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General Chat => Off Topic => Topic started by: The Enigmatic Dr X on 16 December, 2005, 06:25:22 PM

Title: Far Cry for PC
Post by: The Enigmatic Dr X on 16 December, 2005, 06:25:22 PM
Going cheap on Game today - ?4.99 (it's their deal of the day)

Very good game, and ideal Christmas presbo for the PC gamer in your life.
Title: Re: Far Cry for PC
Post by: Mr C on 16 December, 2005, 06:27:21 PM
...As long as they have a shit hot PC!
Title: Re: Far Cry for PC
Post by: Banners on 16 December, 2005, 06:44:21 PM
Nah, I have a fairly modest 'rig' but was able to get a very good game out of it as there are lots of tweakable options.

M@
Title: Re: Far Cry for PC
Post by: The Enigmatic Dr X on 16 December, 2005, 06:46:01 PM
For those interested:-

Link: www.game.net

Title: Re: Far Cry for PC
Post by: Funt Solo on 16 December, 2005, 07:34:58 PM
Nutsacks!  I just bought it earlier this week for ?12.50.

Oh, the consumer horror!
Title: Re: Far Cry for PC
Post by: Bico on 16 December, 2005, 07:43:45 PM
It's okay on Xbox, but the loading times are coma-inducing.  I actually started reading a book while I was waiting.
Does the PC version have this problem, and does it make you sit through a three-minute promotional trailer for the game every time you start it up?  I find this odd considering I've already bought the damn thing - what do i need to watch the trailer for?

Good game, though, after all that's said and done.  Nice and challenging, which you can't say about many other FPS games these days (with the possible exception of Killzone).
Title: Re: Far Cry for PC
Post by: Funt Solo on 16 December, 2005, 07:58:22 PM
The loading times are pretty nifty on my PC (which is not an uber-souped up graphics bonanza affair or anything like it).  Maybe 10-20 seconds per level.

I did have to turn all the graphics settings down to low to get it to run  - the alternative was glacial like Treebeard.  Still, it looks just fine and is totally playable.  The only time I got freeze-up was when there were plenty many enemies and I switched on my IR goggs.

Slight bummer that you can't skip the cut scenes - as once you've seen 'em once, who cares?  However, there is no promotional trailer a la wot Xmas Bear describes.

Having completed it, I'm now toying with the difficulty settings.

++SPOILERS++
The game is slightly too controlling in places.  When you are on the ship that you blow up before you get attacked by the accurate wankoid in the copter, you're forced into that scenario.  I tried setting it up so I had an escape boat ready to get to a safer location but the game kept blowing my boat up for no reason (other than to stop me using it).  On another occasion, I buggered off and got a dinghy (which didn't blow up) but by the time I got back, the ship had disappeared, but it's netting remained.  You could climb up the netting, and then down the other side of it - but the invisible, intangible ship meant that a restart to a previous save location was needed to proceed.
Title: Nikolai dante trade 3
Post by: The Monarch on 16 December, 2005, 08:10:20 PM
Is this out yet as I have been dropping big time hints for my parents to get my it as a pressie
Title: Re: Far Cry for PC
Post by: Bico on 16 December, 2005, 08:34:42 PM
There was a similar bit near the start where you had to sneak into the base just after the mercs make off with the reporter bird in a helicopter - there's a rock outcropping by the far end of the wire fence that you can jump high enough to get on top of, and it hangs over the fence, yet an invisible barrier prevents you doing this, meaning you have to go through the front gate and get spotted by the remaining mercs - completely missing the whole point of sneaking about in the first place.
Title: Re: Far Cry for PC
Post by: Funt Solo on 16 December, 2005, 08:55:13 PM
++ SPOILERS ++

++ GAMEPLAY CHEAT ++

On the last level, when you're getting attacked by those rocket-firing goons all over the radar dish crator, plus a couple of those highly accurate zebedee-types, I found it pretty difficult to get anywhere.

The solution?  Hide in the nook in the doorway you enter by, wait for the big goons to climb up to you.  They're too big to get inside the doorway, but you can see their big gun arm - which you can shoot from complete safety.

That still leaves you 1 goon and 2 zebedees to take out - but that's a walk in the park.