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General Chat => Off Topic => Topic started by: Something Fishy on 08 December, 2005, 08:39:36 PM

Title: Nintendo Revolution
Post by: Something Fishy on 08 December, 2005, 08:39:36 PM
Just seen this article:

http://www.eurogamer.net/article.php?article_id=62069

for someone like myself, who can be a bit of a spec whore, this looks a bit disappointing.

I guess the focus will be on cheap and innovative.

Not going to take on 360 and PS3 in the true next Gen games war in terms of power is it.
Title: Re: Nintendo Revolution
Post by: Gothmog on 08 December, 2005, 09:25:20 PM
Nintendo have said that they're not trying to make the Revolution the most powerful console out there.  They're apparently trying to encourage cheaper, innovative gaming and  while other consoles pecome more powerful and multi-functional.  It could turn out to be a huge gamble.
Of course now two huge megacorps like Sony and Microsoft are in the gaming arena unfortunately it's looking more and more like Nintendo don't really have the resources to compete with them in the home console market so they're trying to create their own niche.  

There was another article on IGN where they interviewed representatives from a load of 3rd party publishers.  They all seemed very impressed and excited about the innovation of the Revolution controller but whether they're prepared to spend actual money on potentially Nintendo exclusive titles to utilize it remains to be seen.

Personally I can't wait to get my hands on one of those controllers and find out what it actually plays like.
Title: Re: Nintendo Revolution
Post by: Gothmog on 08 December, 2005, 09:27:07 PM
pecome=become (p&b, not even close to each other!)
Title: Re: Nintendo Revolution
Post by: Bico on 08 December, 2005, 09:29:07 PM
It's a bloody toy!
Mind you, so was the Gamecube, and that has some killer games.  I still can't believe I left Pikmin 2 sitting on a shelf for about six months before playing it.  How can a game be so sedate and yet so insane?

Nintendo seem to be going in the opposite direction to those money-grubbing bastards over at Sony and Microsoft and creating something that isn't some monsterous jack of all trades white elephant thingummy.  As a gamer, I suppose I should be fully behind the principle, but that controller...
Daft.
Title: Re: Nintendo Revolution
Post by: The Adventurer on 08 December, 2005, 10:17:28 PM
That controller is AWESOME.

You only think it's daft because there is nothing like it anywhere else.

Mark my words, in 10 years you wouldn't know how you lived without it and Sony and Microsoft will be scrambling to copy it.
Title: Re: Nintendo Revolution
Post by: Something Fishy on 08 December, 2005, 11:07:55 PM
it will be interesting to see how it plays out.

i think the price point will work very well for them.

Sony in particular could have such a highprice point (at first) that they alienate a lot of the audience that bought PS2  especially if it is sitting there next to Revolution at a quarter of the price.

That controller seems odd but i look forward to trying it out.
Title: Re: Nintendo Revolution
Post by: IndigoPrime on 08 December, 2005, 11:39:28 PM
:: this looks a bit disappointing.
 
Nintendo is the only developer not willy waving with "spec of the month" and instead concentrating on innovation. The PSP is massively more powerful than the NDS, but most people I know want Nintendo's console, because it's more fun. Here's hoping the same happens with the Revolution. As long as the games rock, I don't really care what's inside the console, but then my first computer had 3.5k of RAM.
Title: Re: Nintendo Revolution
Post by: The Amstor Computer on 09 December, 2005, 12:48:34 AM
Is this still the same stuff IGN have been putting about? If so, a few points spring to mind:

-- It's IGN reporting this

-- The "anonymous developers" don't appear to have the final specs, and are just working on souped-up GC dev kits

-- The "anonymous developers" don't appear to have access to the "Hollywood" GPU. This custom piece of kit could make quite a difference to what the Rev is capable of. In addition, the Rev isn't aiming for HD so it doesn't need quite as much grunt to turn out gorgeous - albeit lo-def - GFX.

-- It's IGN reporting this

-- The purported specs don't take into account how streamlined Nintendo typically make their console architecture. The "underpowered" GameCube is capable of remarkable things because of the care with which it was designed - witness RE4 to see what it could do, and I suspect that's not even pushing it to the very limit.

-- It's IGN reporting this

Specs matter to specs whores. If the Revolution can make games that look roughly on a par with the 360 and PS3 - even if they are in lo-def - and couple that with a great price and a range of great games then they should do well.

IP also makes a very good point about the DS. Specs-wise, compared to the PSP it's underwhelming. However, it can run games that often look nearly as good and it's actually got titles people want to play, rather than the suckware that fills the PSP shelves.
Title: Re: Nintendo Revolution
Post by: Something Fishy on 09 December, 2005, 02:52:36 AM
this article appears to be relating to the next phase of dev kits.

However , i agree completely that the real hallmarks of Nintendo innovation and creativity will ensure they get the very best out of this.

Title: Re: Nintendo Revolution
Post by: Satanist on 09 December, 2005, 01:51:25 PM
Can all the people above commenting on the controller tell me where they got hands on experience of it? Or are they counting unhatched chickens?

Out of all the new consoles Im lookin forward to Nintendos the most. Though I'll probably get them all eventually.
Title: Re: Nintendo Revolution
Post by: CapKlep on 13 December, 2005, 03:10:11 PM
We have a revolution controller at work. We have it hooked up to a quick program and we have also written some code to use it on a pre-existing game.
I can say i think it's pretty damn cool.
I found after about two minutes it felt like second nature to use.
It's pretty cool to be able to throw your hand towards the screen and see your character hit somebody.

Cheers,
Adam
 
Title: Re: Nintendo Revolution
Post by: Steamboy on 13 December, 2005, 03:16:58 PM
speak Cap speak,  who do you work for?

CU Steamboy
Title: Re: Nintendo Revolution
Post by: CapKlep on 13 December, 2005, 03:39:15 PM
Can't really say who i work for at the mo as that might give away what we are working on. Frustrating as we wanna shout it from the rooftops.

Sorry....but trust me, this controller could be a darn good piece of kit.

Cheers,
Adam
Title: Re: Nintendo Revolution
Post by: WoD on 13 December, 2005, 04:12:37 PM
Cap - what's the secret feature that's been mentioned recently??????

I won't tell anyone - honest!

How responsive is the 'motion capture' when using the controller?  Will it be good for Tennis, etc.?
Title: Re: Nintendo Revolution
Post by: CapKlep on 13 December, 2005, 04:36:41 PM
I played with it for about ten minutes this morning.
I don't know all the features but the stuff that we have played around with works very well.
The response i felt from the controller to what happened on screen felt very good to me.
Unfortunately i'm off work for another week as crimbo shopping and the wifes birthday are coming up so i can't really give you anymore info.
I was sceptical about this thing but just ten minutes on it turned my viewpoint around....i now have pretty high hopes.

Cheers,
Adam
Title: Re: Nintendo Revolution
Post by: The Amstor Computer on 13 December, 2005, 07:28:56 PM
Must... know... more!

Sounds like you've had the same experience everyone who went hands-on with the machine has had, though - initially sceptical but quickly turned around by the experience of actually using the "remote".

As with the pre-launch speculation about the DS touchscreen & stylus, the Revolution's wand interface has come in for a lot of abuse from people who haven't actually used it or who haven't bothered to think how it could be used. I suspect we'll see that turn around a bit when more people are able to get their mitts on the device, especially if Nintendo can back up the launch with a couple of solid titles that make good use of the wand.

BTW - and I suspect you can't comment - if you've got your hands on a dev kit, is there any indication whether the rumours about the hardware being optimised for useful GFX effects like bump/displacement mapping are correct? Nintendo patents have turned up indicating they've been working on this, and there's a lot of speculation that the rumoured low power of the Rev may be offset by hardware support for effects like that.
Title: Re: Nintendo Revolution
Post by: Bico on 14 December, 2005, 02:44:40 AM
Not particularly cynical when it comes to the revolution controller, but apart from Harry Potter games and possibly the best idea for a FPS control system yet, I don't see the long-term applications for games ported over from other systems.
Not that this seems to be Nintendo's main concern at the minute.  Low specs seem to be offset by equally lower hardware costs, so I'll probably be grabbing one of these long before I bother with PS3 (Killzone 2 looks interesting) or XB360 (which has a Zoids game in development, meaning I'll probably have to get it sooner or later), as was much the case with Gamecube - it was so cheap on launch day I had to get one.
Title: Re: Nintendo Revolution
Post by: Art on 14 December, 2005, 02:51:03 AM
If that was proper 80s zoids I'd be sold in a nanosecond...
Title: Re: Nintendo Revolution
Post by: Conexus on 14 December, 2005, 02:55:29 AM
what if there was a Nazi fowl shooting game?
Title: Re: Nintendo Revolution
Post by: Conexus on 14 December, 2005, 02:56:19 AM
*Nazi water fowl,even
Title: Re: Nintendo Revolution
Post by: The Amstor Computer on 14 December, 2005, 03:16:12 AM
I don't see the long-term applications for games ported over from other systems

I don't think Nintendo necessarily want straight ports anyway. Look at the route they've gone with the DS - rather than a GBA successor or PSP-alike (and despite all the hype, the PSP is really a very conservative games machine) they went for hardware that forced developers to do something different, whether it was with the stylus interface or the dual screens.

One of the problems - IMO - with the third-party support for the 'Cube was that the games they brought to the console were really no different from what you could get on the PS2 or Xbox. For GameCube owners that was fine, but it did nothing to attract people who owned a PS2 or Xbox and it did nothing to attract people who would consider a 'Cube but couldn't see anything different about a lot of the games available cross-platform.

I think that - alongside what I suspect is a genuine desire to experiment with new interfaces - Nintendo want to force developers to do something different on the Revolution, and the remote is - like the DS stylus and touchscreen - an effective way of doing it. Developers will still use the same old IP and port the same series, but I think Nintendo are hoping that the change of interface ( coupled with low development costs) will push them to come up with new ways of playing old genres, or even create new genres - and that's what should make Nintendo's third-party titles and ports stand out from the 360/PS3 bitchfight.
Title: Re: Nintendo Revolution
Post by: Bico on 14 December, 2005, 03:18:10 AM
Agreed.  Too much Blox/Fuzors nonsense and not enough big stompy robot dinosaur carnage to the newer incarnations.  Maybe Zoids: Genesis will be more of a throwback to the UK storyline than the last few anime outings that practically hijacked the toy lines, too.

But come on - not just robots and dinosaurs, but robot dinosaurs - best of both worlds.  As long as it has Zoidzilla I'll be happy.
Title: Re: Nintendo Revolution
Post by: Wils on 14 December, 2005, 03:52:47 AM
Zoids: Genesis

"Aieee! Mecha-Phil Collins!" ;)
Title: Re: Nintendo Revolution
Post by: Art on 14 December, 2005, 03:59:51 AM
No, I want...

THE BLACK ZOID!

(aaaieee! tremble!)
Title: Re: Nintendo Revolution
Post by: Tiplodocus on 14 December, 2005, 05:20:43 AM
Isn't this, like, going to be the best controller for a Jedi Knight Lightsabre game, evah?
Title: Re: Nintendo Revolution
Post by: IndigoPrime on 14 December, 2005, 07:26:39 AM
:: Agreed. Too much Blox/Fuzors nonsense and not enough big
:: stompy robot dinosaur carnage to the newer incarnations.

Some of the actual models are great, though?Gojulas Giga is perhaps the best Zoids model in existence.

:: Maybe Zoids: Genesis will be more of a throwback to the
:: UK storyline than the last few anime outings that
:: practically hijacked the toy lines, too.

I've never bothered watching the Zoids cartoons, but it is worth bearing in mind that the UK story was UK-only?the original Japanese Zoids backstory was totally different and much closer to the current efforts.
Title: Re: Nintendo Revolution
Post by: WoD on 14 December, 2005, 07:21:05 PM
Light Saber
Flipping Pancakes
Tennis, etc.
Baseball
fishing
golf
.
.
.
Title: Re: Nintendo Revolution
Post by: Banners on 15 December, 2005, 06:50:20 PM
Can anyone get this applet to run? It keeps crashing my Pc on IE, Firefox and Opera. ~sigh~

M@ (Nintendo fanboy)

Link: Rev Controller Demo

Title: Re: Nintendo Revolution
Post by: The Amstor Computer on 15 December, 2005, 06:57:49 PM
Crashes mine too, but to be honest it doesn't look worth the hassle.

Check Google Video for a fanmade demonstration of how the remote should work with current-gen games like Super Mario Sunshine & F-Zero GX - much better, IMO. If you can't find it I'll dig out the link when I get home.