 2000AD Games
Post by: Zenith 666 on 12 February, 2015, 05:59:47 PM
Quote from: Tiplodocus on 12 February, 2015, 04:18:24 PM
ADVANCE WARS - but with Norts, Southers and GIs.

This please god this!you just won this thread.
Title: Re: 2000AD Games
Post by: Tiplodocus on 12 February, 2015, 09:44:39 PM
Tiny Tips found Advance Wars in, of all places, the Windows App Store. "Gaming crack!" is how he described it. I agree.
Title: Re: 2000AD Games
Post by: Zenith 666 on 12 February, 2015, 11:17:02 PM
Didn't even know someone had made a clone of it surprised nintendo haven't crushed this.come on rebellion Rogue trooper wars would be great.i want an atalia jaegir commander unit.
Title: Re: 2000AD Games
Post by: NapalmKev on 13 February, 2015, 08:37:04 AM
A First-Person shooter in the style of Bioshock. Dredd and Anderson (either together, or seperate campaigns) storming through a self-contained Block.

Cheers
Title: Re: 2000AD Games
Post by: Tiplodocus on 13 February, 2015, 08:38:02 AM
It IS Advance Wars.

it didn't occur to me that it might not be licensed. I shall write a letter and put a stop to it immediately.
Title: Re: 2000AD Games
Post by: Spaceghost on 13 February, 2015, 08:42:14 AM
I'd like to see more small, mobile based games like Dredd vs Zombies. A turn based strategy based on the world of Rogue Trooper sounds like an ace idea Tips.

Title: Re: 2000AD Games
Post by: credo on 13 February, 2015, 11:38:46 AM
Ooh this is one of my favourite ways of daydreaming ...

Top of the list is always an open-world Dredd game where you could switch seamlessly between the roles of Dredd (for big story moments), another judge (over whom you have RPG-like stat development - make them a tek, Psi, etc) and a citizen.

The last option is for wanton GTA style playing around - go futsie, illegally boing down the street, sky surf, become a bat-glider, steal a stub gun and leave a trail of left-hands across the city, visit Otto Sump's Ugly Emporium. It should, of course, always end in you being locked in a cube, gunned down by a judge, or killed by some random perp.

Turn-based strategy (or RTS) Norts vs. Southers sounds good, but I'd love a Fallout 3 Style open-world Rogue game. an RTS Bad Company on the other hand ...

My other 2000AD gaming dreams would be a Nemesis game in the style of Bayonetta, or Nikolai Dante as something in the style of Assassins Creed.

I don't think anything could do Stront justice.
Title: Re: 2000AD Games
Post by: sheridan on 14 February, 2015, 12:15:15 PM
Quote from: credo on 13 February, 2015, 11:38:46 AM
I don't think anything could do Stront justice.
Not a fan of the Spectrum then?
The Killing (http://www.worldofspectrum.org/infoseekid.cgi?id=0004963)
Title: Re: 2000AD Games
Post by: Theblazeuk on 19 February, 2015, 10:12:59 AM
My idea off the top of my head was a Strontium Dog game where you took bounties from different hubs (with your prime base being the space station they all hang out on), switching between different characters and taking along backup for a split of your bounty. Hopefully with some sort of procedural generation for some of the levels and bounties. Different characters have different abilities - Red heals by drinking blood, Johnny has the x-ray vision, Middenface... er... drinks heavily? Oh and Wulf has der hammer.

Though possibly it would be good to have a main character who has a goal for getting money, a narrative beyond just pay-check to pay-check. Johnny and co are supporting characters. Or of course the obvious route is making the money just money and Johnny is really making money whilst he looks for those Kreelers.
Title: Re: 2000AD Games
Post by: shaolin_monkey on 19 February, 2015, 12:27:05 PM
I would like a 3D racing/combat game based on Torquemada's pursuit of Nemesis throughout the Termight tubes, as in the first few episodes.
Title: Re: 2000AD Games
Post by: ThryllSeekyr on 19 February, 2015, 02:40:07 PM
We've discussed this a few too many times already without much result. Aside from those too earlier games that have already been made and the much earlier ones that can't even be played without a emulator. 

As you might have guessed I am really hanging out for game about Slaine or one that is at least set in Tir-Nan-Og during his existence way, way, way, before the birth of Christ if this alternative version of our history is even our history.

I want some free roaming game where you become Slaine in the game at some early point in his life or further forward in time remembering his days training with the other young men (There may be young women there as well! Not so sure about the role of women!) after he was initiated into the Red-Branch-Knights at 12 or 13 years of age. Where he would learn to use the spear and sword, throw the spear with his foot while lying on his back. All forms of Salmon leaping (Which would be like jumping normally except they get more distance out of it!) As well as the Salmon-Leap-Attack, Shield-Kicking, Tathlum (There should be a quest where they have to go out and slay some humanoid and collect the other ingredients to make  the actual thing themselves!) Warrior's-Scream, Shield-Rim-Attack, (I could find all warrior skills that was taught to Cu-Chulainn. Much longer than Slaine's!)  While teaching every skill to Slaine all at once might be spoil the point of levelling over the course of a entire game.  I guess the only way you may have this work out realistcally in the game  is that when Slaine needs to use a skill for the first time in the game, will have this Flash-Back Some transition to a dream like state where everything is no longer in colour, but now in black and white! and then the tutrail gives you instruction on how to use the skill as it's starts working from that point onwards.  This could happns through out the entire game. It could be more entertaining than how skills were acquired in any of the Batman games. Then there are his axes skill. Not sure how he got them. As they say the axe is famous Viking weapon, maybe that's how he first picked the thing up and learnt to use it. After breaking losing his regular weapons. Maybe he learnt through practice, trail and error and the stone axe became his preferred weapon.

If it has very long haft on it, he might vault away every time he gets crowded in or otherwise surrounded. I'm never understood how he could have done this as the handle got shorter further on into his saga.
Just looking at the thing, he could reverse his grip and hit with much quicker because of the counter balance. Sacrificing slicing damage for bludgeoning.

Using the version of the weapon with the full moon blade made from iron. He could shove that towards a armed opponent and twist the haft  to disarmed them if done correctly.

When he meets Ukko, they can both be alternately played, naturally Slaine is really big on grand melee fighting. He's would also have his own tactical sense, but not to the same degree that Ukko would. Who would know how to Hide-In-The-Shadows or just out of line of sight and Sneak Quietly, he might even be able to successfully Back-Stab his larger companion's enemies while they are distracted by Slaine.

Out of the duo...

Ukko is the only one who can read and write. (To the same degree I have seen him do so in the comic and know it sounds wrong to say a man who may be King of his tribe cannot do this, but it does seem to make better sense to give Ukko's role in the game more importance. )  Besides, writing and using Ogham's is forbidden to most non-Druids. There should be a lot of this for Ukko to decipher in the game. As for now, I'm not sure how writing  and writing in Ogham's in the game could be used excep where he is supposed to write a special word to progess further in the game.

He also would be the only one who can do Cartography. Reading maps and finding they're way around for the first time until both of have been around most of Tir-Nan-Og and know it like the back of their hands.  This would give Ukko mastery of knowing which direction to travel to find a certain or special location. When playing as Slaine he could just follow the computer controlled Ukko, leading the way and when playing as Ukko he would just open the map screen or open the map transparency (Like reading map while playing the game at the same time!)  follow his course on that while leading his larger companion behind him.

Ukko is the only one who can Detect, Dis-Arm-Traps, (Remember Tomb of Terror!) something that may be more frequent in a dungeon crawl section of the game.

As well as Pick-Pockets-Locks (Remember when he undid iron cuff and chains on Slaine's hands inside the Wickerman!) 

With those large ears, he would be advanced in the Hear-Noise skill. Overhear conversations near or far inside a tavern or detect the approach of hostile or friendlies before they are even seen out in the open.

Anybody who has played Dungeons' & Dragons would recognise the skill of the Thief/Assassin skills and if that's a problem, I uses they might need to be dropped in favour of something equally suitable to the little guy.     

They would both have varying degrees of skill in Innuendo (The ability to talk dirty without making it obvious to minors or idiots. Otherwise they don't get any or their face slapped or banned from using the forum!)  Not sure how that might be used in the game unless they have a conversation using multiple choice replies and special replies with the word (Innuendo) in brackets or highlighted when your playing with the character with more applitude in this skill.  (I found this skill from the Mongoose Publishing R.P.G.game, Not sure how they might feel about that if I proposed that it was used in a computer game about Slaine.

There are also the skills of Wenching and Haunching  and other Debauchery;)

Bother character could stake both skills of every kind here, but it's only one of them that can go as far in the skills the seem to be cut out for.

As for the meat and potatoes of the game, who wouldn't like to replay the best action scenes of the entire saga. 

Right now, sneaking into Niamh's Hut with large rock through the Donn river, rescuing Madb from the vey top of the Wicker-Man Who knows how the story might have changed if she was successfully sacrificed or was forever grateful for his heroism joining his cause.

I'd really love to see how the Sky-Chariots portion of the game would end up.  A huge melee with the Bezerks of Midguard ramming the large flying boat. Maybe this time it doesn't crash and/or Slough Throt manages to survive the crash and/or the giant worms and he successful delivers the Book of Ragnarok to whomever it was up north in the land of the Tuatha that he was planning on giving them to.

Either Cathbad or Myrddin. I know the boarder Tordalback said something about the ambiguation of where exactly the Renegade-Drune-Priest was going with this. Which is why I left it open here.

Anyway, just imagine he didn't go back to his evil ways, (Well, not completely!) and joined Slaine's merry band.

Prominent and other well known characters can be unlocked and used in bonus quests of their own as the main two progress through the game story mode.

You should all know who they are......


   
Title: Re: 2000AD Games
Post by: Theblazeuk on 19 February, 2015, 05:26:50 PM
I cannot read centrally aligned text.
Title: Re: 2000AD Games
Post by: Timothy on 19 February, 2015, 06:51:08 PM
Quote from: Theblazeuk on 19 February, 2015, 05:26:50 PM
I cannot read centrally aligned text.

You're not missing out.
Title: Re: 2000AD Games
Post by: Bolt-01 on 19 February, 2015, 09:29:20 PM
Quote from: Theblazeuk on 19 February, 2015, 05:26:50 PM
I cannot read centrally aligned text.

Then how do you get on with comics? Just imagine big ol' circles around the paragraph.
Title: Re: 2000AD Games
Post by: ThryllSeekyr on 20 February, 2015, 06:43:09 AM
Quote from: Theblazeuk on 19 February, 2015, 05:26:50 PM
I cannot read centrally aligned text.

I do that sometimes because it looks neater. I guess I should only use if I have ben putting pictures.

Some things I forgot to add to my suggestion.....

Ukko knows where to find healing herbs, and what ever else is needed to clear up ailments. (Remember Creeping Death) and probably knows first aid, how to set broken bones and treat fractures as well.

Actually Ukko has such along line of professions....

Thief,

Bard,

Comedian,

Spy,

Alchemist,

Entrepreneur

I'm not sure if there might more than one of him. Multiple, identicle twins using the same name.

Incidently, there is a stealthy thief type game out on Steam and in regular distribution called  Styx - Master of Shadows (http://store.steampowered.com/app/242640/)

I even brought a copy/download myself to get what I thought might be as close I can get to the Ukko experience in a stealth game. The antagonist here is Goblin and I always thought that Ukko being tagged as one of the dwarven race is more a generic term for any adult that is way below average height. He does look more like the Warhammer styled Goblin, with more dwarf-like (Or Demi-human of good alignment!) complexion. Normally I would have baulked at this new description for the fantasy race of dwarf, but have except it after all the time. I've now used to alternative description. Anyway, it  is hard to ignore the similarities what could have been a game just about Ukko before or while he wasn't hanging around with Slaine. Anybody that is interested in my idea, should check out this game. The only reason I stopped playing was due to my computer problem at the time of purchasing it and having to delete it due to lack of hard-drive space. Unfortunitely, aside from initial appearances of it's fantasy setting. The game doesn't seem half as clever as Metal -Gear, Assasin's Creed and the latest adaption of the old Thief game. Yet, if you ever wanted the Ukko game, this might be it for now! 

As for combat...I've always been impressed by the games like GTA and now Saints Row (Where you can design your own character, my last one is based on Slaine himself. Using the shaved at the sides, long at the back Mullet hair style. I eventually got him looking like cross between Mike MacMahon's and Simon Bisley's (I might put up a game play video of this when I get a chance to film one and upload it!) and then I kept fiddling around his facial sliders to get him to look more like Glen Fabry's, but he kind of has face that looks like a cross between a younger Robert Deniro's and that fellow who wore the hocky mask and carried around all the sporting implements (To use as make-shift weapons.) in the very first Teenage-Mutant-Ninja-Turtle film back in the 90's when it was all the rage!)  I do prefer the free flowing combat of Batman - Arkham Asylum (I assume the combat has been improved in the later Batman games!) and especially Middle-Earth - Shadow of Mordor. I love playing this game, beating up Uruk's only to see them return later one bearing battle-scar the corresponds to the wound you gave them when you last laid them on their back. Apparently a moral wound, but not. Anyway, I like how you can pull off a execution move that would behead them most of the time in short movie that doesn't appear the same move each time shot with the same background. It's great work the art/film-programmers have done here and a far-cry from the assassination sequence used in Rogue-Trooper.

I can imagine Slaine spinning and lunging with his axe in intricate display of twirling the sharpened flint or iron and wood punctuated with flying geysers of blood and not always read in colour. I assume, that any blow landed with his axe, could be a very crippling, mortal/fatal wound on another human like himself. Yet, some of his enemies are large and not human and humanoid at all. There might still be the need to go around inflicting minor bits of damage on the ever encroaching tide of enemies surrounding him before some indicator lights up to let you know you can press F to see him suddenly decapitate one of the closer ones. Maybe he perform some sort of haymaker with the axe held in both hands to do the same to few of them. His enemies need to be a little slow or stupid, and very disorganised for the warped one to keep them on their heels while he dispatch one or two to five at a time. Before they get the notion of tactics and team work. (It's almost like playing mock-battles with a child and letting him win.)

Yet, that may be the just the Formorians who are well known for being poorly organised.

This gets harder when up against multiple Skull-Swords wielding Dart-Dragons as well as swords and backed up by their Drune-Priests wielding many minor to lesser major feats of sorcery.

Boat loads of many Midguard-Berzerkers boarding the merchant vessel, displaying their own form berserking to Slaine's warping.

Cythrons materialising out of thin air in their power suits and wielding the closer thing to modern weaponry and more advanced as Saline is now dodging laser beams. As Elfric Serpent-Eye appears, slowing making his way towards Slaine as the demonic aliens around him move aside to clear a path between him and the Celtic barbarian. Slaine now wielding a Layser-Swird dropped by one of the fallen. Now duels with the blue-skinned Macrobe and you have to press P repeatably as your laser locks with the beam of his third eye. Until WARP-OUT.

I've often wondered how warping would be handled in a game.t at could handle something like that. I understand that would be very hard to now even with the latest tricks in graphics tech and very expensive to expect in a game which are all very expensive to make these days. I always imagined that controlling a Warped would be akin to how Batman would climb on to the backs of those Titan thugs.....

Here, it's best to show, rather than try to explain! (https://www.youtube.com/watch?v=qxkvH_Dzx3I)

And manipulate the one he riding into clobbering the other one. That's how I picture Slaine wrestling with the Earth-Serpent, because this depends on the random outcome of his warping. If it's not perfect, than Slaine will need to ride the serpent within to have any control over his warped action. Otherwise, he's just quiver and shake like a sitting duck or attack his allies.

Of course, it's not going to look like he's just jumped onto the back of one of those things. Oh no, it might be more like this.....

Fan-Made-Incredilble Hulk-Tranformation-Using-3DMax (https://www.youtube.com/watch?v=r2AeVwNLfRc)

I was looking through all the movie based computer game sequences for the same Marvel hero and didn't like any of them. Although in the movie version, they have improved those sequences by leaps and bounds. I do like the ones from the second movie better. They're much more gritty and dark.

I think all the transformation sequences in those games are scripted.

Not sure if I would like that in Slaine, although tit may be cheaper. I would prefer to able to use the is ability under the right conditions (After accumulating enough Warp-Points and/or finding a place where the Earth-Power is strong.) It's important that Slaine just doesn't over abuse his gift. There should be a punishment for that. A successful warp may result in him hulking out like that other guy or he gets all that power without any differences to his size/shape at all. After all, I have read some thing that alludes to this in the role playing game. (Mongoose Publishing) It's like the any of temporary mutations of hi body are just side effects that are not needed. As long as he receives huge increases to all his physical statistics (Dependant random success of the WARP!) without looking that way.  My reason for saying so are, that he might be painting a target on himself when ever he over-warps and then attracts the unwanted attentions of the Dark-Gods scrying from beyond. (Kind of like the restriction of using magic in Lord of the Rings - Middle-Earth) He also be in place where he is too confined by unmoveable walls. Of course there are the advantage of increased reach from longer arms and being able to jump further.

I would like to see the earth-serpent rising, probably like tendril of lightening stretching from his toes  and reaching higher. Perhaps, he can choose to increase the size of arms and legs or torso when low on Earth-Power.

The penalties for failing would be every bit as painful as seeing his skeleton twist the other way round inside his skin or just his lower legs twist around in the other direction suffering some damage. He takes more damage as fire scorches his flesh spread across his entire body as black blood spurt from the top of skull causing himself even greater injury in the process.

The success may determine the degree of control he has over his warped self as well. As I hinted at above.

The warping should look randomly different each time also determined by how successful this is.

Of course, I know this is a lot to suggest right now.
Title: Re: 2000AD Games
Post by: Theblazeuk on 20 February, 2015, 10:44:18 AM
Quote from: Bolt-01 on 19 February, 2015, 09:29:20 PM
Quote from: Theblazeuk on 19 February, 2015, 05:26:50 PM
I cannot read centrally aligned text.

Then how do you get on with comics? Just imagine big ol' circles around the paragraph.

If it can be kept to two or three sentences, I might struggle through ;)

Title: Re: 2000AD Games
Post by: credo on 20 February, 2015, 10:55:35 AM
Quote from: Theblazeuk on 19 February, 2015, 10:12:59 AM
My idea off the top of my head was a Strontium Dog game where you took bounties from different hubs (with your prime base being the space station they all hang out on), switching between different characters and taking along backup for a split of your bounty. Hopefully with some sort of procedural generation for some of the levels and bounties. Different characters have different abilities - Red heals by drinking blood, Johnny has the x-ray vision, Middenface... er... drinks heavily? Oh and Wulf has der hammer.

Though possibly it would be good to have a main character who has a goal for getting money, a narrative beyond just pay-check to pay-check. Johnny and co are supporting characters. Or of course the obvious route is making the money just money and Johnny is really making money whilst he looks for those Kreelers.

Ooh ... that sounds like Stront in the style of Borderlands. That might work.  Never heard of the Speccy version.

For the Nemesis Blitzspear battle in the tubes idea, again I'm going to point towards Bayonetta - those missions on top of missiles/jets would work wonderfully.

I love how the strength of characterisation in 2000ad means that, just as with many of the classic stories in the comic, 'dead cribs' of games would be made utterly fantastic by the inclusion of 2000ad icons.
Title: Re: 2000AD Games
Post by: Theblazeuk on 20 February, 2015, 11:11:25 AM
Caballistics Inc JRPG! As it could be done on a budget. Ideally, Caballistics Inc in the vein of X-Com, with a bunch of permadeath grunts backed up by Hero characters.
Title: Re: 2000AD Games
Post by: ThryllSeekyr on 21 February, 2015, 05:25:23 AM
Did I forget something?

About the Nemesis System used in Middle-Earth - Shadow of Mordor

Regarding just this small part of it here....

Quote from: Middle-Earth - Shadow of Mordor
Death -What happens to a Nemesis after he "dies" in the System is mainly dependent on the way he was killed. If the Nemesis retains his head, there is a chance that he might return unexpectedly with scars, bags wrapped around his heads, metal eyepatches, or some combinations of them. He can return multiple times as long as his head was not cut off. If the head is cut off, the particular Nemesis will never return, and his head on a spire will appear in his spot in the System and serve as a reminder that Talion has permanently eliminated that certain Nemesis. Either way you killed him, eventually his spot on the Sauron's Army screen will be taken by another Nemesis, whether he comes back or not.

Alike this part of the system and could see this work in a game about Slaine. In case, he
murders a well known villain before their correct time to die. (As it's seen the saga!) They say Uruk's will always return to the field wearing the permanent battle scar that fooled you into thinking Talion killed them, Unless he decapitated them, (Just like Highlander, which would also be a superb game!)
where that just does it for them!

I think Formorian such as Balor would be the only ones that are mortal, despite their beastial status and the Mid-Guard - Bezerkers who were in charge would all just die after getting decapped. The others may have other means of returning despite injuries that would bury a weaker person.

Aside from that all I have to add is that I think that Slaine loves to throw his axe often taking the legs out or anything higher from his foes.  Then he yells....

DWARF MY AXE and somehow, Ukko always manages to retrieve it for him and it's back in his hands. Kind like of this.